Qualifier for Wiking-Con 2027 - Game No. 1
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@beelee Okay- canβt do it now but will try to do that later tonight or tomorrow morning
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right on. I just tried another new game and started a game from scratch and got same thing
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@beelee Just spitballing - if I donβt get thaterror myself then maybe a virus??
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if you don't get it it's specific to my machine most likely. I did a massive 630 mb update today, so maybe that messed something up.
I saw Dan was in the lobby. Maybe he'll check the forum tonight
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I just had the computer check my machine and it said everything looked normal. No malware detected fwtiw lol
Edit
Well I slapped Dan in the lobby. Maybe he'll see it/reply.Slapping is what you do when you wanna talk to someone. It's not a bad thing
just in case you didn't know 
Edit 2
OK I think I have a workaround until this gets fixed. It looks as if nodebb updated and that's causing the problem but idk for sure.I'm gonna put the saved game, which is a gzip, in a zip file and upload that. Then you will have to download and extract it. Open the folder and then move the gzip into your saved games.
I'll do a step by step when i get it ready to go

Tfbs lol
Edit 3
OK Dan just popped in. Said it might be fixed so I'll try our normal process again. -
Here Goes

Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Karelia to Novgorod 1 artillery and 10 infantry moved from Belarus to Bryansk 1 elite moved from Bryansk to Belarus 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 infantry moved from Vologda to Smolensk 2 russian_paras moved from Russia to Caucasus 1 Soviet_Commisar, 1 elite and 12 mine_unarmeds moved from Russia to Bryansk 6 mine_unarmeds moved from Bryansk to Belarus 6 mine_unarmeds moved from Volgograd to Caucasus 2 Russian_Engineers moved from Volgograd to Russia 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 1 russian_para moved from Russia to Novgorod Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 Tank_General, 2 armour, 1 elite, 12 mine_unarmeds and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
EXP Tourney Game 1 barnee against Trout R 3.tsvg
@trout
we are back in action -
this post is deleted
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@beelee Good morning! Glad you got it all figured out. Scramble SZ 35?
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@beelee Actually I messed up in forgetting that you had blown up the airbase. So I will finish the turn when I get back to my parentsβ house. Donβt think that will change the turn anyway
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oh yea I can't scramble

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@beelee Allies collectively didn't fight back too much this turn. Well, they are up next to throw some counter-punches though!
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 elite, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 fighter moved from Japan to 8 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 JPNbomber moved from Kwangsi to 41 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 JPNbomber moved from Kwangsi to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter, 2 infantry and 1 tactical_bomber moved from 43 Sea Zone to Borneo 1 carrier moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Shan State 3 artilleries, 7 infantry and 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Chahar to Suiyuyan 1 japanese_para moved from Jehol to Suiyuyan 1 fighter moved from Anhwe to Suiyuyan 1 tactical_bomber moved from Anhwe to Suiyuyan 1 artillery and 2 infantry moved from Yunnan to Szechwan 1 elite moved from Caroline Islands to 33 Sea Zone 1 elite and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 elite, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 elite and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Kwangsi to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 elite moved from 20 Sea Zone to Kwangtung 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from Anhwe to Szechwan 1 fighter moved from Anhwe to Szechwan 1 fighter moved from Hunan to Shan State 1 tactical_bomber moved from Hunan to Shan State 1 fighter moved from Hunan to French Indo China 1 fighter moved from Anhwe to French Indo China 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 submarine and 1 transport ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 4 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : none ANZAC roll dice for 1 transport in 44 Sea Zone, round 2 : none Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 4 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : none ANZAC roll dice for 1 transport in 44 Sea Zone, round 3 : none Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 4 Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 4 : none ANZAC roll dice for 1 transport in 44 Sea Zone, round 4 : none Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1 Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport Japanese roll dice for 1 fighter in 8 Sea Zone, round 2 : 1 Americans roll dice for 1 transport in 8 Sea Zone, round 2 : none Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 JPNbomber British defend with 1 transport Japanese roll dice for 1 JPNbomber in 41 Sea Zone, round 2 : 5 British roll dice for 1 transport in 41 Sea Zone, round 2 : none Japanese roll dice for 1 JPNbomber in 41 Sea Zone, round 3 : 5 British roll dice for 1 transport in 41 Sea Zone, round 3 : none Japanese roll dice for 1 JPNbomber in 41 Sea Zone, round 4 : 4 British roll dice for 1 transport in 41 Sea Zone, round 4 : none Japanese win with 1 JPNbomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 JPNbomber ANZAC defend with 1 transport Japanese roll dice for 1 JPNbomber in 42 Sea Zone, round 2 : 4 ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : none Japanese win with 1 JPNbomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 carrier, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2 ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 3 Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 5,6,1,3 British roll dice for 1 infantry in Borneo, round 2 : 5 Japanese win, taking Borneo from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2,2 British roll dice for 2 infantry in Kwangtung, round 2 : 6,5 Japanese win, taking Kwangtung from British with 1 artillery, 1 elite, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber in Suiyuyan, round 2 : 2,6,6,6,6 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 5 Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry, 1 japanese_para and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship and 1 cruiser British defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1,3,1 British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 5 Japanese win, taking 37 Sea Zone from Neutral with 1 Japan_destroyer, 1 battleship and 1 cruiser remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 5,6,3,2,4 Chinese roll dice for 1 infantry in Szechwan, round 2 : 4 Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 Heavy_BB, 1 Japan_destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 Heavy_BB, 1 Japan_destroyer and 1 fighter in 35 Sea Zone, round 2 : 6,2,1,6 Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 4 Japanese win with 1 Heavy_BB, 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Guam Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 2,5,6,3 Americans roll dice for 1 infantry in Guam, round 2 : 6 Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 6,6,5,1,5 ANZAC roll dice for 1 infantry in Celebes, round 2 : 5 Japanese win, taking Celebes from ANZAC with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2,6,2 British roll dice for 1 infantry in Shan State, round 2 : 4 Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 3,4,4,6 French roll dice for 1 infantry in French Indo China, round 2 : 4 Japanese win, taking French Indo China from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hunan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 JPNbomber moved from 41 Sea Zone to Kwangsi 1 JPNbomber moved from 42 Sea Zone to Kwangsi 1 armour moved from Jehol to Kweichow 3 armour moved from Kiangsu to Kweichow 1 fighter moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 artillery and 2 infantry moved from Anhwe to Hunan 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 infantry moved from Korea to Manchuria 1 J_Rail moved from Kiangsu to Chahar 1 J_Rail and 1 aaGun moved from Chahar to Hunan EDIT: 2 infantry moved from Japan to Korea EDIT: 1 Japanese_LCV moved from Japan to Korea 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangsi 1 fighter moved from Kwangtung to Hunan 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 factory_minor placed in Shantung 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 49 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 58 Optional[PUs] -
lol I guess not. Not a single hit

Game History
Round: 3 Purchase Units - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 Fortification, 2 artilleries, 2 carriers, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Heavy_BB, 1 artillery, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Philippines to New Guinea 1 Rail and 1 elite moved from Eastern United States to Alaska 5 Rails moved from Eastern United States to Western United States 5 Rails and 5 infantry moved from Western United States to Alaska 2 usa_fighters moved from Western United States to Eastern United States 1 usa_fighter moved from Eastern United States to 101 Sea Zone 1 USAbomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 artilleries placed in Central United States Americans undo move 2. 1 artillery placed in Central United States 1 artillery placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 Fortification placed in Philippines Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 elite, 1 factory_minor, 9 infantry, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from French West Africa to 91 Sea Zone 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Burma to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State Combat - British Battle in 91 Sea Zone British attack with 1 bomber Germans defend with 1 transport British roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 transport in 91 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Germans lost in 91 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Iraq British attack with 1 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Kenya British attack with 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 infantry and 3 mine_unarmeds moved from India to Burma 1 infantry moved from Northwest Persia to Persia 1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 infantry moved from Brazil to British Guiana 1 transport moved from 86 Sea Zone to 85 Sea Zone 1 bomber moved from 91 Sea Zone to United Kingdom 2 uk_fighters moved from 106 Sea Zone to United Kingdom Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Removing units owned by British from Sumatra: 3 mine_unarmeds EDIT: Adding units owned by Changer to Sumatra: 3 uk_mines EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt 5 infantry and 1 uk_armour placed in India 2 infantry and 2 uk_armours placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Adding units owned by British to Scotland: 1 elite EDIT: Turning off Edit Mode 1 elite, 2 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3 British collect 42 PUs (4 lost to blockades); end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : 0.00 Neutral_Axis regular : 0.00 British regular : 0.83 -
@beelee Good morning. Frenchies ended the losing streak on dice right away this turn. Barbarossa is on!
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 destroyer, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 2 armour and 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 fighter moved from Southern Italy to Morocco 1 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 2 fighters, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 4,3,4,4 French roll dice for 1 infantry in Morocco, round 2 : 1 Italians win, taking Morocco from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Italians attack with 2 armour and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 3,6,1,1,5 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 3 Italians win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Northern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 1 artillery moved from Yugoslavia to Slovakia Hungary EDIT: 1 Italian_LCV moved from Southern Italy to Southern France EDIT: 1 infantry moved from Southern Italy to Southern France EDIT: 1 artillery moved from Northern Italy to Southern France EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 Europe_Rail moved from Southern Italy to Northern Italy EDIT: 1 aaGun moved from Northern Italy to Normandy Bordeaux 1 armour moved from Algeria to Libya 2 fighters moved from Morocco to Algeria Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Good Afternoon
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to South Australia 1 infantry and 3 mine_unarmeds moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 mine_unarmeds EDIT: Adding units owned by Changer to Queensland: 3 anzac_mine_Blues EDIT: Turning off Edit Mode 1 artillery and 3 mine_unarmeds placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 10 mine_unarmeds COMMENT: 10 LMs Placed in Russia for Italian Attack EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Trout vs barnee Tourney Game 1 F 3.tsvg
COMMENT: 10 LMs Placed in Russia for Italian Attack
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@beelee Got it - I was just thinking that you didnβt have enough land mines

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@beelee Good morning. Turn 4 and I still can't figure out exactly what you are doing except for Stalin being in love with killing my guys with LMs. A+ for safeguarding your strategic plans

Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 bomber, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from Romania to Bessarabia EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to 1st Waffen EDIT: 2 waffen_infantrys moved from 1st Waffen to Bessarabia EDIT: 1 Waffen_Arty moved from 1st Waffen to Bessarabia EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to Bessarabia 3 artilleries, 1 elite and 9 infantry moved from Poland to Baltic States 1 1stPanzerArmy moved from Slovakia Hungary to Baltic States 2 Panzer_Grndrss, 1 Waffen_Arty, 4 infantry, 1 mech_infantry and 1 waffen_infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 elite moved from Norway to Finland 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 artillery moved from Romania to Eastern Poland 2 armour moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 artillery moved from Romania to Bessarabia 1 elite moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 infantry moved from Greece to Bulgaria 1 german_para moved from Romania to Greece 1 german_para moved from Romania to Greece 1 german_para moved from Germany to Romania 1 armour moved from Romania to Eastern Poland Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Bessarabia Germans attack with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans roll dice for 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys in Bessarabia, round 2 : 4,1,2,5,4,4,1,5,4 Russians roll dice for 1 infantry in Bessarabia, round 2 : 2 Germans win, taking Bessarabia from Russians with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 1 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 4,3 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 2 Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry in Baltic States, round 2 : 2,2,3,4,5,6,5,2,6,4,2,5,1,3 Russians roll dice for 1 infantry in Baltic States, round 2 : 5 Germans win, taking Baltic States from Russians with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 fighter moved from Gibraltar to France 1 GermanUBoat moved from 92 Sea Zone to 83 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone 2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux 1 infantry moved from Western Germany to Germany 1 bomber moved from Western Ukraine to Germany Place Units - Germans 2 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 bomber placed in Western Germany 1 infantry placed in Yugoslavia 1 infantry placed in Western Germany 2 Panzer_Grndrss, 1 armour and 3 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 47 PUs; end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 59 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] -
lol I was just finally gonna go to bed

Gotta get up at 7
Idiots are supposed to replace my door today.Game History
Round: 4 Purchase Units - Russians Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 3 guard_infantrys and 12 mine_unarmeds; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq 2 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras Neutral_Axis defend with 3 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras in Iraq, round 2 : 1/8 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 3 : 1/7 hits, 2.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 2/6 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 russian_paras Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 elite moved from Bryansk to Western Ukraine 12 mine_unarmeds moved from Bryansk to Belarus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 1 russian_para moved from Russia to Caucasus 1 Tank_General, 2 armour, 1 elite and 16 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 russian_para moved from Novgorod to Bryansk 1 aaGun and 3 infantry moved from Karelia to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Novgorod 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 9 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 123 Sea Zone to 106 Sea Zone EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 1stTankArmy, 1 2ndCorps, 1 artillery, 1 elite and 6 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk EDIT: 2 infantry moved from Bryansk to 1st Army Group Place Units - Russians 3 guard_infantrys and 12 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 18 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 12 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -3.50 Neutral_Axis regular : 0.00Trout vs barnee Tourney Game 1 R 4 .tsvg
well try and get an hour nap or so anyway

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@beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to Shan State 1 JPNbomber moved from Kwangsi to Tsinghai 3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Sikang 1 japanese_para moved from Suiyuyan to Tsinghai 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Hunan to Kansu 4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 2 infantry ANZAC roll AA dice in Java : 3,5 Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3 ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6 Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6 Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1 Chinese roll dice for 1 infantry in Kansu, round 2 : 5 Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 4,5,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3 Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1 Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1 Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry Battle in Tsinghai Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1 Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2 Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5 Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 13 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5 British roll dice for 1 infantry in Shan State, round 2 : 4 Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4 Chinese roll dice for 1 infantry in Sikang, round 2 : 6 Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3 Chinese roll dice for 1 infantry in Sikang, round 3 : 2 Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 carrier moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 JPNbomber moved from Philippines to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow EDIT: 1 Japanese_LCV moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 artillery moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 JPNbomber moved from Tsinghai to Kweichow 4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 fighter moved from Kansu to Shensi 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Fortification placed in Caroline Islands 1 air_transport and 1 elite placed in Japan 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
@beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends
So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve??
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