TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
    222 Posts 5 Posters 11.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout

      1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg

      So the game appears to have given your 19 units 21 defense rolls.

      Screenshot 2026-03-12 at 7.03.05 PM.png

      But I am not good enough to read this table and know much more than that.

      So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .

      B T 3 Replies Last reply Reply Quote 1
      • B Online
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Hi Cat

        That looks correct. An extra roll for the Commisar and 1 for the Tank adds up to 21

        JohnnyCatJ 2 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee I still lost two planes!

          But I have no idea now what was to be expected. I guess the normal TripleA battle computer does not work or would it? I did not even check, I just rolled the battle and saw that there were 21 defense rolls.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee So did we find out why the Tank General disappeared ?

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              Yea the battle calc isn't a 100 %

              Something got corrupted in your G3 save. I couldn't find where it happened.

              You said you did a save from History ? maybe ? If so that coulda been the culprit as History saves are kinda scketch/delicate.

              You can also go to auto save and restart a game from there. There will be a lot to sort through but 🙂 ... yea Idk maybe I misunderstood what happened.

              At any rate, I couldn't find any reason why it went wrong.

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee OK I bet that history save was the culprit.

                This game is the most amazing game yet!!!

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .

                  You should git hub some of your skills and improve it 🙂

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by Trout

                    @johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game 👎 😠 😧 😲

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout

                      A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).

                      According to the scouts, China and the Evil Commies colluded to clearly do something evil.

                      They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.

                      The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!

                      Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"

                      So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                1 elite moved from Western United States to 10 Sea Zone
                                1 infantry moved from Western United States to 10 Sea Zone
                                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                                2 usa_fighters moved from Western United States to 26 Sea Zone
                                1 carrier moved from 31 Sea Zone to 26 Sea Zone
                                1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                1 elite moved from 26 Sea Zone to Hawaiian Islands
                                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                2 infantry moved from Central United States to Eastern United States
                                1 artillery moved from Central United States to Eastern United States
                        
                            Place Units - Americans
                                2 usa_fighters placed in Eastern United States
                                Turning on Edit Mode
                                EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                                EDIT: Adding units owned by Americans to Western United States: 1 elite
                                EDIT: Turning off Edit Mode
                                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                                1 transport placed in 10 Sea Zone
                                1 elite placed in Eastern United States
                        
                            Turn Complete - Americans
                                Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                Americans collect 52 PUs; end with 52 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 infantry moved from Kansu to Suiyuyan
                                      Chinese take Suiyuyan from Japanese
                                1 infantry moved from Kansu to Tsinghai
                        
                            Combat - Chinese
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                        
                            Place Units - Chinese
                                3 infantry placed in Tsinghai
                        
                            Turn Complete - Chinese
                                Chinese collect 4 PUs; end with 4 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                        
                            Purchase Units - British
                                British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                                1 Hvy_Ind_1 placed in Union of South Africa
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                Turning on Edit Mode
                                    EDIT: British takes Holland Belgium from Germans
                                    EDIT: British takes Southern France from Germans
                                    EDIT: Turning off Edit Mode
                                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                                1 artillery moved from Kenya to 72 Sea Zone
                                1 uk_armour moved from Kenya to 72 Sea Zone
                                2 infantry moved from India to 39 Sea Zone
                                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                                1 infantry moved from Persia to Iraq
                                2 infantry moved from 80 Sea Zone to Iraq
                                1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                                1 uk_armour moved from 80 Sea Zone to Iraq
                                1 artillery moved from 80 Sea Zone to Iraq
                                1 uk_tactical_bomber moved from Egypt to Iraq
                                2 uk_fighters moved from Egypt to Iraq
                                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                                1 battleship moved from 72 Sea Zone to 80 Sea Zone
                                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                                1 mech_infantry moved from Kenya to Ethiopia
                                      British take Ethiopia from Italians
                        
                            Combat - British
                                British creates battle in territory 106 Sea Zone
                                Battle in Iraq
                                    British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                    Italians defend with 4 infantry
                                        British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                                        British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                                        Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                                        3 infantry owned by the Italians lost in Iraq
                                        British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                                        Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Italians lost in Iraq
                                    British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                                    Casualties for Italians: 4 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                        
                            Non Combat Move - British
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                1 uk_fighter moved from Iraq to 81 Sea Zone
                                1 uk_fighter moved from Iraq to 81 Sea Zone
                                1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                                1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
                                2 uk_armours moved from Union of South Africa to Belgian Congo
                                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                1 Rail moved from Union of South Africa to Rhodesia
                                1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
                                3 mine_unarmeds moved from India to Burma
                                1 infantry moved from Quebec to 106 Sea Zone
                                1 uk_armour moved from Quebec to 106 Sea Zone
                                1 artillery moved from Ontario to Quebec
                                1 infantry moved from Ontario to Quebec
                                1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                1 infantry moved from 91 Sea Zone to Gibraltar
                                1 uk_armour moved from 91 Sea Zone to Gibraltar
                                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                1 uk_tactical_bomber moved from Iraq to Persia
                        
                            Place Units - British
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Units in Egypt being upgraded or consumed: 1 harbour
                                1 demo_harbour placed in Egypt
                                2 artilleries and 2 uk_armours placed in India
                                1 infantry and 3 uk_armours placed in Union of South Africa
                                1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
                        
                            Turn Complete - British
                                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                Total Cost from Convoy Blockades: 2
                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
                                British collect 57 PUs (2 lost to blockades); end with 57 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
                        

                        Combat Hit Differential Summary :

                        Italians regular : -1.67
                        British regular : -1.00
                        

                        1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

                        JohnnyCatJ 4 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by JohnnyCat

                          @trout

                          1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
                          It will be interesting to see if you can build enough in South Africa to counter the Mafia 🙂

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                            Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) 🙂

                            1 Reply Last reply Reply Quote 1
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout @beelee

                              Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
                              General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
                              2-dice symbols and the last two Tank units at each of the 1-dice symbols.
                              The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
                              “Panzer General”)

                              So if I put an Elite tank in the group do I get 11 dice rolls?

                              B T 2 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                Hi Cat

                                Elites can't be part of a Panzer Army

                                Screenshot from 2026-03-14 02-19-54.png

                                Edit
                                The Guys in the 1st Corps Box are where the 1st Corps token is

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee Thanks @trout has hid the white token?

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                                    Hey Mate, I see you have put 4 guys into their super commie army thing so that they get 2 more dice rolls.

                                    @beelee BUT WHERE IS THE TOKEN SHOWING WHERE THIS UNIT IS LOCATED ON THE MAP? I cannot find it anywhere

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat
                                      last edited by

                                      @beelee

                                      Screenshot 2026-03-14 at 4.00.03 AM.png

                                      How much is this worth? There are two numbers 2 and 5

                                      Thanks

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by beelee

                                        @johnnycat

                                        Good Afternoon

                                        Trout offline today. PHI is worth 5 bucks once it is conquered, otherwise just 2. Any of the enemys TTys that have a Green value that you conquer, you get the green amount.

                                        Any of yours that get conquered and you lose the green amount.

                                        Triplea counts the game start PU level and uses a trigger to generate the extra income.

                                        Page 25 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                        I will load the save and look for his token. If it's not there go back through history and see where he made the change. Maybe you can cipher it from there.

                                        Edit
                                        History shows that they were in Szechwan. They just got readded to the Box when the Token was moved, so they are dead and should be removed.

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

                                          PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

                                          If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

                                          Cheers,
                                          -JC

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 3
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 4 Fortifications and 1 battleship; Remaining resources: 2 PUs; 
                                            
                                                Place Units - ANZAC
                                            
                                                Combat Move - ANZAC
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    1 transport moved from 44 Sea Zone to 46 Sea Zone
                                                    1 transport moved from 42 Sea Zone to 54 Sea Zone
                                                    2 infantry moved from New South Wales to Queensland
                                                    1 aaGun moved from New South Wales to Queensland
                                            
                                                Place Units - ANZAC
                                                    2 Fortifications placed in Java
                                                    2 Fortifications placed in Celebes
                                                    1 battleship placed in 54 Sea Zone
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 19 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                    1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                                    1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            Howdy from Texas. Or at the moment from New Mexico. Nazis up

                                            5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                                            JohnnyCatJ 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 11
                                            • 12
                                            • 2 / 12
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums