exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
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Yea no worries on the CV. I saw it but you obviously didn't need it to win the battle, so BB hit fine.
I haven't looked yet, but if you need to adjust 109 that's obviously fine with me. I know you play the way I do, where if you forget something, it's part of the game but if you do it in your test turn and then forget it, should be allowed.
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Good morning. SZ109 is fine. I didn't expect all your U-Boots to hit, but that is war. So the Royal Navy is vulnerable there and hipes that the Royal Airforce will do its part to protect the wounded ships.
thanks for bringing it up.
BR
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 Hvy_Undg_1, 1 UndergroundMinr, 1 armour, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr EDIT: Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor EDIT: 1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy Politics - Italians EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Turning on Edit Mode Combat Move - Italians EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Romania to Rostov 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 fighter moved from Southern Italy to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber moved from Bessarabia to Northern Italy 1 fighter moved from Bessarabia to Romania 1 armour moved from Greece to Romania 1 aaGun and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Southern France 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 infantry moved from Southern France to Greece 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk EDIT: 1 Italian_LCV and 1 aaGun moved from Southern Italy to Tobruk 1 infantry and 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 infantry, 3 mine_unarmeds, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry and 3 mine_unarmeds moved from 98 Sea Zone to Alexandria EDIT: 1 Italian_LCV moved from Gibraltar to Southern France Place Units - Italians 1 Escort placed in 97 Sea Zone 2 infantry and 2 italian_paras placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.00Little more complex. turn than I thought it would be

Wow yanks took a spanking in Caroline. I didn't think they'd win, although it was possible, but gonna make ANZC have to work for it now.
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Think the lads will sit this one out

Edit
You might have to redo it as it won't let you go to edit to roll for the LMs.Oh it looks as if you already did. I get a hit ?

Edit 2
Oh actually I was looking after I cycled through. Yea you'll have to redo it so you can be in edit at end of CM -
Okidoki.
These LM becoming everybodys darling lately. They are all over the map.I will roll on the battle calc first to see if I have to re-do my turn
Fingers crossed. -
GD it!
both LMs got a hit! -
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Hehe.
Strike on round 1 for the Japanese!
I missed to send my 3 fighters, so I had to roll for these as well. At least they took 2 more down. -
I can only upvote a user 6 times a day lol Same as other site now

Edit
Holy Bong Water Batman ! They won lolWasn't expecting that

Well I feel a senior moment coming on. Gonna have to take a nap
Should have something for you in the morning.Gut Nacht
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