TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 9 Research Technology - Italy Trigger italianaTAF: Italy gains access to AdvancedFighters Italy spend 0 on tech rolls Combat Move - Italy 4 italianAlpineInfantrys moved from Rome to 47 Sea Zone 4 italianAlpineInfantrys and 2 italianTransports moved from 47 Sea Zone to 43 Sea Zone 5 italianAlpineInfantrys and 1 italianInfantry moved from Algeria to 45 Sea Zone 5 italianAlpineInfantrys, 1 italianInfantry and 3 italianTransports moved from 45 Sea Zone to 43 Sea Zone 2 italianBattleships and 3 italianDestroyers moved from 45 Sea Zone to 43 Sea Zone 9 italianAlpineInfantrys and 1 italianInfantry moved from 43 Sea Zone to Gibraltar 3 italianNavalFighters and 2 italianTacticalBombers moved from Algeria to Gibraltar 1 italianTank moved from Cameroon to Nigeria 1 italianTank moved from French Equatorial Africa to Eastern French Africa VichyFrance take French Central Africa from ExiledAllies VichyFrance take Eastern French Africa from ExiledAllies 2 italianArtillerys, 1 italianMech.Infantry, 1 italianMobileArtillery and 1 italianTank moved from French Equatorial Africa to Nigeria Combat - Italy Battle in Gibraltar Italy attack with 9 italianAlpineInfantrys, 1 italianInfantry, 3 italianNavalFighters and 2 italianTacticalBombers Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 2 britishArtillerys, 1 britishDocks, 1 britishFortification and 2 britishInfantrys Some non-combat units are destroyed: Italy converts britishDocks into different units Italy win, taking Gibraltar from Britain with 7 italianAlpineInfantrys, 3 italianNavalFighters and 2 italianTacticalBombers remaining. Battle score for attacker is 24 Casualties for Italy: 2 italianAlpineInfantrys and 1 italianInfantry Casualties for Britain: 1 britishAntiAirGun, 2 britishArtillerys, 1 britishFortification and 2 britishInfantrys Battle in Nigeria Italy attack with 2 italianArtillerys, 1 italianMech.Infantry, 1 italianMobileArtillery and 2 italianTanks Britain defend with 1 Flagpole, 1 Truck, 1 britishArtillery, 1 britishInfantry and 1 britishMarine 1 italianMech.Infantry owned by the Italy lost in Nigeria Italy win, taking Nigeria from Britain with 1 italianMobileArtillery and 2 italianTanks remaining. Battle score for attacker is -2 Casualties for Italy: 2 italianArtillerys and 1 italianMech.Infantry Casualties for Britain: 1 britishArtillery, 1 britishInfantry and 1 britishMarine Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Congo to Belgian Congo 1 Truck and 1 italianArtillery moved from Western Anglo Egyptian Sudan to Belgian Congo 1 italianTank moved from Western Anglo Egyptian Sudan to Belgian Congo 1 Truck moved from French Equatorial Africa to Anglo Egyptian Sudan 1 italianInfantry and 2 italianMarines moved from Ceylon to 84 Sea Zone 1 italianAlpineInfantry moved from Eastern Madras to 84 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry, 2 italianMarines and 2 italianTransports moved from 84 Sea Zone to 73 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 2 italianMarines moved from 73 Sea Zone to Italian Somaliland 1 italianTransport moved from 76 Sea Zone to 72 Sea Zone 1 italianArtillery moved from Trans Jordan to Sinai 1 italianCombatEngineer moved from Western Egypt to Central Egpyt 1 Truck and 1 italianArtillery moved from Northern Iran to Trans Jordan 1 italianCruiser moved from 79 Sea Zone to 70 Sea Zone 2 italianSubmarines moved from 43 Sea Zone to 41 Sea Zone 2 italianSubmarines moved from 46 Sea Zone to 43 Sea Zone 1 Material and 1 italianAirTransport moved from Rome to Sardinia 1 italianAirTransport moved from Sardinia to Rome 2 Trucks and 2 italianAntiAirGuns moved from Rome to Vichy France 1 Truck and 1 italianArtillery moved from Voronezh to Novgorod 1 italianInfantry moved from Stalingrad to Volgarod 1 italianAlpineInfantry and 1 italianArtillery moved from Stalingrad to Tula 1 italianTank moved from Northern Siberia to Nenetsia 1 Truck, 2 italianInfantrys, 1 italianMech.Infantry and 1 italianTank moved from Kansk to Norilsk 1 italianMech.Infantry moved from Eastern Siberia to Norilsk 1 italianFighter moved from Northern Germany to Southern Germany 1 italianFighter moved from Northern Germany to Paris 1 italianNavalFighter moved from Northern Italy to Western Germany 1 italianNavalFighter moved from Northern Italy to Northern Germany 3 italianNavalFighters moved from Finland to Northern Germany 3 italianNavalFighters and 2 italianTacticalBombers moved from Gibraltar to Vichy France 1 italianNavalFighter moved from Northern Germany to Northern France 1 italianNavalFighter moved from Northern Germany to Berlin Purchase Units - Italy Italy buy 1 italianCombatEngineer, 1 italianHull, 2 italianInfantrys, 3 italianNavalFighters, 1 italianSubmarine and 1 italianTransport; Remaining resources: 9 techTokens; 0 PUs; Place Units - Italy 3 italianNavalFighters placed in Northern Italy 1 italianHull placed in 47 Sea Zone 1 italianSubmarine and 1 italianTransport placed in 46 Sea Zone 1 italianCombatEngineer and 2 italianInfantrys placed in Rome Turn Complete - Italy Italy collect 67 PUs; end with 67 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 70 PUs Units generate 9 techTokens; Italy end with 18 techTokens -
TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 9 Research Technology - Usa Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Usa spend 0 on tech rolls Usa rolls : 0/1 hits Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 1 americanHeavyStrategicBomber moved from Central Britain to Western France Combat - Usa Strategic bombing raid in Western France Bombing raid in Western France rolls: 9 and causes: 3 damage to unit: germanDocks Bombing raid in Western France causes 3 damage total. 1 germanDocks owned by the Germany lost in Western France Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanHeavyStrategicBomber moved from Western France to Central Britain 5 americanInfantrys and 1 americanParatrooper moved from Northern Finland to Northern Norway 1 americanCombatEngineer, 1 americanMech.Infantry and 1 americanTank moved from Central Norway to Northern Norway 2 americanTransports moved from 12 Sea Zone to 7 Sea Zone 2 americanInfantrys moved from Newfoundland to 20 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 20 Sea Zone to 7 Sea Zone 2 americanInfantrys moved from 7 Sea Zone to Central Britain 3 americanSubmarines moved from 30 Sea Zone to 39 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from Johnston Island to 116 Sea Zone 3 americanCarriers, 1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 2 americanMarines, 6 americanNavalFighters and 3 americanTransports moved from 116 Sea Zone to 120 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from 120 Sea Zone to Wake Island 2 americanSubmarines moved from 132 Sea Zone to 124 Sea Zone 1 americanSubmarine moved from 117 Sea Zone to 120 Sea Zone 2 americanSubmarines moved from 115 Sea Zone to 120 Sea Zone 1 americanBattleship moved from 156 Sea Zone to 115 Sea Zone 3 americanDestroyers moved from 156 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 Material and 1 Truck moved from Northwestern US to Alaska 1 Truck moved from Alaska to British Columbia 1 Material and 1 americanAirTransport moved from Washington to British Columbia 1 Material and 1 americanAirTransport moved from Washington to San Francisco 1 americanInfantry moved from Kamchatka to Soviet Far East Purchase Units - Usa Usa buy 1 americanHull, 1 americanNavalFighter and 6 americanSubmarines; Remaining resources: 5 PUs; 9 techTokens; Place Units - Usa 4 americanSubmarines placed in 30 Sea Zone 2 americanSubmarines placed in 115 Sea Zone 1 americanHull placed in 156 Sea Zone 1 americanNavalFighter placed in Chicago Turn Complete - Usa Usa collect 70 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 18 techTokens -
TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 6 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 17 PUs Research Technology - Germany Trigger germanaTAM: Germany gains access to AdvancedMechanization Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Production Combat Move - Germany 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanInfantry moved from Finland to Northern Finland Finland take Northern Finland from Britain 2 germanAdvancedNavalFighters, 2 germanFighters and 2 germanStrategicBombers moved from Finland to Murmansk 1 germanArtillery and 3 germanInfantrys moved from Eastern Finland to Murmansk Combat - Germany Battle in Murmansk Germany attack with 2 germanAdvancedNavalFighters, 1 germanArtillery, 2 germanFighters, 3 germanInfantrys and 2 germanStrategicBombers Russia defend with 1 Flagpole, 1 russianDocks, 1 russianEntrenchment, 2 russianInfantrys and 1 russianMarine Units damaged: 1 russianEntrenchment owned by the Russia Some non-combat units are destroyed: Germany win, taking Murmansk from Russia with 2 germanAdvancedNavalFighters, 1 germanArtillery, 2 germanFighters, 1 germanInfantry and 2 germanStrategicBombers remaining. Battle score for attacker is 10 Casualties for Germany: 2 germanInfantrys Casualties for Russia: 1 russianEntrenchment, 2 russianInfantrys and 1 russianMarine Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 Material and 1 germanAirTransport moved from Kharkov to Vologda 7 germanFighters, 3 germanNavalFighters and 3 germanTacticalBombers moved from Moscow to Vologda 2 germanAdvancedNavalFighters, 2 germanFighters and 2 germanStrategicBombers moved from Murmansk to Vologda 3 germanArtillerys, 4 germanCombatEngineers, 2 germanInfantrys and 3 germanMech.Infantrys moved from Moscow to Vologda 1 germanInfantry moved from Volgarod to Vologda 1 germanInfantry moved from Eastern Karelia to Vologda 1 germanCombatEngineer and 1 germanMech.Infantry moved from Leningrad to Vologda 2 germanArtillerys moved from Novgorod to Vologda 4 Trucks, 5 germanArtillerys, 2 germanInfantrys and 3 germanMech.Infantrys moved from Stalingrad to Vologda 2 Trucks and 2 germanArtillerys moved from Voronezh to Novgorod 2 Trucks and 2 germanArtillerys moved from Belorussia to Novgorod 1 germanInfantry, 2 germanMarines and 1 germanParatrooper moved from Eastern Finland to Western Karelia 1 germanArtillery moved from Tula to Moscow 1 Truck, 1 germanArtillery, 1 germanMech.Infantry, 1 germanParatrooper and 1 germanTank moved from Northern Iran to Caucasus 2 germanInfantrys moved from Northern Iran to Southern Caucasus 1 germanArtillery and 1 germanInfantry moved from Southern Iran to Northern Iran 1 germanFighter moved from Hungary Slovakia to Vologda 1 germanArtillery moved from Kharkov to Voronezh 1 germanInfantry moved from Romania to Western Ukraine 1 Truck moved from Vologda to Stalingrad 1 Truck moved from Orel Kursk to Kharkov 1 Truck moved from Pskov to Kharkov 2 Trucks moved from Novgorod to Belorussia 2 Trucks moved from Moscow to Voronezh 1 germanAirTransport moved from Finland to Northern Germany 1 germanAirTransport moved from Vologda to Moscow 1 germanAdvancedNavalFighter moved from Eastern Germany to Vologda 1 germanFighter moved from Northern Germany to Finland 1 germanFighter moved from Vichy France to Belorussia 1 germanDestroyer and 1 germanTransport moved from 45 Sea Zone to 42 Sea Zone 4 germanTransports moved from 28 Sea Zone to 27 Sea Zone 3 germanInfantrys moved from Eastern Germany to 27 Sea Zone 5 germanInfantrys moved from Northern Germany to 27 Sea Zone 8 germanInfantrys and 4 germanTransports moved from 27 Sea Zone to 28 Sea Zone 8 germanInfantrys moved from 28 Sea Zone to Northern Finland 7 germanMarines moved from Finland to Northern Finland 1 germanArtillery moved from Finland to Northern Finland 1 germanInfantry moved from Low Countries to Northern Germany 1 germanInfantry moved from Eastern France to Low Countries 1 germanInfantry moved from Vichy France to Eastern France 1 germanInfantry moved from Berlin to Northern Germany Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 germanAdvancedNavalFighter, 5 germanArtillerys, 4 germanCombatEngineers, 7 germanInfantrys, 4 germanMech.Infantrys and 1 germanParatrooper; Remaining resources: 0 techTokens; 0 PUs; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany 4 germanCombatEngineers placed in Moscow 3 germanMech.Infantrys placed in Stalingrad 1 germanArtillery and 1 germanMech.Infantry placed in Voronezh 2 germanArtillerys placed in Belorussia 2 germanArtillerys placed in Kharkov 3 germanInfantrys and 1 germanParatrooper placed in Northern Germany 1 germanAdvancedNavalFighter and 3 germanInfantrys placed in Eastern Germany 1 germanInfantry placed in Berlin Activate Technology - Germany Germany activating Production Turn Complete - Germany Germany collect 92 PUs; end with 92 PUs Units generate 12 techTokens; Germany end with 12 techTokens Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanFighter and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanFighter and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter; Remaining resources: 1 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Some Units in Finland change ownership: 2 germanInfantrys -
TripleA Turn Summary: Russia round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck 1 russianDestroyer and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianProd2: Russia has 1 Material placed in Urals Purchase Units - Russia Russia buy 1 russianFortification and 3 russianInfantrys; Remaining resources: 14 PUs; 0 techTokens; Place Units - Russia Units in Urals being upgraded or consumed: 1 Material and 1 russianEntrenchment 1 russianFortification and 3 russianInfantrys placed in Urals Activate Technology - Russia Russia activating ImprovedAntiAircraft triggerAttachmenrussianImpAA: Setting attackAA to 3 for unitAttachment attached to russianAntiAirGun triggerAttachmenrussianImpAA: Setting defense to 1 for unitAttachment attached to russianAntiAirGun Turn Complete - Russia Russia collect 9 PUs; end with 23 PUs Units generate 3 techTokens; Russia end with 3 techTokens -
TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover Logistics Combat Move - Japan 2 japaneseInfantrys moved from Dutch New Guinea to 146 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 148 Sea Zone to 147 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from 147 Sea Zone to Celebes 1 japaneseNavalFighter moved from 146 Sea Zone to Celebes 2 japaneseInfantrys and 1 japaneseTransport moved from 146 Sea Zone to 148 Sea Zone 2 japaneseInfantrys moved from Sumatra to 86 Sea Zone 2 japaneseInfantrys moved from Southern Thailand to 87 Sea Zone 2 japaneseInfantrys moved from Saigon to 91 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 86 Sea Zone to 148 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 87 Sea Zone to 148 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 91 Sea Zone to 148 Sea Zone 1 japaneseCombatEngineer and 9 japaneseInfantrys moved from 148 Sea Zone to Java 4 japaneseNavalFighters moved from 148 Sea Zone to Java 3 japaneseNavalFighters moved from 146 Sea Zone to Java 1 japaneseBattleship moved from 146 Sea Zone to 148 Sea Zone Japan take 150 Sea Zone from Britain 1 japaneseInfantry moved from Dutch New Guinea to 146 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 146 Sea Zone to 143 Sea Zone 1 japaneseInfantry moved from 143 Sea Zone to Solomon Islands 7 japaneseAlpineInfantrys, 14 japaneseArtillerys, 9 japaneseCombatEngineers, 2 japaneseFighters, 1 japaneseHeavyArtillery, 6 japaneseInfantrys and 1 japaneseMech.Infantry moved from Hupeh to Chungking 1 japaneseInfantry moved from Kweichow to Chungking 4 japaneseArtillerys moved from Eastern Szechwan to Chungking 2 japaneseInfantrys moved from Western Szechwan to Chungking 1 japaneseAlpineInfantry moved from Kansu to Chungking 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 2 japaneseTanks moved from Irkutsk to Eastern Evenki 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Yakut to Far Eastern Republic Combat - Japan Battle in Celebes Japan attack with 1 japaneseAlpineInfantry, 1 japaneseMarine and 1 japaneseNavalFighter ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 1 japaneseMarine and 1 japaneseNavalFighter remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseAlpineInfantry Casualties for Britain: 1 britishInfantry Battle in Solomon Islands Some non-combat units are destroyed: Battle in Java Japan attack with 1 japaneseCombatEngineer, 9 japaneseInfantrys and 7 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate, 2 britishAirfields, 1 britishBarracks and 1 britishEntrenchment; Britain defend with 1 Material, 1 britishAntiAirGun, 1 britishCombatEngineer and 5 britishInfantrys Some non-combat units are destroyed: Japan converts britishBarracks into different units Japan win, taking Solomon Islands from Britain, taking Java from ExiledAllies with 1 japaneseCombatEngineer, 3 japaneseInfantrys and 7 japaneseNavalFighters remaining. Battle score for attacker is 11 Casualties for ExiledAllies: 1 britishEntrenchment Casualties for Japan: 6 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishCombatEngineer and 5 britishInfantrys Battle in Far Eastern Republic Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan win, taking Far Eastern Republic from Russia with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Eastern Evenki Japan attack with 1 japaneseInfantry and 2 japaneseTanks Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan win, taking Eastern Evenki from Russia with 1 japaneseInfantry and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Chungking Japan attack with 8 japaneseAlpineInfantrys, 18 japaneseArtillerys, 9 japaneseCombatEngineers, 2 japaneseFighters, 1 japaneseHeavyArtillery, 9 japaneseInfantrys and 1 japaneseMech.Infantry China defend with 1 Flagpole, 1 Truck, 1 chineseAirfield, 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseBarracks, 1 chineseCombatEngineer, 2 chineseEntrenchments, 1 chineseFactory, 3 chineseFortifications, 15 chineseInfantrys and 1 chineseTank Japan destroys 4PUs while taking China capital Some non-combat units are destroyed: Japan converts chineseFactory into different units Japan converts chineseBarracks into different units Japan win, taking Chungking from China with 1 japaneseAlpineInfantry, 9 japaneseCombatEngineers, 2 japaneseFighters and 1 japaneseHeavyArtillery remaining. Battle score for attacker is 26 Casualties for Japan: 7 japaneseAlpineInfantrys, 18 japaneseArtillerys, 9 japaneseInfantrys and 1 japaneseMech.Infantry Casualties for China: 4 chineseAlpineInfantrys, 3 chineseAntiAirGuns, 1 chineseAntiTankGun, 2 chineseArtillerys, 1 chineseCombatEngineer, 2 chineseEntrenchments, 3 chineseFortifications, 15 chineseInfantrys and 1 chineseTank Trigger LiberationChina6: Setting switch to true for conditionAttachmentLiberationChina attached to China Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters moved from Chungking to Shanghai 1 japaneseDestroyer moved from 97 Sea Zone to 99 Sea Zone 1 japaneseCarrier, 1 japaneseDestroyer, 2 japaneseNavalFighters and 3 japaneseSubmarines moved from 107 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Yakut to Eastern Evenki 1 japaneseArtillery, 1 japaneseCombatEngineer and 6 japaneseMech.Infantrys moved from Yakut to Far Eastern Republic 1 japaneseTank moved from Novosibirsk to Irkutsk 1 Truck, 2 japaneseArtillerys and 1 japaneseMech.Infantry moved from Chahar to Khabarovskiy Kray 2 Trucks moved from Yakut to Northern Manchuria 2 Trucks and 2 japaneseAntiAirGuns moved from Northern Manchuria to Khabarovskiy Kray 1 Truck moved from Yakut to Manchuria 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Shansi to Northern Manchuria 2 japaneseCombatEngineers moved from Shensi to Hunan 2 Trucks moved from Hupeh to Hunan 1 japaneseCombatEngineer moved from Tsinghai to Western Szechwan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Singkiang to Western Szechwan 1 Truck moved from Ningsia to Chungking 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Altay to Ningsia 1 japaneseAirTransport moved from Northern China to Shansi 1 japaneseTransport moved from 73 Sea Zone to 75 Sea Zone 1 japaneseInfantry moved from Bombay to 75 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 75 Sea Zone to 84 Sea Zone 1 japaneseInfantry moved from 84 Sea Zone to Eastern Madras 1 Truck moved from Bengal to Calcutta 1 Material and 1 Truck moved from Bengal to Southern Thailand 1 japaneseInfantry moved from Southern Thailand to Malay 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseTransports moved from 87 Sea Zone to 91 Sea Zone 1 Material and 1 Truck moved from Calcutta to Bengal 2 Materials and 2 japaneseAirTransports moved from Korea to Saigon 2 japaneseCarriers, 2 japaneseDestroyers and 3 japaneseSubmarines moved from 146 Sea Zone to 149 Sea Zone 2 japaneseCarriers and 2 japaneseDestroyers moved from 148 Sea Zone to 149 Sea Zone 7 japaneseNavalFighters moved from Java to 149 Sea Zone 1 japaneseNavalFighter moved from Celebes to 149 Sea Zone 1 japaneseNavalFighter moved from 99 Sea Zone to Japan Purchase Units - Japan Trigger japaneseAdvFig2: buyjapaneseAdvancedNavalFighter added to japaneseProduction Trigger japaneseAdvFig1: buyjapaneseAdvancedFighter added to japaneseProduction Japan buy 2 japaneseAdvancedNavalFighters, 1 japaneseAirfield, 1 japaneseCarrier, 2 japaneseDestroyers, 1 japaneseHull, 2 japaneseInfantrys and 6 japaneseSubmarines; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier and 1 japaneseHull placed in 99 Sea Zone 2 japaneseAdvancedNavalFighters placed in Japan Units in Bombay being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Bombay 2 japaneseInfantrys placed in Saigon 2 japaneseDestroyers and 2 japaneseSubmarines placed in 99 Sea Zone 3 japaneseSubmarines placed in 99 Sea Zone 1 japaneseSubmarine placed in 127 Sea Zone Japan undo move 7. 1 japaneseSubmarine placed in 96 Sea Zone Activate Technology - Japan Japan activating Logistics Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 119 PUs; end with 119 PUs Units generate 12 techTokens; Japan end with 12 techTokens Some Units in Southern Thailand change ownership: 1 Material and 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseFighter; Remaining resources: 2 PUs; Place Units - Manchuria 1 japaneseFighter placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Some Units in Manchuria change ownership: 1 japaneseFighter Purchase Units - Thailand Thailand buy 1 japaneseTransport; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Southern Thailand change ownership: 1 Material and 1 japaneseCombatEngineer -
TripleA Turn Summary: Australia round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 19 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Research Technology - Britain Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger Chungkinglost3: Changing Relationship for Britain and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Egypt and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Canada and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for Australia and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for SouthAfrica and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for India and China from Cooperative to Allied Trigger Chungkinglost3: Changing Relationship for ExiledAllies and China from Cooperative to Allied Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East 1 britishTransport moved from 69 Sea Zone to 63 Sea Zone Combat - Britain Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishProd1: Britain has 1 Material placed in London 1 britishArtillery and 2 britishInfantrys moved from Rhodesia to Eastern South Africa 1 britishAntiTankGun, 1 britishArtillery, 1 britishCombatEngineer and 1 britishInfantry moved from Cape Town to Eastern South Africa 1 britishInfantry moved from British Columbia to 104 Sea Zone 1 britishArtillery moved from Alaska to 104 Sea Zone 1 britishArtillery, 1 britishDestroyer, 1 britishInfantry and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 101 Sea Zone to Soviet Far East 2 britishNavalFighters moved from Quebec to Iceland 1 Truck and 1 britishAntiAirGun moved from Labrador to 2 Sea Zone 1 Truck, 1 britishAntiAirGun and 1 britishTransport moved from 2 Sea Zone to 7 Sea Zone 1 Truck and 1 britishAntiAirGun moved from 7 Sea Zone to Scotland 2 britishTransports moved from 7 Sea Zone to 2 Sea Zone 4 britishInfantrys moved from Central Norway to Northern Norway 2 britishFighters moved from Exiled Allies to Central Britain 1 britishCarrier, 3 britishDestroyers, 1 britishHeavyDestroyer, 2 britishNavalFighters and 7 britishTransports moved from 12 Sea Zone to 23 Sea Zone 1 britishBattleship, 1 britishCarrier, 1 britishCruiser, 5 britishDestroyers and 2 britishNavalFighters moved from 24 Sea Zone to 23 Sea Zone 2 britishAirTransports moved from Norway to London 1 britishSubmarine moved from 26 Sea Zone to 23 Sea Zone 1 britishBattleship, 1 britishCruiser, 7 britishDestroyers and 2 britishTransports moved from 162 Sea Zone to 160 Sea Zone 1 Material and 1 britishAirTransport moved from New South Wales to Southwestern Australia 1 britishAirTransport moved from Southwestern Australia to New South Wales 1 Truck moved from Southwestern Australia to New South Wales 1 britishTransport moved from 160 Sea Zone to 159 Sea Zone 1 britishBattleship, 1 britishCruiser, 7 britishDestroyers and 1 britishTransport moved from 160 Sea Zone to 161 Sea Zone Purchase Units - Britain Britain buy 2 britishAlpineInfantrys, 1 britishDestroyer and 4 britishInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Britain 4 britishInfantrys placed in London 2 britishAlpineInfantrys placed in Scotland 1 britishDestroyer placed in 23 Sea Zone Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Turn Complete - Britain Trigger LLbAS: has removed 1 britishArtillery owned by Britain in Soviet Far East Trigger LLbAS: Russia has 1 russianArtillery placed in Soviet Far East Britain collect 19 PUs; end with 20 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 21 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 22 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in Papua change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 Material and 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 britishInfantry and 1 britishNavalFighter; Remaining resources: 1 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec 1 britishInfantry placed in British Columbia Turn Complete - Canada Canada collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in British Columbia change ownership: 1 britishInfantry Some Units in Quebec change ownership: 1 britishNavalFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys and 1 britishNavalFighter; Remaining resources: 2 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Norway 1 britishNavalFighter placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 16 PUs; end with 18 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 1 britishNavalFighter Some Units in Norway change ownership: 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 2 britishInfantrys; Remaining resources: 1 PUs; Place Units - SouthAfrica 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 britishInfantrys Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishCombatEngineer, 2 britishEntrenchments and 3 britishInfantrys; Remaining resources: 1 PUs; Place Units - Australia Units in Southwestern Australia being upgraded or consumed: 1 Material 1 britishEntrenchment and 2 britishInfantrys placed in Southwestern Australia Units in New South Wales being upgraded or consumed: 1 Material 1 Material, 1 britishCombatEngineer, 1 britishEntrenchment and 1 britishInfantry placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 17 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 Materials, 2 britishCombatEngineers and 1 britishInfantry Some Units in Papua change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 2 britishInfantrys -
TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover AdvancedFighters Combat Move - Italy 1 italianTank moved from Eastern French Africa to West Africa VichyFrance take French West Africa from ExiledAllies VichyFrance take West Africa from ExiledAllies 1 italianTank moved from Nigeria to Gold Coast VichyFrance take Gold Coast from ExiledAllies 1 italianInfantry moved from Tanganyika to Rhodesia Italy take Rhodesia from Britain 1 italianCruiser moved from 70 Sea Zone to 63 Sea Zone Combat - Italy Battle in 63 Sea Zone Italy attack with 1 italianCruiser Britain defend with 1 britishTransport Italy win, taking 63 Sea Zone from Neutral with 1 italianCruiser remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianMobileArtillery and 1 italianTank moved from Nigeria to Belgian Congo 1 italianInfantry moved from Tanganyika to Belgian Congo 1 Truck moved from Anglo Egyptian Sudan to Central Egpyt 1 Truck and 1 italianCombatEngineer moved from Central Egpyt to Anglo Egyptian Sudan 1 italianArtillery and 1 italianCombatEngineer moved from Sinai to 72 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 2 italianMarines moved from Italian Somaliland to 73 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry, 2 italianMarines and 2 italianTransports moved from 73 Sea Zone to 76 Sea Zone 1 italianAlpineInfantry, 1 italianInfantry and 2 italianMarines moved from 76 Sea Zone to Tanganyika 1 Truck moved from Belgian Congo to Anglo Egyptian Sudan 1 Truck moved from Nigeria to Western Anglo Egyptian Sudan 1 Truck and 1 italianArtillery moved from Trans Jordan to Cairo 1 italianArtillery, 1 italianCombatEngineer and 1 italianTransport moved from 72 Sea Zone to 76 Sea Zone 1 italianArtillery and 1 italianCombatEngineer moved from 76 Sea Zone to Tanganyika 1 italianTransport moved from 43 Sea Zone to 44 Sea Zone 1 italianCombatEngineer moved from Vichy France to 44 Sea Zone 2 italianBattleships, 3 italianDestroyers, 2 italianSubmarines and 4 italianTransports moved from 43 Sea Zone to 41 Sea Zone 2 italianSubmarines moved from 41 Sea Zone to 17 Sea Zone 1 italianCombatEngineer and 1 italianTransport moved from 44 Sea Zone to 43 Sea Zone 1 italianCombatEngineer moved from 43 Sea Zone to Gibraltar 1 Material and 1 italianAirTransport moved from Rome to Gibraltar 1 italianCombatEngineer and 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 45 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 45 Sea Zone to Sardinia 1 italianSubmarine moved from 46 Sea Zone to 43 Sea Zone 1 italianInfantry moved from Rome to Northern Italy 1 italianStrategicBomber moved from Bombay to Orel Kursk 1 Truck and 1 italianArtillery moved from Novgorod to Eastern Finland 1 italianTank moved from Nenetsia to Eastern Karelia 2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Norilsk to Archangel 1 Truck moved from Norilsk to Archangel 1 italianAlpineInfantry and 1 italianArtillery moved from Tula to Moscow 3 italianNavalFighters and 2 italianTacticalBombers moved from Vichy France to Northern Germany 3 italianNavalFighters moved from Northern Italy to Northern Germany 2 Trucks and 2 italianAntiAirGuns moved from Vichy France to Northern France Purchase Units - Italy Italy buy 1 italianAirfield, 1 italianCarrier, 1 italianCombatEngineer, 1 italianDestroyer, 1 italianDocks, 1 italianHull, 2 italianNavalFighters and 2 italianSubmarines; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy Units in 47 Sea Zone being upgraded or consumed: 1 italianHull 1 italianCarrier and 1 italianHull placed in 47 Sea Zone 2 italianNavalFighters placed in Northern Italy 1 italianCombatEngineer placed in Rome Units in Sardinia being upgraded or consumed: 2 Materials 1 italianDocks placed in Sardinia Units in Gibraltar being upgraded or consumed: 1 Material 1 italianAirfield placed in Gibraltar 1 italianDestroyer and 2 italianSubmarines placed in 46 Sea Zone Activate Technology - Italy Italy activating AdvancedFighters Turn Complete - Italy Italy collect 68 PUs; end with 68 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Italy end with 9 techTokens -
TripleA Turn Summary: Usa round 10
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 10 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover IncreasedFighterRange Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger Chungkinglost2: Changing Relationship for China and Usa from Cooperative to Allied Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from Wake Island to 120 Sea Zone 3 americanCarriers, 1 americanCombatEngineer, 2 americanDestroyers, 3 americanInfantrys, 2 americanMarines, 6 americanNavalFighters, 3 americanSubmarines and 3 americanTransports moved from 120 Sea Zone to 125 Sea Zone 2 americanSubmarines moved from 124 Sea Zone to 125 Sea Zone 1 americanBattleship, 3 americanDestroyers and 2 americanSubmarines moved from 115 Sea Zone to 125 Sea Zone 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines moved from 125 Sea Zone to Marshall Islands 6 americanNavalFighters moved from 125 Sea Zone to Marshall Islands 1 americanHeavyStrategicBomber moved from Central Britain to Western France Combat - Usa Strategic bombing raid in Western France Bombing raid in Western France rolls: 8 and causes: 8 damage to unit: germanAirfield Bombing raid in Western France causes 8 damage total. Battle in Marshall Islands Usa attack with 1 americanCombatEngineer, 3 americanInfantrys, 2 americanMarines and 6 americanNavalFighters Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Some non-combat units are destroyed: Usa win, taking Marshall Islands from Japan with 1 americanCombatEngineer, 2 americanInfantrys, 2 americanMarines and 5 americanNavalFighters remaining. Battle score for attacker is 0 Casualties for Usa: 1 americanInfantry and 1 americanNavalFighter Casualties for Japan: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseEntrenchment Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 5 americanNavalFighters moved from Marshall Islands to 125 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 125 Sea Zone 1 Material and 1 Truck moved from British Columbia to Alaska 1 americanAirTransport moved from British Columbia to Washington 3 americanSubmarines moved from 39 Sea Zone to 31 Sea Zone 4 americanSubmarines moved from 30 Sea Zone to 31 Sea Zone 1 americanNavalFighter moved from Chicago to Eastern US 1 americanHeavyStrategicBomber moved from Western France to Central Britain 3 americanTransports moved from 7 Sea Zone to 6 Sea Zone 1 Material, 2 Trucks and 1 americanAntiAirGun moved from Iceland to 6 Sea Zone 1 Material, 2 Trucks, 1 americanAntiAirGun and 3 americanTransports moved from 6 Sea Zone to 7 Sea Zone 1 Material, 2 Trucks and 1 americanAntiAirGun moved from 7 Sea Zone to Central Britain 1 Truck moved from Los Angeles to Eastern Central US Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from San Francisco: 1 Material and 1 americanAirTransport EDIT: Adding units owned by Usa to Hawaiian Islands: 1 Material and 1 americanAirTransport EDIT: Turning off Edit Mode Usa buy 1 americanBattleship, 1 americanDestroyer, 1 americanFactory, 4 americanInfantrys, 1 americanNavalFighter and 4 americanSubmarines; Remaining resources: 5 PUs; 0 techTokens; Place Units - Usa 1 americanDestroyer placed in 115 Sea Zone Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship placed in 156 Sea Zone Units in Alaska being upgraded or consumed: 2 Materials 1 americanFactory placed in Alaska 1 americanNavalFighter placed in Chicago 4 americanInfantrys placed in Washington 4 americanSubmarines placed in 30 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Usa from Washington: 2 americanInfantrys EDIT: Changing PUs for Usa from 5 to 3 EDIT: Adding units owned by Usa to Washington: 2 americanCombatEngineers EDIT: Turning off Edit Mode Activate Technology - Usa Usa activating IncreasedFighterRange Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Trigger americanIFR1: Setting givesMovement to 3:americanFighter for unitAttachment attached to americanAirfield Trigger americanIFR1: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanAirfield Trigger americanIFR2: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to americanCarrier Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Turn Complete - Usa Usa collect 71 PUs; end with 74 PUs Units generate 9 techTokens; Usa end with 9 techTokens -
@redrum prastle said to try and contact you for possible game by email or forum. Are u interested?
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@max333 Responded to your other post. Right now I'm only looking to play Total World War (TWW) games so unless you'd like to play that I'd recommend checking out the link I posted for finding global players.
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@redrum ty. Its giving me log in trouble. said my email is spam

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@max333 You should be able to post in that forum without an account to get assistance over there.
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TripleA Turn Summary: Finland round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 17 PUs Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedProduction Combat Move - Germany 1 germanInfantry moved from Nenetsia to Urals 1 germanInfantry moved from Archangel to Urals 3 germanAdvancedNavalFighters, 1 germanAlpineInfantry, 20 germanArtillerys, 9 germanCombatEngineers, 10 germanFighters, 22 germanInfantrys, 11 germanMech.Infantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers moved from Vologda to Urals 3 germanMech.Infantrys moved from Stalingrad to Urals 1 germanFighter moved from Belorussia to Urals 1 germanInfantry moved from Murmansk to Kola Penninsula Finland take Kola Penninsula from Russia 1 germanArtillery, 9 germanInfantrys and 7 germanMarines moved from Northern Finland to Northern Norway 1 germanFighter moved from Finland to Northern Norway 1 germanAdvancedNavalFighter moved from Eastern Germany to Northern Norway Combat - Germany Battle in Northern Norway Germany attack with 1 germanAdvancedNavalFighter, 1 germanArtillery, 1 germanFighter, 9 germanInfantrys and 7 germanMarines ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanCombatEngineer, 5 americanInfantrys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank; Britain defend with 4 britishInfantrys Germany win, taking Northern Norway from ExiledAllies with 1 germanAdvancedNavalFighter, 1 germanArtillery, 1 germanFighter and 6 germanMarines remaining. Battle score for attacker is 15 Casualties for Usa: 1 americanCombatEngineer, 5 americanInfantrys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank Casualties for Britain: 4 britishInfantrys Casualties for Germany: 9 germanInfantrys and 1 germanMarine Battle in Urals Germany attack with 3 germanAdvancedNavalFighters, 1 germanAlpineInfantry, 20 germanArtillerys, 9 germanCombatEngineers, 11 germanFighters, 24 germanInfantrys, 14 germanMech.Infantrys, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers Russia defend with 1 Flagpole, 1 ResearchCenter, 3 Trucks, 1 russianAirTransport, 1 russianAircraftPlant, 1 russianAirfield, 3 russianAntiAirGuns, 2 russianAntiTankGuns, 1 russianBarracks, 2 russianCombatEngineers, 2 russianEntrenchments, 1 russianFighter, 2 russianFortifications and 41 russianInfantrys 1 germanMech.Infantry owned by the Germany and 1 germanNavalFighter owned by the Germany lost in Urals Units damaged: 2 russianEntrenchments owned by the Russia and 2 russianFortifications owned by the Russia Germany destroys 23PUs while taking Russia capital Some non-combat units are destroyed: Germany win, taking Urals from Russia with 3 germanAdvancedNavalFighters, 9 germanArtillerys, 9 germanCombatEngineers, 11 germanFighters, 3 germanMech.Infantrys, 2 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers remaining. Battle score for attacker is 29 Casualties for Germany: 1 germanAlpineInfantry, 11 germanArtillerys, 24 germanInfantrys, 11 germanMech.Infantrys and 1 germanNavalFighter Casualties for Russia: 1 russianAirTransport, 3 russianAntiAirGuns, 2 russianAntiTankGuns, 2 russianCombatEngineers, 2 russianEntrenchments, 1 russianFighter, 2 russianFortifications and 41 russianInfantrys Trigger LiberationRussia1: Setting switch to true for conditionAttachmentLiberationRussia attached to Russia Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanInfantrys moved from Morrocco to 42 Sea Zone 1 germanDestroyer, 2 germanInfantrys and 1 germanTransport moved from 42 Sea Zone to 60 Sea Zone 1 germanTank moved from Caucasus to Southern Ukraine 1 germanMech.Infantry moved from Voronezh to Southern Ukraine 1 germanArtillery and 1 germanMech.Infantry moved from Caucasus to Southern Ukraine 2 germanArtillerys moved from Kharkov to Southern Ukraine 1 Truck and 1 germanParatrooper moved from Caucasus to Southern Ukraine 1 Truck and 1 germanArtillery moved from Voronezh to Southern Ukraine 1 germanArtillery moved from Murmansk to Northern Finland 2 germanInfantrys, 2 germanMarines and 1 germanParatrooper moved from Western Karelia to Eastern Finland 2 germanInfantrys moved from Finland to Northern Finland 4 Trucks and 4 germanArtillerys moved from Novgorod to Eastern Finland 2 germanNavalFighters moved from Urals to Vologda 1 germanCombatEngineer moved from Moscow to Vologda 3 germanAdvancedNavalFighters moved from Urals to Vologda 3 germanTacticalBombers moved from Urals to Vologda 11 germanFighters moved from Urals to Vologda 2 germanStrategicBombers moved from Urals to Vologda 1 germanArtillery and 3 germanCombatEngineers moved from Moscow to Novgorod 2 Trucks and 2 germanArtillerys moved from Belorussia to Leningrad 1 germanInfantry moved from Western Ukraine to Eastern Poland 1 Truck and 1 germanAntiAirGun moved from Kharkov to Eastern Poland 1 Truck and 1 germanArtillery moved from Voronezh to Novgorod 1 Truck and 1 germanAntiAirGun moved from Stalingrad to Orel Kursk 2 germanInfantrys moved from Southern Caucasus to Caucasus 1 Truck moved from Kharkov to Caucasus 1 germanArtillery and 1 germanInfantry moved from Northern Iran to Southern Caucasus 4 germanTransports moved from 28 Sea Zone to 27 Sea Zone 8 germanInfantrys moved from Northern Germany to 27 Sea Zone 8 germanInfantrys and 4 germanTransports moved from 27 Sea Zone to 28 Sea Zone 8 germanInfantrys moved from 28 Sea Zone to Northern Finland 1 germanInfantry moved from Berlin to Northern Germany 3 germanInfantrys moved from Eastern Germany to Northern Germany 1 germanInfantry moved from Eastern France to Northern France 1 germanInfantry moved from Low Countries to Northern France 2 germanInfantrys moved from Vichy France to Eastern France 1 germanFighter moved from Vichy France to Northern Germany 1 germanFighter moved from Hungary Slovakia to Northern Germany 1 germanAirTransport moved from Moscow to Hungary Slovakia 1 Truck moved from Northern Germany to Berlin 1 germanFighter moved from Northern Norway to Finland 1 germanAdvancedNavalFighter moved from Northern Norway to Finland Purchase Units - Germany Germany buy 4 germanAdvancedFighters, 1 germanAirfield, 4 germanInfantrys, 4 germanMarines and 1 germanNavalFighter; Remaining resources: 0 techTokens; 0 PUs; Place Units - Germany Units in Vologda being upgraded or consumed: 1 Material 1 germanAirfield placed in Vologda 4 germanAdvancedFighters placed in Eastern Germany 4 germanMarines placed in Northern Germany 4 germanInfantrys placed in Berlin 1 germanNavalFighter placed in Southern Germany Activate Technology - Germany Germany activating ImprovedProduction Turn Complete - Germany Germany collect 96 PUs; end with 96 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 99 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanFighter and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanFighter and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter; Remaining resources: 2 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 14 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Finland buy 1 germanTransport; Remaining resources: 2 PUs; Place Units - Finland 1 germanTransport placed in 28 Sea Zone Turn Complete - Finland Finland collect 10 PUs; end with 12 PUs Some Units in 28 Sea Zone change ownership: 1 germanTransport -
@redrum thanks for your time. I've gone to that site several times, but I don't know how to submit a post. At the top it asks you to log in or register. Any advice or guidance would be greatly appreciated. And I would like to play TWW. Live I play Global, so I might not be a very strong opponent for you. Thanks, Thomas
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TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Research Technology - Russia Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger Chungkinglost1: Changing Relationship for China and Russia from Cooperative to Allied Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia Combat - Russia Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Activate Technology - Russia Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger americanIFR5: Setting givesMovement to 3:americanFighter for unitAttachment attached to russianAirfield Trigger americanIFR5: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to russianAirfield Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Trigger americanIFR6: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia -
TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Trigger japaneseaTIL: Japan gains access to ImprovedLogistics Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover Production Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 2 japaneseInfantrys moved from Java to 148 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 148 Sea Zone to 150 Sea Zone 2 japaneseInfantrys moved from 150 Sea Zone to Dutch East Indies 2 japaneseNavalFighters moved from 149 Sea Zone to Dutch East Indies 2 japaneseNavalFighters moved from 149 Sea Zone to Papua 1 japaneseMarine moved from New Guinea to Papua 1 japaneseCombatEngineer moved from Dutch New Guinea to Papua 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMech.Infantry and 2 japaneseTanks moved from Eastern Evenki to Soviet Far East 3 japaneseArtillerys and 6 japaneseMech.Infantrys moved from Far Eastern Republic to Soviet Far East 1 japaneseAlpineInfantry moved from Far Eastern Republic to Soviet Far East 2 japaneseNavalFighters moved from 99 Sea Zone to 101 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 101 Sea Zone 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Soviet Far East Combat - Japan Battle in Soviet Far East Japan attack with 1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseCombatEngineer, 1 japaneseInfantry, 8 japaneseMech.Infantrys and 2 japaneseTanks Usa defend with 1 americanInfantry; Britain defend with 4 britishInfantrys; Russia defend with 1 Flagpole and 1 russianArtillery Japan win, taking Soviet Far East from Russia with 2 japaneseArtillerys, 1 japaneseCombatEngineer, 8 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry Casualties for Britain: 4 britishInfantrys Casualties for Russia: 1 russianArtillery Battle in 101 Sea Zone Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseNavalFighters Britain defend with 1 britishDestroyer and 1 britishTransport Japan win with 2 japaneseAdvancedNavalFighters and 1 japaneseNavalFighter remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseNavalFighter Casualties for Britain: 1 britishDestroyer and 1 britishTransport Battle in Dutch East Indies Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Some non-combat units are destroyed: Japan win, taking Dutch East Indies from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Papua Japan attack with 1 japaneseCombatEngineer, 1 japaneseMarine and 2 japaneseNavalFighters Britain defend with 1 britishCombatEngineer; Australia defend with 1 Flagpole Japan win, taking Papua from Australia with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseCombatEngineer Casualties for Britain: 1 britishCombatEngineer Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck 2 japaneseInfantrys moved from Saigon to 91 Sea Zone 3 japaneseInfantrys moved from Southern Thailand to 91 Sea Zone 1 japaneseInfantry moved from Malay to 91 Sea Zone 6 japaneseInfantrys and 3 japaneseTransports moved from 91 Sea Zone to 148 Sea Zone 6 japaneseInfantrys moved from 148 Sea Zone to Java 1 japaneseMarine moved from Celebes to 147 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 147 Sea Zone to 148 Sea Zone 1 japaneseMarine moved from 148 Sea Zone to Java 4 japaneseTransports moved from 148 Sea Zone to 91 Sea Zone 4 japaneseCarriers, 4 japaneseDestroyers, 4 japaneseNavalFighters and 3 japaneseSubmarines moved from 149 Sea Zone to 151 Sea Zone 2 japaneseNavalFighters moved from Papua to 151 Sea Zone 1 japaneseBattleship moved from 148 Sea Zone to 151 Sea Zone 2 japaneseNavalFighters moved from Dutch East Indies to 151 Sea Zone 2 Materials and 2 japaneseAirTransports moved from Saigon to Borneo 2 japaneseAirTransports moved from Borneo to Brunei 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Southern Thailand to Malay 1 Material and 1 Truck moved from Bengal to Southern Thailand 1 japaneseInfantry moved from Eastern Madras to 84 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 84 Sea Zone to 148 Sea Zone 1 japaneseInfantry moved from 148 Sea Zone to Java 1 japaneseInfantry moved from Solomon Islands to 143 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 143 Sea Zone to 151 Sea Zone 2 Materials and 2 Trucks moved from Chungking to Burma 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Western Szechwan to Burma 1 japaneseAlpineInfantry and 9 japaneseCombatEngineers moved from Chungking to Eastern Szechwan 1 japaneseHeavyArtillery moved from Chungking to Eastern Szechwan 1 japaneseArtillery moved from Western Szechwan to Eastern Szechwan 2 Trucks and 2 japaneseCombatEngineers moved from Hunan to French Indochina 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Ningsia to Kansu 1 japaneseCombatEngineer moved from Bombay to New Dehli 1 japaneseTank moved from Irkutsk to Far Eastern Republic 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Far Eastern Republic to 100 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 99 Sea Zone to Japan 2 japaneseAdvancedNavalFighters and 1 japaneseNavalFighter moved from 101 Sea Zone to 107 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 107 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 107 Sea Zone 2 Trucks and 2 japaneseArtillerys moved from Khabarovskiy Kray to Soviet Far East 2 Trucks moved from Soviet Far East to Far Eastern Republic 1 Truck and 1 japaneseAntiAirGun moved from Khabarovskiy Kray to Korea 1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Korea 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Northern Manchuria to Far Eastern Republic 8 japaneseSubmarines moved from 99 Sea Zone to 118 Sea Zone 1 japaneseDestroyer moved from 99 Sea Zone to 107 Sea Zone 1 japaneseAirTransport moved from Shansi to Saigon 1 japaneseSubmarine moved from 96 Sea Zone to 121 Sea Zone 2 japaneseFighters moved from Shanghai to Iwo Jima 1 japaneseFighter moved from Manchuria to Iwo Jima Purchase Units - Japan Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction Japan buy 3 japaneseAdvancedNavalFighters, 1 japaneseCarrier, 3 japaneseDestroyers, 2 japaneseInfantrys and 6 japaneseSubmarines; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan 3 japaneseDestroyers and 1 japaneseSubmarine placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier and 3 japaneseSubmarines placed in 99 Sea Zone 2 japaneseSubmarines placed in 99 Sea Zone Japan undo move 3. Japan undo move 2. Japan undo move 1. 3 japaneseAdvancedNavalFighters placed in Japan 3 japaneseDestroyers and 1 japaneseSubmarine placed in 99 Sea Zone 3 japaneseSubmarines placed in 99 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier placed in 99 Sea Zone 2 japaneseSubmarines placed in 128 Sea Zone 2 japaneseInfantrys placed in Saigon Activate Technology - Japan Japan activating Production Turn Complete - Japan Japan collect 122 PUs; end with 122 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Burma change ownership: 2 Materials and 1 japaneseCombatEngineer Some Units in Malay change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseTransport placed in 97 Sea Zone 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseTransport Some Units in Manchuria change ownership: 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 Materials and 1 japaneseCombatEngineer Some Units in Malay change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Southern Thailand change ownership: 1 Material Some Units in Thailand change ownership: 3 japaneseInfantrys -
Test Test
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TripleA Manual Gamesave Post: Australia round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Supporting Britain - Canada Canada collect 0 PUs; end with 16 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 14 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 1/1 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedLogistics Combat Move - Britain Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Combat - Britain Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishProd1: Britain has 1 Material placed in London 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 9 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters, 1 britishSubmarine and 7 britishTransports moved from 23 Sea Zone to 21 Sea Zone 1 britishCombatEngineer and 3 britishInfantrys moved from Labrador to 2 Sea Zone 1 britishCombatEngineer, 3 britishInfantrys and 2 britishTransports moved from 2 Sea Zone to 7 Sea Zone 1 britishCombatEngineer and 3 britishInfantrys moved from 7 Sea Zone to Central Britain 1 britishNavalFighter moved from Exiled Allies to Southern Britain 1 britishNavalFighter moved from Quebec to Southern Britain 2 britishNavalFighters moved from Iceland to Central Britain 1 britishNavalFighter moved from Southern Britain to Central Britain 2 britishAlpineInfantrys moved from Scotland to Central Britain 2 britishTransports moved from 7 Sea Zone to 21 Sea Zone 4 britishInfantrys moved from London to Central Britain 1 Material and 1 britishAirTransport moved from London to Norway 1 Material and 1 britishAirTransport moved from London to Copenhagen 1 britishInfantry moved from New Zealand to 159 Sea Zone 1 britishInfantry and 1 britishTransport moved from 159 Sea Zone to 160 Sea Zone 1 britishInfantry moved from 160 Sea Zone to New South Wales 1 britishBattleship, 1 britishCruiser, 7 britishDestroyers and 1 britishTransport moved from 161 Sea Zone to 160 Sea Zone 1 britishAntiTankGun moved from Eastern South Africa to Cape Town 1 britishInfantry moved from Eastern South Africa to Cape Town Purchase Units - Britain Trigger britishIP1: buybritishAirTransport added to britishMinorProduction Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction Britain buy 1 britishCombatEngineer and 6 britishInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Britain 1 britishCombatEngineer and 3 britishInfantrys placed in London 3 britishInfantrys placed in Scotland Activate Technology - Britain Britain activating ImprovedLogistics Trigger britishIL1: Setting maxScrambleCount to 3 for unitAttachment attached to britishAirfield Trigger americanIFR3: Setting givesMovement to 3:americanFighter for unitAttachment attached to britishAirfield Trigger americanIFR3: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishAirfield Trigger americanIFR4: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to britishCarrier Turn Complete - Britain Britain collect 18 PUs; end with 18 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 19 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 20 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Copenhagen change ownership: 1 Material and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Some Units in New South Wales change ownership: 2 Materials and 2 britishCombatEngineers Some Units in Norway change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers Purchase Units - Canada Turning on Edit Mode EDIT: Removing units owned by Britain from British Columbia: 1 britishInfantry EDIT: Adding units owned by Britain to Alaska: 1 britishInfantry EDIT: Turning off Edit Mode Canada buy 2 britishSubmarines; Remaining resources: 2 PUs; Place Units - Canada 2 britishSubmarines placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Some Units in 19 Sea Zone change ownership: 2 britishSubmarines Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 2 britishEntrenchments and 4 britishInfantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in Copenhagen being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Copenhagen Units in Norway being upgraded or consumed: 1 Material 1 britishEntrenchment and 2 britishInfantrys placed in Norway 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 9 PUs; end with 9 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 8 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 7 PUs Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Norway change ownership: 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 2 britishInfantrys; Remaining resources: 2 PUs; Place Units - SouthAfrica 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 britishInfantrys Some Units in Eastern South Africa change ownership: 1 britishCombatEngineer Purchase Units - Australia Australia buy 1 britishEntrenchment, 1 britishFortification and 5 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia Units in New South Wales being upgraded or consumed: 2 Materials and 1 britishEntrenchment 1 britishEntrenchment, 1 britishFortification and 3 britishInfantrys placed in New South Wales 2 britishInfantrys placed in Southwestern Australia Turn Complete - Australia Australia collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 2 britishInfantrys Turning on Edit Mode EDIT: Removing units owned by Britain from Scotland: 3 britishInfantrys EDIT: Removing units owned by Britain from London: 3 britishInfantrys EDIT: Adding units owned by Britain to 7 Sea Zone: 2 britishDestroyers EDIT: Changing PUs for Britain from 20 to 22 EDIT: Turning off Edit Mode -
TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Research Technology - Italy Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedDestroyers Combat Move - Italy Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianAlpineInfantry, 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 2 italianMarines moved from Tanganyika to Rhodesia 1 italianArtillery, 3 italianInfantrys, 1 italianMobileArtillery and 2 italianTanks moved from Belgian Congo to Rhodesia 1 italianTank moved from Gold Coast to Cameroon 3 italianTransports moved from 76 Sea Zone to 72 Sea Zone 1 italianArtillery moved from Cairo to 72 Sea Zone 1 italianCombatEngineer moved from Anglo Egyptian Sudan to 72 Sea Zone 1 italianArtillery and 1 italianCombatEngineer moved from 72 Sea Zone to Abyssinia 2 Trucks moved from Anglo Egyptian Sudan to Cairo 1 Truck moved from Western Anglo Egyptian Sudan to Central Egpyt 1 Truck and 1 italianArtillery moved from Eastern Finland to Northern Norway 1 italianTank moved from Eastern Karelia to Eastern Finland 2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Archangel to Western Karelia 1 italianAlpineInfantry and 1 italianArtillery moved from Moscow to Novgorod 1 Truck moved from Archangel to Novgorod 1 italianInfantry moved from Volgarod to Moscow 1 italianInfantry moved from Sverdlovsk to Volgarod 11 italianNavalFighters and 3 italianTacticalBombers moved from Northern Germany to Northern France 1 italianFighter moved from Paris to Berlin 1 italianNavalFighter moved from Berlin to Paris 1 italianNavalFighter moved from Northern France to Northern Germany 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from Gibraltar to 41 Sea Zone 7 italianAlpineInfantrys, 2 italianBattleships, 1 italianCombatEngineer, 3 italianDestroyers, 2 italianSubmarines and 4 italianTransports moved from 41 Sea Zone to 60 Sea Zone 1 italianSubmarine moved from 43 Sea Zone to 61 Sea Zone 2 italianSubmarines moved from 17 Sea Zone to 39 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from Sardinia to 45 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 45 Sea Zone to 42 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 42 Sea Zone to Gibraltar 1 italianTransport moved from 43 Sea Zone to 46 Sea Zone 1 italianDestroyer and 2 italianSubmarines moved from 46 Sea Zone to 43 Sea Zone 1 italianCarrier moved from 47 Sea Zone to 43 Sea Zone 2 italianNavalFighters moved from Northern Italy to 43 Sea Zone 1 italianInfantry moved from Northern Italy to Vichy France 1 italianStrategicBomber moved from Orel Kursk to Northern France Purchase Units - Italy Trigger italianAdvFig1: buyitalianAdvancedFighter added to italianProduction Trigger italianAdvFig2: buyitalianAdvancedNavalFighter added to italianProduction Italy buy 3 italianAdvancedNavalFighters, 1 italianAircraftPlant, 1 italianCarrier, 2 italianDestroyers and 2 italianInfantrys; Remaining resources: 0 techTokens; 1 PUs; Place Units - Italy Units in Rome being upgraded or consumed: 2 Materials 1 italianAircraftPlant and 2 italianInfantrys placed in Rome 3 italianAdvancedNavalFighters placed in Northern Italy Units in 47 Sea Zone being upgraded or consumed: 1 italianHull 1 italianCarrier placed in 47 Sea Zone 2 italianDestroyers placed in 45 Sea Zone Activate Technology - Italy Italy activating ImprovedDestroyers Trigger italianImpD: Setting isDestroyer to true for unitAttachment attached to italianDestroyer Turn Complete - Italy Italy collect 68 PUs; end with 69 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 72 PUs Units generate 9 techTokens; Italy end with 9 techTokens -
TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield 1 americanTransport moved from 125 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone 2 americanInfantrys and 2 americanMarines moved from Marshall Islands to 125 Sea Zone 1 americanBattleship, 3 americanCarriers, 5 americanDestroyers, 2 americanInfantrys, 2 americanMarines, 6 americanNavalFighters, 7 americanSubmarines and 2 americanTransports moved from 125 Sea Zone to 131 Sea Zone 2 americanInfantrys and 2 americanMarines moved from 131 Sea Zone to Caroline Islands 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 131 Sea Zone to Caroline Islands 1 americanHeavyStrategicBomber moved from Central Britain to Denmark Combat - Usa Strategic bombing raid in Denmark Bombing raid in Denmark rolls: 9 and causes: 8 damage to unit: germanAirfield Bombing raid in Denmark causes 8 damage total. Battle in Caroline Islands Usa attack with 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry Some non-combat units are destroyed: Usa win, taking Caroline Islands from Japan with 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanHeavyStrategicBomber moved from Denmark to Central Britain 1 americanBattleship moved from 156 Sea Zone to 116 Sea Zone 1 americanDestroyer moved from 115 Sea Zone to 116 Sea Zone 1 Truck and 1 americanCombatEngineer moved from Alaska to Western US 1 Truck moved from Los Angeles to San Francisco 1 Truck and 1 americanInfantry moved from San Francisco to Southwestern US 1 americanInfantry moved from San Francisco to Southern Central US 1 americanNavalFighter moved from Eastern US to Florida Peninsula 4 americanSubmarines moved from 30 Sea Zone to 37 Sea Zone 7 americanSubmarines moved from 31 Sea Zone to 37 Sea Zone 1 americanNavalFighter moved from Chicago to Florida Peninsula 2 americanCombatEngineers and 2 americanInfantrys moved from Washington to Eastern US 1 Truck moved from Eastern Central US to Washington 1 Truck moved from Washington to Northeastern US 3 americanTransports moved from 7 Sea Zone to 21 Sea Zone Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from Hawaiian Islands: 1 americanAirTransport EDIT: Adding units owned by Usa to Southwestern US: 1 americanAirTransport EDIT: Turning off Edit Mode Usa buy 1 americanCombatEngineer, 2 americanDestroyers, 4 americanInfantrys and 6 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Usa 2 americanDestroyers placed in 37 Sea Zone 4 americanSubmarines placed in 30 Sea Zone 4 americanInfantrys placed in Washington 1 americanCombatEngineer placed in San Francisco 2 americanSubmarines placed in 115 Sea Zone Turn Complete - Usa Usa collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Usa end with 18 techTokens
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