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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps I didn't fix anything yet as wasn't sure if you had many any changes locally that you hadn't pushed to github and didn't want to conflict with you. I'd say at a minimum here are probably the needed changes for 2.8.0.4:

      1. Fix L&L trains in Eastern Szechwan (probably good to double check the rest of train L&L)
      2. Change subs AA back to just 1 round
      3. Reduce BB bombard a bit to probably 2x4 or 2x5

      I can make those changes if you want. Didn't want to change/fix anything without at least getting your thoughts.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • Z Offline
        zlefin Moderators
        last edited by

        that reminds me of a technical question I was wondering: is it possible to have bombard damage be affected by the terrain? much like how the terrain support attachments affect combat values? it seems weird at times that bombardment is equally effective vs an open coast as it is vs a mountain jungle island.

        'twas fun getting to play a game again.

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @zlefin
          last edited by redrum

          @zlefin Not currently. Right now there are only 4 territoryEffect options:

          combatOffenseEffect	values: the name of the unit, and the count of how much offense you want to give this unit
          combatDefenseEffect	values: the name of the unit, and the count of how much defense you want to give this unit
          noBlitz				values: the names of the units that can't blitz through this territoryEffect, can be multiple units (separated by a colon ":")
          unitsNotAllowed 		values: the names of the units that are not allowed into or through this territoryEffect, can be multiple units (separated by a colon ":")
          

          But its probably a good feature request and would probably be rather easy to add if a map maker was interested in using it.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          CrazyGC HeppsH 2 Replies Last reply Reply Quote 4
          • CrazyGC Offline
            CrazyG Moderators @redrum
            last edited by

            @redrum
            I'm interested in it, and I'm 99% sure Hepps would be as well

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @CrazyG
              last edited by Hepps

              @crazyg and @zlefin Yes this would be a neat little addition. It would allow for more flexibility in both unit and map design and makes perfectly logical sense.

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by Hepps

                @redrum It would also be really cool if a territoryEffect could consume additional movement of specific units rather than simply block blitz. The block blitz has always been of limited usefulness and produces curious behaviors since multi move units are not always necessarily blitzing when a territory effect should be slowing the units movement or limiting its range.

                Moving through a forest or Jungle with a tank should slow its movement or potential range whether you own the territory or not and regardless of whether you are doing it in combat or non combat moves.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 3
                • Z Offline
                  zlefin Moderators
                  last edited by zlefin

                  as a reminder on the list of changes to make it'd be helpful if you could set the TUV value for the damaged battleship to something, maybe 11-ish. right now a damaged battleship counts as 0 TUV, compared to the full battleships 22-ish tuv. that, combined with the engine default to take hits first on 2hp units (which is a bad default rule here, first time we have a multi-hp unit that gets worse when damaged), throws off the tuv estimates in the battle calc. which is annoying, and would really screw over the ai if it could play the map, since it relies on those numbers.

                  mostly though it's just handy for the rest of us if the battlecalc numbers are more accurate.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @zlefin
                    last edited by Hepps

                    @zlefin Tell you what... the day the AI can play this... I'll be your huckleberry. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      zlefin Moderators
                      last edited by

                      what si the list of missing ai capabilities that prevent it from playing tww properly? I can think of quite a few offhand, but it's always nice to see a complete list.

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        The gracious and glorious @redrum has offered to help with the changes so they should be up-loaded to GIT Hub today.

                        ALL HAIL RED!

                        I will be changing the name of the thread to 2.8.0.4 as soon as all the changes are done. Once you see the thread name change you know you can re-download the game.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        prastleP 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by Hepps

                          Here is the Appendix with the revisions. It shall be added to the new download.

                          0_1523205149344_TWW2804 appendix.png

                          0_1523205527110_TWW2804 appendix2.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 2
                          • prastleP Offline
                            prastle Moderators Admin @Hepps
                            last edited by

                            @hepps Woot! Starts a cheering section for redrum 🙂

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Just want to say thank you for all the help and input from everybody on the last couple rounds of more ambitious changes.

                              I realize that many of the changes take the game further away from generally "accepted" rule structures. But I think with continued examination and refinement we shall end up with a game that has a truly superior and dynamic play style.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin
                                last edited by Hepps

                                2.8.0.4 is live. Here is the PR with the changes: https://github.com/triplea-maps/total_world_war/pull/8.

                                Summary

                                • Fix L&L trains in Eastern Szechwan
                                • Change subs AA back to just 1 round
                                • Change BB bombard to 2x5 and BB-damaged bombard to 1x5
                                • Set BB-damaged TUV to 17
                                • Set ACC-damaged TUV to 16
                                • Set H.Tank-damaged TUV to 7
                                • Update notes appendix images

                                ** There is an engine bug that needs to be addressed so that non-purchaseable units properly read the manual TUV XML option

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                prastleP 1 Reply Last reply Reply Quote 2
                                • prastleP Offline
                                  prastle Moderators Admin @redrum
                                  last edited by

                                  @redrum on it boss
                                  like Hepp's @ the massage parlor 😉

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @prastle
                                    last edited by

                                    @prastle Every rub deserves a little tug.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @Hepps
                                      last edited by prastle

                                      @hepps All bots updated

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      1 Reply Last reply Reply Quote 0
                                      • O Offline
                                        oigroig78
                                        last edited by

                                        Nice to hear, and wishing to test...
                                        After the desert troops suggestion, I would like to suggest a new adding for future releases: Commercial raider/auxiliary cruiser, they played a role in the first stage of WW2...

                                        Thanks for this beautiful game

                                        wirkeyW HeppsH 2 Replies Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @oigroig78
                                          last edited by

                                          @oigroig78 I don't think we need another unit. But in the upcoming GLobal Dominance with its shipping lanes this might be a nice idea, if those units have some special abilities.

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @oigroig78
                                            last edited by Hepps

                                            @oigroig78 Thanks for the suggestions.

                                            TWW is for the most part a complete work. Many of the most recent additions to the game have been done simply to include some of features made available through the hard work of @redrum . These were added to TWW as a method to both; test and showcase them to the community. At this point I consider TWW a finished peice of work other than to continue testing for balance and tweaking for functionality.

                                            Your suggestions however are not falling on deaf ears. Work on Global Dominance (the expansion to TWW) is moving forward with vigor.

                                            GD will represent a more comprehensive envisioning of WWII.

                                            1. 'Merchant Raider' is definitely on the table already as potential idea. The key to its design and implementation really hinges on the further development of a feature request.

                                            2. 'Desert terrain' has already been defined conceptually. Whether that leads to having a specific category of Infantry units or not remains to be seen.

                                            I am glad you are enjoying TWW and I hope that you will dip your toe in the dark waters of GD once it is ready.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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