Change maxBuiltPerPlayer by a trigger
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At the start of the game, the Axis powers have only one truck available to them (reflected by <option name="maxBuiltPerPlayer" value="1"/>)
<attachment name="unitAttachment" attachTo="axis-truck" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="movement" value="2"/> <option name="attack" value="0"/> <option name="defense" value="0"/> <!-- <option name="canBeDamaged" value="true"/> --> <!-- <option name="maxDamage" value="1"/> --> <!-- <option name="canDieFromReachingMaxDamage" value="true"/> --> <option name="isLandTransport" value="true"/> <option name="transportCapacity" value="6"/> <option name="isLandTransportable" value="false"/> <option name="isInfrastructure" value="true"/> <option name="isAAmovement" value="true"/> <option name="destroyedWhenCapturedBy" value="British:Americans"/> <option name="isConstruction" value="true"/> <option name="constructionsPerTerrPerTypePerTurn" value="1"/> <option name="maxConstructionsPerTypePerTerr" value="1"/> <option name="maxBuiltPerPlayer" value="1"/> <option name="constructionType" value="axis-truck"/> </attachment>At the start of round 7, the axis power should have an extra truck available. So the value needs to change to 2. Is it possible to do so via a trigger?
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@victoryfirst
Maybe, try the following in a trigger with a condition<option name="unitType" value="axis-truck"/> <option name="unitProperty" value="maxBuiltPerPlayer" count="2"/> <option name="uses" value="1"/>