HRE Practice Game for malmessi
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That is the overflow Box for the most used units. The Red Dot Tank is an Active Tank General and will boost himself and 3 other Tanks out of the Tank Army of 5 Tanks plus itself an extra roll for 10 rolls total.
The Commisar3 does the same for Corps activation. The 3 is the most common. Boosts the Tank
Edit
You need to do your turn in PBEM. It looks as if you did it in local as it won't load in PBEMEdit 2
My Bad. It's loading now. Up past my bedtime
Edit 3
Yes you did Rail movement correctly
Edit 4
I'm pretty fried. Up all night so Nippon be later today. You will want to defend Caucasus as LCV's and Paratroopers can hit it for the bonus -
Hi
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 JPNbombers moved from Japan to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Jehol to Chahar 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Kwangsi 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Japan 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 transport placed in 6 Sea Zone 1 Japanese_LCV, 1 elite and 3 mine_unarmeds placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 38 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 2.67EXP Practice Game 1 malmessi J1 .tsvg
What time zone are you in ? It's mid afternoon here in the Heartland of America lol
My sleep pattern all over the place, so I'm on at different times. I have contractors coming in though, so I have to try and have normal hours somewhat

Usually means I just don't get as much sleep as I should lol
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@beelee
I'm from Italy so 1 hours difference from Greenwich, it won't be a fast game ah ah -
Desret Army for Usa, found nothing on the 90 pages manaul about it
Us Engineer, nothing on the manual, mouseoover on triplaA says it works combined with paratroopers, right ?
Game History
Round: 1 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers, 1 elite and 3 marines; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Mexico to Western United States 1 infantry moved from Central United States to Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States 1 USAbomber moved from Central United States to Eastern United States 2 usa_fighters moved from Philippines to Guam 2 usa_fighters moved from Hawaiian Islands to 10 Sea Zone 2 usa_fighters moved from Hawaiian Islands to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone Place Units - Americans 1 Heavy_BB and 1 carrier placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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no mapas, will upload after chi, with uk only
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Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese retreated 7 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Szechwan 2 Rails moved from Szechwan to Tsinghai Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00 -
In SZ96 tripleA suggested trasp as 1st casualtiy but I read that trasp must be chosen as last casualty so I thought it was a PERule, am I right ?
Why at the end of brit CM a trigger removed the german wolfpack ? Manual does not say anything about it
Game History
Round: 1 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers, 1 elite and 3 marines; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 2 infantry 2 marines placed in Western United States Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 infantry moved from Mexico to Western United States 1 infantry moved from Central United States to Eastern United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States 1 USAbomber moved from Central United States to Eastern United States 2 usa_fighters moved from Philippines to Guam 2 usa_fighters moved from Hawaiian Islands to 10 Sea Zone 2 usa_fighters moved from Hawaiian Islands to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone Place Units - Americans 1 Heavy_BB and 1 carrier placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese retreated 7 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Szechwan 2 Rails moved from Szechwan to Tsinghai Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 commandos, 2 destroyers, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 2 infantry 2 commandos placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber moved from United Kingdom to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Scotland to 106 Sea Zone Combat - British Battle in 106 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in 96 Sea Zone British attack with 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 uk_fighter owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone British roll dice for 1 uk_tactical_bomber in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 uk_tactical_bomber in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 transport in 96 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 uk_fighter Casualties for Italians: 1 destroyer and 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 infantry moved from Malaya to Shan State 6 infantry moved from India to Burma 1 artillery moved from India to Burma 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 bomber moved from 106 Sea Zone to Quebec 1 uk_fighter moved from 106 Sea Zone to Quebec 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 uk_fighter moved from Burma to India 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Gibraltar to United Kingdom 2 Rails and 2 infantry moved from Union of South Africa to Egypt 2 Rails moved from Egypt to Union of South Africa Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 destroyers and 1 transport placed in 106 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 55 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 61 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 0.67 Japanese regular : 0.00 Germans regular : -0.33 British regular : 1.33 -
I do not play during the w-end so have a nice one, bye
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Ciao
Here's a link to all the rules not covered in the rulebook
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/2
might need to scroll down a bit.
Yea triplea will usually suggest the Tprt as a casualty but you have to PE not to take it until only Trprts are left.
The Wolfpack thing checks if there's enough U-boats before and after combat, so it's just part of how triplea does it. It will show multiple Wolfpacks sometimes but those have no effect on game. The Wolfpacks work correctly.
One thing to remember is that if there is no Destroyer, DD, present and you attack with Subs, you will get a First Strike roll against the U-boats and the U-boats will not get one against you.

The way Global is posted turn wise, you do USA, China and UK, then post the turn summary and save. After the "Takeover of Italy" sorry
you will want to post the Turn Summary after UK, otherwise it will skip it when it goes through Italys turn to ANZC.Then at end of France's turn, post the Summary and the save. If asking for a scramble, it's best to take a screenshot and post the save at that point so your opponent can see all your moves to help decide if they want to scramble and or Intercept an SBR.

and Desert Army
https://www.axisandallies.org/forums/assets/uploads/files/1717400210378-4.g40-desert-army.pdf
They follow the same structure as an Army or Corps. We don't see them that often.

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it double posted. won't let me delete it

Edit
Just looking through your turn. A heads up on Commandos and Marines. They need to be paired with Artillery, Arty, to reach their potential. Otherwise they are just expensive Infantry.If they attack without an Arty to support them, you have to change to MarineA1 or it will attack at 2.
I think they should just attack at 2 by themselves. They cost the same as an Arty and don't boost anything. They are also limited with how many you can buy but the Captain isn't interested in changing anything.
Maybe it gives the yanks an early war advantage but you still need the Trprts to get them into battle and usually USA isn't at War till Rd 4 or conducting combat operations.
Not always though.
Anyway, basically don't want to buy them unless you have Arty to support them.
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