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    Total World War: December 1941 (BETA) 2.8.0.5

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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by Hepps

      @redrum Nor does it include Advanced Hulls. Nor having some Cruisers in the mix with Advanced Hulls. 😃

      Also as @zlefin has mentioned... have you run the battle paying far more attention to the casualty selection for the BB's?

      *** Also it is in my view it is not necessarily a bad thing that in this example of pitting extreme numbers of single unit types against one another... that naval fighters would be capable of inflicting dramatic losses against an armada of BB... since BB are not designed to be the weapon of choice to fend off an enormous aerial assaults. Large surface vessels were shown to be particularly vulnerable to aerial attacks.***

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • redrumR Offline
        redrum Admin @zlefin
        last edited by

        @zlefin PR to fix the BC issue with damagedChangesInto units: https://github.com/triplea-game/triplea/pull/3390. And yeah, its definitely better to not take BB hits often in TWW. It would be a significant change to update that in the BC and default casualty selection though. Probably should be on the list somewhere though 🙂

        @Hepps Fair point though I think just about any naval unit is at a disadvantage to naval fighters (destroyer, cruiser, BB, etc). Generally, I think sea units should have more bang for the buck in strength since air units have more flexibility. But changing any of these things at this point in TWW would be very significant to balance.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum I agree. Just playing the devils advocate. We have known for quite a while that Air power reigns supreme in TWW. While I am sure some greater efforts could be undertaken to refine the balance between them within the game... and not just to their comparative strength verses navies....but over all... The changes are substantial at this point. Especially given that there are numerous other things I'd like to change.

          This is why I have undertaken a new project. So that I could start off with new concepts where they are needed in order to address issues without having to disrupt the overall play-ability of TWW. In truth many of the late additions were done ONLY to test the new features. I never envisioned continued development of TWW. It just seems to have a way of sucking me back in.

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • L Offline
            LovePlayingAAA
            last edited by

            Hi,

            it's interesting, that the biggest change made here is not discussed: the reduction of the defense value anti-tank gun from 3 to 1. This cripples my standard tactic when playing Soviets: I buy and move from the western allies as many as possible anti-tank guns in order to stop the german invasion. Now this seems to be impossible - how to stop the german tanks? My opinion: The game is now balanced strongly in favour to the axis, the allies have almost no chance.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @LovePlayingAAA
              last edited by

              @loveplayingaaa The defense was reduced but the AA defense roll against tanks was increased and made to hit every battle round instead of just the first round. AT guns are probably a little bit weaker with no techs but if you research the AT gun techs then they become very strong on defense vs tanks.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @redrum
                last edited by

                @redrum @LovePlayingAAA the first strike against tanks was reduced from 2 to 1, not exactly sure about the normal defensive roll. But with the first strike in every round of combat I think the ATs got even stronger.
                Just building ATs with Russia is a poor strategy imo. If I see that with Germany I would go heavy on artillery, which is cheaper anyway and with a good logistic infrastructure can be on the frontline really quick. And with a lot of ATs the Russian army isn't in a position to make big counterattacks which the Axis can use to circumvent the strongholds and win against Russia on economics.

                HeppsH L 2 Replies Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @wirkey
                  last edited by Hepps

                  @LovePlayingAAA @wirkey I very much agree with @wirkey . The AT were extremely OP in the previous version. While their immediate combat effectiveness has been reduced it makes them far more a situational unit now, where they were a significant mainstay unit when dropped in numbers in Urban Centers. Now they may be an opportunity buy and if you pursue the Anti Tank technologies they have the potential to be highly effective.

                  I agree that their role has been changed... but for the better in my opinion. Bear in mind that with the other accumulated changes within the game (including, but not limited to +4 new Infantry for Russia @ game start) I am seeing a very strong Russia. In several of my numerous games Russia puts up stiff defenses and also I have seen them on the offensive.

                  The changes may very well necessitate you to re-evaluate your strategies... I know it has mine. 😃 If you are finding your efforts being thwarted repeatedly... then feel free to post game saves here so I can review to examine what transpired and see if it is something I need to consider for future changes.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • L Offline
                    LovePlayingAAA @wirkey
                    last edited by

                    @wirkey & @redrum thats true, many thanks for the advices made here!

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gully
                      last edited by

                      I consider AAgun and ATgun late-game specialist units. Extremely efficient for exactly one job, bad for everything else. You need techs to make them viable.

                      Consider a late-game situation. You produce four AAguns for 16 PUs. Before combat, they kill a fighter for 11. That means, you essentially paid 5 PUs to add four hitpoints and 12 firepower (or more on good terrain) to your army. How crazy is that? If you can afford to lose only inf in the first round, they kill another fighter. Insane value. ATguns are not as extreme, but still very high value, better than inf.

                      Here's the downside. They don't attack. Congratulations, you just built a fence around Moscow but lost all the important Barracks around Moscow. An important part of Defence is, make sure the enemy doesn't survive next to your army. And other techs (Production, Fighter-Range) are more urgent. That's why I consider too many AAguns or ATguns a newbietrap.

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        With the development of the new unit icons added with conditions feature, here is some initial thoughts on how TWW is looking to take advantage to add icons to various units when the appropriate techs are researched: https://forums.triplea-game.org/topic/882/unit-icons-added-by-conditions/15

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by redrum

                          Also a new feature to specify small map properties so the visualization can be much improved in the near future: https://forums.triplea-game.org/topic/887/mini-me-map-options

                          Sample of what can be done:
                          0_1528511566864_71bfe233-98b5-441e-8990-fd5faf062184-image.png

                          Original:
                          0_1528511601417_cc03184c-574b-45de-94a7-93403013adbe-image.png

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • G Offline
                            Gully
                            last edited by

                            Alright, my two TWW games have ended. Who's in for another one?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Gully
                              last edited by

                              @gully Depends if you are ready to lose this time? 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH G 2 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum LOL! Only a Texan struts around twirling his guns like that.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • G Offline
                                  Gully @redrum
                                  last edited by

                                  @redrum totally ready to lose!

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Gully
                                    last edited by

                                    @gully Now that's the attitude I like to see. Good to start one up whenever you are. Easiest thing is either message me here on the forum or start a PBF thread with your preferred settings and which side you'd like to play.

                                    @hepps I just like to give my opponents the up front realization of their inevitable destiny. Tends to help minimize the crying and rage quitting. Also are you sure that is a gun and not something else 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum What is the old saying.... "Pride cometh before the fall".

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps Seem to hear that all the time, still waiting for the fall 🙂

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @redrum
                                          last edited by

                                          @redrum gigglez

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by Hepps

                                            So with lots of juicy stuff going on I am working on a slight upgrade for TWW to utilize and showcase some of the new features...

                                            In the next week or so we should have a new version that will be mostly aesthetic touches.

                                            It will include

                                            1. Icons on units to identify tech upgrades. (You can see Germany has SW and Imp. AT Guns)

                                            2. A much improved mini map that is far more useful to gameplay. (individual unit locations are much easier to see)

                                            3. Territory extension bars that go left instead of right for problematic territories. (Still in the works... but territories like Western Egypt will extend away from Cairo, and Malta's overflow will go the opposite direction)

                                            4. Unit stack numbers with outlines for better clarity. (Huge improvement already in the latest pre-release)

                                            Here's a taste of some of the improvements...

                                            0_1530846769065_48cb929d-cdf7-43d7-85f3-9c4acac47301-image.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            prastleP B 2 Replies Last reply Reply Quote 3

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