TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 11.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .

      You should git hub some of your skills and improve it 🙂

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by Trout

        @johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game 👎 😠 😧 😲

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).

          According to the scouts, China and the Evil Commies colluded to clearly do something evil.

          They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.

          The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!

          Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"

          So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 3
            
                Purchase Units - Americans
                    Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            
                Combat - Americans
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 elite moved from Western United States to 10 Sea Zone
                    1 infantry moved from Western United States to 10 Sea Zone
                    2 carriers moved from 10 Sea Zone to 26 Sea Zone
                    2 usa_fighters moved from Western United States to 26 Sea Zone
                    1 carrier moved from 31 Sea Zone to 26 Sea Zone
                    1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                    1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                    1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                    1 elite moved from 26 Sea Zone to Hawaiian Islands
                    1 infantry moved from 26 Sea Zone to Hawaiian Islands
                    1 transport moved from 26 Sea Zone to 10 Sea Zone
                    2 infantry moved from Central United States to Eastern United States
                    1 artillery moved from Central United States to Eastern United States
            
                Place Units - Americans
                    2 usa_fighters placed in Eastern United States
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                    EDIT: Adding units owned by Americans to Western United States: 1 elite
                    EDIT: Turning off Edit Mode
                    1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                    1 transport placed in 10 Sea Zone
                    1 elite placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                    Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                    Americans collect 52 PUs; end with 52 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                    1 infantry moved from Kansu to Suiyuyan
                          Chinese take Suiyuyan from Japanese
                    1 infantry moved from Kansu to Tsinghai
            
                Combat - Chinese
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            
                Place Units - Chinese
                    3 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 4 PUs; end with 4 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
            
                Purchase Units - British
                    British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                    1 Hvy_Ind_1 placed in Union of South Africa
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Holland Belgium from Germans
                        EDIT: British takes Southern France from Germans
                        EDIT: Turning off Edit Mode
                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                    EDIT: 1 uk_para moved from United Kingdom to Southern France
                    1 artillery moved from Kenya to 72 Sea Zone
                    1 uk_armour moved from Kenya to 72 Sea Zone
                    2 infantry moved from India to 39 Sea Zone
                    2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                    1 infantry moved from Persia to Iraq
                    2 infantry moved from 80 Sea Zone to Iraq
                    1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                    1 uk_armour moved from 80 Sea Zone to Iraq
                    1 artillery moved from 80 Sea Zone to Iraq
                    1 uk_tactical_bomber moved from Egypt to Iraq
                    2 uk_fighters moved from Egypt to Iraq
                    1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                    1 battleship moved from 72 Sea Zone to 80 Sea Zone
                    1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                    1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                    1 mech_infantry moved from Kenya to Ethiopia
                          British take Ethiopia from Italians
            
                Combat - British
                    British creates battle in territory 106 Sea Zone
                    Battle in Iraq
                        British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                        Italians defend with 4 infantry
                            British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                            British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                            Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                            3 infantry owned by the Italians lost in Iraq
                            British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                            Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Italians lost in Iraq
                        British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                        Casualties for Italians: 4 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                    1 uk_fighter moved from Iraq to 81 Sea Zone
                    1 uk_fighter moved from Iraq to 81 Sea Zone
                    1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                    1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
                    2 uk_armours moved from Union of South Africa to Belgian Congo
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 Rail moved from Union of South Africa to Rhodesia
                    1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
                    3 mine_unarmeds moved from India to Burma
                    1 infantry moved from Quebec to 106 Sea Zone
                    1 uk_armour moved from Quebec to 106 Sea Zone
                    1 artillery moved from Ontario to Quebec
                    1 infantry moved from Ontario to Quebec
                    1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                    1 infantry moved from 91 Sea Zone to Gibraltar
                    1 uk_armour moved from 91 Sea Zone to Gibraltar
                    1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                    1 uk_tactical_bomber moved from Iraq to Persia
            
                Place Units - British
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Units in Egypt being upgraded or consumed: 1 harbour
                    1 demo_harbour placed in Egypt
                    2 artilleries and 2 uk_armours placed in India
                    1 infantry and 3 uk_armours placed in Union of South Africa
                    1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
            
                Turn Complete - British
                    Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Total Cost from Convoy Blockades: 2
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
                    British collect 57 PUs (2 lost to blockades); end with 57 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
            

            Combat Hit Differential Summary :

            Italians regular : -1.67
            British regular : -1.00
            

            1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

            JohnnyCatJ 4 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by JohnnyCat

              @trout

              1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
              It will be interesting to see if you can build enough in South Africa to counter the Mafia 🙂

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) 🙂

                1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout @beelee

                  Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
                  General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
                  2-dice symbols and the last two Tank units at each of the 1-dice symbols.
                  The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
                  “Panzer General”)

                  So if I put an Elite tank in the group do I get 11 dice rolls?

                  B T 2 Replies Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    Hi Cat

                    Elites can't be part of a Panzer Army

                    Screenshot from 2026-03-14 02-19-54.png

                    Edit
                    The Guys in the 1st Corps Box are where the 1st Corps token is

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee Thanks @trout has hid the white token?

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                        Hey Mate, I see you have put 4 guys into their super commie army thing so that they get 2 more dice rolls.

                        @beelee BUT WHERE IS THE TOKEN SHOWING WHERE THIS UNIT IS LOCATED ON THE MAP? I cannot find it anywhere

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @beelee

                          Screenshot 2026-03-14 at 4.00.03 AM.png

                          How much is this worth? There are two numbers 2 and 5

                          Thanks

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Good Afternoon

                            Trout offline today. PHI is worth 5 bucks once it is conquered, otherwise just 2. Any of the enemys TTys that have a Green value that you conquer, you get the green amount.

                            Any of yours that get conquered and you lose the green amount.

                            Triplea counts the game start PU level and uses a trigger to generate the extra income.

                            Page 25 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                            I will load the save and look for his token. If it's not there go back through history and see where he made the change. Maybe you can cipher it from there.

                            Edit
                            History shows that they were in Szechwan. They just got readded to the Box when the Token was moved, so they are dead and should be removed.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

                              PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

                              If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

                              Cheers,
                              -JC

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 3
                                
                                    Purchase Units - ANZAC
                                        ANZAC buy 4 Fortifications and 1 battleship; Remaining resources: 2 PUs; 
                                
                                    Place Units - ANZAC
                                
                                    Combat Move - ANZAC
                                
                                    Combat - ANZAC
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - ANZAC
                                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        1 transport moved from 44 Sea Zone to 46 Sea Zone
                                        1 transport moved from 42 Sea Zone to 54 Sea Zone
                                        2 infantry moved from New South Wales to Queensland
                                        1 aaGun moved from New South Wales to Queensland
                                
                                    Place Units - ANZAC
                                        2 Fortifications placed in Java
                                        2 Fortifications placed in Celebes
                                        1 battleship placed in 54 Sea Zone
                                
                                    Turn Complete - ANZAC
                                        ANZAC collect 17 PUs; end with 19 PUs
                                        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
                                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
                                
                                    Combat Move - French
                                
                                    Combat - French
                                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                
                                    Non Combat Move - French
                                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                        Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                        1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                                
                                    Turn Complete - French
                                

                                Combat Hit Differential Summary :

                                Howdy from Texas. Or at the moment from New Mexico. Nazis up

                                5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout said in EXP G40 Game 4 Trout vs JCat:

                                  5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                                  1773795641404-5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-GERMANY_4.tsvg

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 4
                                    
                                        Purchase Units - Russians
                                            Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                            Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                            Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                            Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                            Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                            Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                            Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Russians to Amur: 1 armour
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Changing PUs for Russians from 50 to 55
                                            EDIT: Turning off Edit Mode
                                            Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease; 
                                    
                                        Combat Move - Russians
                                            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                            Turning on Edit Mode
                                                EDIT: Russians takes Poland from Germans
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Russians takes Bulgaria from Germans
                                                EDIT: Turning off Edit Mode
                                            EDIT: 1 russian_para moved from Novgorod to Poland
                                            EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                            2 fighters moved from Russia to Baltic States
                                            1 tactical_bomber moved from Russia to Baltic States
                                            1 infantry moved from Novgorod to Baltic States
                                            1 infantry moved from Novgorod to Baltic States
                                            1 infantry moved from Amur to Korea
                                                  Russians take Korea from Japanese
                                            1 armour moved from Amur to Manchuria
                                                  Chinese take Manchuria from Japanese
                                            1 armour moved from Manchuria to Jehol
                                    
                                        Combat - Russians
                                            Battle in Jehol
                                                Russians attack with 1 armour
                                                Japanese defend with 1 aaGun
                                                Russians win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
                                                Casualties for Japanese: 1 aaGun
                                            Battle in Baltic States
                                                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                                Germans defend with 1 infantry
                                                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                Casualties for Russians: 1 infantry
                                                Casualties for Germans: 1 infantry
                                            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                    
                                        Non Combat Move - Russians
                                            Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                            Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd
                                            2 fighters moved from Baltic States to Belarus
                                            1 tactical_bomber moved from Baltic States to Belarus
                                            3 infantry moved from Novgorod to Belarus
                                            1 aaGun moved from Novgorod to Belarus
                                            1 artillery moved from Novgorod to Belarus
                                            1 russian_para moved from Novgorod to Belarus
                                            1 infantry moved from Bryansk to Belarus
                                            1 elite moved from Belarus to Novgorod
                                            1 infantry moved from Novgorod to Belarus
                                            1 elite moved from Bryansk to Belarus
                                            5 armour moved from Russia to Belarus
                                            EDIT: 1 russian_minor moved from Ukraine to Bryansk
                                            EDIT: 1 russian_minor moved from Novgorod to Archangel
                                            EDIT: 1 Tank_General moved from Russia to 1st Tank
                                            EDIT: 1 Tank_General3 moved from Overflow to Belarus
                                            EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                                            1 armour moved from Urals to Russia
                                            2 infantry moved from Timguska to Novosibirsk
                                            1 infantry moved from Caucasus to Northwest Persia
                                                  Russians take Northwest Persia from Neutral_Allies
                                            4 infantry moved from Caucasus to Volgograd
                                            1 aaGun moved from Caucasus to Volgograd
                                            1 russian_para moved from Caucasus to Iraq
                                            1 infantry moved from Russia to Bryansk
                                            1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                            1 artillery moved from Russia to Bryansk
                                            1 infantry moved from Western Ukraine to Ukraine
                                    
                                        Place Units - Russians
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Changer to Belarus: 10 R_mine_Belarus_EPOLs
                                            EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
                                            EDIT: Turning off Edit Mode
                                            1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys placed in Russia
                                    
                                        Turn Complete - Russians
                                            Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                            Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                                            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                                            Total Cost from Convoy Blockades: 3
                                                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2,3,3,4,4,3,1,6,4
                                            Russians collect 38 PUs (3 lost to blockades); end with 60 PUs
                                            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs
                                            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUs
                                    

                                    ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout said in EXP G40 Game 4 Trout vs JCat:

                                      ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                                      I got a couple suckers (inf) walking into Burma from Yunnan and you appeared to have laid 3 land mines. You MONSTER.

                                      Ok what is the procedure for rolling those guys? Do I use a special dice roller thingies?

                                      And can I walk in more guy if the first ones get their legs blown off? Or do I have to commit to the battle then see if enough of the suckers got through?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        Hi Cat

                                        yea you do the CombatMove (CM) and roll for all LandMines (LM) s before combat takes place. Here is a detailed explanantion.

                                        I thought I had already posted that for you. You must have forgot. 🙂

                                        https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                        Hope all is well or improving. I'm slacking on the upgrade 😞

                                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee sorry. I meant only where in a dice rolling tool I can use to roll the land mines.

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee yes things might be improving here and will know tomorrow.

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 11
                                            • 12
                                            • 1 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums