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    EXP Game 12 barnee vs Trout

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    • T Offline
      Trout @beelee
      last edited by

      @beelee Yeah, I am actually kind of shocked that I may actually win as a few turns back I was convinced that it was a lost cause. I am registered with the dice server but had to do it with the email address that I use when we email each other. I was not able to recover my proton email address

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by

        @Trout

        yea that's the email I tried, your gmail one. I would check it. If it says you are, unsuscribe and try again. You'll need to activate the link in the confirmation email after you subscribe.

        Yea it'll take a bit yet but you're about to dominate the Pacific

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by Trout

          @beelee How about if I test it with starting a next game with you since I will be Axis? I think if I start a new game with the Gmail address, all should work fine. Because this game may be over soon unless we want to use the Total Victory conditions

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @Trout

            It doesn't matter. I just did it with the multi game using my and Panzers emails and it worked.

            send a DD and a Elite to AK

            No will play this as is. We can do it next game. We still have a few turns to go here.

            So select the save, PBEM, enter our emails and Test Server, we should be good to go

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @beelee
              last edited by

              @beelee Actually Moscow and Tokyo may fall in the same turn. You could still win for sure. I should win SZ 6 this upcoming turn but taking Tokyo as well is a different matter

              4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-r10.tsvg I think I screwed up and should have gotten a Tank General instead of another three tanks.

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Trout
                last edited by beelee

                @Trout

                Good Morning

                You want to try and reregister your email. Still says you're not registerd.

                https://dice.triplea-game.org/

                JPN coming up directly

                4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-J10.tsvg

                Forgot and bought an Elite. Had to do some Edit shuffle at the end there.

                Hit Shan ST and SFE. Max defense Tokyo

                Edit
                You'll need to Edit Home Defense and the 2 Dudes if you attack JPN

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Scramble instructions for SZ 6? Amphib invasion of Korea - not Japan

                  a125e603-f958-4511-99f9-b23a73274ddc-exp-game-12-trout-uk10.tsvg

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                  • B Offline
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    Max scramble

                    Edit
                    You need to change your NC to a Red C for it to activate

                    Edit 2
                    Remember to take CV as hit first and then alternate with BBs.

                    Probably best to just post a save after your rd 1 hits but I'll go something like

                    OOL
                    CV hit
                    BB hit
                    Hvy CV hit
                    Pac BB hit
                    Hvy CV hit ( the unhit one )
                    Hvy CV hit
                    Hvy CV hit ( they both have 2 hits now )
                    Sink CV
                    Sink Hvy CV
                    Sink DDs
                    Sink CA
                    Kill Tac
                    Escrt
                    Naval Ftrs
                    Last Hvy CV
                    BBs
                    Ftrs
                    Trprts

                    That most likely won't change but want to make sure you got your dudes maxed out and take the right hits for the NC.

                    Have to adjust the hits potentially as you can't sink NC too early like a PG. Just wouldn't count his supporting rolls is all.

                    A little tricky but you pretty much know how these Big ones go 🙂

                    NC just a little new yet

                    T 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee IJN has been sunk but Tokyo still yellow. Me thinks this will be a game like I had with Pizza back in May where Tokyo and Moscow fell together. In that one, Allies won but were in a better position than they are in this game. Will be a game to remember however it ends. Over to Il Duce!!

                      c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-uk10.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @Trout
                        last edited by beelee

                        @Trout

                        and a heads up to @panzerstahl-helm-0 and @alexander

                        I just noticed the Hvy Bmbr didn't add 2 to it's dice rolls. I will max the Fctry and put it on the list of things to fix

                        Forgot to move A Trprt hence the edit.

                        c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-I10.tsvg

                        Edit
                        I registered your gmail. Hit the confirmation link they send you and you will be good to go

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Not completely sure but my PBEM seems to be working fine now
                          Game History

                          Round: 10
                          
                              Purchase Units - ANZAC
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by Italians from Belarus: 1 air_transport
                                  EDIT: Adding units owned by Italians to Southern France: 1 air_transport
                                  EDIT: Turning off Edit Mode
                                  ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
                          
                              Combat Move - ANZAC
                                  3 infantry moved from Java to 42 Sea Zone
                                  2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                                  1 artillery moved from Java to 42 Sea Zone
                                  1 carrier moved from 42 Sea Zone to 35 Sea Zone
                                        ANZAC take 35 Sea Zone from Japanese
                                  2 fighters moved from 42 Sea Zone to Philippines
                                  2 infantry moved from 35 Sea Zone to Philippines
                                  2 infantry moved from Queensland to 54 Sea Zone
                                  2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                                  1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya
                          
                              Combat - ANZAC
                                  Battle in Philippines
                                      Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry
                                      Changer defend; Japanese defend with 1 airfield and 1 elite
                                          ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                                          Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                                          2 infantry owned by the ANZAC lost in Philippines
                                          1 elite owned by the Japanese lost in Philippines
                                      ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                                      Casualties for ANZAC: 2 infantry
                                      Casualties for Japanese: 1 elite
                                  Battle in Malaya
                                      ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                                      Japanese defend with 1 elite and 1 harbour
                                          ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                                          ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits
                                          Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                                          1 elite owned by the Japanese lost in Malaya
                                      ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 elite
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                  2 fighters moved from Philippines to 35 Sea Zone
                                  1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
                                  1 carrier moved from 54 Sea Zone to 35 Sea Zone
                                  2 fighters moved from 54 Sea Zone to 35 Sea Zone
                                  2 fighters moved from Malaya to 37 Sea Zone
                          
                              Place Units - ANZAC
                                  2 fighters placed in Queensland
                                  1 submarine placed in 54 Sea Zone
                                  1 destroyer placed in 62 Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 17 PUs; end with 17 PUs
                                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs]
                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                          
                              Combat Move - French
                          
                              Combat - French
                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          Japanese regular : 0.67
                          ANZAC regular : -1.50
                          

                          b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg

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