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    TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)

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    • ghostroninG Offline
      ghostronin
      last edited by

      TripleA Turn Summary: Australia round 13

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 13
      
          Supporting Britain - Canada
              Canada collect 0 PUs; end with 18 PUs
      
          Organizing Partisan Operations - ExiledAllies
              ExiledAllies collect 0 PUs; end with 6 PUs
      
          Marching Orders - SouthAfrica
              SouthAfrica collect 0 PUs; end with 7 PUs
      
          Preparing Naval Operations - Australia
              Australia collect 0 PUs; end with 12 PUs
      
          Research Technology - Britain
              Trigger britishaTAF: Britain gains access to AdvancedFighters
              Britain spend 0 on tech rolls
                  Britain rolls :  0/1 hits
      
          Combat Move - Britain
              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
              1 britishFighter moved from Southwestern Australia to Southern Australia
              3 britishNavalFighters moved from Southwestern Australia to Southern Australia
      
          Combat - Britain
              Battle in Southern Australia
                  Britain attack with 1 britishFighter and 3 britishNavalFighters
                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                      Britain roll dice for 1 britishFighter and 3 britishNavalFighters in Southern Australia, round 2 :  2/1 hits
                      Japan roll dice for 1 japaneseInfantry in Southern Australia, round 2 :  1/1 hits
                      1 britishNavalFighter owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southern Australia
                  Britain win with 1 britishFighter and 2 britishNavalFighters remaining. Battle score for attacker is -8
                  Casualties for Japan: 1 japaneseInfantry
                  Casualties for Britain: 1 britishNavalFighter
      
          Non Combat Move - Britain
              Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket
              Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
              Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
              Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
              Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
              Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket
              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
              Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket
              Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
              Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
              Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
              Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
              Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
              Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
              Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket
              Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
              Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
              Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
              Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket
              Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket
              Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
              Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket
              Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
              Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
              Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
              Trigger britishProd1: Britain has 1 Material placed in London
              1 britishFighter and 2 britishNavalFighters moved from Southern Australia to Southwestern Australia
              1 Truck moved from Alaska to Manitoba
              1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters, 3 britishSubmarines and 11 britishTransports moved from 21 Sea Zone to 7 Sea Zone
              1 britishNavalFighter moved from Southern Britain to Scotland
              1 britishAirTransport moved from Norway to London
              1 Material and 1 britishAirTransport moved from London to Norway
              2 britishSubmarines moved from 19 Sea Zone to 17 Sea Zone
              1 britishSubmarine moved from 32 Sea Zone to 17 Sea Zone
              2 britishSubmarines moved from 39 Sea Zone to 17 Sea Zone
      
          Purchase Units - Britain
              Britain buy 1 britishEntrenchment and 7 britishInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Britain
              3 britishInfantrys placed in Scotland
              Units in London being upgraded or consumed: 1 Material
              1 britishEntrenchment and 4 britishInfantrys placed in London
      
          Turn Complete - Britain
              Britain collect 18 PUs; end with 18 PUs
              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 19 PUs
              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 20 PUs
              Units generate 9 techTokens; Britain end with 18 techTokens
              Units Change Ownership
                  Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
                  Some Units in New South Wales change ownership: 2 britishCombatEngineers
                  Some Units in Norway change ownership: 1 Material and 1 britishCombatEngineer
                  Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers
      
          Purchase Units - Canada
              Canada buy 6 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Canada
              3 britishInfantrys placed in Ontario
              2 britishInfantrys placed in British Columbia
              1 britishInfantry placed in Quebec
      
          Turn Complete - Canada
              Canada collect 15 PUs; end with 15 PUs
              Units Change Ownership
                  Some Units in Ontario change ownership: 3 britishInfantrys
                  Some Units in British Columbia change ownership: 2 britishInfantrys
                  Some Units in Quebec change ownership: 1 britishInfantry
              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
      
          Purchase Units - ExiledAllies
              ExiledAllies buy 1 britishEntrenchment and 1 britishInfantry; Remaining resources: 2 PUs; 
      
          Place Units - ExiledAllies
              Units in Norway being upgraded or consumed: 1 Material
              1 britishEntrenchment and 1 britishInfantry placed in Norway
      
          Turn Complete - ExiledAllies
              ExiledAllies collect 6 PUs; end with 8 PUs
              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 7 PUs
              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 6 PUs
              Some Units in Norway change ownership: 1 britishCombatEngineer and 1 britishInfantry
      
          Purchase Units - SouthAfrica
              SouthAfrica buy 1 britishEntrenchment and 2 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - SouthAfrica
              Units in Cape Town being upgraded or consumed: 1 Material
              1 britishEntrenchment and 2 britishInfantrys placed in Cape Town
      
          Turn Complete - SouthAfrica
              SouthAfrica collect 5 PUs; end with 5 PUs
              Some Units in Cape Town change ownership: 1 britishCombatEngineer and 2 britishInfantrys
      
          Purchase Units - Australia
              Australia buy 4 britishInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Australia
              3 britishInfantrys placed in New South Wales
              1 britishInfantry placed in Southwestern Australia
      
          Turn Complete - Australia
              Australia collect 9 PUs; end with 9 PUs
              Units Change Ownership
                  Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys
                  Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers and 1 britishInfantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Britain from Southwestern Australia: 1 britishFighter and 2 britishNavalFighters
                  EDIT: Adding units owned by Australia to New South Wales: 1 britishFighter and 2 britishNavalFighters
                  EDIT: Turning off Edit Mode
      

      Savegame

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Italy round 13

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 13
        
            Research Technology - Italy
                Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
                Trigger italianaTIL: Italy gains access to ImprovedLogistics
                Italy spend 0 on tech rolls
                Italy removing all Technology Tokens after successful research.
                Italy discover ImprovedStrategicBombers
        
            Combat Move - Italy
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                    Some non-combat units are destroyed: 
                1 italianAlpineInfantry, 2 italianArtillerys, 1 italianCombatEngineer, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 2 italianTanks moved from Eastern South Africa to Cape Town
                1 italianTank moved from Rhodesia to Cape Town
                7 italianAlpineInfantrys and 1 italianCombatEngineer moved from West Africa to 64 Sea Zone
                7 italianAlpineInfantrys, 1 italianCombatEngineer and 4 italianTransports moved from 64 Sea Zone to 71 Sea Zone
                7 italianAlpineInfantrys and 1 italianCombatEngineer moved from 71 Sea Zone to Cape Town
                1 italianCombatEngineer moved from Tanganyika to 76 Sea Zone
                1 italianCombatEngineer and 1 italianTransport moved from 76 Sea Zone to 71 Sea Zone
                1 italianCombatEngineer moved from 71 Sea Zone to Cape Town
                1 italianAdvancedNavalFighter moved from Northern France to 20 Sea Zone
                1 italianNavalFighter moved from 61 Sea Zone to 20 Sea Zone
                1 italianTacticalBomber moved from Northern France to London
                1 italianTacticalBomber moved from Northern France to London
                1 italianStrategicBomber moved from Northern France to London
                1 italianTacticalBomber moved from Northern France to London
                1 italianCombatEngineer and 1 italianInfantry moved from Morrocco to 61 Sea Zone
                1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 61 Sea Zone to 40 Sea Zone
                1 italianCombatEngineer and 1 italianInfantry moved from 40 Sea Zone to Azores
        
            Combat - Italy
                Strategic bombing raid in London
                    Bombing raid in London rolls: 1,1 and causes: 1 damage to unit: Material
                    Bombing raid in London rolls: 0 and causes: 0 damage to unit: Truck
                    Bombing raid in London rolls: 8 and causes: 8 damage to unit: britishBarracks
                    Bombing raid in London causes 9 damage total.  Damaged units is as follows: Material = 1, Truck = 0, britishBarracks = 8
                Battle in 20 Sea Zone
                    Italy attack with 1 italianAdvancedNavalFighter and 1 italianNavalFighter
                    Usa defend with 3 americanTransports
                    Italy win with 1 italianAdvancedNavalFighter and 1 italianNavalFighter remaining. Battle score for attacker is 21
                    Casualties for Usa: 3 americanTransports
                Battle in Azores
                Battle in Cape Town
                    Italy attack with 8 italianAlpineInfantrys, 2 italianArtillerys, 3 italianCombatEngineers, 5 italianInfantrys, 2 italianMarines, 1 italianMobileArtillery and 3 italianTanks
                    SouthAfrica defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks, 1 britishDocks, 1 britishEntrenchment and 1 britishFactory; Britain defend with 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys
                    Italy destroys 5PUs while taking SouthAfrica capital
                    Some non-combat units are destroyed: 
                    Italy converts britishBarracks into different units
                    Italy converts britishFactory into different units
                    Italy converts britishDocks into different units
                    Italy win, taking Azores from Usa, taking Cape Town from SouthAfrica with 2 italianArtillerys, 3 italianCombatEngineers, 1 italianMobileArtillery and 1 italianTank remaining. Battle score for attacker is 0
                    Casualties for SouthAfrica: 1 britishEntrenchment
                    Casualties for Italy: 8 italianAlpineInfantrys, 5 italianInfantrys, 2 italianMarines and 2 italianTanks
                    Casualties for Britain: 1 britishAntiAirGun, 2 britishAntiTankGuns, 3 britishArtillerys, 1 britishCombatEngineer and 11 britishInfantrys
        
            Non Combat Move - Italy
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianProd: Italy has 1 Material placed in Rome
                2 italianDestroyers moved from 42 Sea Zone to 40 Sea Zone
                1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 20 Sea Zone to 40 Sea Zone
                1 italianCarrier moved from 43 Sea Zone to 61 Sea Zone
                2 italianInfantrys moved from Gibraltar to 43 Sea Zone
                2 italianInfantrys and 1 italianTransport moved from 43 Sea Zone to 61 Sea Zone
                2 italianInfantrys moved from 61 Sea Zone to Morrocco
                2 italianDestroyers moved from 45 Sea Zone to 42 Sea Zone
                1 italianStrategicBomber and 3 italianTacticalBombers moved from London to Northern France
                1 italianTank moved from Northern Norway to Central Norway
                2 italianInfantrys, 2 italianMech.Infantrys and 1 italianTank moved from Northern Finland to Central Norway
                1 Truck and 1 italianAlpineInfantry moved from Eastern Finland to Northern Norway
                1 italianArtillery moved from Leningrad to Eastern Finland
                1 italianInfantry moved from Novgorod to Leningrad
                1 italianInfantry moved from Moscow to Novgorod
                3 Trucks and 3 italianArtillerys moved from Cairo to Cyrenaica
                1 italianInfantry moved from Vichy France to Western France
                1 italianArtillery moved from Northern Italy to Vichy France
                3 italianAdvancedNavalFighters moved from Northern Italy to Northern France
                1 Truck moved from Central Egpyt to Cyrenaica
                2 italianTransports moved from 72 Sea Zone to 51 Sea Zone
                1 italianArtillery moved from Tanganyika to Belgian Congo
                1 italianDestroyer moved from 64 Sea Zone to 61 Sea Zone
                1 italianDestroyer moved from 61 Sea Zone to 39 Sea Zone
                2 italianBattleships, 1 italianCarrier, 1 italianCruiser, 2 italianDestroyers and 7 italianSubmarines moved from 61 Sea Zone to 40 Sea Zone
                1 italianTank moved from Gold Coast to French Equatorial Africa
        
            Purchase Units - Italy
                Italy repair damage of 2x italianAirfield; Remaining resources: 0 techTokens; 72 PUs; 
                Italy buy 5 italianAdvancedNavalFighters and 1 italianSubmarine; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - Italy
                4 italianAdvancedNavalFighters placed in Northern Italy
                1 italianAdvancedNavalFighter placed in Rome
                1 italianSubmarine placed in 45 Sea Zone
        
            Activate Technology - Italy
                Italy activating ImprovedStrategicBombers
                Trigger italianImpSB: Setting attack to 4 for unitAttachment attached to italianStrategicBomber
                Trigger italianImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to italianStrategicBomber
                Trigger italianImpSB: Setting bombingBonus to 3 for unitAttachment attached to italianStrategicBomber
        
            Turn Complete - Italy
                Italy collect 74 PUs; end with 74 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 77 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • ghostroninG Offline
          ghostronin
          last edited by

          TripleA Turn Summary: Usa round 13

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 13
          
              Research Technology - Usa
                  Trigger americanaTAS: Usa gains access to AdvancedSubmarines
                  Usa spend 0 on tech rolls
                  Usa removing all Technology Tokens after successful research.
                  Usa discover ImprovedProduction
          
              Combat Move - Usa
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  2 americanSubmarines moved from 156 Sea Zone to 115 Sea Zone
                  1 americanHeavyStrategicBomber moved from Central Britain to Gibraltar
          
              Combat - Usa
                  Strategic bombing raid in Gibraltar
                      Bombing raid in Gibraltar rolls: 7 and causes: 3 damage to unit: italianAirfield
                      Bombing raid in Gibraltar causes 3 damage total. 
                  Battle in 115 Sea Zone
                      Usa attack with 2 americanSubmarines
                      Japan defend with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 1 japaneseCombatEngineer, 10 japaneseDestroyers, 1 japaneseInfantry, 5 japaneseSubmarines and 1 japaneseTransport
                      Japan win with 6 japaneseAdvancedNavalFighters, 3 japaneseCarriers, 10 japaneseDestroyers, 5 japaneseSubmarines and 1 japaneseTransport remaining. Battle score for attacker is -14
                      Casualties for Usa: 2 americanSubmarines
          
              Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  1 americanMarine moved from British Columbia to Alaska
                  2 americanMarines moved from British Columbia to Northwestern US
                  15 americanSubmarines moved from 38 Sea Zone to 30 Sea Zone
                  2 americanSubmarines moved from 36 Sea Zone to 30 Sea Zone
                  2 americanInfantrys moved from San Francisco to Western US
                  1 americanAirTransport moved from Los Angeles to Washington
                  1 Truck moved from Washington to Eastern US
                  1 Truck and 1 americanCombatEngineer moved from Eastern US to New York
                  1 Material and 1 Truck moved from Washington to New York
                  1 Truck moved from New York to Washington
                  1 Material and 1 americanAirTransport moved from Washington to New York
                  1 americanAirTransport moved from New York to Washington
                  1 americanCombatEngineer and 2 americanInfantrys moved from Eastern US to Southeastern US
                  8 americanInfantrys moved from Washington to Eastern US
                  1 Truck moved from British Columbia to Chicago
                  1 americanHeavyStrategicBomber moved from Gibraltar to Central Britain
          
              Purchase Units - Usa
                  Turning on Edit Mode
                  EDIT: Removing units owned by Usa from Los Angeles: 2 americanNavalFighters
                  EDIT: Adding units owned by Usa to New York: 2 americanNavalFighters
                  EDIT: Turning off Edit Mode
                  Usa buy 3 americanAlpineInfantrys, 5 americanArtillerys, 1 americanBarracks, 1 americanCombatEngineer, 2 americanInfantrys, 1 americanTacticalBomber and 3 americanTanks; Remaining resources: 0 PUs; 0 techTokens; 
          
              Place Units - Usa
                  Units in New York being upgraded or consumed: 2 Materials
                  1 americanBarracks placed in New York
                  3 americanAlpineInfantrys placed in San Francisco
                  1 americanCombatEngineer and 2 americanInfantrys placed in Washington
                  4 americanArtillerys placed in Los Angeles
                  1 americanArtillery and 3 americanTanks placed in Detroit
                  Turning on Edit Mode
                  EDIT: Removing units owned by Usa from Los Angeles: 2 americanArtillerys
                  EDIT: Adding units owned by Usa to San Francisco: 2 americanArtillerys
                  EDIT: Turning off Edit Mode
                  1 americanTacticalBomber placed in Chicago
          
              Activate Technology - Usa
                  Usa activating ImprovedProduction
          
              Turn Complete - Usa
                  Usa collect 68 PUs; end with 68 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs
                  Units generate 9 techTokens; Usa end with 9 techTokens
          

          Savegame

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Manual Gamesave Post: Germany round 14

            TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 14
            
                Research Technology - Germany
                    Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare
                    Germany spend 0 on tech rolls
                        Germany rolls : 1/1 hits, 0.00 expected hits
                    Germany removing all Technology Tokens after successful research.
                    Germany discover AdvancedSpecialWarfare
            
                Combat Move - Germany
                    Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                    6 germanArtillerys, 10 germanInfantrys and 6 germanMarines moved from Central Norway to Norway
                    5 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from Copenhagen to 27 Sea Zone
                    1 germanInfantry moved from Finland to 28 Sea Zone
                    1 germanInfantry moved from Northern Finland to 28 Sea Zone
                    3 germanCombatEngineers moved from Lithuania to 27 Sea Zone
                    1 germanInfantry moved from Poland to 27 Sea Zone
                    2 germanMarines moved from Northern Germany to 27 Sea Zone
                    2 germanBattleships, 3 germanCombatEngineers, 1 germanCruiser, 6 germanInfantrys, 8 germanMarines, 1 germanParatrooper and 9 germanTransports moved from 27 Sea Zone to 25 Sea Zone
                    3 germanCombatEngineers, 6 germanInfantrys, 8 germanMarines and 1 germanParatrooper moved from 25 Sea Zone to Norway
                    2 germanInfantrys and 1 germanTransport moved from 28 Sea Zone to 26 Sea Zone
                    2 germanInfantrys moved from 26 Sea Zone to Norway
                    1 germanAirTransport and 1 germanParatrooper moved from Northern France to London
                    4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 7 germanFighters, 1 germanNavalFighter and 2 germanStrategicBombers moved from Northern France to London
                    11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Northern Germany to London
                    3 germanAdvancedNavalFighters moved from Berlin to London
                    1 germanAdvancedNavalFighter moved from Eastern Germany to London
                    3 germanAdvancedNavalFighters moved from Eastern Germany to London
            

            Combat Hit Differential Summary :

            Germany rolls : : 1.00
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ghostronin
              last edited by

              @ghostronin Scramble?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ghostroninG 1 Reply Last reply Reply Quote 0
              • ghostroninG Offline
                ghostronin @redrum
                last edited by

                @redrum no scramble

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Finland round 14

                  TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                  Game History

                  Round: 14
                  
                      Reconnaissance Missions - Finland
                          Finland collect 0 PUs; end with 10 PUs
                  
                      Reinforcing - DanubeAxis
                          DanubeAxis collect 0 PUs; end with 16 PUs
                  
                      Counter Intelligence Operations - VichyFrance
                          VichyFrance collect 0 PUs; end with 21 PUs
                  
                      Research Technology - Germany
                          Trigger germanaTASW: Germany gains access to AdvancedSpecialWarfare
                          Germany spend 0 on tech rolls
                          Germany removing all Technology Tokens after successful research.
                          Germany discover AdvancedSpecialWarfare
                  
                      Combat Move - Germany
                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                          6 germanArtillerys, 10 germanInfantrys and 6 germanMarines moved from Central Norway to Norway
                          5 germanInfantrys, 6 germanMarines and 1 germanParatrooper moved from Copenhagen to 27 Sea Zone
                          1 germanInfantry moved from Finland to 28 Sea Zone
                          1 germanInfantry moved from Northern Finland to 28 Sea Zone
                          3 germanCombatEngineers moved from Lithuania to 27 Sea Zone
                          1 germanInfantry moved from Poland to 27 Sea Zone
                          2 germanMarines moved from Northern Germany to 27 Sea Zone
                          2 germanBattleships, 3 germanCombatEngineers, 1 germanCruiser, 6 germanInfantrys, 8 germanMarines, 1 germanParatrooper and 9 germanTransports moved from 27 Sea Zone to 25 Sea Zone
                          3 germanCombatEngineers, 6 germanInfantrys, 8 germanMarines and 1 germanParatrooper moved from 25 Sea Zone to Norway
                          2 germanInfantrys and 1 germanTransport moved from 28 Sea Zone to 26 Sea Zone
                          2 germanInfantrys moved from 26 Sea Zone to Norway
                          1 germanAirTransport and 1 germanParatrooper moved from Northern France to London
                          4 germanAdvancedFighters, 8 germanAdvancedNavalFighters, 7 germanFighters, 1 germanNavalFighter and 2 germanStrategicBombers moved from Northern France to London
                          11 germanFighters, 2 germanNavalFighters and 3 germanTacticalBombers moved from Northern Germany to London
                          3 germanAdvancedNavalFighters moved from Berlin to London
                          1 germanAdvancedNavalFighter moved from Eastern Germany to London
                          3 germanAdvancedNavalFighters moved from Eastern Germany to London
                  
                      Combat - Germany
                          Battle in Norway
                              Germany attack with 6 germanArtillerys, 3 germanCombatEngineers, 18 germanInfantrys, 14 germanMarines and 1 germanParatrooper
                              ExiledAllies defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks and 2 britishEntrenchments; Britain defend with 1 britishAirTransport, 1 britishCombatEngineer, 3 britishFighters and 7 britishInfantrys
                              Some non-combat units are destroyed: 
                              Germany converts britishBarracks into different units
                              Germany win, taking Norway from ExiledAllies with 6 germanArtillerys, 3 germanCombatEngineers, 9 germanInfantrys, 14 germanMarines and 1 germanParatrooper remaining. Battle score for attacker is 50
                              Casualties for ExiledAllies: 2 britishEntrenchments
                              Casualties for Britain: 1 britishAirTransport, 1 britishCombatEngineer, 3 britishFighters and 7 britishInfantrys
                              Casualties for Germany: 9 germanInfantrys
                          Battle in London
                              Germany attack with 4 germanAdvancedFighters, 15 germanAdvancedNavalFighters, 1 germanAirTransport, 18 germanFighters, 3 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers
                              Britain defend with 1 Flagpole, 1 ResearchCenter, 1 Truck, 1 britishAirTransport, 2 britishAirfields, 2 britishAntiAirGuns, 1 britishBarracks, 1 britishCombatEngineer, 1 britishDocks, 2 britishEntrenchments, 1 britishFactory, 4 britishInfantrys and 2 britishParatroopers
                              Germany captures one of Britain capitals
                              Some non-combat units are destroyed: 
                              Germany converts britishBarracks into different units
                              Germany converts britishFactory into different units
                              Germany converts britishDocks into different units
                              Germany win, taking London from Britain with 4 germanAdvancedFighters, 15 germanAdvancedNavalFighters, 1 germanAirTransport, 14 germanFighters, 3 germanNavalFighters, 1 germanParatrooper, 2 germanStrategicBombers and 3 germanTacticalBombers remaining. Battle score for attacker is 7
                              Casualties for Britain: 1 britishAirTransport, 2 britishAntiAirGuns, 1 britishCombatEngineer, 2 britishEntrenchments, 4 britishInfantrys and 2 britishParatroopers
                              Casualties for Germany: 4 germanFighters
                  
                      Non Combat Move - Germany
                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                          Trigger germanProd: Germany has 1 Material placed in Berlin
                          1 germanAirTransport moved from London to Paris
                          1 Truck moved from Eastern Germany to Berlin
                          1 Material and 1 Truck moved from Berlin to Low Countries
                          1 germanCombatEngineer moved from Western Germany to Northern Germany
                          1 Truck moved from Western Germany to Berlin
                          2 Trucks, 1 germanAntiAirGun and 1 germanInfantry moved from Eastern Poland to Northern Germany
                          1 germanCombatEngineer moved from Eastern Germany to Northern Germany
                          2 germanInfantrys moved from Eastern France to Low Countries
                          2 germanFighters moved from Vichy France to Northern France
                          1 Truck and 1 germanInfantry moved from Vichy France to Low Countries
                          1 Truck moved from Low Countries to Eastern France
                          1 Truck moved from Western Germany to Vichy France
                          1 germanFighter moved from Hungary Slovakia to Northern France
                          2 Trucks and 2 germanArtillerys moved from Northern Norway to Norway
                          3 Trucks and 3 germanCombatEngineers moved from Eastern Finland to Central Norway
                          2 Trucks and 2 germanCombatEngineers moved from Leningrad to Northern Norway
                          3 germanCombatEngineers and 3 germanMech.Infantrys moved from Lativa Estonia to Poland
                          9 germanArtillerys and 1 germanCombatEngineer moved from Novgorod to Leningrad
                          1 Truck moved from Northern Finland to Leningrad
                          3 Trucks moved from Lithuania to Leningrad
                          1 Truck moved from Poland to Leningrad
                          1 germanArtillery moved from Eastern Ukraine to Kharkov
                          1 Truck moved from Western Ukraine to Kharkov
                          1 germanInfantry, 2 germanMech.Infantrys and 1 germanTank moved from Western Ukraine to Poland
                          1 Truck moved from Northern Germany to Poland
                          1 Truck moved from Northern Germany to Poland
                          1 Truck moved from Northern Germany to Poland
                          4 germanAdvancedNavalFighters moved from London to Northern Germany
                          4 germanAdvancedFighters, 11 germanAdvancedNavalFighters, 14 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers moved from London to Northern France
                          1 germanCombatEngineer and 1 germanInfantry moved from Morrocco to 61 Sea Zone
                          1 germanCombatEngineer, 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 61 Sea Zone to 40 Sea Zone
                          1 germanCombatEngineer and 1 germanInfantry moved from 40 Sea Zone to Azores
                          1 germanArtillery and 2 germanInfantrys moved from French Equatorial Africa to Western Anglo Egyptian Sudan
                          25 germanInfantrys moved from Northern France to Low Countries
                  
                      Purchase Units - Germany
                          Germany buy 4 germanAdvancedNavalFighters, 1 germanInfantry, 2 germanMarines, 3 germanParatroopers and 4 germanTransports; Remaining resources: 0 techTokens; 0 PUs; 
                  
                      Place Units - Germany
                          4 germanTransports placed in 25 Sea Zone
                          2 germanAdvancedNavalFighters and 2 germanMarines placed in Eastern Germany
                          Germany undo move 2.
                          4 germanAdvancedNavalFighters placed in Western Germany
                          3 germanParatroopers placed in Paris
                          1 germanInfantry and 2 germanMarines placed in Eastern Germany
                  
                      Activate Technology - Germany
                          Germany activating AdvancedSpecialWarfare
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanArtillery
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMech.Infantry
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanTank
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanHeavyArtillery
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanMobileArtillery
                          Trigger germanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAntiTankGun
                          Trigger germanASW1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman2
                  
                      Turn Complete - Germany
                          Germany collect 106 PUs; end with 106 PUs
                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 109 PUs
                          Units generate 18 techTokens; Germany end with 18 techTokens
                  
                      Purchase Units - VichyFrance
                          VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanSubmarine; Remaining resources: 0 PUs; 
                  
                      Place Units - VichyFrance
                          1 germanSubmarine placed in 44 Sea Zone
                          1 germanFighter and 1 germanInfantry placed in Vichy France
                  
                      Turn Complete - VichyFrance
                          VichyFrance collect 21 PUs; end with 21 PUs
                          Units Change Ownership
                              Some Units in 44 Sea Zone change ownership: 1 germanSubmarine
                              Some Units in Vichy France change ownership: 1 germanFighter and 1 germanInfantry
                  
                      Purchase Units - DanubeAxis
                          DanubeAxis buy 1 germanFighter; Remaining resources: 5 PUs; 
                  
                      Place Units - DanubeAxis
                          1 germanFighter placed in Hungary Slovakia
                  
                      Turn Complete - DanubeAxis
                          DanubeAxis collect 12 PUs; end with 17 PUs
                          Some Units in Hungary Slovakia change ownership: 1 germanFighter
                  
                      Purchase Units - Finland
                          Finland buy 1 germanInfantry and 1 germanTransport; Remaining resources: 0 PUs; 
                  
                      Place Units - Finland
                          1 germanTransport placed in 28 Sea Zone
                          1 germanInfantry placed in Finland
                  
                      Turn Complete - Finland
                          Finland collect 10 PUs; end with 10 PUs
                          Units Change Ownership
                              Some Units in 28 Sea Zone change ownership: 1 germanTransport
                              Some Units in Finland change ownership: 1 germanInfantry
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @ghostronin
                    last edited by

                    @ghostronin The Luftwaffe storms across the Channel capturing London with an unprecedented paradrop. The end looks near for the British...

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • ghostroninG Offline
                      ghostronin @redrum
                      last edited by

                      @redrum https://www.youtube.com/watch?v=rkb_ZUd5SaE

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                      • redrumR Offline
                        redrum Admin @ghostronin
                        last edited by

                        @ghostronin Dunkirk was still on mainland Europe, the British have no where left to run at this point 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • ghostroninG Offline
                          ghostronin @redrum
                          last edited by

                          @redrum True, but the point of the speech is, and was, that British will continue to fight on, London, the British isles, mainland Europe...we will never surrender

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                          • redrumR Offline
                            redrum Admin @ghostronin
                            last edited by

                            @ghostronin True though at some point they will run out of places to retreat to and have to accept their destiny 🙂

                            Btw, its your turn as well.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • ghostroninG Offline
                              ghostronin
                              last edited by

                              TripleA Turn Summary: Russia round 14

                              TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                              Game History

                              Round: 14
                              
                                  Combat Move - Russia
                                      Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
                              
                                  Non Combat Move - Russia
                                      Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                      Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              
                                  Turn Complete - Russia
                              

                              Savegame

                              ghostroninG 1 Reply Last reply Reply Quote 0
                              • ghostroninG Offline
                                ghostronin @ghostronin
                                last edited by ghostronin

                                @redrum Please bypass the Russians from now on as they have no units able to make an impact or income.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ghostronin
                                  last edited by

                                  @ghostronin Alright. Roger that.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Thailand round 14

                                    TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                                    Game History

                                    Round: 14
                                    
                                        Training Troops - Manchuria
                                            Manchuria collect 0 PUs; end with 11 PUs
                                    
                                        Consolidating - Thailand
                                            Thailand collect 0 PUs; end with 9 PUs
                                    
                                        Research Technology - Japan
                                            Japan spend 0 on tech rolls
                                            Japan removing all Technology Tokens after successful research.
                                            Japan discover ImprovedStrategicBombers
                                    
                                        Combat Move - Japan
                                            Trigger japaneseASW3: Setting combatDefenseEffect to 3:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
                                            Trigger japaneseASW2: Setting combatDefenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
                                            Trigger japaneseASW5: Setting combatDefenseEffect to 1:japaneseMarine for territoryEffectAttachment attached to Coast
                                            Trigger japaneseASW4: Setting combatDefenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
                                            Trigger japaneseASW6: Setting combatDefenseEffect to 3:japaneseMarine for territoryEffectAttachment attached to Island
                                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                            1 unit repaired.
                                            1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from Wake Island to 120 Sea Zone
                                            1 japaneseMarine moved from New Britain to 144 Sea Zone
                                            1 japaneseTransport moved from 146 Sea Zone to 144 Sea Zone
                                            1 japaneseMarine moved from New Guinea to 144 Sea Zone
                                            1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 132 Sea Zone
                                            1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 134 Sea Zone
                                            1 japaneseMarine moved from 134 Sea Zone to Line Islands
                                            1 japaneseMarine moved from 132 Sea Zone to Gilbert Islands
                                            2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
                                            1 japaneseCombatEngineer and 1 japaneseInfantry moved from Aleutian Islands to 103 Sea Zone
                                            1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 103 Sea Zone to 109 Sea Zone
                                            1 japaneseCombatEngineer and 1 japaneseInfantry moved from 109 Sea Zone to Midway
                                            5 japaneseAdvancedNavalFighters moved from 115 Sea Zone to Hawaiian Islands
                                            2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 115 Sea Zone
                                            1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 120 Sea Zone to 115 Sea Zone
                                            1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine moved from 115 Sea Zone to Hawaiian Islands
                                            1 japaneseAdvancedNavalFighter moved from 115 Sea Zone to Hawaiian Islands
                                            2 japaneseAdvancedNavalFighters moved from Japan to Midway
                                    
                                        Combat - Japan
                                            Battle in Line Islands
                                            Battle in Gilbert Islands
                                                Some non-combat units are destroyed: 
                                            Battle in Hawaiian Islands
                                                Japan attack with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine
                                                Usa defend with 1 Flagpole, 2 americanAirfields, 1 americanArtillery, 1 americanCombatEngineer, 1 americanDocks, 1 americanEntrenchment and 6 americanInfantrys
                                                Some non-combat units are destroyed: 
                                                Japan converts americanDocks into different units
                                                Japan win, taking Line Islands from Usa, taking Gilbert Islands from Usa, taking Hawaiian Islands from Usa with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseMarine remaining. Battle score for attacker is 16
                                                Casualties for Usa: 1 americanArtillery, 1 americanCombatEngineer, 1 americanEntrenchment and 6 americanInfantrys
                                                Casualties for Japan: 1 japaneseCombatEngineer and 4 japaneseInfantrys
                                            Battle in Midway
                                                Japan attack with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry
                                                Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                                                Some non-combat units are destroyed: 
                                                Japan win, taking Midway from Usa with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry remaining. Battle score for attacker is 3
                                                Casualties for Usa: 1 americanInfantry
                                    
                                        Non Combat Move - Japan
                                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                            Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                            2 japaneseAdvancedNavalFighters moved from Midway to 109 Sea Zone
                                            1 japaneseCarrier moved from 115 Sea Zone to 109 Sea Zone
                                            1 japaneseCarrier moved from 131 Sea Zone to 133 Sea Zone
                                            2 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 133 Sea Zone
                                            1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone
                                            1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
                                            1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 102 Sea Zone to Kamchatka
                                            1 japaneseTransport moved from 100 Sea Zone to 102 Sea Zone
                                            5 japaneseTransports moved from 99 Sea Zone to 102 Sea Zone
                                            1 Truck and 1 japaneseAntiAirGun moved from Far Eastern Republic to Kamchatka
                                            1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone
                                            1 Material and 1 japaneseAirTransport moved from Korea to Kamchatka
                                            1 japaneseCombatEngineer and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone
                                            1 japaneseCombatEngineer moved from 100 Sea Zone to Kamchatka
                                            1 Material and 1 japaneseAirTransport moved from Japan to Kamchatka
                                            1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Celebes to 147 Sea Zone
                                            1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 147 Sea Zone to 151 Sea Zone
                                            1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Southern Thailand to 91 Sea Zone
                                            1 japaneseCombatEngineer, 1 japaneseHeavyArtillery and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone
                                            1 japaneseAlpineInfantry, 1 japaneseArtillery and 8 japaneseCombatEngineers moved from Southern Thailand to Malay
                                            2 Trucks and 2 japaneseInfantrys moved from Thailand to Malay
                                            2 Trucks moved from Malay to Southern Thailand
                                            1 Material and 1 japaneseAirTransport moved from Saigon to Palau Island
                                            3 japaneseFighters moved from Palau Island to Northern Territory
                                            1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 151 Sea Zone to Northern Territory
                                            1 japaneseInfantry moved from Northern Territory to Southern Australia
                                            1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from 147 Sea Zone to Celebes
                                            1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone
                                            1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone
                                            1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone
                                            1 japaneseTransport moved from 151 Sea Zone to 147 Sea Zone
                                            1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone
                                            4 japaneseTransports moved from 147 Sea Zone to 92 Sea Zone
                                            2 japaneseDestroyers moved from 130 Sea Zone to 151 Sea Zone
                                            1 japaneseCarrier moved from 131 Sea Zone to 151 Sea Zone
                                            1 japaneseBattleship moved from 127 Sea Zone to 146 Sea Zone
                                            2 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
                                            1 japaneseDestroyer moved from 123 Sea Zone to 131 Sea Zone
                                            2 japaneseAdvancedNavalFighters moved from Japan to 151 Sea Zone
                                            1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Saigon to Thailand
                                            1 Truck moved from Southern Thailand to Thailand
                                            1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Shansi to Peking
                                            4 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 115 Sea Zone
                                            6 japaneseSubmarines moved from 156 Sea Zone to 133 Sea Zone
                                            5 japaneseSubmarines moved from 115 Sea Zone to 132 Sea Zone
                                            6 japaneseDestroyers moved from 115 Sea Zone to 132 Sea Zone
                                            2 japaneseDestroyers moved from 115 Sea Zone to 109 Sea Zone
                                    
                                        Purchase Units - Japan
                                            Japan buy 4 japaneseAdvancedNavalFighters, 2 japaneseAirfields, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 11 japaneseInfantrys, 1 japaneseMarine and 4 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; 
                                    
                                        Place Units - Japan
                                            Units in Kamchatka being upgraded or consumed: 1 Material
                                            1 japaneseAirfield placed in Kamchatka
                                            Units in Northern Territory being upgraded or consumed: 1 Material
                                            1 japaneseAirfield placed in Northern Territory
                                            2 japaneseInfantrys and 1 japaneseMarine placed in Java
                                            3 japaneseInfantrys placed in Borneo
                                            2 japaneseInfantrys placed in Saigon
                                            4 japaneseAdvancedNavalFighters placed in Japan
                                            1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Tokyo
                                            2 japaneseTransports placed in 99 Sea Zone
                                            1 japaneseInfantry placed in Kyushu Shikoku
                                            Japan undo move 9.
                                            Japan undo move 8.
                                            2 japaneseArtillerys placed in Korea
                                            2 japaneseInfantrys placed in Kyushu Shikoku
                                            1 japaneseTransport placed in 99 Sea Zone
                                            1 japaneseTransport placed in 99 Sea Zone
                                            2 japaneseTransports placed in 97 Sea Zone
                                    
                                        Activate Technology - Japan
                                            Japan activating ImprovedStrategicBombers
                                            Trigger japaneseImpSB: Setting attack to 4 for unitAttachment attached to japaneseStrategicBomber
                                            Trigger japaneseImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to japaneseStrategicBomber
                                            Trigger japaneseImpSB: Setting bombingBonus to 3 for unitAttachment attached to japaneseStrategicBomber
                                    
                                        Turn Complete - Japan
                                            Japan collect 136 PUs; end with 136 PUs
                                            Units generate 12 techTokens; Japan end with 12 techTokens
                                            Units Change Ownership
                                                Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers
                                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                    
                                        Purchase Units - Manchuria
                                            Manchuria buy 1 japaneseMarine and 1 japaneseTransport; Remaining resources: 0 PUs; 
                                    
                                        Place Units - Manchuria
                                            1 japaneseTransport placed in 97 Sea Zone
                                            1 japaneseMarine placed in Manchuria
                                    
                                        Turn Complete - Manchuria
                                            Manchuria collect 11 PUs; end with 11 PUs
                                            Units Change Ownership
                                                Some Units in 97 Sea Zone change ownership: 1 japaneseTransport
                                                Some Units in Manchuria change ownership: 1 japaneseMarine
                                    
                                        Purchase Units - Thailand
                                            Thailand buy 1 japaneseTransport; Remaining resources: 2 PUs; 
                                    
                                        Place Units - Thailand
                                            1 japaneseTransport placed in 91 Sea Zone
                                    
                                        Turn Complete - Thailand
                                            Thailand collect 9 PUs; end with 11 PUs
                                            Units Change Ownership
                                                Some Units in 91 Sea Zone change ownership: 1 japaneseTransport
                                                Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers
                                                Some Units in Thailand change ownership: 1 japaneseCombatEngineer
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • ghostroninG Offline
                                      ghostronin
                                      last edited by

                                      TripleA Turn Summary: Australia round 14

                                      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                                      Game History

                                      Round: 14
                                      
                                          Supporting Britain - Canada
                                              Canada collect 0 PUs; end with 15 PUs
                                      
                                          Organizing Partisan Operations - ExiledAllies
                                              ExiledAllies collect 0 PUs; end with 6 PUs
                                      
                                          Preparing Naval Operations - Australia
                                              Australia collect 0 PUs; end with 9 PUs
                                              Some Units in New South Wales change ownership: 1 britishFighter and 2 britishNavalFighters
                                      
                                          Research Technology - Britain
                                              Britain spend 0 on tech rolls
                                              Britain removing all Technology Tokens after successful research.
                                              Britain discover ImprovedDefensiveStructures
                                      
                                          Combat Move - Britain
                                              Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                              1 britishInfantry moved from New South Wales to Southern Australia
                                              1 britishFighter moved from New South Wales to Southern Australia
                                              2 britishNavalFighters moved from New South Wales to Southern Australia
                                              1 britishArtillery moved from Southwestern Australia to Southern Australia
                                              2 britishInfantrys moved from Southern Britain to London
                                              3 britishFighters moved from Central Britain to London
                                              3 britishNavalFighters moved from Central Britain to London
                                              1 britishNavalFighter moved from Scotland to London
                                      
                                          Combat - Britain
                                              Battle in Southern Australia
                                                  Britain attack with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters
                                                  Japan defend with 1 Flagpole and 1 japaneseInfantry
                                                  Britain win, taking Southern Australia from Japan with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3
                                                  Casualties for Japan: 1 japaneseInfantry
                                              Battle in London
                                                  Britain attack with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters
                                                  Germany defend with 1 Flagpole, 3 Materials, 1 ResearchCenter, 1 Truck and 1 germanParatrooper
                                                  Britain win, taking London from Germany with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 4
                                                  Casualties for Germany: 1 germanParatrooper
                                      
                                          Non Combat Move - Britain
                                              Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket
                                              Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
                                              Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
                                              Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
                                              Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
                                              Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                              Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
                                              Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket
                                              Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
                                              Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
                                              Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
                                              Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
                                              Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
                                              Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
                                              Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket
                                              Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
                                              Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
                                              Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
                                              Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                              Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket
                                              Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
                                              Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket
                                              Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
                                              Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
                                              Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
                                              Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
                                              Trigger britishProd1: Britain has 1 Material placed in London
                                              1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters and 11 britishTransports moved from 7 Sea Zone to 24 Sea Zone
                                              3 britishFighters moved from London to Central Britain
                                              1 britishNavalFighter moved from London to Scotland
                                              3 britishNavalFighters moved from London to Central Britain
                                              3 britishSubmarines moved from 7 Sea Zone to 24 Sea Zone
                                              5 britishSubmarines moved from 17 Sea Zone to 4 Sea Zone
                                              1 Truck moved from Scotland to Southern Britain
                                              1 Truck and 1 britishAntiAirGun moved from Southern Britain to Central Britain
                                              5 britishInfantrys moved from Central Britain to Scotland
                                              2 britishAlpineInfantrys moved from Central Britain to Scotland
                                              3 britishInfantrys moved from Central Britain to Scotland
                                              1 britishFighter and 2 britishNavalFighters moved from Southern Australia to New South Wales
                                      
                                          Purchase Units - Britain
                                              Britain buy 2 britishArtillerys and 3 britishInfantrys; Remaining resources: 3 PUs; 0 techTokens; 
                                      
                                          Place Units - Britain
                                              3 britishInfantrys placed in Scotland
                                              2 britishArtillerys placed in Central Britain
                                      
                                          Activate Technology - Britain
                                              Britain activating ImprovedDefensiveStructures
                                              Trigger britishIDS2: Setting hitPoints to 2 for unitAttachment attached to britishFortification
                                              Trigger britishIDS1: Setting hitPoints to 2 for unitAttachment attached to britishEntrenchment
                                              Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishBarracks
                                              Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishFactory
                                              Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishDocks
                                              Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishAircraftPlant
                                              Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishBarracks
                                              Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishFactory
                                              Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishDocks
                                              Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishAircraftPlant
                                      
                                          Turn Complete - Britain
                                              Britain collect 18 PUs; end with 21 PUs
                                              Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 22 PUs
                                              Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 23 PUs
                                              Units generate 9 techTokens; Britain end with 9 techTokens
                                              Units Change Ownership
                                                  Some Units in New South Wales change ownership: 2 britishCombatEngineers
                                                  Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers
                                      
                                          Purchase Units - Canada
                                              Canada buy 5 britishInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Canada
                                              3 britishInfantrys placed in Quebec
                                              2 britishInfantrys placed in British Columbia
                                      
                                          Turn Complete - Canada
                                              Canada collect 15 PUs; end with 15 PUs
                                              Units Change Ownership
                                                  Some Units in British Columbia change ownership: 2 britishInfantrys
                                                  Some Units in Quebec change ownership: 3 britishInfantrys
                                              Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                              Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                                              Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                      
                                          Purchase Units - ExiledAllies
                                              ExiledAllies buy 2 britishInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - ExiledAllies
                                              2 britishInfantrys placed in Exiled Allies
                                      
                                          Turn Complete - ExiledAllies
                                              ExiledAllies collect 4 PUs; end with 4 PUs
                                              Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 3 PUs
                                              Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 2 PUs
                                              Some Units in Exiled Allies change ownership: 2 britishInfantrys
                                      
                                          Purchase Units - Australia
                                              Australia buy 3 britishInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Place Units - Australia
                                              3 britishInfantrys placed in New South Wales
                                      
                                          Turn Complete - Australia
                                              Australia collect 10 PUs; end with 10 PUs
                                              Units Change Ownership
                                                  Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys
                                                  Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers
                                      

                                      Savegame

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Manual Gamesave Post: Italy round 14

                                        TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2

                                        Game History

                                        Round: 14
                                        
                                            Research Technology - Italy
                                                Trigger italianaTITBR: Italy gains access to IncreasedTacticalBomberRange
                                                Trigger italianaTISBR: Italy gains access to IncreasedStrategicBomberRange
                                                Italy spend 0 on tech rolls
                                                    Italy rolls : 1/1 hits, 0.00 expected hits
                                                Italy removing all Technology Tokens after successful research.
                                                Italy discover IncreasedStrategicBomberRange
                                        
                                            Combat Move - Italy
                                                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                    Some non-combat units are destroyed: 
                                                    Some non-combat units are destroyed: 
                                                5 italianAdvancedNavalFighters, 11 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers moved from Northern France to 24 Sea Zone
                                                1 italianNavalFighter moved from Western Germany to 24 Sea Zone
                                                1 italianFighter moved from Berlin to 24 Sea Zone
                                                1 italianNavalFighter moved from Northern Germany to 24 Sea Zone
                                                1 italianNavalFighter moved from Paris to 24 Sea Zone
                                                1 italianMobileArtillery moved from Cape Town to Western South Africa
                                                      Italy take Western South Africa from SouthAfrica
                                                2 italianArtillerys, 1 italianCombatEngineer and 1 italianTank moved from Cape Town to 71 Sea Zone
                                                2 italianArtillerys, 1 italianCombatEngineer, 1 italianTank and 3 italianTransports moved from 71 Sea Zone to 64 Sea Zone
                                                1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 40 Sea Zone to Southern Britain
                                                1 italianNavalFighter moved from 61 Sea Zone to Southern Britain
                                                1 italianCombatEngineer and 1 italianInfantry moved from Azores to 40 Sea Zone
                                                2 italianBattleships, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 40 Sea Zone to 21 Sea Zone
                                                1 italianCombatEngineer and 1 italianInfantry moved from 21 Sea Zone to Southern Britain
                                                1 italianAdvancedNavalFighter moved from Northern Italy to Southern Britain
                                        
                                            Combat - Italy
                                                Italy creates battle in territory 39 Sea Zone
                                        

                                        Combat Hit Differential Summary :

                                        Italy rolls : : 1.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @ghostronin
                                          last edited by

                                          @ghostronin Scrambles? OOL?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          ghostroninG 1 Reply Last reply Reply Quote 0
                                          • ghostroninG Offline
                                            ghostronin @redrum
                                            last edited by

                                            @redrum Max scramble to SZ24.

                                            OOL: battleship 1-hit, trans, sub, destro, carrier, advanced destro, cruiser, battleship, naval fighter, fighters

                                            1 Reply Last reply Reply Quote 0

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