TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)
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TripleA Turn Summary: Thailand round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 13 PUs Research Technology - Japan Trigger japaneseaTASW: Japan gains access to AdvancedSpecialWarfare Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover AdvancedSpecialWarfare Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: 1 japaneseInfantry moved from Northern Territory to Southern Australia Japan take Southern Australia from Australia 1 japaneseInfantry moved from Northern Territory to Northwestern Australia Japan take Northwestern Australia from Australia 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Kamchatka to 100 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 103 Sea Zone to Aleutian Islands 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 123 Sea Zone 2 japaneseInfantrys moved from 123 Sea Zone to Marianas Island 1 japaneseInfantry and 1 japaneseMarine moved from Northern Territory to 151 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 151 Sea Zone to 144 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 144 Sea Zone to New Britain 1 japaneseAdvancedNavalFighter moved from 131 Sea Zone to New Britain 4 japaneseAdvancedNavalFighters moved from 131 Sea Zone to 156 Sea Zone 8 japaneseSubmarines moved from 115 Sea Zone to 156 Sea Zone Combat - Japan Battle in Marianas Island Battle in New Britain Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseInfantry and 1 japaneseMarine Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole Japan win, taking Marianas Island from Usa, taking New Britain from Australia with 1 japaneseAdvancedNavalFighter and 1 japaneseMarine remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery Battle in Aleutian Islands Battle in 156 Sea Zone Japan attack with 4 japaneseAdvancedNavalFighters and 8 japaneseSubmarines Usa defend with 1 americanBattleship, 2 americanDestroyers and 2 americanSubmarines; Russia defend with 1 russianDestroyer and 1 russianTransport Units damaged: 1 americanBattleship owned by the Usa 2 americanSubmarines owned by the Usa Submerged Japan win, taking Aleutian Islands from Usa with 4 japaneseAdvancedNavalFighters and 6 japaneseSubmarines remaining. Battle score for attacker is 39 Casualties for Usa: 1 americanBattleship and 2 americanDestroyers Casualties for Japan: 2 japaneseSubmarines Casualties for Russia: 1 russianDestroyer and 1 russianTransport Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseCarriers, 10 japaneseDestroyers and 5 japaneseSubmarines moved from 120 Sea Zone to 115 Sea Zone 4 japaneseAdvancedNavalFighters moved from 156 Sea Zone to 115 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Wake Island to 120 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 120 Sea Zone to 115 Sea Zone 1 Material, 1 Truck and 5 japaneseInfantrys moved from Celebes to 147 Sea Zone 1 Material, 1 Truck, 5 japaneseInfantrys and 3 japaneseTransports moved from 147 Sea Zone to 151 Sea Zone 1 Material and 1 Truck moved from Borneo to 93 Sea Zone 1 Material, 1 Truck and 1 japaneseTransport moved from 93 Sea Zone to 146 Sea Zone 1 Material and 1 Truck moved from 146 Sea Zone to Dutch New Guinea 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Malay to 91 Sea Zone 1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 147 Sea Zone to Celebes 6 japaneseTransports moved from 151 Sea Zone to 147 Sea Zone 1 Material, 1 Truck and 5 japaneseInfantrys moved from 151 Sea Zone to Northern Territory 2 japaneseSubmarines moved from 146 Sea Zone to 151 Sea Zone 1 japaneseBattleship moved from 131 Sea Zone to 127 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 115 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 151 Sea Zone 1 japaneseAdvancedNavalFighter moved from New Britain to 151 Sea Zone 2 japaneseCarriers moved from 131 Sea Zone to 151 Sea Zone 2 japaneseDestroyers moved from 96 Sea Zone to 130 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 123 Sea Zone 1 japaneseMarine moved from Manchuria to 97 Sea Zone 1 Material and 1 japaneseAirTransport moved from Korea to Saigon 1 Truck moved from Korea to 97 Sea Zone 1 Truck, 1 japaneseMarine and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone 1 Truck and 1 japaneseMarine moved from 100 Sea Zone to Kamchatka 1 Truck moved from Korea to Khabarovskiy Kray 1 Truck and 1 japaneseAntiAirGun moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseArtillery moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseMarine and 2 japaneseTransports moved from 99 Sea Zone to 119 Sea Zone 1 japaneseInfantry moved from Bonin Island to 119 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 119 Sea Zone to 120 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 120 Sea Zone to Wake Island 3 japaneseFighters moved from Iwo Jima to Palau Island 2 Trucks moved from Malay to Thailand 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Burma to Southern Thailand 8 japaneseCombatEngineers moved from Burma to Southern Thailand 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Inner Mongolia to Shansi 1 Truck moved from Japan to Tokyo 1 japaneseAirTransport moved from Saigon to Korea 1 japaneseAirTransport moved from Saigon to Japan 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 japaneseMarine moved from Papua to New Guinea Purchase Units - Japan Japan buy 1 Material, 4 japaneseAdvancedNavalFighters, 2 japaneseBarrackss, 2 japaneseCombatEngineers, 1 japaneseInfantry and 8 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan Units in Java being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Java Units in Borneo being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Borneo 1 Material placed in Korea 4 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCombatEngineer placed in Tokyo 3 japaneseTransports placed in 99 Sea Zone 3 japaneseTransports placed in 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Saigon 2 japaneseTransports placed in 128 Sea Zone Activate Technology - Japan Japan activating AdvancedSpecialWarfare Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseHeavyArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMech.Infantry Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseTank Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseMobileArtillery Trigger japaneseASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAntiTankGun Trigger japaneseASW1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseAirTransport} with name:supportAttachmentAirtranjapanese2 Turn Complete - Japan Japan collect 131 PUs; end with 131 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Malay change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Southern Thailand change ownership: 9 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseCombatEngineer and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseCombatEngineer placed in Manchuria 1 japaneseTransport placed in 97 Sea Zone Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseTransport Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 2 japaneseInfantrys and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Malay change ownership: 1 Material and 2 japaneseCombatEngineers Some Units in Southern Thailand change ownership: 9 japaneseCombatEngineers Some Units in Thailand change ownership: 2 japaneseInfantrys
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TripleA Turn Summary: Australia round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Supporting Britain - Canada Canada collect 0 PUs; end with 18 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 6 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 12 PUs Research Technology - Britain Trigger britishaTAF: Britain gains access to AdvancedFighters Britain spend 0 on tech rolls Britain rolls : 0/1 hits Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck 1 britishFighter moved from Southwestern Australia to Southern Australia 3 britishNavalFighters moved from Southwestern Australia to Southern Australia Combat - Britain Battle in Southern Australia Britain attack with 1 britishFighter and 3 britishNavalFighters Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 1 britishFighter and 3 britishNavalFighters in Southern Australia, round 2 : 2/1 hits Japan roll dice for 1 japaneseInfantry in Southern Australia, round 2 : 1/1 hits 1 britishNavalFighter owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Australia Britain win with 1 britishFighter and 2 britishNavalFighters remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishNavalFighter Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishProd1: Britain has 1 Material placed in London 1 britishFighter and 2 britishNavalFighters moved from Southern Australia to Southwestern Australia 1 Truck moved from Alaska to Manitoba 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters, 3 britishSubmarines and 11 britishTransports moved from 21 Sea Zone to 7 Sea Zone 1 britishNavalFighter moved from Southern Britain to Scotland 1 britishAirTransport moved from Norway to London 1 Material and 1 britishAirTransport moved from London to Norway 2 britishSubmarines moved from 19 Sea Zone to 17 Sea Zone 1 britishSubmarine moved from 32 Sea Zone to 17 Sea Zone 2 britishSubmarines moved from 39 Sea Zone to 17 Sea Zone Purchase Units - Britain Britain buy 1 britishEntrenchment and 7 britishInfantrys; Remaining resources: 0 PUs; 9 techTokens; Place Units - Britain 3 britishInfantrys placed in Scotland Units in London being upgraded or consumed: 1 Material 1 britishEntrenchment and 4 britishInfantrys placed in London Turn Complete - Britain Britain collect 18 PUs; end with 18 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 19 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 20 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in New South Wales change ownership: 2 britishCombatEngineers Some Units in Norway change ownership: 1 Material and 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 6 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 3 britishInfantrys placed in Ontario 2 britishInfantrys placed in British Columbia 1 britishInfantry placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 3 britishInfantrys Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 1 britishInfantry Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 2 PUs; Place Units - ExiledAllies Units in Norway being upgraded or consumed: 1 Material 1 britishEntrenchment and 1 britishInfantry placed in Norway Turn Complete - ExiledAllies ExiledAllies collect 6 PUs; end with 8 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 7 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 6 PUs Some Units in Norway change ownership: 1 britishCombatEngineer and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica Units in Cape Town being upgraded or consumed: 1 Material 1 britishEntrenchment and 2 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 5 PUs; end with 5 PUs Some Units in Cape Town change ownership: 1 britishCombatEngineer and 2 britishInfantrys Purchase Units - Australia Australia buy 4 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 3 britishInfantrys placed in New South Wales 1 britishInfantry placed in Southwestern Australia Turn Complete - Australia Australia collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 1 britishInfantry Turning on Edit Mode EDIT: Removing units owned by Britain from Southwestern Australia: 1 britishFighter and 2 britishNavalFighters EDIT: Adding units owned by Australia to New South Wales: 1 britishFighter and 2 britishNavalFighters EDIT: Turning off Edit Mode
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Italy Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures Trigger italianaTIL: Italy gains access to ImprovedLogistics Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover ImprovedStrategicBombers Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: 1 italianAlpineInfantry, 2 italianArtillerys, 1 italianCombatEngineer, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 2 italianTanks moved from Eastern South Africa to Cape Town 1 italianTank moved from Rhodesia to Cape Town 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from West Africa to 64 Sea Zone 7 italianAlpineInfantrys, 1 italianCombatEngineer and 4 italianTransports moved from 64 Sea Zone to 71 Sea Zone 7 italianAlpineInfantrys and 1 italianCombatEngineer moved from 71 Sea Zone to Cape Town 1 italianCombatEngineer moved from Tanganyika to 76 Sea Zone 1 italianCombatEngineer and 1 italianTransport moved from 76 Sea Zone to 71 Sea Zone 1 italianCombatEngineer moved from 71 Sea Zone to Cape Town 1 italianAdvancedNavalFighter moved from Northern France to 20 Sea Zone 1 italianNavalFighter moved from 61 Sea Zone to 20 Sea Zone 1 italianTacticalBomber moved from Northern France to London 1 italianTacticalBomber moved from Northern France to London 1 italianStrategicBomber moved from Northern France to London 1 italianTacticalBomber moved from Northern France to London 1 italianCombatEngineer and 1 italianInfantry moved from Morrocco to 61 Sea Zone 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 61 Sea Zone to 40 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 40 Sea Zone to Azores Combat - Italy Strategic bombing raid in London Bombing raid in London rolls: 1,1 and causes: 1 damage to unit: Material Bombing raid in London rolls: 0 and causes: 0 damage to unit: Truck Bombing raid in London rolls: 8 and causes: 8 damage to unit: britishBarracks Bombing raid in London causes 9 damage total. Damaged units is as follows: Material = 1, Truck = 0, britishBarracks = 8 Battle in 20 Sea Zone Italy attack with 1 italianAdvancedNavalFighter and 1 italianNavalFighter Usa defend with 3 americanTransports Italy win with 1 italianAdvancedNavalFighter and 1 italianNavalFighter remaining. Battle score for attacker is 21 Casualties for Usa: 3 americanTransports Battle in Azores Battle in Cape Town Italy attack with 8 italianAlpineInfantrys, 2 italianArtillerys, 3 italianCombatEngineers, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 3 italianTanks SouthAfrica defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks, 1 britishDocks, 1 britishEntrenchment and 1 britishFactory; Britain defend with 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys Italy destroys 5PUs while taking SouthAfrica capital Some non-combat units are destroyed: Italy converts britishBarracks into different units Italy converts britishFactory into different units Italy converts britishDocks into different units Italy win, taking Azores from Usa, taking Cape Town from SouthAfrica with 2 italianArtillerys, 3 italianCombatEngineers, 1 italianMobileArtillery and 1 italianTank remaining. Battle score for attacker is 0 Casualties for SouthAfrica: 1 britishEntrenchment Casualties for Italy: 8 italianAlpineInfantrys, 5 italianInfantrys, 2 italianMarines and 2 italianTanks Casualties for Britain: 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 2 italianDestroyers moved from 42 Sea Zone to 40 Sea Zone 1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 20 Sea Zone to 40 Sea Zone 1 italianCarrier moved from 43 Sea Zone to 61 Sea Zone 2 italianInfantrys moved from Gibraltar to 43 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 43 Sea Zone to 61 Sea Zone 2 italianInfantrys moved from 61 Sea Zone to Morrocco 2 italianDestroyers moved from 45 Sea Zone to 42 Sea Zone 1 italianStrategicBomber and 3 italianTacticalBombers moved from London to Northern France 1 italianTank moved from Northern Norway to Central Norway 2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Northern Finland to Central Norway 1 Truck and 1 italianAlpineInfantry moved from Eastern Finland to Northern Norway 1 italianArtillery moved from Leningrad to Eastern Finland 1 italianInfantry moved from Novgorod to Leningrad 1 italianInfantry moved from Moscow to Novgorod 3 Trucks and 3 italianArtillerys moved from Cairo to Cyrenaica 1 italianInfantry moved from Vichy France to Western France 1 italianArtillery moved from Northern Italy to Vichy France 3 italianAdvancedNavalFighters moved from Northern Italy to Northern France 1 Truck moved from Central Egpyt to Cyrenaica 2 italianTransports moved from 72 Sea Zone to 51 Sea Zone 1 italianArtillery moved from Tanganyika to Belgian Congo 1 italianDestroyer moved from 64 Sea Zone to 61 Sea Zone 1 italianDestroyer moved from 61 Sea Zone to 39 Sea Zone 2 italianBattleships, 1 italianCarrier, 1 italianCruiser, 2 italianDestroyers and 7 italianSubmarines moved from 61 Sea Zone to 40 Sea Zone 1 italianTank moved from Gold Coast to French Equatorial Africa Purchase Units - Italy Italy repair damage of 2x italianAirfield; Remaining resources: 0 techTokens; 72 PUs; Italy buy 5 italianAdvancedNavalFighters and 1 italianSubmarine; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 4 italianAdvancedNavalFighters placed in Northern Italy 1 italianAdvancedNavalFighter placed in Rome 1 italianSubmarine placed in 45 Sea Zone Activate Technology - Italy Italy activating ImprovedStrategicBombers Trigger italianImpSB: Setting attack to 4 for unitAttachment attached to italianStrategicBomber Trigger italianImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to italianStrategicBomber Trigger italianImpSB: Setting bombingBonus to 3 for unitAttachment attached to italianStrategicBomber Turn Complete - Italy Italy collect 74 PUs; end with 74 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 77 PUs Units generate 9 techTokens; Italy end with 9 techTokens
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TripleA Turn Summary: Usa round 13
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 13 Research Technology - Usa Trigger americanaTAS: Usa gains access to AdvancedSubmarines Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck 2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone 1 americanHeavyStrategicBomber moved from Central Britain to Gibraltar Combat - Usa Strategic bombing raid in Gibraltar Bombing raid in Gibraltar rolls: 7 and causes: 3 damage to unit: italianAirfield Bombing raid in Gibraltar causes 3 damage total. Battle in 115 Sea Zone Usa attack with 2 americanSubmarines Japan defend with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 1 japaneseCombatEngineer, 10 japaneseDestroyers, 1 japaneseInfantry, 5 japaneseSubmarines and 1 japaneseTransport Japan win with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 10 japaneseDestroyers, 5 japaneseSubmarines and 1 japaneseTransport remaining. Battle score for attacker is -14 Casualties for Usa: 2 americanSubmarines Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanMarine moved from British Columbia to Alaska 2 americanMarines moved from British Columbia to Northwestern US 15 americanSubmarines moved from 38 Sea Zone to 30 Sea Zone 2 americanSubmarines moved from 36 Sea Zone to 30 Sea Zone 2 americanInfantrys moved from San Francisco to Western US 1 americanAirTransport moved from Los Angeles to Washington 1 Truck moved from Washington to Eastern US 1 Truck and 1 americanCombatEngineer moved from Eastern US to New York 1 Material and 1 Truck moved from Washington to New York 1 Truck moved from New York to Washington 1 Material and 1 americanAirTransport moved from Washington to New York 1 americanAirTransport moved from New York to Washington 1 americanCombatEngineer and 2 americanInfantrys moved from Eastern US to Southeastern US 8 americanInfantrys moved from Washington to Eastern US 1 Truck moved from British Columbia to Chicago 1 americanHeavyStrategicBomber moved from Gibraltar to Central Britain Purchase Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from Los Angeles: 2 americanNavalFighters EDIT: Adding units owned by Usa to New York: 2 americanNavalFighters EDIT: Turning off Edit Mode Usa buy 3 americanAlpineInfantrys, 5 americanArtillerys, 1 americanBarracks, 1 americanCombatEngineer, 2 americanInfantrys, 1 americanTacticalBomber and 3 americanTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa Units in New York being upgraded or consumed: 2 Materials 1 americanBarracks placed in New York 3 americanAlpineInfantrys placed in San Francisco 1 americanCombatEngineer and 2 americanInfantrys placed in Washington 4 americanArtillerys placed in Los Angeles 1 americanArtillery and 3 americanTanks placed in Detroit Turning on Edit Mode EDIT: Removing units owned by Usa from Los Angeles: 2 americanArtillerys EDIT: Adding units owned by Usa to San Francisco: 2 americanArtillerys EDIT: Turning off Edit Mode 1 americanTacticalBomber placed in Chicago Activate Technology - Usa Usa activating ImprovedProduction Turn Complete - Usa Usa collect 68 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens
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TripleA Manual Gamesave Post: Germany round 14
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Research Technology - Germany Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0.00 expected hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedSpecialWarfare Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 6 germanArtillerys, 10 germanInfantrys and 6 germanMarines moved from Central Norway to Norway 5 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from Copenhagen to 27 Sea Zone 1 germanInfantry moved from Finland to 28 Sea Zone 1 germanInfantry moved from Northern Finland to 28 Sea Zone 3 germanCombatEngineers moved from Lithuania to 27 Sea Zone 1 germanInfantry moved from Poland to 27 Sea Zone 2 germanMarines moved from Northern Germany to 27 Sea Zone 2 germanBattleships, 3 germanCombatEngineers, 1 germanCruiser, 6 germanInfantrys, 8 germanMarines, 1 germanParatrooper and 9 germanTransports moved from 27 Sea Zone to 25 Sea Zone 3 germanCombatEngineers, 6 germanInfantrys, 8 germanMarines and 1 germanParatrooper moved from 25 Sea Zone to Norway 2 germanInfantrys and 1 germanTransport moved from 28 Sea Zone to 26 Sea Zone 2 germanInfantrys moved from 26 Sea Zone to Norway 1 germanAirTransport and 1 germanParatrooper moved from Northern France to London 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 7 germanFighters, 1 germanNavalFighter and 2 germanStrategicBombers moved from Northern France to London 11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Northern Germany to London 3 germanAdvancedNavalFighters moved from Berlin to London 1 germanAdvancedNavalFighter moved from Eastern Germany to London 3 germanAdvancedNavalFighters moved from Eastern Germany to London
Combat Hit Differential Summary :
Germany rolls : : 1.00
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@ghostronin Scramble?
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@redrum no scramble
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TripleA Turn Summary: Finland round 14
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 16 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 21 PUs Research Technology - Germany Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedSpecialWarfare Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 6 germanArtillerys, 10 germanInfantrys and 6 germanMarines moved from Central Norway to Norway 5 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from Copenhagen to 27 Sea Zone 1 germanInfantry moved from Finland to 28 Sea Zone 1 germanInfantry moved from Northern Finland to 28 Sea Zone 3 germanCombatEngineers moved from Lithuania to 27 Sea Zone 1 germanInfantry moved from Poland to 27 Sea Zone 2 germanMarines moved from Northern Germany to 27 Sea Zone 2 germanBattleships, 3 germanCombatEngineers, 1 germanCruiser, 6 germanInfantrys, 8 germanMarines, 1 germanParatrooper and 9 germanTransports moved from 27 Sea Zone to 25 Sea Zone 3 germanCombatEngineers, 6 germanInfantrys, 8 germanMarines and 1 germanParatrooper moved from 25 Sea Zone to Norway 2 germanInfantrys and 1 germanTransport moved from 28 Sea Zone to 26 Sea Zone 2 germanInfantrys moved from 26 Sea Zone to Norway 1 germanAirTransport and 1 germanParatrooper moved from Northern France to London 4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 7 germanFighters, 1 germanNavalFighter and 2 germanStrategicBombers moved from Northern France to London 11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Northern Germany to London 3 germanAdvancedNavalFighters moved from Berlin to London 1 germanAdvancedNavalFighter moved from Eastern Germany to London 3 germanAdvancedNavalFighters moved from Eastern Germany to London Combat - Germany Battle in Norway Germany attack with 6 germanArtillerys, 3 germanCombatEngineers, 18 germanInfantrys, 14 germanMarines and 1 germanParatrooper ExiledAllies defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks and 2 britishEntrenchments; Britain defend with 1 britishAirTransport, 1 britishCombatEngineer, 3 britishFighters and 7 britishInfantrys Some non-combat units are destroyed: Germany converts britishBarracks into different units Germany win, taking Norway from ExiledAllies with 6 germanArtillerys, 3 germanCombatEngineers, 9 germanInfantrys, 14 germanMarines and 1 germanParatrooper remaining. Battle score for attacker is 50 Casualties for ExiledAllies: 2 britishEntrenchments Casualties for Britain: 1 britishAirTransport, 1 britishCombatEngineer, 3 britishFighters and 7 britishInfantrys Casualties for Germany: 9 germanInfantrys Battle in London Germany attack with 4 germanAdvancedFighters, 15 germanAdvancedNavalFighters, 1 germanAirTransport, 18 germanFighters, 3 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers Britain defend with 1 Flagpole, 1 ResearchCenter, 1 Truck, 1 britishAirTransport, 2 britishAirfields, 2 britishAntiAirGuns, 1 britishBarracks, 1 britishCombatEngineer, 1 britishDocks, 2 britishEntrenchments, 1 britishFactory, 4 britishInfantrys and 2 britishParatroopers Germany captures one of Britain capitals Some non-combat units are destroyed: Germany converts britishBarracks into different units Germany converts britishFactory into different units Germany converts britishDocks into different units Germany win, taking London from Britain with 4 germanAdvancedFighters, 15 germanAdvancedNavalFighters, 1 germanAirTransport, 14 germanFighters, 3 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishAirTransport, 2 britishAntiAirGuns, 1 britishCombatEngineer, 2 britishEntrenchments, 4 britishInfantrys and 2 britishParatroopers Casualties for Germany: 4 germanFighters Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAirTransport moved from London to Paris 1 Truck moved from Eastern Germany to Berlin 1 Material and 1 Truck moved from Berlin to Low Countries 1 germanCombatEngineer moved from Western Germany to Northern Germany 1 Truck moved from Western Germany to Berlin 2 Trucks, 1 germanAntiAirGun and 1 germanInfantry moved from Eastern Poland to Northern Germany 1 germanCombatEngineer moved from Eastern Germany to Northern Germany 2 germanInfantrys moved from Eastern France to Low Countries 2 germanFighters moved from Vichy France to Northern France 1 Truck and 1 germanInfantry moved from Vichy France to Low Countries 1 Truck moved from Low Countries to Eastern France 1 Truck moved from Western Germany to Vichy France 1 germanFighter moved from Hungary Slovakia to Northern France 2 Trucks and 2 germanArtillerys moved from Northern Norway to Norway 3 Trucks and 3 germanCombatEngineers moved from Eastern Finland to Central Norway 2 Trucks and 2 germanCombatEngineers moved from Leningrad to Northern Norway 3 germanCombatEngineers and 3 germanMech.Infantrys moved from Lativa Estonia to Poland 9 germanArtillerys and 1 germanCombatEngineer moved from Novgorod to Leningrad 1 Truck moved from Northern Finland to Leningrad 3 Trucks moved from Lithuania to Leningrad 1 Truck moved from Poland to Leningrad 1 germanArtillery moved from Eastern Ukraine to Kharkov 1 Truck moved from Western Ukraine to Kharkov 1 germanInfantry, 2 germanMech.Infantrys and 1 germanTank moved from Western Ukraine to Poland 1 Truck moved from Northern Germany to Poland 1 Truck moved from Northern Germany to Poland 1 Truck moved from Northern Germany to Poland 4 germanAdvancedNavalFighters moved from London to Northern Germany 4 germanAdvancedFighters, 11 germanAdvancedNavalFighters, 14 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers moved from London to Northern France 1 germanCombatEngineer and 1 germanInfantry moved from Morrocco to 61 Sea Zone 1 germanCombatEngineer, 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 61 Sea Zone to 40 Sea Zone 1 germanCombatEngineer and 1 germanInfantry moved from 40 Sea Zone to Azores 1 germanArtillery and 2 germanInfantrys moved from French Equatorial Africa to Western Anglo Egyptian Sudan 25 germanInfantrys moved from Northern France to Low Countries Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 1 germanInfantry, 2 germanMarines, 3 germanParatroopers and 4 germanTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Germany 4 germanTransports placed in 25 Sea Zone 2 germanAdvancedNavalFighters and 2 germanMarines placed in Eastern Germany Germany undo move 2. 4 germanAdvancedNavalFighters placed in Western Germany 3 germanParatroopers placed in Paris 1 germanInfantry and 2 germanMarines placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedSpecialWarfare Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMech.Infantry Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanTank Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanHeavyArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMobileArtillery Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAntiTankGun Trigger germanASW1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman2 Turn Complete - Germany Germany collect 106 PUs; end with 106 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 109 PUs Units generate 18 techTokens; Germany end with 18 techTokens Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanSubmarine; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanSubmarine placed in 44 Sea Zone 1 germanFighter and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in 44 Sea Zone change ownership: 1 germanSubmarine Some Units in Vichy France change ownership: 1 germanFighter and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 1 germanFighter; Remaining resources: 5 PUs; Place Units - DanubeAxis 1 germanFighter placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 17 PUs Some Units in Hungary Slovakia change ownership: 1 germanFighter Purchase Units - Finland Finland buy 1 germanInfantry and 1 germanTransport; Remaining resources: 0 PUs; Place Units - Finland 1 germanTransport placed in 28 Sea Zone 1 germanInfantry placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in 28 Sea Zone change ownership: 1 germanTransport Some Units in Finland change ownership: 1 germanInfantry
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@ghostronin The Luftwaffe storms across the Channel capturing London with an unprecedented paradrop. The end looks near for the British...
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@ghostronin Dunkirk was still on mainland Europe, the British have no where left to run at this point
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@redrum True, but the point of the speech is, and was, that British will continue to fight on, London, the British isles, mainland Europe...we will never surrender
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@ghostronin True though at some point they will run out of places to retreat to and have to accept their destiny
Btw, its your turn as well.
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Turn Complete - Russia
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@redrum Please bypass the Russians from now on as they have no units able to make an impact or income.
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@ghostronin Alright. Roger that.
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TripleA Turn Summary: Thailand round 14
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan removing all Technology Tokens after successful research. Japan discover ImprovedStrategicBombers Combat Move - Japan Trigger japaneseASW3: Setting combatDefenseEffect to 3:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseASW2: Setting combatDefenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseASW5: Setting combatDefenseEffect to 1:japaneseMarine for territoryEffectAttachment attached to Coast Trigger japaneseASW4: Setting combatDefenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseASW6: Setting combatDefenseEffect to 3:japaneseMarine for territoryEffectAttachment attached to Island Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 1 unit repaired. 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from Wake Island to 120 Sea Zone 1 japaneseMarine moved from New Britain to 144 Sea Zone 1 japaneseTransport moved from 146 Sea Zone to 144 Sea Zone 1 japaneseMarine moved from New Guinea to 144 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 132 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 134 Sea Zone 1 japaneseMarine moved from 134 Sea Zone to Line Islands 1 japaneseMarine moved from 132 Sea Zone to Gilbert Islands 2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Aleutian Islands to 103 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 103 Sea Zone to 109 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from 109 Sea Zone to Midway 5 japaneseAdvancedNavalFighters moved from 115 Sea Zone to Hawaiian Islands 2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 115 Sea Zone 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 120 Sea Zone to 115 Sea Zone 1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine moved from 115 Sea Zone to Hawaiian Islands 1 japaneseAdvancedNavalFighter moved from 115 Sea Zone to Hawaiian Islands 2 japaneseAdvancedNavalFighters moved from Japan to Midway Combat - Japan Battle in Line Islands Battle in Gilbert Islands Some non-combat units are destroyed: Battle in Hawaiian Islands Japan attack with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole, 2 americanAirfields, 1 americanArtillery, 1 americanCombatEngineer, 1 americanDocks, 1 americanEntrenchment and 6 americanInfantrys Some non-combat units are destroyed: Japan converts americanDocks into different units Japan win, taking Line Islands from Usa, taking Gilbert Islands from Usa, taking Hawaiian Islands from Usa with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseMarine remaining. Battle score for attacker is 16 Casualties for Usa: 1 americanArtillery, 1 americanCombatEngineer, 1 americanEntrenchment and 6 americanInfantrys Casualties for Japan: 1 japaneseCombatEngineer and 4 japaneseInfantrys Battle in Midway Japan attack with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Some non-combat units are destroyed: Japan win, taking Midway from Usa with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseAdvancedNavalFighters moved from Midway to 109 Sea Zone 1 japaneseCarrier moved from 115 Sea Zone to 109 Sea Zone 1 japaneseCarrier moved from 131 Sea Zone to 133 Sea Zone 2 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 133 Sea Zone 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone 1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 102 Sea Zone to Kamchatka 1 japaneseTransport moved from 100 Sea Zone to 102 Sea Zone 5 japaneseTransports moved from 99 Sea Zone to 102 Sea Zone 1 Truck and 1 japaneseAntiAirGun moved from Far Eastern Republic to Kamchatka 1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone 1 Material and 1 japaneseAirTransport moved from Korea to Kamchatka 1 japaneseCombatEngineer and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone 1 japaneseCombatEngineer moved from 100 Sea Zone to Kamchatka 1 Material and 1 japaneseAirTransport moved from Japan to Kamchatka 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Celebes to 147 Sea Zone 1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 147 Sea Zone to 151 Sea Zone 1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Southern Thailand to 91 Sea Zone 1 japaneseCombatEngineer, 1 japaneseHeavyArtillery and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseArtillery and 8 japaneseCombatEngineers moved from Southern Thailand to Malay 2 Trucks and 2 japaneseInfantrys moved from Thailand to Malay 2 Trucks moved from Malay to Southern Thailand 1 Material and 1 japaneseAirTransport moved from Saigon to Palau Island 3 japaneseFighters moved from Palau Island to Northern Territory 1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 151 Sea Zone to Northern Territory 1 japaneseInfantry moved from Northern Territory to Southern Australia 1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from 147 Sea Zone to Celebes 1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone 1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone 1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone 1 japaneseTransport moved from 151 Sea Zone to 147 Sea Zone 1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone 4 japaneseTransports moved from 147 Sea Zone to 92 Sea Zone 2 japaneseDestroyers moved from 130 Sea Zone to 151 Sea Zone 1 japaneseCarrier moved from 131 Sea Zone to 151 Sea Zone 1 japaneseBattleship moved from 127 Sea Zone to 146 Sea Zone 2 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseDestroyer moved from 123 Sea Zone to 131 Sea Zone 2 japaneseAdvancedNavalFighters moved from Japan to 151 Sea Zone 1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Saigon to Thailand 1 Truck moved from Southern Thailand to Thailand 1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Shansi to Peking 4 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 115 Sea Zone 6 japaneseSubmarines moved from 156 Sea Zone to 133 Sea Zone 5 japaneseSubmarines moved from 115 Sea Zone to 132 Sea Zone 6 japaneseDestroyers moved from 115 Sea Zone to 132 Sea Zone 2 japaneseDestroyers moved from 115 Sea Zone to 109 Sea Zone Purchase Units - Japan Japan buy 4 japaneseAdvancedNavalFighters, 2 japaneseAirfields, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 11 japaneseInfantrys, 1 japaneseMarine and 4 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Japan Units in Kamchatka being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Kamchatka Units in Northern Territory being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Northern Territory 2 japaneseInfantrys and 1 japaneseMarine placed in Java 3 japaneseInfantrys placed in Borneo 2 japaneseInfantrys placed in Saigon 4 japaneseAdvancedNavalFighters placed in Japan 1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Tokyo 2 japaneseTransports placed in 99 Sea Zone 1 japaneseInfantry placed in Kyushu Shikoku Japan undo move 9. Japan undo move 8. 2 japaneseArtillerys placed in Korea 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseTransport placed in 99 Sea Zone 1 japaneseTransport placed in 99 Sea Zone 2 japaneseTransports placed in 97 Sea Zone Activate Technology - Japan Japan activating ImprovedStrategicBombers Trigger japaneseImpSB: Setting attack to 4 for unitAttachment attached to japaneseStrategicBomber Trigger japaneseImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to japaneseStrategicBomber Trigger japaneseImpSB: Setting bombingBonus to 3 for unitAttachment attached to japaneseStrategicBomber Turn Complete - Japan Japan collect 136 PUs; end with 136 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers Some Units in Thailand change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseMarine and 1 japaneseTransport; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseTransport placed in 97 Sea Zone 1 japaneseMarine placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Units Change Ownership Some Units in 97 Sea Zone change ownership: 1 japaneseTransport Some Units in Manchuria change ownership: 1 japaneseMarine Purchase Units - Thailand Thailand buy 1 japaneseTransport; Remaining resources: 2 PUs; Place Units - Thailand 1 japaneseTransport placed in 91 Sea Zone Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in 91 Sea Zone change ownership: 1 japaneseTransport Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers Some Units in Thailand change ownership: 1 japaneseCombatEngineer
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TripleA Turn Summary: Australia round 14
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 6 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 9 PUs Some Units in New South Wales change ownership: 1 britishFighter and 2 britishNavalFighters Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedDefensiveStructures Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck 1 britishInfantry moved from New South Wales to Southern Australia 1 britishFighter moved from New South Wales to Southern Australia 2 britishNavalFighters moved from New South Wales to Southern Australia 1 britishArtillery moved from Southwestern Australia to Southern Australia 2 britishInfantrys moved from Southern Britain to London 3 britishFighters moved from Central Britain to London 3 britishNavalFighters moved from Central Britain to London 1 britishNavalFighter moved from Scotland to London Combat - Britain Battle in Southern Australia Britain attack with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters Japan defend with 1 Flagpole and 1 japaneseInfantry Britain win, taking Southern Australia from Japan with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in London Britain attack with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters Germany defend with 1 Flagpole, 3 Materials, 1 ResearchCenter, 1 Truck and 1 germanParatrooper Britain win, taking London from Germany with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanParatrooper Non Combat Move - Britain Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishProd1: Britain has 1 Material placed in London 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters and 11 britishTransports moved from 7 Sea Zone to 24 Sea Zone 3 britishFighters moved from London to Central Britain 1 britishNavalFighter moved from London to Scotland 3 britishNavalFighters moved from London to Central Britain 3 britishSubmarines moved from 7 Sea Zone to 24 Sea Zone 5 britishSubmarines moved from 17 Sea Zone to 4 Sea Zone 1 Truck moved from Scotland to Southern Britain 1 Truck and 1 britishAntiAirGun moved from Southern Britain to Central Britain 5 britishInfantrys moved from Central Britain to Scotland 2 britishAlpineInfantrys moved from Central Britain to Scotland 3 britishInfantrys moved from Central Britain to Scotland 1 britishFighter and 2 britishNavalFighters moved from Southern Australia to New South Wales Purchase Units - Britain Britain buy 2 britishArtillerys and 3 britishInfantrys; Remaining resources: 3 PUs; 0 techTokens; Place Units - Britain 3 britishInfantrys placed in Scotland 2 britishArtillerys placed in Central Britain Activate Technology - Britain Britain activating ImprovedDefensiveStructures Trigger britishIDS2: Setting hitPoints to 2 for unitAttachment attached to britishFortification Trigger britishIDS1: Setting hitPoints to 2 for unitAttachment attached to britishEntrenchment Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishBarracks Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishFactory Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishDocks Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishAircraftPlant Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishBarracks Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishFactory Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishDocks Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishAircraftPlant Turn Complete - Britain Britain collect 18 PUs; end with 21 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 22 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 23 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 5 britishInfantrys; Remaining resources: 0 PUs; Place Units - Canada 3 britishInfantrys placed in Quebec 2 britishInfantrys placed in British Columbia Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 3 britishInfantrys Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 4 PUs; end with 4 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 3 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 2 PUs Some Units in Exiled Allies change ownership: 2 britishInfantrys Purchase Units - Australia Australia buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 3 britishInfantrys placed in New South Wales Turn Complete - Australia Australia collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers
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TripleA Manual Gamesave Post: Italy round 14
TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 14 Research Technology - Italy Trigger italianaTITBR: Italy gains access to IncreasedTacticalBomberRange Trigger italianaTISBR: Italy gains access to IncreasedStrategicBomberRange Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover IncreasedStrategicBomberRange Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Some non-combat units are destroyed: Some non-combat units are destroyed: 5 italianAdvancedNavalFighters, 11 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers moved from Northern France to 24 Sea Zone 1 italianNavalFighter moved from Western Germany to 24 Sea Zone 1 italianFighter moved from Berlin to 24 Sea Zone 1 italianNavalFighter moved from Northern Germany to 24 Sea Zone 1 italianNavalFighter moved from Paris to 24 Sea Zone 1 italianMobileArtillery moved from Cape Town to Western South Africa Italy take Western South Africa from SouthAfrica 2 italianArtillerys, 1 italianCombatEngineer and 1 italianTank moved from Cape Town to 71 Sea Zone 2 italianArtillerys, 1 italianCombatEngineer, 1 italianTank and 3 italianTransports moved from 71 Sea Zone to 64 Sea Zone 1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 40 Sea Zone to Southern Britain 1 italianNavalFighter moved from 61 Sea Zone to Southern Britain 1 italianCombatEngineer and 1 italianInfantry moved from Azores to 40 Sea Zone 2 italianBattleships, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 40 Sea Zone to 21 Sea Zone 1 italianCombatEngineer and 1 italianInfantry moved from 21 Sea Zone to Southern Britain 1 italianAdvancedNavalFighter moved from Northern Italy to Southern Britain Combat - Italy Italy creates battle in territory 39 Sea Zone
Combat Hit Differential Summary :
Italy rolls : : 1.00
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@ghostronin Scrambles? OOL?