barnee vs beelee EXP 2.59
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 NavalMine3, 2 armour, 1 destroyer, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Greece to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 italian_para moved from Libya to 96 Sea Zone 1 italian_para and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 italian_para moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 1 bomber, 1 infantry and 1 italian_para British defend with 1 infantry and 1 uk_armour Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 italian_para in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry and 1 uk_armour in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Trans-Jordan, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 uk_armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Trans-Jordan, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 uk_armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits 1 uk_armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 italian_para remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 uk_armour Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Non Combat Move - Italians Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya 1 bomber moved from Trans-Jordan to Greece 1 armour moved from Romania to Greece 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone 1 Escort_Convoy moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Romania to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 2 armour moved from Northern Italy to Romania 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Greece 2 infantry moved from Northern Italy to Yugoslavia EDIT: 1 Italian_LCV moved from Gibraltar to Southern France Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 NavalMine3 and 3 mine_unarmeds placed in Southern Italy 1 destroyer placed in 97 Sea Zone 2 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 18 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -0.83 -
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 armour, 1 carrier, 3 mine_unarmeds and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Non Combat Move - ANZAC Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania 1 infantry and 3 mine_unarmeds moved from New South Wales to 62 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 3 mine_unarmeds moved from 42 Sea Zone to Java 1 Escort_Convoy and 1 transport moved from 47 Sea Zone to 54 Sea Zone 3 infantry and 1 mine_unarmed moved from New South Wales to Queensland 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Fortification placed in Java Turning on Edit Mode EDIT: Removing units owned by ANZAC from Java: 3 mine_unarmeds EDIT: Adding units owned by Changer to Java: 3 anzac_mines EDIT: Turning off Edit Mode 1 carrier placed in 62 Sea Zone 1 armour, 3 mine_unarmeds and 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Non Combat Move - French Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Turn Complete - FrenchCombat Hit Differential Summary :



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Game History
Round: 8 Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans Trigger AtomicBombLevel1NoBuyG: buyAtomicLevel1 removed from productionGermans Trigger AtomicBombLevel2G: buyAtomicLevel2 added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Germans buy 1 AtomicLevel2, 1 ElitePanzer, 1 Escort, 3 GermanUBoats, 6 TotalWarMechInfs, 1 UndergroundMinr, 1 elite, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 AtomicLevel1 and 1 infantry 1 AtomicLevel2 and 1 waffen_infantry placed in Germany Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 Waffen_Paras moved from Finland to Archangel 1 waffen_infantry moved from Novgorod to Archangel 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from Karelia to Archangel 1 ElitePanzer and 5 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Norway to Bryansk Combat - Germans Battle in Archangel Germans attack with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys Russians defend with 1 infantry Germans roll dice for 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 3 waffen_infantrys in Archangel, round 2 : 6/10 hits, 4.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 waffen_infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst_3, 2 Waffen_Paras and 2 waffen_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 waffen_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 ElitePanzer, 1 bomber and 5 infantry Russians defend with 1 armour, 1 elite, 1 guard_infantry and 1 infantry Germans roll dice for 1 ElitePanzer, 1 bomber and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 elite, 1 guard_infantry and 1 infantry in Bryansk, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 guard_infantry owned by the Russians lost in Bryansk Germans roll dice for 1 ElitePanzer, 1 bomber and 2 infantry in Bryansk, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 elite in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 ElitePanzer, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour, 1 elite, 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Bryansk to Western Ukraine 2 german_paras moved from Romania to Western Ukraine 1 G_Rail and 1 elite moved from Germany to Novgorod 1 waffen_infantry moved from Germany to Western Germany 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 armour moved from Western Germany to Western Ukraine 1 German_Engineer moved from Normandy Bordeaux to Western Germany 1 German_Engineer moved from Western Germany to Germany 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 2 armour moved from Western Germany to Poland 1 G_air_transport moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Western Germany 1 LuftwaffeAce moved from Germany to Western Ukraine EDIT: 1 fighter moved from Western Germany to Germany Place Units - Germans 1 Escort placed in 110 Sea Zone 3 GermanUBoats placed in 112 Sea Zone 6 TotalWarMechInfs and 1 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 ElitePanzer, 1 elite and 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 62 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 3.17 -
Game History
Round: 8 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body> Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Tank_General moved from Russia to 1st Tank EDIT: 1 Tank_General3 moved from Overflow to Vologda 1 Elitearmour and 6 armour moved from Russia to Vologda 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 guard_infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Kazakhstan 2 infantry and 1 russian_para moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 Soviet_Commisar_3 and 3 armour moved from Rostov to Bryansk 1 fighter moved from Russia to Kazakhstan Combat - Russians Battle in Vologda Russians attack with 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry Japanese defend with 6 armour and 1 mech_infantry Russians roll dice for 1 Elitearmour, 1 Tank_General3, 6 armour, 1 fighter, 1 guard_infantry and 2 infantry in Vologda, round 2 : 10/17 hits, 7.67 expected hits Japanese roll dice for 6 armour and 1 mech_infantry in Vologda, round 2 : 3/7 hits, 3.33 expected hits 2 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Japanese and 6 armour owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 Elitearmour, 1 Tank_General3, 6 armour and 1 fighter remaining. Battle score for attacker is 24 Casualties for Russians: 1 guard_infantry and 2 infantry Casualties for Japanese: 6 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 russian_para Japanese defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 russian_para in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 armour owned by the Japanese lost in Kazakhstan Russians roll dice for 2 fighters, 2 infantry and 1 russian_para in Kazakhstan, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 russian_para remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour Battle in Bryansk Russians attack with 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry Germans defend with 1 ElitePanzer and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 3 armour, 1 elite and 1 infantry in Bryansk, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 ElitePanzer and 2 infantry in Bryansk, round 2 : 4/4 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Bryansk 1 ElitePanzer owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 Soviet_Commisar_3, 1 armour, 1 elite and 1 infantry Casualties for Germans: 1 ElitePanzer and 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 fighters moved from Kazakhstan to Russia 1 fighter moved from Vologda to Russia 1 aaGun moved from Russia to Vologda 1 armour, 1 mech_infantry and 1 russian_para moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : -0.83 Germans regular : 2.33 Russians regular : 2.00 -
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 1 air_transport, 5 armour, 1 elite, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Amur to Manchuria 2 armour moved from Shantung to Manchuria 1 JPNbomber and 1 fighter moved from Buryatia to Manchuria 1 fighter moved from Buryatia to Manchuria 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 pacific_transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 5 NavyFighters moved from 6 Sea Zone to 7 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 2 armour and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 artillery and 1 elite moved from Malaya to 37 Sea Zone 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 armour moved from French Indo China to Siam 1 tactical_bomber moved from Kwangsi to Siam 1 JPNbomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 pacific_submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 elite moved from Philippines to 35 Sea Zone 1 armour, 1 elite and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 armour and 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 armour and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 Escort_Convoy, 1 armour, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 armour and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from Kweichow to Yunnan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport Americans defend with 1 transport Japanese roll dice for 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport in 19 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 Escort, 1 NavyFighter, 2 fighters and 1 pacific_transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 7 Sea Zone Japanese attack with 5 NavyFighters Americans defend with 1 Escort Japanese roll dice for 5 NavyFighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 Escort in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 7 Sea Zone Japanese win with 5 NavyFighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Shan State Japanese attack with 1 JPNbomber, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 JPNbomber, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 JPNbomber, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 2 artilleries and 3 infantry British roll AA dice in Yunnan : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5.17 expected hits Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits 1 aaGun owned by the British, 2 artilleries owned by the British and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for British: 1 aaGun, 2 artilleries and 3 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 elite, 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Siam Japanese attack with 2 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manchuria Japanese attack with 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters Americans defend with 1 elite; Chinese defend with 2 infantry Japanese roll dice for 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters in Manchuria, round 2 : 4/8 hits, 3.67 expected hits Chinese roll dice for 1 elite and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits 1 elite owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 JPNbomber, 2 armour, 1 artillery, 1 elite and 2 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 elite Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 2 fighters moved from Manchuria to Shantung 1 armour moved from Shantung to Kweichow 1 JPNbomber moved from Manchuria to Kweichow 2 fighters and 3 tactical_bombers moved from Yunnan to Kweichow 1 JPNbomber moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Tsinghai 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 artillery moved from Kwangtung to Sikang 1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to Japan 1 fighter moved from Caroline Islands to Japan 5 NavyFighters moved from 7 Sea Zone to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 1 carrier and 1 pacific_cruiser moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Siam to French Indo China 1 aaGun moved from Urals to Evenkiyskiy 1 infantry moved from Evenkiyskiy to Urals 1 elite moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun moved from Timguska to Kansu 1 artillery moved from Yenisey to Timguska Place Units - Japanese 1 factory_minor placed in French Indo China 1 harbour placed in Philippines 1 Escort placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kweichow 3 armour placed in Shantung 1 air_transport, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 65 PUs; end with 65 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 67 Optional[PUs] Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 78 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -0.50 Japanese regular : 0.83 British AA : -0.50 ANZAC regular : -0.83 British regular : 0.00 -
playing in the lobby lol

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Can't do Turn Summary on Lobby
End Late 1943 lol

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lol

Commies should get it back but it's not a given
Lets see new rules I think game keeps going even if they don't. Gotta check -
Moscow is liberated lol

exp-bvsb-7-1-26 USSR 9tsvg.tsvg
I doubt for very long

forgot to move the AA gun lol
I get 14 vs 8 next turn for G so I guess Moscow is toast lol. I forgot new Victory rules. The War will continue

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Game History
Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 infantry; Remaining resources: 21 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1,1,4 British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 63 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs[Testing 9-5-26.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp)

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