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    Change maxBuiltPerPlayer by a trigger

    Map Making
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    • VictoryFirst
      VictoryFirst last edited by

      At the start of the game, the Axis powers have only one truck available to them (reflected by <option name="maxBuiltPerPlayer" value="1"/>)

      <attachment name="unitAttachment" attachTo="axis-truck" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      	<option name="movement" value="2"/>
      	<option name="attack" value="0"/>
      	<option name="defense" value="0"/>
      	<!-- <option name="canBeDamaged" value="true"/> -->
      	<!-- <option name="maxDamage" value="1"/> -->
      	<!-- <option name="canDieFromReachingMaxDamage" value="true"/> -->
      	<option name="isLandTransport" value="true"/>
      	<option name="transportCapacity" value="6"/>
      	<option name="isLandTransportable" value="false"/>
      	<option name="isInfrastructure" value="true"/>
      	<option name="isAAmovement" value="true"/>
          <option name="destroyedWhenCapturedBy" value="British:Americans"/>
      	<option name="isConstruction" value="true"/>
        <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
        <option name="maxConstructionsPerTypePerTerr" value="1"/>
        <option name="maxBuiltPerPlayer" value="1"/>
        <option name="constructionType" value="axis-truck"/>
      </attachment>
      

      At the start of round 7, the axis power should have an extra truck available. So the value needs to change to 2. Is it possible to do so via a trigger?

      TheDog 1 Reply Last reply Reply Quote 0
      • TheDog
        TheDog @VictoryFirst last edited by

        @victoryfirst
        Maybe, try the following in a trigger with a condition

        <option name="unitType" value="axis-truck"/>
        <option name="unitProperty" value="maxBuiltPerPlayer" count="2"/>
        <option name="uses" value="1"/>
        
        1 Reply Last reply Reply Quote 0
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