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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum Yes I was referring to the terminology I/we use to describe it more so than attempting to change the code anytime soon. From what I remember from past conversations is that the code is a quagmire. (and not the good kind of giggidy Quagmire)

      "A joyous heart sours with the burden of expectation"
      Hepster

      General_ZodG 1 Reply Last reply Reply Quote 1
      • General_ZodG Offline
        General_Zod Moderators @Hepps
        last edited by

        @hepps Giggidy 🙂

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @spartan
          last edited by

          @spartan Yes. There is a new feature request (much to Reds chagrin) relating to the damage of infrastructure on capture. I didn't add it to the list of new features within the game since it seems a little presumptuous to assume that just because I mentioned it, it will be done. However, that being said, if this feature is developed it will be implemented about 15 minutes after it is added to the engine. 😃

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @hepps 15 minutes! Can I hold you to that?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH prastleP 2 Replies Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by

              @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators
                last edited by

                Well I've got some good news and some bad news...

                The good news is all my changes are operational.

                the bad news is I am out of new features to add to this further. 😉

                0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

                "A joyous heart sours with the burden of expectation"
                Hepster

                General_ZodG 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @redrum
                  last edited by

                  @redrum hehe

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Sorry ran into a bit of a snag.

                    Would anyone know why this is returning an error?

                    <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                      <option name="unitType" value="germanAirTransport"/>
                      <option name="unitProperty" value="isInfrastructure" count="false"/>
                      <option name="unitProperty" value="attack" count="1"/>
                      <option name="when" value="before:germanyCombatMove"/>
                    </attachment>
                    <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                      <option name="unitType" value="germanAirTransport"/>
                      <option name="unitProperty" value="isInfrastructure" count="true"/>
                      <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
                      <option name="unitProperty" value="attack" count="0"/>
                      <option name="when" value="after:germanyNonCombatMove"/>
                    </attachment>
                    

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps What error are you seeing?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by General_Zod

                        @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                        At worst you will have proven what model would work for GD before mass production. 🙂

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum TripleA engine version 1.9.0.0.8505
                          Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                          Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                          Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                          Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                          Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                          java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                          at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                          at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                          at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                          at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                          at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                          at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                          at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                          at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                          at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                          at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                          at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                          at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                          at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                          at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                          at java.lang.Thread.run(Unknown Source)
                          Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                          at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                          at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                          at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                          at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                          at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                          at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                          at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                          at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                          ... 14 more

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • General_ZodG Offline
                              General_Zod Moderators @Hepps
                              last edited by General_Zod

                              @Hepps @redrum
                              Why is the m_ in there?

                              @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                              @redrum TripleA engine version 1.9.0.0.8505
                              Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                              Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                              Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                              Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                              Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                              java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum I'll try.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @General_Zod
                                  last edited by

                                  @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps This should work:

                                    <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                      <option name="unitType" value="germanAirTransport"/>
                                      <option name="unitProperty" value="isInfrastructure" count="false"/>
                                      <option name="unitProperty" value="attack" count="1"/>
                                      <option name="when" value="before:germanyCombatMove"/>
                                    </attachment>
                                    <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                      <option name="unitType" value="germanAirTransport"/>
                                      <option name="unitProperty" value="isInfrastructure" count="true"/>
                                      <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                      <option name="unitProperty" value="attack" count="0"/>
                                      <option name="when" value="after:germanyNonCombatMove"/>
                                    </attachment>
                                    

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps This should also work if you want to do the "from":

                                      <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                        <option name="unitType" value="germanAirTransport"/>
                                        <option name="unitProperty" value="isInfrastructure" count="false"/>
                                        <option name="unitProperty" value="attack" count="1"/>
                                        <option name="when" value="before:germanyCombatMove"/>
                                      </attachment>
                                      <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                        <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                        <option name="unitType" value="germanAirTransport"/>
                                        <option name="unitProperty" value="isInfrastructure" count="true"/>
                                        <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                        <option name="unitProperty" value="attack" count="0"/>
                                        <option name="when" value="after:germanyNonCombatMove"/>
                                      </attachment>
                                      

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 2 Replies Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum lol

                                        I did that and was about to save.... then changed it all to what you had just suggested!

                                        😃

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @hepps Yeah either way works. You could technically just set the destroyedWhenCapturedBy option on the unit itself instead of a trigger and just flip the "isInfrastructure" in the trigger.

                                              <attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                                <option name="isInfrastructure" value="false"/>
                                                <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                              </attachment>
                                          
                                          <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="false"/>
                                            <option name="unitProperty" value="attack" count="1"/>
                                            <option name="when" value="before:germanyCombatMove"/>
                                          </attachment>
                                          <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="true"/>
                                            <option name="unitProperty" value="attack" count="0"/>
                                            <option name="when" value="after:germanyNonCombatMove"/>
                                          </attachment>
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum Worked... this is a good example of an opportunity for better notations in POS.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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