Total World War: December 1941 (BETA) 2.8.0.5
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@hepps Not sure what your cheerleader outfit entails but most male cheerleaders wear pants...
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@redrum he shaves his legs ....
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@prastle Well it was really just manscaping that went horribly wrong.
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@redrum Well this is actually the wife's outfit from Fantasy night.... so no pants... all skirt baby!!
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@hepps God SAVE the Queen! ?
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@prastle Would you prefer if I put on my sexy fireman outfit?
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Just had the idea to add a 2nd repair phase after purchase phase (especially for the beginner nations). You wouldn't have to calc your purchase, in the first phase you could only make the repairs necessary (factories...) and in the 2nd you could make use of your surplus PUs.
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@wirkey What would be even better is if you could just do purchases and repairs at the same time in the same phase.
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@redrum agreed, but I don't think that's possible at the moment
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what's the total bombard damage from battleships supposed to be?
I thoguht it was 6, but it seems to be doing mor ethan that.
I had a BB and 2 cruisers, attacked wtih 4 units; and the bombard roll (using LL) said it rolled at 6, with 1 auto hit as well, for a total of 18 pips. but I don' thave any of the techs that improve those and thought it'd be 6+3+3=12 pips.
I tested a bit and it looks like bbs are getting 2 bombard shots.i'm in 2.8.0.3 and using .9862
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@zlefin That's correct. While undamaged the BB has 2x Bombard at 6.
I will add that to the Appendix.... was an over-sight on my part. Thanks for pointing it out.
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it gets both of those shots even if only one inf is attacking, which is brutal!
it makes it into a super-efficient attrition engine. -
@zlefin I hadn't realized that. I thought the restriction on the amphibious assault would still apply. I suppose because the bombard is originating from a single unit it is over looked.
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idunno, i'm just noting what I see in game, i'll run some more tests to isolate the behavior. it's possible that it's only errors in the battle calc'er that don' tshow up in the real game.
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@zlefin Well in truth I had included the multi-Bombard as an initial test for some future concepts.... I had pretty much already decided to reduce the BB bombard to 2x 4 and then have the damaged BB have 1 x 4.
Helping with HOH had really pulled me away from continued work on TWW. So I have not looked at it in quite a while.
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@Hepps once again I have to make a bug report:
after an amphibious assault (with bombard), transports that originated in the territory where the assault came from, can't be loaded in that SZ. (see attached game: Germany can't load in SZ 27)0_1522769365408_tww Krautz 3.tsvg -
I found a save which let me quickly do the test; one bb supporting a single unit definitely gets both its bombard shots. I added a couple extra cruisers to make sure it wasn't just letting any numbe rof shots go through and it was not.
one bb + 1 landing inf had the same bombard effect
as one bb + some cruisers + 1 landing inf. -
@zlefin Cool. Thanks for doing the extra check. I have already made the changes to the XML.
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so what is it now, 4x2? but can still get in both shots in one landing with one inf?
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@zlefin Yes. I am not concerned with the double bombard issue atm. Since that can be examined as a separate behavioral curiosity.
@wirkey So in your example are you saying the german transports were present in the SZ but were not utilized during the amphibious assault... and then during the subsequent NCM you tried to use the (unused) transports and they were unusable?
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