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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • Z Offline
      zlefin Moderators
      last edited by zlefin

      as a reminder on the list of changes to make it'd be helpful if you could set the TUV value for the damaged battleship to something, maybe 11-ish. right now a damaged battleship counts as 0 TUV, compared to the full battleships 22-ish tuv. that, combined with the engine default to take hits first on 2hp units (which is a bad default rule here, first time we have a multi-hp unit that gets worse when damaged), throws off the tuv estimates in the battle calc. which is annoying, and would really screw over the ai if it could play the map, since it relies on those numbers.

      mostly though it's just handy for the rest of us if the battlecalc numbers are more accurate.

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @zlefin
        last edited by Hepps

        @zlefin Tell you what... the day the AI can play this... I'll be your huckleberry. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • Z Offline
          zlefin Moderators
          last edited by

          what si the list of missing ai capabilities that prevent it from playing tww properly? I can think of quite a few offhand, but it's always nice to see a complete list.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            The gracious and glorious @redrum has offered to help with the changes so they should be up-loaded to GIT Hub today.

            ALL HAIL RED!

            I will be changing the name of the thread to 2.8.0.4 as soon as all the changes are done. Once you see the thread name change you know you can re-download the game.

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators
              last edited by Hepps

              Here is the Appendix with the revisions. It shall be added to the new download.

              0_1523205149344_TWW2804 appendix.png

              0_1523205527110_TWW2804 appendix2.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 2
              • prastleP Offline
                prastle Moderators Admin @Hepps
                last edited by

                @hepps Woot! Starts a cheering section for redrum 🙂

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  Just want to say thank you for all the help and input from everybody on the last couple rounds of more ambitious changes.

                  I realize that many of the changes take the game further away from generally "accepted" rule structures. But I think with continued examination and refinement we shall end up with a game that has a truly superior and dynamic play style.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by Hepps

                    2.8.0.4 is live. Here is the PR with the changes: https://github.com/triplea-maps/total_world_war/pull/8.

                    Summary

                    • Fix L&L trains in Eastern Szechwan
                    • Change subs AA back to just 1 round
                    • Change BB bombard to 2x5 and BB-damaged bombard to 1x5
                    • Set BB-damaged TUV to 17
                    • Set ACC-damaged TUV to 16
                    • Set H.Tank-damaged TUV to 7
                    • Update notes appendix images

                    ** There is an engine bug that needs to be addressed so that non-purchaseable units properly read the manual TUV XML option

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    prastleP 1 Reply Last reply Reply Quote 2
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum on it boss
                      like Hepp's @ the massage parlor 😉

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @prastle
                        last edited by

                        @prastle Every rub deserves a little tug.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        prastleP 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @Hepps
                          last edited by prastle

                          @hepps All bots updated

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            oigroig78
                            last edited by

                            Nice to hear, and wishing to test...
                            After the desert troops suggestion, I would like to suggest a new adding for future releases: Commercial raider/auxiliary cruiser, they played a role in the first stage of WW2...

                            Thanks for this beautiful game

                            wirkeyW HeppsH 2 Replies Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @oigroig78
                              last edited by

                              @oigroig78 I don't think we need another unit. But in the upcoming GLobal Dominance with its shipping lanes this might be a nice idea, if those units have some special abilities.

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @oigroig78
                                last edited by Hepps

                                @oigroig78 Thanks for the suggestions.

                                TWW is for the most part a complete work. Many of the most recent additions to the game have been done simply to include some of features made available through the hard work of @redrum . These were added to TWW as a method to both; test and showcase them to the community. At this point I consider TWW a finished peice of work other than to continue testing for balance and tweaking for functionality.

                                Your suggestions however are not falling on deaf ears. Work on Global Dominance (the expansion to TWW) is moving forward with vigor.

                                GD will represent a more comprehensive envisioning of WWII.

                                1. 'Merchant Raider' is definitely on the table already as potential idea. The key to its design and implementation really hinges on the further development of a feature request.

                                2. 'Desert terrain' has already been defined conceptually. Whether that leads to having a specific category of Infantry units or not remains to be seen.

                                I am glad you are enjoying TWW and I hope that you will dip your toe in the dark waters of GD once it is ready.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Realized that I never went back to examine the Capital Liberation issues. Will re-examine over the next little while. This portion of XML manipulation is not within my comfort zone so I might be a while examining it.

                                  On top of that I have also decided to make one last addition to the TWW 2.8 franchise due to other changes already made...

                                  Since the changes to Strat. Bombing have reduced the effectiveness of bombing campaigns.... I will be making some changes to the Hvy. Strat. Bomber unit to increase its appeal as a potential long-term strategy and Tech pursuit.

                                  The Hvy. Strat. Bomber will now become a 2 hit unit. It will suffer from the same reductions in performance as the other 2 hit units and will require repairs to be made to it when damaged.

                                  I shall be examining the stats for both types of Strat. Bombers and making some decisions about their capabilities.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    zlefin Moderators
                                    last edited by

                                    how would repairs for it work? 2 hit air can end up bein crazy powerful if you're not careful.
                                    and if the changes to strat bombing have made it too weak, why not simply undo some of those and up the bombing damage rates a bit?

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @zlefin
                                      last edited by Hepps

                                      @zlefin I Suppose I will have to be careful then. 😃

                                      Remember I am all about testing new idea's... not so much about regurgitating watered down versions of existing one's.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • Z Offline
                                        zlefin Moderators
                                        last edited by

                                        and aren't there some other tech paths/trees which are underutilized?
                                        any other balance issues to be addressed?

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by redrum

                                          @Hepps For reference, we need to eventually look into the Capital Liberation fix here: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-4/140

                                          Regarding 2 hit air units, they tend to be very strong because generally its easy to repair them every round so they become like a free HP each turn.

                                          @zlefin I do think some of the tech paths and a few units probably need buffed a bit to make them more viable from a balance perspective. But we haven't had that many games of 2.8.0.3 and 2.8.0.4 played yet to base things on. It would be interesting to have some sort of discussion/ranking of existing techs in 2.8.0.4 and say identify the weakest/least used 5-10 techs.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Z Offline
                                            zlefin Moderators
                                            last edited by zlefin

                                            the sample space is indeed a bit small; i've only got one game. which leaves extrapolation based on trends in the game established by prior versions, or waiting for more data.
                                            It's also tricky as metagame shifts or changes in one area propagate through and can make other combos much better/worse.
                                            I'd be up for a discussion; or we can just wait awhile and see how things shake out.

                                            on another note: I've realized that fighters sent to escort bombers on a bombing run don't get shot at by AA guns in the target territory. that seems odd, why does the fighter get to not get hit by AA, despite being over the target province?
                                            also, what modifiers affect the air defense value?

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