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    EXP Game 12 barnee vs Trout

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    • T Offline
      Trout @beelee
      last edited by

      @beelee IJN has been sunk but Tokyo still yellow. Me thinks this will be a game like I had with Pizza back in May where Tokyo and Moscow fell together. In that one, Allies won but were in a better position than they are in this game. Will be a game to remember however it ends. Over to Il Duce!!

      c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-uk10.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by beelee

        @Trout

        and a heads up to @panzerstahl-helm-0 and @alexander

        I just noticed the Hvy Bmbr didn't add 2 to it's dice rolls. I will max the Fctry and put it on the list of things to fix

        Forgot to move A Trprt hence the edit.

        c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-I10.tsvg

        Edit
        I registered your gmail. Hit the confirmation link they send you and you will be good to go

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Not completely sure but my PBEM seems to be working fine now
          Game History

          Round: 10
          
              Purchase Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Belarus: 1 air_transport
                  EDIT: Adding units owned by Italians to Southern France: 1 air_transport
                  EDIT: Turning off Edit Mode
                  ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
          
              Combat Move - ANZAC
                  3 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 carrier moved from 42 Sea Zone to 35 Sea Zone
                        ANZAC take 35 Sea Zone from Japanese
                  2 fighters moved from 42 Sea Zone to Philippines
                  2 infantry moved from 35 Sea Zone to Philippines
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                  1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya
          
              Combat - ANZAC
                  Battle in Philippines
                      Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry
                      Changer defend; Japanese defend with 1 airfield and 1 elite
                          ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                          Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                          2 infantry owned by the ANZAC lost in Philippines
                          1 elite owned by the Japanese lost in Philippines
                      ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 2 infantry
                      Casualties for Japanese: 1 elite
                  Battle in Malaya
                      ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                      Japanese defend with 1 elite and 1 harbour
                          ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                          ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits
                          Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                          1 elite owned by the Japanese lost in Malaya
                      ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 elite
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - ANZAC
                  Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  2 fighters moved from Philippines to 35 Sea Zone
                  1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
                  1 carrier moved from 54 Sea Zone to 35 Sea Zone
                  2 fighters moved from 54 Sea Zone to 35 Sea Zone
                  2 fighters moved from Malaya to 37 Sea Zone
          
              Place Units - ANZAC
                  2 fighters placed in Queensland
                  1 submarine placed in 54 Sea Zone
                  1 destroyer placed in 62 Sea Zone
          
              Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs
                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs]
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
          
              Combat Move - French
          
              Combat - French
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - French
                  Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
          
              Turn Complete - French
          

          Combat Hit Differential Summary :

          Japanese regular : 0.67
          ANZAC regular : -1.50
          

          b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @Trout

            It sure does. Did you get a confirmation email link to your gmail account ? It said you weren't registered, so I registered it and it said success.

            Did you add our emails to a PBEM game after selecting the last save ?

            Anyway, I will look soon. We're back in the house but the nightmare continues 😞 Stupid Fckrs left the broken window open. I didn't notice till 3-4 hours after they left when I was brutalizing on the pos electric lawnmower.

            All the stuff they sprayed musta not been bug or neighbor cat friendly as I didn't see any unwanted critters but I'm glad I caught it when I did. FHs were already supposed to be done with that.

            Then I finally found a bed frame and mattress at walmart. Said I had to order online and they'd ship it.

            Fill all the shit out, hit complete purchase "We are having Technical Difficulties. Try Again"

            15 seconds later get a text from credit card company saying someone just charged a shitload of stuff to my account. Shit I didn't order.

            Had to talk some idiot I could barely understand for half an hour, cancel those charges and my card. Call walmart to cancel my brand new account I made that got hacked before I could even use it.

            Wtf ?

            Cockskrs got some info on me now. Just more bullshit to deal with. I hate fckn walmart.

            Tried Lowes and all it was was a computer. I kept saying what I wanted, finally after 15 minutes, we'll connect you with an operator. 2 min later it just hangs up.

            We don't have costco or home depot. JFC can't even fckn buy anything anymore.

            Well rant over. I'm already in the IDGAF stage of life, so whatever 🙂

            Edit
            Wth if I'm gonna go full bitch mode might as well add in that the OM fell down going to his car at the hotel this morning. Had to take him to the doctor.

            He's OK just a little banged up but when you're 88, a little is still a lot lol

            Edit 2
            F yea we're back in pbem/f mode 🙂 I just checked to see if it'd fire. Can go back to the usual routine. Test turn, then for real. Just seems to feel better that way somehow 🙂

            Edit 3
            The numbers are in your favor 🙂

            Screenshot from 2026-08-13 01-52-14.png

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            • T Offline
              Trout @beelee
              last edited by

              @beelee Wow! Sorry to hear all of that. Has to be really discouraging. Yes, I can't stand the online shopping stuff and internet criminals keep getting worse. I do what I can such as not staying logged into Triple A except when I am posting. I also do the same with my personal PC as well. Those two things together is probably why my PC hasn't crashed in quite awhile. That plus I use a VPN. But it's always a fight.

              Glad your OM is fine. Mine is 86 so we have to watch him as well. My Mom is still alive and in good health for her age also at 84 so they are doing great considering them being both in their 80's.

              For the game, if I am correct about the rules. The game will continue if you capture Moscow this turn or next. Assuming Tokyo falls on USA 11. Capturing J vs. SU favors Axis I think in many cases since alot of J's territories just revert to China who cannot leave their homeland. Also ANZAC is just too far away from G to make any impact. Well, we will see. Will be interesting how it unfolds anywho

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by

                @Trout

                Tornado this morning 🙂 Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time.

                Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue.

                It's one full turn after the fall you check to see if the Victory conditions are met.

                So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on.

                Anyway I'll look later tonight. Gotta hit store and start work on those windows

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                • B Offline
                  beelee
                  last edited by

                  @trout

                  Good Evening

                  Do you wish to intercept the SBR in Moscow ? The UK Ftr can also intercept.

                  Screenshot from 2026-08-18 20-44-00.png

                  b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBR.tsvg

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                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee No intercept. Hopefully the anti-aircraft gunners get a hit

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                    • B Offline
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      Hi

                      Game History

                      Round: 11
                      
                          Research Technology - Germans
                      
                          Purchase Units - Germans
                              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                              triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
                              triggerAttachmenEarly1945EXP43Invert: Changer has 1 Early1945_red placed in D-Day
                              triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Germans buy 1 Escort, 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 elite, 1 german_para, 2 infantry, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 0 PUs; 
                      
                          Place Units - Germans
                              Units in Germany being upgraded or consumed: 1 King_Tiger, 1 Panzer_General, 2 armour and 1 infantry
                              1 Waffen_Hvy_Tank, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers placed in Germany
                              Turning on Edit Mode
                              EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer
                              EDIT: Turning off Edit Mode
                      
                          Combat Move - Germans
                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                              4 Me_262s moved from Western Germany to Normandy Bordeaux
                              1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                              1 Waffen_Para moved from Belarus to Volgograd
                              1 tactical_bomber moved from Smolensk to Volgograd
                              1 armour moved from Ukraine to Volgograd
                              1 bomber and 5 fighters moved from Smolensk to Russia
                              1 bomber moved from Romania to Russia
                      
                          Combat - Germans
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Air Battle in Russia
                                  Germans attacks with 7 units heading to Russia
                                  Air Battle is over, the remaining bombers go on to their targets
                              Strategic bombing raid in Russia
                                  Russians roll AA dice in Russia : 3,5
                                  Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                                  Bombing raid in Russia causes 12 damage total. 
                              Battle in Volgograd
                                  Germans attack with 1 Waffen_Para, 1 armour and 1 tactical_bomber
                                  British defend with 1 infantry
                                  Germans roll dice for 1 Waffen_Para, 1 armour and 1 tactical_bomber in Volgograd, round 2 : 2,1,3
                                  Russians roll dice for 1 infantry in Volgograd, round 2 : 5
                                  Germans win, taking Volgograd from Russians with 1 Waffen_Para, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                                  Casualties for British: 1 infantry
                              Battle in Normandy Bordeaux
                                  Germans attack with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry
                                  British defend with 1 UK_LCV, 1 elite, 1 factory_minor and 1 harbour
                                  Germans roll dice for 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4,1,5,3,3,2
                                  British roll dice for 1 UK_LCV and 1 elite in Normandy Bordeaux, round 2 : 5,6
                                  Germans win, taking Normandy Bordeaux from British with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                                  Casualties for British: 1 UK_LCV and 1 elite
                              Cleaning up after air battles
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                      
                          Non Combat Move - Germans
                              Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk
                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                              4 Me_262s moved from Normandy Bordeaux to Western Germany
                              1 armour moved from Holland Belgium to Southern France
                              1 infantry moved from Western Germany to Holland Belgium
                              EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 infantry moved from Southern France to Gibraltar
                              1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                              1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                              1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
                              2 mech_infantrys moved from Norway to Karelia
                              1 armour and 1 infantry moved from Archangel to Smolensk
                              1 infantry moved from Novgorod to Archangel
                              2 infantry moved from Karelia to Novgorod
                              1 infantry moved from Vologda to Smolensk
                              2 bombers and 5 fighters moved from Russia to Smolensk
                              1 bomber moved from Smolensk to Romania
                              1 tactical_bomber moved from Volgograd to Rostov
                              1 G_Rail and 1 elite moved from Germany to Tambov
                              1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
                              1 waffen_infantry moved from Eastern Poland to Western Ukraine
                              1 waffen_infantry moved from Romania to Ukraine
                              1 waffen_infantry moved from Germany to Eastern Poland
                              1 armour moved from Germany to Eastern Poland
                              1 fighter moved from Western Germany to Smolensk
                              2 G_air_transports, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to Smolensk
                              1 waffen_panzer moved from Germany to Eastern Poland
                              3 GermanUBoats moved from 97 Sea Zone to 98 Sea Zone
                              1 fighter moved from Southern Italy to Eastern Poland
                      
                          Place Units - Germans
                              1 Escort placed in 112 Sea Zone
                              2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 elite, 1 german_para and 1 infantry placed in Germany
                              6 TotalWar_Tanks and 1 infantry placed in Western Germany
                              Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                              Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                      
                          Turn Complete - Germans
                              Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                              Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                              Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                              Total Cost from Convoy Blockades: 0
                                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                              Germans collect 57 PUs; end with 57 PUs
                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 69 Optional[PUs]
                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 74 Optional[PUs]
                              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
                      

                      Idky the dice aren't showing up but at least the summary is.

                      Oh yea because i saved mid term.

                      Forgot to move AA to UKR

                      b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBRedit.tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Game History

                        Round: 11
                        
                            Purchase Units - Russians
                                Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; 1 AirLendLease; 3 TankLendLease; 
                                Russians buy 3 Mass_Tankss and 1 Tank_General; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; 
                        
                            Combat Move - Russians
                                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                1 infantry moved from Evenkiyskiy to Urals
                                      Russians take Urals from Japanese
                                1 armour moved from Russia to Bryansk
                                1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                        
                            Combat - Russians
                                Battle in Bryansk
                                    Russians attack with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                                    Italians defend with 1 armour
                                    Russians roll dice for 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1,1,2,6,5,3
                                    Italians roll dice for 1 armour in Bryansk, round 2 : 5
                                    Russians win, taking Bryansk from Italians with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                                    Casualties for Italians: 1 armour
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        
                            Non Combat Move - Russians
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                                1 aaGun moved from Timguska to Novosibirsk
                                1 Russian_Rail moved from Russia to Timguska
                                1 Russian_Rail moved from Russia to Yenisey
                                1 Russian_Rail and 1 infantry moved from Yenisey to Russia
                                1 Russian_Rail moved from Timguska to Yenisey
                                1 Russian_Rail and 1 infantry moved from Yenisey to Russia
                                1 R_Europe_Rail moved from Russia to Timguska
                                1 R_Europe_Rail and 1 armour moved from Timguska to Russia
                                1 infantry moved from Yenisey to Yakut S.S.R.
                                1 artillery and 8 infantry moved from Timguska to Novosibirsk
                                1 infantry moved from Yenisey to Timguska
                        
                            Place Units - Russians
                                3 Mass_Tankss and 1 Tank_General placed in Russia
                                Turning on Edit Mode
                                EDIT: Removing units owned by Russians from Russia: 5 armour
                                EDIT: Adding units owned by Russians to 1st Tank: 5 armour
                                EDIT: Removing units owned by Russians from Russia: 1 Tank_General
                                EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                                EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
                                EDIT: Turning off Edit Mode
                                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                        
                            Turn Complete - Russians
                                Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                Russians collect 18 PUs; end with 18 PUs
                                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
                        

                        Glad your mind is recovering. Not much to do for Soviets except cram as much stuff into Moscow as I can
                        74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11.tsvg

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Trout
                          last edited by

                          @Trout

                          Did you wanna move the Para in NW Persia ?

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @Trout
                            last edited by beelee

                            @Trout

                            Game History

                            Round: 11
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 Escort, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 fighter, 10 infantry and 11 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Place Units - Japanese
                                    Turning on Edit Mode
                                    EDIT: Adding units owned by Japanese to Japan: 1 UndrgroundFctry
                                    EDIT: Units in Japan being upgraded or consumed: 1 factory_major
                                    EDIT: 1 UndrgroundFctry placed in Japan
                                    EDIT: Units in Japan being upgraded or consumed: 1 UndrgroundFctry
                                    EDIT: 1 Hvy_Undg_2 placed in Japan
                                    EDIT: Removing units owned by Japanese from Japan: 1 UndrgroundFctry
                                    EDIT: Turning off Edit Mode
                            
                                Combat Move - Japanese
                                    Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                    1 infantry moved from Buryatia to Sakha
                                          Japanese take Sakha from Russians
                                    2 JPNbombers moved from Japan to Siberia
                                    1 artillery and 1 elite moved from Soviet Far East to Siberia
                            
                                Combat - Japanese
                                    Battle in Siberia
                                        Japanese attack with 2 JPNbombers, 1 artillery and 1 elite
                                        Americans defend with 1 elite and 1 infantry
                                            Japanese roll dice for 2 JPNbombers, 1 artillery and 1 elite in Siberia, round 2 : 3/5 hits, 2.33 expected hits
                                            Russians roll dice for 1 elite and 1 infantry in Siberia, round 2 : 0/3 hits, 1.00 expected hits
                                            1 elite owned by the Americans and 1 infantry owned by the Americans lost in Siberia
                                        Japanese win, taking Siberia from Russians with 2 JPNbombers, 1 artillery and 1 elite remaining. Battle score for attacker is 6
                                        Casualties for Americans: 1 elite and 1 infantry
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            
                                Non Combat Move - Japanese
                                    Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                    Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung
                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                    2 JPNbombers moved from Siberia to Japan
                                    1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
                                    10 armour and 2 mech_infantrys moved from Kweichow to Shantung
                                    2 armour moved from Kweichow to Shantung
                                    1 J_Rail moved from Kiangsu to Kweichow
                                    1 J_Rail and 1 aaGun moved from Kweichow to Shantung
                                    1 infantry moved from Kweichow to Szechwan
                                    2 infantry moved from Kweichow to Hunan
                                    1 J_Rail moved from Kiangsu to Kweichow
                                    1 J_Rail and 1 infantry moved from Kweichow to Kwangsi
                                    1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe
                                    1 air_transport moved from Japan to Shantung
                            
                                Place Units - Japanese
                                    1 Escort placed in 6 Sea Zone
                                    1 fighter, 10 infantry and 11 mine_unarmeds placed in Japan
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Japanese from Japan: 11 mine_unarmeds
                                    EDIT: Adding units owned by Changer to Japan: 11 japan_mines
                                    EDIT: Turning off Edit Mode
                            
                                Turn Complete - Japanese
                                    Total Cost from Convoy Blockades: 11
                                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,2,6,1,5
                                        Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,6,4,1,4,2,4,1
                                        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,5,1,4,1,6,2,1,2,6,1,2,3,2,1,4,3
                                    Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs
                                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 37 Optional[PUs]
                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 45 Optional[PUs]
                            

                            Combat Hit Differential Summary :

                            Japanese regular : 0.67
                            Russians regular : -1.00
                            

                            In case you were wondering, you can go undrg and upgrade because they both place during first place.

                            You will need to add the Home Defense Token and the 2 dudes. I guess i coulda just done it but will let it ride as is. 🙂

                            Also you can build 12 LMs/Rockets once you upgrade too, as long as Fctry has no damage, then can only match what it can produce.

                            Edit
                            F it Here you go 🙂 We'll just let it roll over for next turn if need be. It's also optional I don't have to use it depending on what type of attack you send

                            74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11edit.tsvg

                            Edit 2
                            Hmm ... I didn't see that but that Escort is gonna block you from loading the Korea boys, so guess it'll be next turn 🙂

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