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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Yes I had intended to leave it for one round only. But it appears in my zeal to add the infinite rolls to everything else I must have changed the subs at the same time.

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps I didn't fix anything yet as wasn't sure if you had many any changes locally that you hadn't pushed to github and didn't want to conflict with you. I'd say at a minimum here are probably the needed changes for 2.8.0.4:

        1. Fix L&L trains in Eastern Szechwan (probably good to double check the rest of train L&L)
        2. Change subs AA back to just 1 round
        3. Reduce BB bombard a bit to probably 2x4 or 2x5

        I can make those changes if you want. Didn't want to change/fix anything without at least getting your thoughts.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • Z Offline
          zlefin Moderators
          last edited by

          that reminds me of a technical question I was wondering: is it possible to have bombard damage be affected by the terrain? much like how the terrain support attachments affect combat values? it seems weird at times that bombardment is equally effective vs an open coast as it is vs a mountain jungle island.

          'twas fun getting to play a game again.

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @zlefin
            last edited by redrum

            @zlefin Not currently. Right now there are only 4 territoryEffect options:

            combatOffenseEffect	values: the name of the unit, and the count of how much offense you want to give this unit
            combatDefenseEffect	values: the name of the unit, and the count of how much defense you want to give this unit
            noBlitz				values: the names of the units that can't blitz through this territoryEffect, can be multiple units (separated by a colon ":")
            unitsNotAllowed 		values: the names of the units that are not allowed into or through this territoryEffect, can be multiple units (separated by a colon ":")
            

            But its probably a good feature request and would probably be rather easy to add if a map maker was interested in using it.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            CrazyGC HeppsH 2 Replies Last reply Reply Quote 4
            • CrazyGC Offline
              CrazyG Moderators @redrum
              last edited by

              @redrum
              I'm interested in it, and I'm 99% sure Hepps would be as well

              HeppsH 1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by Hepps

                @crazyg and @zlefin Yes this would be a neat little addition. It would allow for more flexibility in both unit and map design and makes perfectly logical sense.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by Hepps

                  @redrum It would also be really cool if a territoryEffect could consume additional movement of specific units rather than simply block blitz. The block blitz has always been of limited usefulness and produces curious behaviors since multi move units are not always necessarily blitzing when a territory effect should be slowing the units movement or limiting its range.

                  Moving through a forest or Jungle with a tank should slow its movement or potential range whether you own the territory or not and regardless of whether you are doing it in combat or non combat moves.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 3
                  • Z Offline
                    zlefin Moderators
                    last edited by zlefin

                    as a reminder on the list of changes to make it'd be helpful if you could set the TUV value for the damaged battleship to something, maybe 11-ish. right now a damaged battleship counts as 0 TUV, compared to the full battleships 22-ish tuv. that, combined with the engine default to take hits first on 2hp units (which is a bad default rule here, first time we have a multi-hp unit that gets worse when damaged), throws off the tuv estimates in the battle calc. which is annoying, and would really screw over the ai if it could play the map, since it relies on those numbers.

                    mostly though it's just handy for the rest of us if the battlecalc numbers are more accurate.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @zlefin
                      last edited by Hepps

                      @zlefin Tell you what... the day the AI can play this... I'll be your huckleberry. 😃

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • Z Offline
                        zlefin Moderators
                        last edited by

                        what si the list of missing ai capabilities that prevent it from playing tww properly? I can think of quite a few offhand, but it's always nice to see a complete list.

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          The gracious and glorious @redrum has offered to help with the changes so they should be up-loaded to GIT Hub today.

                          ALL HAIL RED!

                          I will be changing the name of the thread to 2.8.0.4 as soon as all the changes are done. Once you see the thread name change you know you can re-download the game.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          prastleP 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by Hepps

                            Here is the Appendix with the revisions. It shall be added to the new download.

                            0_1523205149344_TWW2804 appendix.png

                            0_1523205527110_TWW2804 appendix2.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 2
                            • prastleP Offline
                              prastle Moderators Admin @Hepps
                              last edited by

                              @hepps Woot! Starts a cheering section for redrum 🙂

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Just want to say thank you for all the help and input from everybody on the last couple rounds of more ambitious changes.

                                I realize that many of the changes take the game further away from generally "accepted" rule structures. But I think with continued examination and refinement we shall end up with a game that has a truly superior and dynamic play style.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by Hepps

                                  2.8.0.4 is live. Here is the PR with the changes: https://github.com/triplea-maps/total_world_war/pull/8.

                                  Summary

                                  • Fix L&L trains in Eastern Szechwan
                                  • Change subs AA back to just 1 round
                                  • Change BB bombard to 2x5 and BB-damaged bombard to 1x5
                                  • Set BB-damaged TUV to 17
                                  • Set ACC-damaged TUV to 16
                                  • Set H.Tank-damaged TUV to 7
                                  • Update notes appendix images

                                  ** There is an engine bug that needs to be addressed so that non-purchaseable units properly read the manual TUV XML option

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 2
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @redrum on it boss
                                    like Hepp's @ the massage parlor 😉

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @prastle
                                      last edited by

                                      @prastle Every rub deserves a little tug.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @Hepps
                                        last edited by prastle

                                        @hepps All bots updated

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        1 Reply Last reply Reply Quote 0
                                        • O Offline
                                          oigroig78
                                          last edited by

                                          Nice to hear, and wishing to test...
                                          After the desert troops suggestion, I would like to suggest a new adding for future releases: Commercial raider/auxiliary cruiser, they played a role in the first stage of WW2...

                                          Thanks for this beautiful game

                                          wirkeyW HeppsH 2 Replies Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Moderators @oigroig78
                                            last edited by

                                            @oigroig78 I don't think we need another unit. But in the upcoming GLobal Dominance with its shipping lanes this might be a nice idea, if those units have some special abilities.

                                            1 Reply Last reply Reply Quote 0

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