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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee OK I am a little confused now.

      @trout said: @johnnycat Good Morning. I couldn’t send LCV’s to West Germany because you had UBoats in the SZ. Otherwise I would have 😊

      So what is going on?

      B T 2 Replies Last reply Reply Quote 0
      • B Offline
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Trout is incorrect that Subs block LCVs. As posted above, surface vessels block LCVs and Transports are specifically mentioned.

        Transports do not block regular Naval vessels as Trout also stated

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee ok. So I got lucky that turn then lol

          T 1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Really! Well consider it a gift ... or just my mistake that W. Germany survived.

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Game History

              Round: 4
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 Fortification, 1 carrier and 2 infantry; Remaining resources: 3 PUs; 
              
                  Combat Move - ANZAC
              
                  Combat - ANZAC
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Poland
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                      2 infantry moved from Queensland to 54 Sea Zone
                      2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                      2 infantry moved from 42 Sea Zone to Java
                      1 transport moved from 46 Sea Zone to 49 Sea Zone
                      1 infantry moved from Solomon Islands to 49 Sea Zone
                      1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                      1 infantry moved from 54 Sea Zone to Queensland
              
                  Place Units - ANZAC
                      1 carrier placed in 54 Sea Zone
                      2 infantry placed in Queensland
                      1 Fortification placed in Java
              
                  Turn Complete - ANZAC
                      ANZAC collect 17 PUs; end with 20 PUs
                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
              
                  Combat Move - French
              
                  Combat - French
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Poland
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-f4.tsvg

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout said in EXP G40 Game 4 Trout vs JCat:

                51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-f4.tsvg

                51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-GERMANY_5.tsvg

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 5
                  
                      Purchase Units - Russians
                          Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                          Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                          Russians buy 26 Army_Conscripts and 1 SP_ArtilleryUSSR; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; 
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          Turning on Edit Mode
                              EDIT: Russians takes Romania from Germans
                              EDIT: Turning off Edit Mode
                          1 infantry moved from Belarus to Eastern Poland
                          1 elite moved from Belarus to Eastern Poland
                          EDIT: 1 russian_para moved from Belarus to Romania
                          1 tactical_bomber moved from Belarus to Eastern Poland
                          2 fighters moved from Belarus to Eastern Poland
                  
                      Combat - Russians
                          Battle in Eastern Poland
                              Russians attack with 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber
                              Germans defend with 1 infantry
                              Russians win, taking Eastern Poland from Germans with 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for Germans: 1 infantry
                          Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                          Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                          1 tactical_bomber moved from Eastern Poland to Belarus
                          1 fighter moved from Eastern Poland to Belarus
                          1 infantry moved from Bryansk to Belarus
                          1 artillery moved from Bryansk to Belarus
                          1 aaGun, 1 elite and 4 infantry moved from Volgograd to Caucasus
                          1 armour moved from Urals to Tsinghai
                          2 infantry moved from Novosibirsk to Tsinghai
                          EDIT: 1 Soviet_Commisar moved from Russia to 2nd Corps
                          EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps
                          EDIT: 2 armour moved from Belarus to 2nd Corps
                          EDIT: 1 ArmyGroupActive moved from Belarus to 1st Army Group
                          EDIT: 5 armour moved from Belarus to 1st Tank
                          EDIT: 1 1stTankArmy moved from 1st Tank to 1st Army Group
                          EDIT: 1 Tank_General3 moved from Belarus to Overflow
                          EDIT: 1 guard_infantry moved from Russia to 1st Corps
                          EDIT: 1 mech_infantry moved from 1st Corps to Belarus
                          EDIT: 1 guard_infantry moved from Russia to 2nd Corps
                          EDIT: 3 artilleries moved from Belarus to 1st Army Group
                          3 guard_infantrys moved from Russia to Belarus
                          1 elite moved from Russia to Bryansk
                          1 guard_infantry moved from Russia to Kazakhstan
                          EDIT: 1 russian_minor moved from Archangel to Vologda
                          1 Russian_Rail moved from Russia to Belarus
                          1 Russian_Rail and 1 artillery moved from Belarus to Caucasus
                          1 mech_infantry moved from Belarus to Bryansk
                          2 armour moved from Russia to Belarus
                          1 fighter moved from Eastern Poland to Belarus
                  
                      Place Units - Russians
                          6 Army_Conscripts placed in Volgograd
                          1 SP_ArtilleryUSSR placed in Vologda
                          3 Army_Conscripts placed in Bryansk
                          17 Army_Conscripts placed in Russia
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Belarus: 2 armour
                          EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Adding units owned by Russians to Belarus: 1 2ndCorps
                          EDIT: Adding units owned by Russians to 1st Army Group: 6 infantry
                          EDIT: Adding units owned by Russians to 1st Army Group: 1 mech_infantry
                          EDIT: Removing units owned by Russians from Belarus: 1 mech_infantry
                          EDIT: Removing units owned by Russians from Belarus: 4 infantry
                          EDIT: Removing units owned by Russians from Belarus: 2 infantry
                          EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
                          EDIT: Adding units owned by Russians to Belarus: 1 1stSovietAG
                          EDIT: Turning off Edit Mode
                          Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                          Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia
                          Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                          Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia
                  
                      Turn Complete - Russians
                          Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                          Russians collect 39 PUs; end with 54 PUs
                          Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
                          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs
                  

                  0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-r5.tsvg

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 4 Trout vs JCat:

                    0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-r5.tsvg

                    Screenshot 2026-03-22 at 10.15.56 AM.png
                    @beelee
                    How does this work?

                    B 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by JohnnyCat

                      @trout Japan Finished Turn 5

                      0f701395-60a7-4a5d-b112-9418299382dc-trout-cat-game-4-JAPAN__5.tsvg ALL GOOD NOW.

                      The following guys (21 inf, 2 AA, 4 art) crossed your mine line - you can roll them if you like. If I have a choice take the First AA gun first and an inf second.

                      Screenshot 2026-03-22 at 10.26.21 AM.png

                      T 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Hi Cat

                        Naval Commanders are explained here

                        https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

                        98d3194f-a4fc-42b3-b061-96b3814f7dcb-image.png

                        I need to clarify in the Notes that you edit in a Red C to activate the Naval TaskForce. It will automatically give the bonus to the most powerful unit, BB, CA and then CV.

                        There are NC2 and NC3 for Powers that have more than 1 NC.

                        So NC and any combination of 3 of BB CA CV will create a Naval TF. This is new, so keep an eye out for incorrect behavior.

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat I probably will not post turn tonight but I rolled for the LMs and no hits :angry_face:

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout OKIDOKI. I still think you outclass me so much i should get a few extra inf to scatter about...

                            But I sure do LOVE OUR GAMES so thank you . And Mr. @beelee and Alexander have told me that they will play me. So much fun.

                            And guys, my lady and I go into our second in-person marriage (we not married yet but still) counseling session so my mood will improve I believe.

                            T 1 Reply Last reply Reply Quote 1
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Great news in what is important in life! Was able to finish the turn after all. Dice kicked my butt in Gibraltar

                              Game History

                              Round: 5
                              
                                  Purchase Units - Americans
                                      Americans buy 1 AirCommander, 2 Escorts, 1 USANC, 1 destroyer, 1 elite, 4 infantry, 1 submarine, 2 transports and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                      1 infantry moved from Morocco to 91 Sea Zone
                                      1 elite moved from Morocco to 91 Sea Zone
                                      1 elite moved from 91 Sea Zone to Gibraltar
                                      1 infantry moved from 91 Sea Zone to Gibraltar
                                      1 usa_fighter moved from 91 Sea Zone to Gibraltar
                                      2 infantry moved from Brazil to 86 Sea Zone
                                      2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                      2 infantry moved from 91 Sea Zone to Gibraltar
                                      1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                                      1 usa_armour moved from Eastern United States to 101 Sea Zone
                                      1 artillery moved from Eastern United States to 101 Sea Zone
                                      1 infantry moved from Eastern United States to 101 Sea Zone
                                      1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
                                      1 ArmoredInfantry, 1 artillery, 1 battleship, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                                      1 ArmoredInfantry, 1 artillery, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
                                      1 usa_fighter moved from 91 Sea Zone to Gibraltar
                                      2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                                      1 marine moved from Hawaiian Islands to 26 Sea Zone
                                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                      1 Heavy_BB, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 elite, 6 infantry, 1 marine, 2 submarines, 5 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
                                            Americans take 17 Sea Zone from Japanese
                                      2 artilleries, 1 elite, 6 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
                                      2 usa_fighters moved from Hawaiian Islands to 17 Sea Zone
                                      1 Escort, 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 25 Sea Zone
                                      1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
                                      1 usa_fighter moved from Western United States to 25 Sea Zone
                                      1 USAbomber moved from Hawaiian Islands to 25 Sea Zone
                              
                                  Combat - Americans
                                      Battle in Iwo Jima
                                          Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 6 infantry and 1 marine
                                          Changer defend; Japanese defend with 1 aaGun
                                              Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/5 hits, 3.33 expected hits
                                              Japanese roll dice for 1 aaGun in Iwo Jima, round 2 : 0/0 hits, 0.00 expected hits
                                              1 aaGun owned by the Japanese lost in Iwo Jima
                                          Americans win, taking Iwo Jima from Japanese with 2 artilleries, 1 elite, 6 infantry and 1 marine remaining. Battle score for attacker is 5
                                          Casualties for Japanese: 1 aaGun
                                      Battle in 25 Sea Zone
                                          Americans attack with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters
                                          Japanese defend with 1 Escort
                                              Americans roll dice for 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                                              Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                              1 Escort owned by the Japanese lost in 25 Sea Zone
                                          Americans win with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters remaining. Battle score for attacker is 6
                                          Casualties for Japanese: 1 Escort
                                      Battle in Gibraltar
                                          Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters
                                          Italians defend with 2 armour, 4 artilleries, 1 harbour and 1 infantry
                                              Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                                              Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters in Gibraltar, round 2 : 1/11 hits, 3.33 expected hits
                                              Italians roll dice for 2 armour, 4 artilleries and 1 infantry in Gibraltar, round 2 : 5/7 hits, 2.67 expected hits
                                              1 ArmoredInfantry owned by the Americans and 4 infantry owned by the Americans lost in Gibraltar
                                              1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                                              Americans roll dice for 1 artillery, 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 3 : 4/6 hits, 2.50 expected hits
                                              Italians roll dice for 2 armour and 3 artilleries in Gibraltar, round 3 : 3/5 hits, 2.00 expected hits
                                              1 elite owned by the Americans, 1 usa_armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                                              3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                                          2 usa_fighters owned by the Americans retreated
                                          Italians win with 1 armour remaining. Battle score for attacker is -4
                                          Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 usa_armour
                                          Casualties for Italians: 1 armour, 4 artilleries and 1 infantry
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                                      Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 105 Sea Zone
                              
                                  Non Combat Move - Americans
                                      Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                      Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                      2 usa_fighters moved from Gibraltar to 91 Sea Zone
                                      1 Rail and 1 elite moved from Eastern United States to Western United States
                                      1 usa_fighter moved from Western United States to Eastern United States
                                      1 USAbomber moved from 25 Sea Zone to Hawaiian Islands
                              
                                  Place Units - Americans
                                      1 Escort, 1 USANC, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                                      1 AirCommander, 1 elite and 1 usa_tactical_bomber placed in Eastern United States
                                      1 Escort and 1 transport placed in 10 Sea Zone
                                      4 infantry placed in Eastern United States
                              
                                  Turn Complete - Americans
                                      Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                                      Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                                      Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone
                                      Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                                      Americans collect 53 PUs; end with 55 PUs
                                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
                                      Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                              
                                  Purchase Units - Chinese
                                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                      Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Chinese
                                      1 infantry moved from Tsinghai to Sikang
                                            Chinese take Sikang from Japanese
                              
                                  Combat - Chinese
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                              
                                  Non Combat Move - Chinese
                                      Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                      Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              
                                  Place Units - Chinese
                                      3 infantry placed in Tsinghai
                              
                                  Turn Complete - Chinese
                                      Chinese collect 2 PUs; end with 2 PUs
                                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
                              
                                  Purchase Units - British
                                      Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                                      Trigger FrenchUK: buyFrenchUK added to productionBritish
                                      British buy 1 FrenchUK, 8 infantry, 2 mine_unarmeds, 2 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                              
                                  Place Units - British
                                      1 FrenchUK placed in United Kingdom
                              
                                  Combat Move - British
                                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                      Turning on Edit Mode
                                          EDIT: British takes Holland Belgium from Germans
                                          EDIT: British takes Southern France from Italians
                                          EDIT: Turning off Edit Mode
                                      EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                      EDIT: 1 uk_para moved from United Kingdom to Southern France
                                      1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                                      1 infantry moved from 81 Sea Zone to Trans-Jordan
                              
                                  Combat - British
                                      British creates battle in territory 106 Sea Zone
                                      Battle in Trans-Jordan
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                              
                                  Non Combat Move - British
                                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                      1 infantry moved from West India to India
                                      1 artillery moved from West India to India
                                      1 uk_fighter moved from Persia to India
                                      1 transport moved from 79 Sea Zone to 72 Sea Zone
                                      2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                                      2 uk_armours moved from Union of South Africa to Belgian Congo
                                      1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                      1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                      1 bomber moved from Morocco to United Kingdom
                                      1 uk_fighter moved from Morocco to Nigeria
                                      1 uk_fighter moved from Morocco to United Kingdom
                              
                                  Place Units - British
                                      Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                      Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      2 infantry and 2 uk_armours placed in Union of South Africa
                                      1 uk_fighter and 2 uk_paras placed in United Kingdom
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                                      EDIT: Removing units owned by French from United Kingdom: 1 fighter
                                      EDIT: Removing units owned by French from United Kingdom: 2 infantry
                                      EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                                      EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
                                      EDIT: Removing units owned by British from 102 Sea Zone: 1 transport
                                      EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                                      EDIT: Turning off Edit Mode
                                      6 infantry and 2 mine_unarmeds placed in India
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Changer to India: 2 uk_mine_India_Burmas
                                      EDIT: Removing units owned by British from India: 2 mine_unarmeds
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - British
                                      Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Total Cost from Convoy Blockades: 6
                                          Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                                          Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
                                      British collect 46 PUs (6 lost to blockades); end with 46 PUs
                                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                              

                              Combat Hit Differential Summary :

                              Americans regular : -0.83
                              Italians regular : 3.33
                              Japanese regular : -0.33
                              

                              750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-uk5.tsvg

                              JohnnyCatJ 2 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout

                                Interesting.

                                PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...

                                  750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg

                                  B T 3 Replies Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.

                                    You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Good morning. AAA can shoot at paras but have to be in the territory itself. Holland and S France were both completely empty

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.

                                        Question: What is the benefit of having 2 or more AA guns?

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                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout @beelee

                                          Guys I want you to help me understand where all the Russian units are.

                                          I see one territory that has two LABELS (1st AG amd 2nd) whatever those are.

                                          Screenshot 2026-03-23 at 8.53.24 AM.png

                                          Meanwhile there are a thousand ruskies placed in this upper bar.

                                          Screenshot 2026-03-23 at 8.53.18 AM.png

                                          As you can see, THERE IS NO WAY TO ASSOCIATE the units in the upper bar with the two little icons that look so small and innocent but likely have 500 armor units in them hahaha

                                          Also want to know what a 1AG is. What is AG

                                          and are there special flying units too? THANKS

                                          B T 3 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            AG means Army Group. 1st AG is 1st Army Group. 2nd with red star token is 2nd corps. Those units are listed in the 2nd Corps Box.

                                            If you hover on the icon unit or token it will give a more detailed explanation of what it is. Game Notes and/or rulebook for complete info on them.

                                            I'm not certain but I hear rumor the Americans may be working on a secret Flying unit. Still trying to find out more.

                                            Lexi is on the job

                                            67a587a9-809c-4c83-9a71-ff766902f81f-image.png

                                            1 Reply Last reply Reply Quote 0

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