TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    HRE Practice Game for malmessi

    Scheduled Pinned Locked Moved Play By Forum
    33 Posts 2 Posters 266 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      malmessi @malmessi
      last edited by

      A complete randomly played RUS1, JAP turn now

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 Soviet_Commisars, 1 elite and 6 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
      
          Combat - Russians
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
              3 infantry moved from Baltic States to Eastern Poland
              1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
              2 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
              1 fighter moved from Novgorod to Eastern Poland
              1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Novgorod
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 armour moved from Volgograd to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
              3 infantry moved from Ukraine to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Amur
              1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Amur to Eastern Poland
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              6 infantry moved from Buryatia to Yakut S.S.R.
              3 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      
          Place Units - Russians
              3 Soviet_Commisars and 1 elite placed in Russia
              3 infantry placed in Ukraine
              3 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      1790091921949-exp-practice-game-1-malmessi-r1.tsvg

      1 Reply Last reply Reply Quote 0
      • B
        beelee @malmessi
        last edited by

        @malmessi said:

        And also, what is this ?

        https://forums.triplea-game.org/assets/uploads/files/1790242647296-898d1026-e9b9-4879-b851-eb20b7c12b9b-image.jpeg

        That is a 404 page not found

        Screenshot from 2026-09-24 04-51-27.png

        M 1 Reply Last reply Reply Quote 0
        • M
          malmessi @beelee
          last edited by

          @beelee Senza titolo.jpg

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @malmessi
            last edited by beelee

            @malmessi

            That is the overflow Box for the most used units. The Red Dot Tank is an Active Tank General and will boost himself and 3 other Tanks out of the Tank Army of 5 Tanks plus itself an extra roll for 10 rolls total.

            The Commisar3 does the same for Corps activation. The 3 is the most common. Boosts the Tank

            Edit
            You need to do your turn in PBEM. It looks as if you did it in local as it won't load in PBEM

            Edit 2
            My Bad. It's loading now. Up past my bedtime 🙂

            Edit 3
            Yes you did Rail movement correctly 👍

            Edit 4
            I'm pretty fried. Up all night so Nippon be later today. You will want to defend Caucasus as LCV's and Paratroopers can hit it for the bonus

            1 Reply Last reply Reply Quote 0
            • B
              beelee
              last edited by beelee

              @malmessi

              Hi

              Game History

              Round: 1
              
                  Purchase Units - Japanese
                      Japanese buy 1 Fortification, 1 Japanese_LCV, 1 elite, 1 factory_minor, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
              
                  Combat Move - Japanese
                      Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                      1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                      2 JPNbombers moved from Japan to Yunnan
                      1 artillery and 3 infantry moved from Kwangsi to Yunnan
                      2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                      1 artillery and 3 infantry moved from Kiangsi to Hunan
                      1 fighter moved from Formosa to Hunan
                      1 infantry moved from Jehol to Chahar
                            Japanese take Chahar from Chinese
                      1 infantry moved from Shantung to Anhwe
                            Japanese take Anhwe from Chinese
              
                  Combat - Japanese
                      Battle in Yunnan
                          Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                          Chinese defend with 4 infantry
                              Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                              Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                              1 infantry owned by the Japanese lost in Yunnan
                              4 infantry owned by the Chinese lost in Yunnan
                          Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                          Casualties for Japanese: 1 infantry
                          Casualties for Chinese: 4 infantry
                      Battle in Hunan
                          Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                          Chinese defend with 2 infantry
                              Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits
                              Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                              2 infantry owned by the Japanese lost in Hunan
                              2 infantry owned by the Chinese lost in Hunan
                          Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                          Casualties for Japanese: 2 infantry
                          Casualties for Chinese: 2 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Japanese
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                      2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                      3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                      1 artillery and 1 infantry moved from Jehol to Chahar
                      2 infantry moved from Formosa to 20 Sea Zone
                      1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                      2 infantry moved from 36 Sea Zone to Kwangsi
                      1 fighter moved from Okinawa to Kwangsi
                      2 infantry moved from Okinawa to 19 Sea Zone
                      1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                      2 infantry moved from 36 Sea Zone to Kwangsi
                      1 artillery and 2 infantry moved from Shantung to Anhwe
                      1 artillery and 3 infantry moved from Kiangsu to Anhwe
                      2 J_Rails moved from Kiangsu to Korea
                      2 J_Rails and 2 infantry moved from Korea to Kwangsi
                      1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                      1 mech_infantry moved from Manchuria to Anhwe
                      1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                      1 infantry moved from Korea to Manchuria
                      1 fighter moved from Korea to Japan
                      1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                      2 infantry moved from Japan to 6 Sea Zone
                      2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                      2 infantry moved from 33 Sea Zone to Caroline Islands
                      1 submarine moved from 6 Sea Zone to 33 Sea Zone
                      2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
              
                  Place Units - Japanese
                      1 factory_minor placed in Shantung
                      1 transport placed in 6 Sea Zone
                      1 Japanese_LCV, 1 elite and 3 mine_unarmeds placed in Japan
                      1 Fortification placed in Caroline Islands
              
                  Turn Complete - Japanese
                      Japanese collect 30 PUs; end with 30 PUs
                      Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 38 Optional[PUs]
                      Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 1.00
              Japanese regular : 2.67
              

              EXP Practice Game 1 malmessi J1 .tsvg

              What time zone are you in ? It's mid afternoon here in the Heartland of America lol

              My sleep pattern all over the place, so I'm on at different times. I have contractors coming in though, so I have to try and have normal hours somewhat 🙂

              Usually means I just don't get as much sleep as I should lol

              M 1 Reply Last reply Reply Quote 0
              • M
                malmessi @beelee
                last edited by

                @beelee
                I'm from Italy so 1 hours difference from Greenwich, it won't be a fast game ah ah

                M 1 Reply Last reply Reply Quote 1
                • M
                  malmessi @malmessi
                  last edited by

                  Desret Army for Usa, found nothing on the 90 pages manaul about it

                  Us Engineer, nothing on the manual, mouseoover on triplaA says it works combined with paratroopers, right ?

                  Game History

                  Round: 1
                  
                      Purchase Units - Americans
                          Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers, 1 elite and 3 marines; Remaining resources: 0 PUs; 
                  
                      Place Units - Americans
                          Units in Western United States being upgraded or consumed: 2 infantry
                          2 marines placed in Western United States
                          Units in Eastern United States being upgraded or consumed: 1 infantry
                          1 marine placed in Eastern United States
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  
                      Combat - Americans
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          2 infantry moved from Mexico to Western United States
                          1 infantry moved from Central United States to Eastern United States
                          2 infantry moved from Hawaiian Islands to 26 Sea Zone
                          1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                          2 infantry moved from 10 Sea Zone to Western United States
                          1 USAbomber moved from Central United States to Eastern United States
                          2 usa_fighters moved from Philippines to Guam
                          2 usa_fighters moved from Hawaiian Islands to 10 Sea Zone
                          2 usa_fighters moved from Hawaiian Islands to Western United States
                          1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                  
                      Place Units - Americans
                          1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                          2 destroyers placed in 101 Sea Zone
                          1 elite placed in Eastern United States
                  
                      Turn Complete - Americans
                          Americans collect 52 PUs; end with 52 PUs
                  

                  Combat Hit Differential Summary :

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    malmessi @malmessi
                    last edited by

                    no mapas, will upload after chi, with uk only

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      malmessi @malmessi
                      last edited by

                      Game History

                      Round: 1
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Chinese
                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                              1 fighter and 6 infantry moved from Szechwan to Yunnan
                              2 infantry moved from Kweichow to Yunnan
                      
                          Combat - Chinese
                              Battle in Yunnan
                                  Chinese attack with 1 fighter and 8 infantry
                                  Japanese defend with 1 artillery and 2 infantry
                                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits
                                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                                      1 infantry owned by the Chinese lost in Yunnan
                                      2 infantry owned by the Japanese lost in Yunnan
                                  1 fighter owned by the Chinese retreated
                                  7 infantry owned by the Chinese retreated to Szechwan
                                  Japanese win with 1 artillery remaining. Battle score for attacker is 3
                                  Casualties for Chinese: 1 infantry
                                  Casualties for Japanese: 2 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai
                              1 infantry moved from Shensi to Szechwan
                              1 fighter moved from Yunnan to Szechwan
                              2 Rails moved from Kansu to Suiyuyan
                              2 Rails and 2 infantry moved from Suiyuyan to Szechwan
                              2 Rails moved from Szechwan to Tsinghai
                      
                          Place Units - Chinese
                              5 infantry placed in Szechwan
                      
                          Turn Complete - Chinese
                              Chinese collect 8 PUs; end with 8 PUs
                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : 0.17
                      Japanese regular : 0.00
                      
                      M 1 Reply Last reply Reply Quote 0
                      • M
                        malmessi @malmessi
                        last edited by

                        In SZ96 tripleA suggested trasp as 1st casualtiy but I read that trasp must be chosen as last casualty so I thought it was a PERule, am I right ?

                        Why at the end of brit CM a trigger removed the german wolfpack ? Manual does not say anything about it

                        Game History

                        Round: 1
                        
                            Purchase Units - Americans
                                Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers, 1 elite and 3 marines; Remaining resources: 0 PUs; 
                        
                            Place Units - Americans
                                Units in Western United States being upgraded or consumed: 2 infantry
                                2 marines placed in Western United States
                                Units in Eastern United States being upgraded or consumed: 1 infantry
                                1 marine placed in Eastern United States
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        
                            Combat - Americans
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                2 infantry moved from Mexico to Western United States
                                1 infantry moved from Central United States to Eastern United States
                                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                                2 infantry moved from 10 Sea Zone to Western United States
                                1 USAbomber moved from Central United States to Eastern United States
                                2 usa_fighters moved from Philippines to Guam
                                2 usa_fighters moved from Hawaiian Islands to 10 Sea Zone
                                2 usa_fighters moved from Hawaiian Islands to Western United States
                                1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
                        
                            Place Units - Americans
                                1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                                2 destroyers placed in 101 Sea Zone
                                1 elite placed in Eastern United States
                        
                            Turn Complete - Americans
                                Americans collect 52 PUs; end with 52 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 fighter and 6 infantry moved from Szechwan to Yunnan
                                2 infantry moved from Kweichow to Yunnan
                        
                            Combat - Chinese
                                Battle in Yunnan
                                    Chinese attack with 1 fighter and 8 infantry
                                    Japanese defend with 1 artillery and 2 infantry
                                        Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1.83 expected hits
                                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                                        1 infantry owned by the Chinese lost in Yunnan
                                        2 infantry owned by the Japanese lost in Yunnan
                                    1 fighter owned by the Chinese retreated
                                    7 infantry owned by the Chinese retreated to Szechwan
                                    Japanese win with 1 artillery remaining. Battle score for attacker is 3
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 2 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Tsinghai
                                1 infantry moved from Shensi to Szechwan
                                1 fighter moved from Yunnan to Szechwan
                                2 Rails moved from Kansu to Suiyuyan
                                2 Rails and 2 infantry moved from Suiyuyan to Szechwan
                                2 Rails moved from Szechwan to Tsinghai
                        
                            Place Units - Chinese
                                5 infantry placed in Szechwan
                        
                            Turn Complete - Chinese
                                Chinese collect 8 PUs; end with 8 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
                        
                            Purchase Units - British
                                Trigger Seafire: buySeafire added to productionBritish
                                British buy 2 commandos, 2 destroyers, 1 transport, 1 uk_fighter and 1 uk_tactical_bomber; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in United Kingdom being upgraded or consumed: 2 infantry
                                2 commandos placed in United Kingdom
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                1 bomber moved from United Kingdom to 106 Sea Zone
                                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                                1 uk_fighter moved from Malta to 96 Sea Zone
                                1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                                1 uk_fighter moved from Scotland to 106 Sea Zone
                        
                            Combat - British
                                Battle in 106 Sea Zone
                                    British attack with 1 bomber, 1 destroyer and 1 uk_fighter
                                    Germans defend with 2 GermanUBoats
                                        British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 106 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                                        Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                        2 GermanUBoats owned by the Germans lost in 106 Sea Zone
                                    British win, taking 106 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8
                                    Casualties for Germans: 2 GermanUBoats
                                Battle in 96 Sea Zone
                                    British attack with 1 uk_fighter and 1 uk_tactical_bomber
                                    Italians defend with 1 destroyer and 1 transport
                                        British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 uk_fighter owned by the British lost in 96 Sea Zone
                                        1 destroyer owned by the Italians lost in 96 Sea Zone
                                        British roll dice for 1 uk_tactical_bomber in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                        Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                                        British roll dice for 1 uk_tactical_bomber in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                        Italians roll dice for 1 transport in 96 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                                        1 transport owned by the Italians lost in 96 Sea Zone
                                    British win with 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                    Casualties for British: 1 uk_fighter
                                    Casualties for Italians: 1 destroyer and 1 transport
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                1 uk_tactical_bomber moved from 96 Sea Zone to Egypt
                                1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                                1 infantry moved from Egypt to 98 Sea Zone
                                1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                                1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                                1 infantry moved from 80 Sea Zone to Persia
                                      British take Persia from Neutral_Allies
                                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                                3 infantry moved from Malaya to Shan State
                                6 infantry moved from India to Burma
                                1 artillery moved from India to Burma
                                1 transport moved from 39 Sea Zone to 79 Sea Zone
                                1 infantry moved from West India to 79 Sea Zone
                                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                                1 infantry moved from 41 Sea Zone to Sumatra
                                      British take Sumatra from Dutch
                                1 bomber moved from 106 Sea Zone to Quebec
                                1 uk_fighter moved from 106 Sea Zone to Quebec
                                1 infantry moved from Ontario to Quebec
                                1 artillery moved from Ontario to Quebec
                                1 uk_fighter moved from Burma to India
                                1 transport moved from 109 Sea Zone to 106 Sea Zone
                                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                                1 uk_fighter moved from Gibraltar to United Kingdom
                                2 Rails and 2 infantry moved from Union of South Africa to Egypt
                                2 Rails moved from Egypt to Union of South Africa
                        
                            Place Units - British
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                2 destroyers and 1 transport placed in 106 Sea Zone
                                1 uk_fighter and 1 uk_tactical_bomber placed in United Kingdom
                        
                            Turn Complete - British
                                British collect 51 PUs; end with 55 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 61 Optional[PUs]
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 0.17
                        Italians regular : 0.67
                        Japanese regular : 0.00
                        Germans regular : -0.33
                        British regular : 1.33
                        

                        1790278909900-exp-practice-game-1-malmessi-uk1.tsvg

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          malmessi @malmessi
                          last edited by

                          I do not play during the w-end so have a nice one, bye

                          B 2 Replies Last reply Reply Quote 1
                          • B
                            beelee @malmessi
                            last edited by

                            @malmessi

                            Ciao

                            Here's a link to all the rules not covered in the rulebook

                            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/2

                            might need to scroll down a bit.

                            Yea triplea will usually suggest the Tprt as a casualty but you have to PE not to take it until only Trprts are left.

                            The Wolfpack thing checks if there's enough U-boats before and after combat, so it's just part of how triplea does it. It will show multiple Wolfpacks sometimes but those have no effect on game. The Wolfpacks work correctly.

                            One thing to remember is that if there is no Destroyer, DD, present and you attack with Subs, you will get a First Strike roll against the U-boats and the U-boats will not get one against you.

                            Screenshot from 2026-09-25 12-06-05.png

                            The way Global is posted turn wise, you do USA, China and UK, then post the turn summary and save. After the "Takeover of Italy" sorry 🙂 you will want to post the Turn Summary after UK, otherwise it will skip it when it goes through Italys turn to ANZC.

                            Then at end of France's turn, post the Summary and the save. If asking for a scramble, it's best to take a screenshot and post the save at that point so your opponent can see all your moves to help decide if they want to scramble and or Intercept an SBR.

                            https://www.axisandallies.org/forums/assets/uploads/files/1786175288085-1.g40-combat-engineer-unit.pdf

                            Screenshot from 2026-09-25 12-15-00.png

                            and Desert Army

                            https://www.axisandallies.org/forums/assets/uploads/files/1717400210378-4.g40-desert-army.pdf

                            They follow the same structure as an Army or Corps. We don't see them that often.

                            Screenshot from 2026-09-25 12-19-36.png

                            1 Reply Last reply Reply Quote 0
                            • B
                              beelee @malmessi
                              last edited by beelee

                              it double posted. won't let me delete it 🙂

                              Edit
                              Just looking through your turn. A heads up on Commandos and Marines. They need to be paired with Artillery, Arty, to reach their potential. Otherwise they are just expensive Infantry.

                              If they attack without an Arty to support them, you have to change to MarineA1 or it will attack at 2.

                              I think they should just attack at 2 by themselves. They cost the same as an Arty and don't boost anything. They are also limited with how many you can buy but the Captain isn't interested in changing anything.

                              Maybe it gives the yanks an early war advantage but you still need the Trprts to get them into battle and usually USA isn't at War till Rd 4 or conducting combat operations.

                              Not always though.

                              Anyway, basically don't want to buy them unless you have Arty to support them.

                              1 Reply Last reply Reply Quote 0

                              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                              With your input, this post could be even better 💗

                              Register Login
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Powered by NodeBB Forums