TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)
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TripleA Turn Summary: Usa round 11
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 11 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanIFR9: Setting givesMovement to 3:americanFighter for unitAttachment attached to swedishAirfield Trigger americanIFR9: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to swedishAirfield Trigger americanIFR7: Setting givesMovement to 3:americanFighter for unitAttachment attached to brazilianAirfield Trigger americanIFR7: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to brazilianAirfield Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanIFR11: Setting givesMovement to 3:americanFighter for unitAttachment attached to chineseAirfield Trigger americanIFR11: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to chineseAirfield Trigger americanIFR10: Setting givesMovement to 3:americanFighter for unitAttachment attached to turkishAirfield Trigger americanIFR10: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to turkishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanFighter for unitAttachment attached to spanishAirfield Trigger americanIFR8: Setting givesMovement to 3:americanNavalFighter for unitAttachment attached to spanishAirfield 1 americanTransport moved from 125 Sea Zone to 132 Sea Zone 1 americanInfantry moved from Gilbert Islands to 132 Sea Zone 1 americanCombatEngineer moved from Marshall Islands to 132 Sea Zone 2 americanInfantrys and 2 americanMarines moved from Marshall Islands to 125 Sea Zone 1 americanBattleship, 3 americanCarriers, 5 americanDestroyers, 2 americanInfantrys, 2 americanMarines, 6 americanNavalFighters, 7 americanSubmarines and 2 americanTransports moved from 125 Sea Zone to 131 Sea Zone 2 americanInfantrys and 2 americanMarines moved from 131 Sea Zone to Caroline Islands 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 132 Sea Zone to 131 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 131 Sea Zone to Caroline Islands 1 americanHeavyStrategicBomber moved from Central Britain to Denmark Combat - Usa Strategic bombing raid in Denmark Bombing raid in Denmark rolls: 9 and causes: 8 damage to unit: germanAirfield Bombing raid in Denmark causes 8 damage total. Battle in Caroline Islands Usa attack with 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseAntiAirGun and 1 japaneseInfantry Some non-combat units are destroyed: Usa win, taking Caroline Islands from Japan with 1 americanCombatEngineer, 3 americanInfantrys and 2 americanMarines remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseInfantry Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanHeavyStrategicBomber moved from Denmark to Central Britain 1 americanBattleship moved from 156 Sea Zone to 116 Sea Zone 1 americanDestroyer moved from 115 Sea Zone to 116 Sea Zone 1 Truck and 1 americanCombatEngineer moved from Alaska to Western US 1 Truck moved from Los Angeles to San Francisco 1 Truck and 1 americanInfantry moved from San Francisco to Southwestern US 1 americanInfantry moved from San Francisco to Southern Central US 1 americanNavalFighter moved from Eastern US to Florida Peninsula 4 americanSubmarines moved from 30 Sea Zone to 37 Sea Zone 7 americanSubmarines moved from 31 Sea Zone to 37 Sea Zone 1 americanNavalFighter moved from Chicago to Florida Peninsula 2 americanCombatEngineers and 2 americanInfantrys moved from Washington to Eastern US 1 Truck moved from Eastern Central US to Washington 1 Truck moved from Washington to Northeastern US 3 americanTransports moved from 7 Sea Zone to 21 Sea Zone Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from Hawaiian Islands: 1 americanAirTransport EDIT: Adding units owned by Usa to Southwestern US: 1 americanAirTransport EDIT: Turning off Edit Mode Usa buy 1 americanCombatEngineer, 2 americanDestroyers, 4 americanInfantrys and 6 americanSubmarines; Remaining resources: 0 PUs; 9 techTokens; Place Units - Usa 2 americanDestroyers placed in 37 Sea Zone 4 americanSubmarines placed in 30 Sea Zone 4 americanInfantrys placed in Washington 1 americanCombatEngineer placed in San Francisco 2 americanSubmarines placed in 115 Sea Zone Turn Complete - Usa Usa collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Usa end with 18 techTokens -
TripleA Turn Summary: Finland round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 12 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 14 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 21 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover Logistics Combat Move - Germany 1 germanMarine moved from Northern Norway to Central Norway Germany take Central Norway from ExiledAllies 4 germanArtillerys, 1 germanInfantry, 2 germanMech.Infantrys, 1 germanParatrooper and 1 germanTank moved from Southern Ukraine to Crimea Combat - Germany Battle in Crimea Germany attack with 4 germanArtillerys, 1 germanInfantry, 2 germanMech.Infantrys, 1 germanParatrooper and 1 germanTank Russia defend with 1 Flagpole, 1 russianAirfield, 1 russianAntiAirGun, 1 russianArtillery, 1 russianFortification and 2 russianInfantrys Units damaged: 1 russianFortification owned by the Russia Some non-combat units are destroyed: Germany win, taking Crimea from Russia with 2 germanMech.Infantrys and 1 germanTank remaining. Battle score for attacker is 8 Casualties for Germany: 4 germanArtillerys, 1 germanInfantry and 1 germanParatrooper Casualties for Russia: 1 russianAntiAirGun, 1 russianArtillery, 1 russianFortification and 2 russianInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 4 germanAdvancedFighters moved from Eastern Germany to Northern France 1 germanNavalFighter moved from Southern Germany to Northern Germany 1 germanArtillery and 5 germanMarines moved from Northern Norway to Central Norway 4 Trucks and 4 germanArtillerys moved from Eastern Finland to Northern Norway 1 germanArtillery and 10 germanInfantrys moved from Northern Finland to Northern Norway 1 germanAdvancedNavalFighter moved from Finland to Northern France 1 germanFighter moved from Finland to Northern Germany 2 germanStrategicBombers moved from Vologda to Northern Germany 2 germanNavalFighters moved from Vologda to Poland 11 germanFighters moved from Vologda to Poland 3 germanAdvancedNavalFighters moved from Vologda to Northern Germany 3 germanTacticalBombers moved from Vologda to Poland 2 Trucks and 2 germanArtillerys moved from Leningrad to Lithuania 2 germanInfantrys, 2 germanMarines and 1 germanParatrooper moved from Eastern Finland to Finland 1 Truck and 1 germanCombatEngineer moved from Novgorod to Lativa Estonia 2 germanArtillerys and 2 germanCombatEngineers moved from Novgorod to Leningrad 2 Trucks, 1 germanAntiAirGun and 1 germanCombatEngineer moved from Vologda to Leningrad 3 Trucks, 6 germanCombatEngineers and 3 germanMech.Infantrys moved from Urals to Novgorod 9 germanArtillerys and 3 germanCombatEngineers moved from Urals to Vologda 1 Truck and 1 germanAntiAirGun moved from Orel Kursk to Lithuania 1 Truck and 1 germanInfantry moved from Eastern Poland to Eastern Germany 1 Truck and 1 germanInfantry moved from Caucasus to Kharkov 1 germanInfantry moved from Caucasus to Eastern Ukraine 1 Truck moved from Southern Ukraine to Eastern Ukraine 1 Truck moved from Southern Ukraine to Caucasus 1 germanArtillery and 1 germanInfantry moved from Southern Caucasus to Caucasus 1 germanInfantry moved from Kola Penninsula to Murmansk 1 germanFighter moved from Hungary Slovakia to Northern Germany 1 germanAirTransport moved from Hungary Slovakia to Northern Germany 1 germanFighter moved from Vichy France to Northern Germany 2 germanInfantrys moved from Vichy France to Eastern France 2 germanInfantrys moved from Eastern France to Low Countries 4 germanInfantrys moved from Berlin to Northern Germany 1 germanDestroyer, 2 germanInfantrys and 1 germanTransport moved from 60 Sea Zone to 61 Sea Zone 2 germanInfantrys moved from 61 Sea Zone to Morrocco Purchase Units - Germany Trigger germanIP1: buygermanAirTransport added to germanMinorProduction Trigger germanIP1: buygermanAirTransport added to germanMinorInfProduction Turning on Edit Mode EDIT: Removing units owned by Germany from Northern Germany: 1 germanCombatEngineer EDIT: Adding units owned by Germany to Berlin: 1 germanCombatEngineer EDIT: Turning off Edit Mode Germany buy 2 Materials, 2 Trucks, 4 germanAdvancedNavalFighters, 1 germanAircraftPlant, 1 germanInfantry and 4 germanTransports; Remaining resources: 0 techTokens; 1 PUs; Place Units - Germany 2 Materials and 2 Trucks placed in Western Germany 4 germanAdvancedNavalFighters placed in Eastern Germany Units in Berlin being upgraded or consumed: 2 Materials 1 germanAircraftPlant placed in Berlin 4 germanTransports placed in 27 Sea Zone 1 germanInfantry placed in Berlin Activate Technology - Germany Germany activating Logistics Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier Turn Complete - Germany Germany collect 99 PUs; end with 100 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 103 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanFighter and 2 germanInfantrys; Remaining resources: 4 PUs; Place Units - VichyFrance 1 germanFighter and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 25 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 germanFighter and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter; Remaining resources: 3 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 15 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Finland buy 1 germanCruiser; Remaining resources: 0 PUs; Place Units - Finland 1 germanCruiser placed in 28 Sea Zone Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Some Units in 28 Sea Zone change ownership: 1 germanCruiser -
TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 1 russianDestroyer and 1 russianTransport moved from 104 Sea Zone to 112 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Turn Complete - Russia -
TripleA Turn Summary: Thailand round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Trigger japaneseaTIP: Japan gains access to ImprovedProduction Trigger japaneseaTIDS: Japan gains access to ImprovedDefensiveStructures Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedSpecialWarfare Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 2 japaneseAdvancedNavalFighters moved from 107 Sea Zone to 131 Sea Zone 3 japaneseAdvancedNavalFighters moved from Japan to 131 Sea Zone 1 japaneseNavalFighter moved from Japan to 131 Sea Zone 1 japaneseNavalFighter moved from 107 Sea Zone to 131 Sea Zone 1 japaneseBattleship, 4 japaneseDestroyers, 8 japaneseNavalFighters and 3 japaneseSubmarines moved from 151 Sea Zone to 131 Sea Zone 4 japaneseArtillerys, 1 japaneseCombatEngineer, 8 japaneseMech.Infantrys and 2 japaneseTanks moved from Soviet Far East to Kamchatka Japan take Kamchatka from Russia 2 japaneseInfantrys moved from Java to 148 Sea Zone 1 japaneseInfantry moved from 151 Sea Zone to Queensland 2 japaneseInfantrys and 1 japaneseTransport moved from 148 Sea Zone to 151 Sea Zone 2 japaneseInfantrys moved from 151 Sea Zone to Northern Territory 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 99 Sea Zone to 120 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 120 Sea Zone to Wake Island Combat - Japan Battle in Northern Territory Battle in Queensland Some non-combat units are destroyed: Battle in Wake Island Battle in 131 Sea Zone Japan attack with 5 japaneseAdvancedNavalFighters, 1 japaneseBattleship, 4 japaneseDestroyers, 10 japaneseNavalFighters and 3 japaneseSubmarines Usa defend with 1 americanBattleship, 3 americanCarriers, 5 americanDestroyers, 6 americanNavalFighters, 7 americanSubmarines and 3 americanTransports Units damaged: 1 americanBattleship owned by the Usa Units damaged: 1 japaneseBattleship owned by the Japan Japan win, taking Northern Territory from Australia, taking Queensland from Australia, taking Wake Island from Usa, taking 131 Sea Zone from Neutral with 5 japaneseAdvancedNavalFighters and 1 japaneseBattleship remaining. Battle score for attacker is 95 Casualties for Usa: 1 americanBattleship, 3 americanCarriers, 5 americanDestroyers, 6 americanNavalFighters, 7 americanSubmarines and 3 americanTransports Casualties for Japan: 4 japaneseDestroyers, 10 japaneseNavalFighters and 3 japaneseSubmarines Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseCarriers moved from 151 Sea Zone to 131 Sea Zone 2 japaneseCarriers moved from 151 Sea Zone to 131 Sea Zone 6 japaneseInfantrys and 1 japaneseMarine moved from Java to 148 Sea Zone 2 japaneseInfantrys moved from Dutch East Indies to 150 Sea Zone 1 japaneseBattleship, 1 japaneseCruiser, 6 japaneseInfantrys, 1 japaneseMarine and 4 japaneseTransports moved from 148 Sea Zone to 151 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 150 Sea Zone to 151 Sea Zone 8 japaneseInfantrys and 1 japaneseMarine moved from 151 Sea Zone to Northern Territory 1 japaneseCombatEngineer moved from Malay to 91 Sea Zone 1 Material and 1 Truck moved from Malay to 91 Sea Zone 1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 91 Sea Zone to 93 Sea Zone 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 93 Sea Zone to Borneo 2 japaneseInfantrys moved from Saigon to 91 Sea Zone 3 japaneseInfantrys moved from Thailand to 91 Sea Zone 1 Material and 1 Truck moved from Southern Thailand to 91 Sea Zone 1 Material, 1 Truck, 5 japaneseInfantrys and 3 japaneseTransports moved from 91 Sea Zone to 147 Sea Zone 1 Material, 1 Truck and 5 japaneseInfantrys moved from 147 Sea Zone to Celebes 2 japaneseSubmarines moved from 128 Sea Zone to 146 Sea Zone 9 japaneseDestroyers and 4 japaneseSubmarines moved from 99 Sea Zone to 120 Sea Zone 8 japaneseSubmarines moved from 118 Sea Zone to 115 Sea Zone 2 japaneseCarriers and 1 japaneseDestroyer moved from 107 Sea Zone to 120 Sea Zone 1 japaneseCarrier moved from 99 Sea Zone to 120 Sea Zone 1 japaneseSubmarine moved from 121 Sea Zone to 120 Sea Zone 2 Trucks, 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank moved from Far Eastern Republic to Kamchatka 2 japaneseInfantrys moved from Manchuria to 97 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 2 Materials, 2 Trucks, 1 japaneseCombatEngineer and 1 japaneseMech.Infantry moved from Burma to Malay 2 Trucks and 2 japaneseCombatEngineers moved from French Indochina to Malay 1 japaneseAlpineInfantry, 1 japaneseArtillery, 9 japaneseCombatEngineers and 1 japaneseHeavyArtillery moved from Eastern Szechwan to Burma 2 japaneseAirTransports moved from Brunei to Saigon 1 japaneseAirTransport moved from Saigon to Korea 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Kansu to Inner Mongolia 1 japaneseCombatEngineer moved from New Dehli to Western Bengal Purchase Units - Japan Japan buy 1 Material, 4 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 4 japaneseInfantrys, 1 japaneseMarine and 3 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan 4 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseMarine placed in Tokyo 3 japaneseTransports placed in 99 Sea Zone 3 japaneseDestroyers placed in 96 Sea Zone 1 Material placed in Korea 2 japaneseInfantrys placed in Saigon Activate Technology - Japan Japan activating ImprovedSpecialWarfare Trigger japaneseImpSW1: Setting defense to 4 for unitAttachment attached to japaneseParatrooper Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseMarine Trigger japaneseImpSW2: Setting attack to 3 for unitAttachment attached to japaneseCombatEngineer Turn Complete - Japan Japan collect 126 PUs; end with 126 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Burma change ownership: 9 japaneseCombatEngineers Some Units in Malay change ownership: 2 Materials and 3 japaneseCombatEngineers Purchase Units - Manchuria Trigger japaneseImpSW5: Manchuria has their production frontier changed to: japaneseMinorInfProduction Manchuria buy 1 japaneseMarine and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseMarine placed in Manchuria 1 japaneseTransport placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseTransport Some Units in Manchuria change ownership: 1 japaneseMarine Purchase Units - Thailand Trigger japaneseImpSW6: Thailand has their production frontier changed to: japaneseMinorInfProduction Thailand buy 1 japaneseTransport; Remaining resources: 4 PUs; Place Units - Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 13 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Burma change ownership: 9 japaneseCombatEngineers Some Units in Malay change ownership: 2 Materials and 3 japaneseCombatEngineers -
TripleA Turn Summary: Australia round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Supporting Britain - Canada Canada collect 0 PUs; end with 17 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 7 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 15 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedTacticalBombers Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishProd1: Britain has 1 Material placed in London 2 britishSubmarines moved from 19 Sea Zone to 39 Sea Zone 1 britishSubmarine moved from 21 Sea Zone to 32 Sea Zone 2 britishDestroyers and 2 britishTransports moved from 7 Sea Zone to 21 Sea Zone 1 britishAirTransport moved from Copenhagen to Norway 1 britishAirTransport moved from Norway to London 3 britishArtillerys, 1 britishCombatEngineer and 4 britishInfantrys moved from Eastern South Africa to Cape Town Purchase Units - Britain Britain buy 7 britishInfantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Britain 4 britishInfantrys placed in London 3 britishInfantrys placed in Scotland Activate Technology - Britain Britain activating ImprovedTacticalBombers triggerAttachmenbritishImpTB1: Setting attack to 7 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB1: Setting airAttack to 4 for unitAttachment attached to britishTacticalBomber triggerAttachmenbritishImpTB2: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishTacticalBomber} with name:supportAttachmentTacBombImpbritish Turn Complete - Britain Britain collect 18 PUs; end with 19 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 20 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 21 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cape Town change ownership: 1 britishCombatEngineer Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in New South Wales change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 2 britishSubmarines; Remaining resources: 3 PUs; Place Units - Canada 2 britishSubmarines placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 18 PUs Some Units in 19 Sea Zone change ownership: 2 britishSubmarines Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies Turning on Edit Mode EDIT: Removing units owned by Britain from Scotland: 3 britishInfantrys EDIT: Removing units owned by Britain from London: 4 britishInfantrys EDIT: Removing units owned by Britain from Exiled Allies: 2 britishInfantrys EDIT: Adding units owned by Britain to Southern Britain: 2 britishInfantrys EDIT: Adding units owned by Britain to 21 Sea Zone: 3 britishSubmarines EDIT: Changing PUs for Britain from 21 to 22 EDIT: Turning off Edit Mode ExiledAllies buy 2 britishInfantrys; Remaining resources: 1 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Norway Turn Complete - ExiledAllies ExiledAllies collect 7 PUs; end with 8 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 7 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 6 PUs Units Change Ownership Some Units in Copenhagen change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 1 Material and 1 britishAntiTankGun; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 britishAntiTankGun placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 Material, 1 britishAntiTankGun and 1 britishCombatEngineer Purchase Units - Australia Australia buy 5 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 3 britishInfantrys placed in New South Wales 2 britishInfantrys placed in Southwestern Australia Turn Complete - Australia Australia collect 12 PUs; end with 12 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 2 britishInfantrys -
TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Italy Trigger italianaTAD: Italy gains access to AdvancedDestroyers Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover Logistics Combat Move - Italy 1 italianAlpineInfantry, 2 italianArtillerys, 1 italianCombatEngineer, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 2 italianTanks moved from Rhodesia to Eastern South Africa Italy take Eastern South Africa from SouthAfrica Combat - Italy Italy creates battle in territory 39 Sea Zone Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianArtillery and 1 italianCombatEngineer moved from Abyssinia to 72 Sea Zone 1 italianArtillery, 1 italianCombatEngineer and 1 italianTransport moved from 72 Sea Zone to 76 Sea Zone 1 italianArtillery and 1 italianCombatEngineer moved from 76 Sea Zone to Tanganyika 1 italianTank moved from Cameroon to Rhodesia 1 italianTank moved from West Africa to Gold Coast 1 italianArtillery moved from Northern Norway to Central Norway 1 italianTank moved from Eastern Finland to Northern Norway 2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Western Karelia to Northern Finland 1 Truck moved from Northern Norway to Eastern Finland 1 Truck and 1 italianAlpineInfantry moved from Novgorod to Eastern Finland 1 italianArtillery moved from Novgorod to Leningrad 1 italianInfantry moved from Moscow to Novgorod 1 italianInfantry moved from Volgarod to Moscow 7 italianAlpineInfantrys, 1 italianCombatEngineer and 4 italianTransports moved from 60 Sea Zone to 64 Sea Zone 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from 64 Sea Zone to West Africa 1 italianDestroyer moved from 60 Sea Zone to 64 Sea Zone 1 italianCruiser moved from 63 Sea Zone to 61 Sea Zone 2 italianBattleships, 2 italianDestroyers and 2 italianSubmarines moved from 60 Sea Zone to 61 Sea Zone 2 italianSubmarines moved from 39 Sea Zone to 61 Sea Zone 1 italianCarrier, 1 italianDestroyer, 2 italianNavalFighters and 2 italianSubmarines moved from 43 Sea Zone to 61 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from Gibraltar to 42 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 42 Sea Zone to 61 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 61 Sea Zone to Morrocco 2 italianDestroyers moved from 45 Sea Zone to 42 Sea Zone 3 italianAdvancedNavalFighters moved from Northern Italy to Northern France 1 italianCarrier moved from 47 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from Rome to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 2 italianInfantrys moved from 43 Sea Zone to Gibraltar Purchase Units - Italy Italy buy 3 italianAdvancedNavalFighters, 4 italianArtillerys and 2 italianDestroyers; Remaining resources: 0 techTokens; 1 PUs; Place Units - Italy 2 italianDestroyers placed in 45 Sea Zone 3 italianArtillerys placed in Cairo 3 italianAdvancedNavalFighters and 1 italianArtillery placed in Northern Italy Activate Technology - Italy Italy activating Logistics Trigger italianL1: Setting isAirBase to true for unitAttachment attached to italianCarrier Trigger italianL1: Setting maxScrambleCount to 2 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 70 PUs; end with 71 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Italy end with 9 techTokens -
TripleA Turn Summary: Usa round 12
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 12 Research Technology - Usa Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedSubmarines Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck 1 americanHeavyStrategicBomber moved from Central Britain to Gibraltar Combat - Usa Usa creates battle in territory 115 Sea Zone Strategic bombing raid in Gibraltar Bombing raid in Gibraltar rolls: 7 and causes: 7 damage to unit: italianAirfield Bombing raid in Gibraltar causes 7 damage total. Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanHeavyStrategicBomber moved from Gibraltar to Central Britain 3 americanTransports moved from 21 Sea Zone to 20 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Northeastern US to Washington 3 americanMarines moved from Alaska to British Columbia 1 Truck moved from Western US to British Columbia 1 americanCombatEngineer moved from Western US to San Francisco 1 americanCombatEngineer moved from San Francisco to Los Angeles 1 americanBattleship and 1 americanDestroyer moved from 116 Sea Zone to 156 Sea Zone 2 americanSubmarines moved from 115 Sea Zone to 156 Sea Zone 2 americanNavalFighters moved from Florida Peninsula to Los Angeles 1 Material and 1 americanAirTransport moved from Washington to Los Angeles 1 americanAirTransport moved from Southwestern US to Washington 1 Truck moved from Southwestern US to Washington 1 americanInfantry moved from Southwestern US to Los Angeles 1 americanInfantry moved from Southern Central US to Los Angeles 2 americanDestroyers and 11 americanSubmarines moved from 37 Sea Zone to 38 Sea Zone 4 americanSubmarines moved from 30 Sea Zone to 38 Sea Zone 2 americanDestroyers moved from 38 Sea Zone to 30 Sea Zone Purchase Units - Usa Usa buy 3 americanArtillerys, 1 americanDestroyer, 2 americanEntrenchments, 7 americanInfantrys and 4 americanSubmarines; Remaining resources: 2 PUs; 0 techTokens; Place Units - Usa 2 americanSubmarines placed in 36 Sea Zone 1 americanDestroyer placed in 156 Sea Zone 2 americanSubmarines placed in 30 Sea Zone 4 americanInfantrys placed in Washington 3 americanInfantrys placed in San Francisco Units in Los Angeles being upgraded or consumed: 1 Material 3 americanArtillerys and 1 americanEntrenchment placed in Los Angeles Units in Hawaiian Islands being upgraded or consumed: 1 Material 1 americanEntrenchment placed in Hawaiian Islands Activate Technology - Usa Usa activating ImprovedSubmarines Trigger americanImpS: Setting attackAA to 4 for unitAttachment attached to americanSubmarine Turn Complete - Usa Usa collect 71 PUs; end with 73 PUs Units generate 9 techTokens; Usa end with 9 techTokens -
TripleA Turn Summary: Finland round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 15 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 25 PUs Research Technology - Germany Trigger germanaTIL: Germany gains access to ImprovedLogistics Trigger germanaTIDS: Germany gains access to ImprovedDefensiveStructures Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedSpecialWarfare Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 2 germanInfantrys, 2 germanMarines and 1 germanParatrooper moved from Finland to 28 Sea Zone 2 germanInfantrys, 2 germanMarines, 1 germanParatrooper and 5 germanTransports moved from 28 Sea Zone to 27 Sea Zone 4 germanMarines moved from Northern Germany to 27 Sea Zone 1 germanInfantry moved from Eastern Germany to 27 Sea Zone 8 germanInfantrys moved from Northern Germany to 27 Sea Zone 11 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from 27 Sea Zone to Copenhagen 2 germanBattleships and 1 germanCruiser moved from 28 Sea Zone to 27 Sea Zone 11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Poland to Copenhagen 4 germanAdvancedNavalFighters moved from Eastern Germany to Copenhagen 3 germanAdvancedNavalFighters moved from Northern Germany to Copenhagen 2 germanStrategicBombers moved from Northern Germany to Copenhagen Combat - Germany Battle in Copenhagen Germany attack with 7 germanAdvancedNavalFighters, 11 germanFighters, 11 germanInfantrys, 6 germanMarines, 2 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers ExiledAllies defend with 1 Flagpole and 1 britishEntrenchment; Britain defend with 2 britishCombatEngineers, 6 britishInfantrys and 4 britishMarines Germany win, taking Copenhagen from ExiledAllies with 7 germanAdvancedNavalFighters, 11 germanFighters, 5 germanInfantrys, 6 germanMarines, 2 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers remaining. Battle score for attacker is 30 Casualties for ExiledAllies: 1 britishEntrenchment Casualties for Britain: 2 britishCombatEngineers, 6 britishInfantrys and 4 britishMarines Casualties for Germany: 6 germanInfantrys Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 7 germanAdvancedNavalFighters and 2 germanStrategicBombers moved from Copenhagen to Northern France 5 germanFighters and 1 germanNavalFighter moved from Northern Germany to Northern France 1 germanFighter moved from Vichy France to Northern France 1 germanFighter moved from Hungary Slovakia to Northern France 1 germanAirTransport and 1 germanParatrooper moved from Northern Germany to Northern France 2 germanAirTransports moved from Northern Germany to Paris 2 germanInfantrys moved from Low Countries to Northern Germany 3 Trucks, 1 germanAntiAirGun and 2 germanArtillerys moved from Lithuania to Northern Germany 5 germanArtillerys and 10 germanInfantrys moved from Northern Norway to Central Norway 1 germanInfantry moved from Murmansk to Northern Finland 2 Trucks and 2 germanArtillerys moved from Leningrad to Northern Norway 1 Truck moved from Northern Norway to Northern Finland 3 Trucks moved from Northern Norway to Eastern Finland 3 germanCombatEngineers moved from Leningrad to Eastern Finland 1 Truck and 1 germanCombatEngineer moved from Lativa Estonia to Eastern Germany 3 Trucks and 3 germanCombatEngineers moved from Novgorod to Lithuania 3 germanCombatEngineers and 3 germanMech.Infantrys moved from Novgorod to Lativa Estonia 2 Trucks and 2 germanCombatEngineers moved from Vologda to Leningrad 9 germanArtillerys and 1 germanCombatEngineer moved from Vologda to Novgorod 1 Truck and 1 germanInfantry moved from Kharkov to Poland 1 Truck and 1 germanInfantry moved from Eastern Ukraine to Eastern Poland 1 Truck and 1 germanInfantry moved from Caucasus to Western Ukraine 2 germanMech.Infantrys and 1 germanTank moved from Crimea to Western Ukraine 1 germanArtillery moved from Caucasus to Eastern Ukraine 2 germanInfantrys moved from Eastern France to Northern France 2 germanInfantrys moved from Vichy France to Eastern France 1 germanCombatEngineer moved from Berlin to Western Germany 1 germanInfantry moved from Berlin to Northern Germany 1 Truck moved from Eastern Germany to Eastern Poland 1 Truck moved from Berlin to Vichy France 11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Copenhagen to Northern Germany Purchase Units - Germany Trigger LiberationRussia54: Germany has 1 DimaLandBattleship placed in Berlin Germany buy 7 germanAdvancedNavalFighters, 1 germanAircraftPlant, 1 germanInfantry and 2 germanMarines; Remaining resources: 0 techTokens; 0 PUs; Trigger LiberationRussia57: has removed 1 DimaLandBattleship owned by Germany in Berlin Place Units - Germany Units in Western Germany being upgraded or consumed: 2 Materials 1 germanAircraftPlant placed in Western Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 3 germanAdvancedNavalFighters placed in Berlin 1 germanInfantry and 2 germanMarines placed in Northern Germany Activate Technology - Germany Germany activating ImprovedSpecialWarfare Trigger germanImpSW1: Setting defense to 4 for unitAttachment attached to germanParatrooper Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanAlpineInfantry Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanMarine Trigger germanImpSW2: Setting attack to 3 for unitAttachment attached to germanCombatEngineer Turn Complete - Germany Germany collect 100 PUs; end with 100 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 103 PUs Units generate 15 techTokens; Germany end with 15 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 3 germanCombatEngineers Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger germanImpSW7: VichyFrance has their production frontier changed to: germanMinorInfProduction VichyFrance buy 2 germanFighters and 1 germanInfantry; Remaining resources: 0 PUs; Place Units - VichyFrance 2 germanFighters and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 2 germanFighters and 1 germanInfantry Purchase Units - DanubeAxis Trigger germanImpSW5: DanubeAxis has their production frontier changed to: germanMinorInfProduction DanubeAxis buy 1 germanFighter; Remaining resources: 4 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 16 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Trigger germanImpSW6: Finland has their production frontier changed to: germanMinorInfProduction Finland buy 1 germanInfantry and 1 germanTransport; Remaining resources: 0 PUs; Place Units - Finland 1 germanTransport placed in 28 Sea Zone 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in 28 Sea Zone change ownership: 1 germanTransport Some Units in Eastern Finland change ownership: 3 germanCombatEngineers Some Units in Finland change ownership: 1 germanInfantry -
TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 1 russianDestroyer and 1 russianTransport moved from 112 Sea Zone to 156 Sea Zone Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Turn Complete - Russia -
TripleA Manual Gamesave Post: Japan round 13
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: 1 japaneseInfantry moved from Northern Territory to Southern Australia Japan take Southern Australia from Australia 1 japaneseInfantry moved from Northern Territory to Northwestern Australia Japan take Northwestern Australia from Australia 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Kamchatka to 100 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 103 Sea Zone to Aleutian Islands 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 123 Sea Zone 2 japaneseInfantrys moved from 123 Sea Zone to Marianas Island 1 japaneseInfantry and 1 japaneseMarine moved from Northern Territory to 151 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 151 Sea Zone to 144 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 144 Sea Zone to New Britain 1 japaneseAdvancedNavalFighter moved from 131 Sea Zone to New Britain 4 japaneseAdvancedNavalFighters moved from 131 Sea Zone to 156 Sea Zone 8 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone Combat - JapanCombat Hit Differential Summary :
Japan rolls : : 1.00 -
@ghostronin Scramble to SZ156?
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@redrum no scramble...who knew I'd be building entrenchments in LA...
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@ghostronin Yeah... Not sure how much longer you want to endure the pain of this one

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TripleA Turn Summary: Thailand round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 13 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: 1 japaneseInfantry moved from Northern Territory to Southern Australia Japan take Southern Australia from Australia 1 japaneseInfantry moved from Northern Territory to Northwestern Australia Japan take Northwestern Australia from Australia 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Kamchatka to 100 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 103 Sea Zone to Aleutian Islands 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 123 Sea Zone 2 japaneseInfantrys moved from 123 Sea Zone to Marianas Island 1 japaneseInfantry and 1 japaneseMarine moved from Northern Territory to 151 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 151 Sea Zone to 144 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 144 Sea Zone to New Britain 1 japaneseAdvancedNavalFighter moved from 131 Sea Zone to New Britain 4 japaneseAdvancedNavalFighters moved from 131 Sea Zone to 156 Sea Zone 8 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone Combat - Japan Battle in Marianas Island Battle in New Britain Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseInfantry and 1 japaneseMarine Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole Japan win, taking Marianas Island from Usa, taking New Britain from Australia with 1 japaneseAdvancedNavalFighter and 1 japaneseMarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery Battle in Aleutian Islands Battle in 156 Sea Zone Japan attack with 4 japaneseAdvancedNavalFighters and 8 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanDestroyers and 2 americanSubmarines; Russia defend with 1 russianDestroyer and 1 russianTransport Units damaged: 1 americanBattleship owned by the Usa 2 americanSubmarines owned by the Usa Submerged Japan win, taking Aleutian Islands from Usa with 4 japaneseAdvancedNavalFighters and 6 japaneseSubmarines remaining. Battle score for attacker is 39 Casualties for Usa: 1 americanBattleship and 2 americanDestroyers Casualties for Japan: 2 japaneseSubmarines Casualties for Russia: 1 russianDestroyer and 1 russianTransport Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseCarriers, 10 japaneseDestroyers and 5 japaneseSubmarines moved from 120 Sea Zone to 115 Sea Zone 4 japaneseAdvancedNavalFighters moved from 156 Sea Zone to 115 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Wake Island to 120 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 115 Sea Zone 1 Material, 1 Truck and 5 japaneseInfantrys moved from Celebes to 147 Sea Zone 1 Material, 1 Truck, 5 japaneseInfantrys and 3 japaneseTransports moved from 147 Sea Zone to 151 Sea Zone 1 Material and 1 Truck moved from Borneo to 93 Sea Zone 1 Material, 1 Truck and 1 japaneseTransport moved from 93 Sea Zone to 146 Sea Zone 1 Material and 1 Truck moved from 146 Sea Zone to Dutch New Guinea 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Malay to 91 Sea Zone 1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 147 Sea Zone to Celebes 6 japaneseTransports moved from 151 Sea Zone to 147 Sea Zone 1 Material, 1 Truck and 5 japaneseInfantrys moved from 151 Sea Zone to Northern Territory 2 japaneseSubmarines moved from 146 Sea Zone to 151 Sea Zone 1 japaneseBattleship moved from 131 Sea Zone to 127 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 115 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 151 Sea Zone 1 japaneseAdvancedNavalFighter moved from New Britain to 151 Sea Zone 2 japaneseCarriers moved from 131 Sea Zone to 151 Sea Zone 2 japaneseDestroyers moved from 96 Sea Zone to 130 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 123 Sea Zone 1 japaneseMarine moved from Manchuria to 97 Sea Zone 1 Material and 1 japaneseAirTransport moved from Korea to Saigon 1 Truck moved from Korea to 97 Sea Zone 1 Truck, 1 japaneseMarine and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone 1 Truck and 1 japaneseMarine moved from 100 Sea Zone to Kamchatka 1 Truck moved from Korea to Khabarovskiy Kray 1 Truck and 1 japaneseAntiAirGun moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseArtillery moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 119 Sea Zone to 120 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 3 japaneseFighters moved from Iwo Jima to Palau Island 2 Trucks moved from Malay to Thailand 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Burma to Southern Thailand 8 japaneseCombatEngineers moved from Burma to Southern Thailand 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Inner Mongolia to Shansi 1 Truck moved from Japan to Tokyo 1 japaneseAirTransport moved from Saigon to Korea 1 japaneseAirTransport moved from Saigon to Japan 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 japaneseMarine moved from Papua to New Guinea Purchase Units - Japan Japan buy 1 Material, 4 japaneseAdvancedNavalFighters, 2 japaneseBarrackss, 2 japaneseCombatEngineers, 1 japaneseInfantry and 8 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan Units in Java being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Java Units in Borneo being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Borneo 1 Material placed in Korea 4 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCombatEngineer placed in Tokyo 3 japaneseTransports placed in 99 Sea Zone 3 japaneseTransports placed in 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Saigon 2 japaneseTransports placed in 128 Sea Zone Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 131 PUs; end with 131 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Malay change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Southern Thailand change ownership: 9 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer placed in Manchuria 1 japaneseTransport placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseTransport Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseInfantrys and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Malay change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Southern Thailand change ownership: 9 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseInfantrys -
TripleA Turn Summary: Australia round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Supporting Britain - Canada Canada collect 0 PUs; end with 18 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 6 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 12 PUs Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Britain rolls : 0/1 hits Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck 1 britishFighter moved from Southwestern Australia to Southern Australia 3 britishNavalFighters moved from Southwestern Australia to Southern Australia Combat - Britain Battle in Southern Australia Britain attack with 1 britishFighter and 3 britishNavalFighters Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 1 britishFighter and 3 britishNavalFighters in Southern Australia, round 2 : 2/1 hits Japan roll dice for 1 japaneseInfantry in Southern Australia, round 2 : 1/1 hits 1 britishNavalFighter owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Australia Britain win with 1 britishFighter and 2 britishNavalFighters remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishNavalFighter Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishProd1: Britain has 1 Material placed in London 1 britishFighter and 2 britishNavalFighters moved from Southern Australia to Southwestern Australia 1 Truck moved from Alaska to Manitoba 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters, 3 britishSubmarines and 11 britishTransports moved from 21 Sea Zone to 7 Sea Zone 1 britishNavalFighter moved from Southern Britain to Scotland 1 britishAirTransport moved from Norway to London 1 Material and 1 britishAirTransport moved from London to Norway 2 britishSubmarines moved from 19 Sea Zone to 17 Sea Zone 1 britishSubmarine moved from 32 Sea Zone to 17 Sea Zone 2 britishSubmarines moved from 39 Sea Zone to 17 Sea Zone Purchase Units - Britain Britain buy 1 britishEntrenchment and 7 britishInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Britain 3 britishInfantrys placed in Scotland Units in London being upgraded or consumed: 1 Material 1 britishEntrenchment and 4 britishInfantrys placed in London Turn Complete - Britain Britain collect 18 PUs; end with 18 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 19 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 20 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in New South Wales change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 6 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 3 britishInfantrys placed in Ontario 2 britishInfantrys placed in British Columbia 1 britishInfantry placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 3 britishInfantrys Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 1 britishInfantry Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 2 PUs; Place Units - ExiledAllies Units in Norway being upgraded or consumed: 1 Material 1 britishEntrenchment and 1 britishInfantry placed in Norway Turn Complete - ExiledAllies ExiledAllies collect 6 PUs; end with 8 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 7 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 6 PUs Some Units in Norway change ownership: 1 britishCombatEngineer and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica Units in Cape Town being upgraded or consumed: 1 Material 1 britishEntrenchment and 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 5 PUs; end with 5 PUs Some Units in Cape Town change ownership: 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - Australia Australia buy 4 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 3 britishInfantrys placed in New South Wales 1 britishInfantry placed in Southwestern Australia Turn Complete - Australia Australia collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 1 britishInfantry Turning on Edit Mode EDIT: Removing units owned by Britain from Southwestern Australia: 1 britishFighter and 2 britishNavalFighters EDIT: Adding units owned by Australia to New South Wales: 1 britishFighter and 2 britishNavalFighters EDIT: Turning off Edit Mode -
TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Italy Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures Trigger italianaTIL: Italy gains access to ImprovedLogistics Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedStrategicBombers Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: 1 italianAlpineInfantry, 2 italianArtillerys, 1 italianCombatEngineer, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 2 italianTanks moved from Eastern South Africa to Cape Town 1 italianTank moved from Rhodesia to Cape Town 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from West Africa to 64 Sea Zone 7 italianAlpineInfantrys, 1 italianCombatEngineer and 4 italianTransports moved from 64 Sea Zone to 71 Sea Zone 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from 71 Sea Zone to Cape Town 1 italianCombatEngineer moved from Tanganyika to 76 Sea Zone 1 italianCombatEngineer and 1 italianTransport moved from 76 Sea Zone to 71 Sea Zone 1 italianCombatEngineer moved from 71 Sea Zone to Cape Town 1 italianAdvancedNavalFighter moved from Northern France to 20 Sea Zone 1 italianNavalFighter moved from 61 Sea Zone to 20 Sea Zone 1 italianTacticalBomber moved from Northern France to London 1 italianTacticalBomber moved from Northern France to London 1 italianStrategicBomber moved from Northern France to London 1 italianTacticalBomber moved from Northern France to London 1 italianCombatEngineer and 1 italianInfantry moved from Morrocco to 61 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 61 Sea Zone to 40 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 40 Sea Zone to Azores Combat - Italy Strategic bombing raid in London Bombing raid in London rolls: 1,1 and causes: 1 damage to unit: Material Bombing raid in London rolls: 0 and causes: 0 damage to unit: Truck Bombing raid in London rolls: 8 and causes: 8 damage to unit: britishBarracks Bombing raid in London causes 9 damage total. Damaged units is as follows: Material = 1, Truck = 0, britishBarracks = 8 Battle in 20 Sea Zone Italy attack with 1 italianAdvancedNavalFighter and 1 italianNavalFighter Usa defend with 3 americanTransports Italy win with 1 italianAdvancedNavalFighter and 1 italianNavalFighter remaining. Battle score for attacker is 21 Casualties for Usa: 3 americanTransports Battle in Azores Battle in Cape Town Italy attack with 8 italianAlpineInfantrys, 2 italianArtillerys, 3 italianCombatEngineers, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 3 italianTanks SouthAfrica defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks, 1 britishDocks, 1 britishEntrenchment and 1 britishFactory; Britain defend with 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys Italy destroys 5PUs while taking SouthAfrica capital Some non-combat units are destroyed: Italy converts britishBarracks into different units Italy converts britishFactory into different units Italy converts britishDocks into different units Italy win, taking Azores from Usa, taking Cape Town from SouthAfrica with 2 italianArtillerys, 3 italianCombatEngineers, 1 italianMobileArtillery and 1 italianTank remaining. Battle score for attacker is 0 Casualties for SouthAfrica: 1 britishEntrenchment Casualties for Italy: 8 italianAlpineInfantrys, 5 italianInfantrys, 2 italianMarines and 2 italianTanks Casualties for Britain: 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianDestroyers moved from 42 Sea Zone to 40 Sea Zone 1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 20 Sea Zone to 40 Sea Zone 1 italianCarrier moved from 43 Sea Zone to 61 Sea Zone 2 italianInfantrys moved from Gibraltar to 43 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 43 Sea Zone to 61 Sea Zone 2 italianInfantrys moved from 61 Sea Zone to Morrocco 2 italianDestroyers moved from 45 Sea Zone to 42 Sea Zone 1 italianStrategicBomber and 3 italianTacticalBombers moved from London to Northern France 1 italianTank moved from Northern Norway to Central Norway 2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Northern Finland to Central Norway 1 Truck and 1 italianAlpineInfantry moved from Eastern Finland to Northern Norway 1 italianArtillery moved from Leningrad to Eastern Finland 1 italianInfantry moved from Novgorod to Leningrad 1 italianInfantry moved from Moscow to Novgorod 3 Trucks and 3 italianArtillerys moved from Cairo to Cyrenaica 1 italianInfantry moved from Vichy France to Western France 1 italianArtillery moved from Northern Italy to Vichy France 3 italianAdvancedNavalFighters moved from Northern Italy to Northern France 1 Truck moved from Central Egpyt to Cyrenaica 2 italianTransports moved from 72 Sea Zone to 51 Sea Zone 1 italianArtillery moved from Tanganyika to Belgian Congo 1 italianDestroyer moved from 64 Sea Zone to 61 Sea Zone 1 italianDestroyer moved from 61 Sea Zone to 39 Sea Zone 2 italianBattleships, 1 italianCarrier, 1 italianCruiser, 2 italianDestroyers and 7 italianSubmarines moved from 61 Sea Zone to 40 Sea Zone 1 italianTank moved from Gold Coast to French Equatorial Africa Purchase Units - Italy Italy repair damage of 2x italianAirfield; Remaining resources: 0 techTokens; 72 PUs; Italy buy 5 italianAdvancedNavalFighters and 1 italianSubmarine; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 4 italianAdvancedNavalFighters placed in Northern Italy 1 italianAdvancedNavalFighter placed in Rome 1 italianSubmarine placed in 45 Sea Zone Activate Technology - Italy Italy activating ImprovedStrategicBombers Trigger italianImpSB: Setting attack to 4 for unitAttachment attached to italianStrategicBomber Trigger italianImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to italianStrategicBomber Trigger italianImpSB: Setting bombingBonus to 3 for unitAttachment attached to italianStrategicBomber Turn Complete - Italy Italy collect 74 PUs; end with 74 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Italy end with 9 techTokens -
TripleA Turn Summary: Usa round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Usa Trigger americanaTAS: Usa gains access to AdvancedSubmarines Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck 2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone 1 americanHeavyStrategicBomber moved from Central Britain to Gibraltar Combat - Usa Strategic bombing raid in Gibraltar Bombing raid in Gibraltar rolls: 7 and causes: 3 damage to unit: italianAirfield Bombing raid in Gibraltar causes 3 damage total. Battle in 115 Sea Zone Usa attack with 2 americanSubmarines Japan defend with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 1 japaneseCombatEngineer, 10 japaneseDestroyers, 1 japaneseInfantry, 5 japaneseSubmarines and 1 japaneseTransport Japan win with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 10 japaneseDestroyers, 5 japaneseSubmarines and 1 japaneseTransport remaining. Battle score for attacker is -14 Casualties for Usa: 2 americanSubmarines Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanMarine moved from British Columbia to Alaska 2 americanMarines moved from British Columbia to Northwestern US 15 americanSubmarines moved from 38 Sea Zone to 30 Sea Zone 2 americanSubmarines moved from 36 Sea Zone to 30 Sea Zone 2 americanInfantrys moved from San Francisco to Western US 1 americanAirTransport moved from Los Angeles to Washington 1 Truck moved from Washington to Eastern US 1 Truck and 1 americanCombatEngineer moved from Eastern US to New York 1 Material and 1 Truck moved from Washington to New York 1 Truck moved from New York to Washington 1 Material and 1 americanAirTransport moved from Washington to New York 1 americanAirTransport moved from New York to Washington 1 americanCombatEngineer and 2 americanInfantrys moved from Eastern US to Southeastern US 8 americanInfantrys moved from Washington to Eastern US 1 Truck moved from British Columbia to Chicago 1 americanHeavyStrategicBomber moved from Gibraltar to Central Britain Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from Los Angeles: 2 americanNavalFighters EDIT: Adding units owned by Usa to New York: 2 americanNavalFighters EDIT: Turning off Edit Mode Usa buy 3 americanAlpineInfantrys, 5 americanArtillerys, 1 americanBarracks, 1 americanCombatEngineer, 2 americanInfantrys, 1 americanTacticalBomber and 3 americanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa Units in New York being upgraded or consumed: 2 Materials 1 americanBarracks placed in New York 3 americanAlpineInfantrys placed in San Francisco 1 americanCombatEngineer and 2 americanInfantrys placed in Washington 4 americanArtillerys placed in Los Angeles 1 americanArtillery and 3 americanTanks placed in Detroit Turning on Edit Mode EDIT: Removing units owned by Usa from Los Angeles: 2 americanArtillerys EDIT: Adding units owned by Usa to San Francisco: 2 americanArtillerys EDIT: Turning off Edit Mode 1 americanTacticalBomber placed in Chicago Activate Technology - Usa Usa activating ImprovedProduction Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens -
TripleA Manual Gamesave Post: Germany round 14
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Research Technology - Germany Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedSpecialWarfare Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 6 germanArtillerys, 10 germanInfantrys and 6 germanMarines moved from Central Norway to Norway 5 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from Copenhagen to 27 Sea Zone 1 germanInfantry moved from Finland to 28 Sea Zone 1 germanInfantry moved from Northern Finland to 28 Sea Zone 3 germanCombatEngineers moved from Lithuania to 27 Sea Zone 1 germanInfantry moved from Poland to 27 Sea Zone 2 germanMarines moved from Northern Germany to 27 Sea Zone 2 germanBattleships, 3 germanCombatEngineers, 1 germanCruiser, 6 germanInfantrys, 8 germanMarines, 1 germanParatrooper and 9 germanTransports moved from 27 Sea Zone to 25 Sea Zone 3 germanCombatEngineers, 6 germanInfantrys, 8 germanMarines and 1 germanParatrooper moved from 25 Sea Zone to Norway 2 germanInfantrys and 1 germanTransport moved from 28 Sea Zone to 26 Sea Zone 2 germanInfantrys moved from 26 Sea Zone to Norway 1 germanAirTransport and 1 germanParatrooper moved from Northern France to London 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 7 germanFighters, 1 germanNavalFighter and 2 germanStrategicBombers moved from Northern France to London 11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Northern Germany to London 3 germanAdvancedNavalFighters moved from Berlin to London 1 germanAdvancedNavalFighter moved from Eastern Germany to London 3 germanAdvancedNavalFighters moved from Eastern Germany to LondonCombat Hit Differential Summary :
Germany rolls : : 1.00 -
@ghostronin Scramble?
-
@redrum no scramble
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