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    Total World War: December 1941 (BETA) 2.8.0.5

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    • L Offline
      LovePlayingAAA @redrum
      last edited by

      @redrum Can you estimate, when TWW 3.0.0.0 will be released? I am not sure, if it makes sense to start a game using the old version 2.8 und a few days later 3.0.0.0 will be published. Normally we play this game for 3 weeks.

      redrumR HeppsH 2 Replies Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @LovePlayingAAA
        last edited by

        @loveplayingaaa Probably not in the next few weeks. There is still considerable amount of XML updates that need done and testing of those changes.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @LovePlayingAAA
          last edited by

          @loveplayingaaa Yeah you are free to start a game. I have been very busy as of late and have not been working on the remaining updates pretty much at all.

          "A joyous heart sours with the burden of expectation"
          Hepster

          General_ZodG 1 Reply Last reply Reply Quote 0
          • General_ZodG Offline
            General_Zod Moderators @Hepps
            last edited by

            @hepps I've been trying to hook up with ya for the rundown on the Toulon fleet. Or maybe you have it done already, it's been a while. Anyways if you need me, send me a link to new files and I can start.

            HeppsH 1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators @General_Zod
              last edited by

              @general_zod Yeah I appreciate the help. Will forward. As I said I have just been nut-bar crazy lately. Haven't even had time to pick on @prastle lately. 😃

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • L Offline
                LovePlayingAAA
                last edited by

                *** a few bugs ***

                I am not sure, if this the right place for pulishing bugs, but here we go:

                • german heavy bombers cannot bomb railways, but allied can do.
                • politics: US spend 5 in order to make Spain and Sweden allies. Now they are axis-members and at war with US.
                • when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual.
                • the green half-circles in the manual for advanced anti-tank and advanced anti-air are not correct, must be green full circles.

                Best

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @LovePlayingAAA
                  last edited by Hepps

                  @loveplayingaaa said in Total World War: December 1941 (BETA) 2.8.0.5:

                  *** a few bugs ***

                  I am not sure, if this the right place for pulishing bugs, but here we go:

                  • german heavy bombers cannot bomb railways, but allied can do.
                  • politics: US spend 5 in order to make Spain and Sweden allies. Now they are axis-members and at war with US.
                  • when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual.
                  • the green half-circles in the manual for advanced anti-tank and advanced anti-air are not correct, must be green full circles.

                  Best

                  This is a good place for bugs that are in the map.

                  • I will re-check the XML. There may have been some inconsistencies as I was fairly undecided while creating these newer features.

                  • Do you have a game save where this happened. As far as I know all the political stuff works perfectly.

                  • You are correct. I shall fix the bonus. Surprised it took so long for someone to notice this.

                  • Yes there are several issues in the manual that are already being corrected.

                  Thanks for the input.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by Hepps

                    Since @redrum has so graciously managed to add the requirement for Airfields to allow intercepting...https://forums.triplea-game.org/topic/491/require-airbase-to-intercept ...this feature will also be included into the new version.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      LovePlayingAAA
                      last edited by

                      another bug:

                      advanced fighters cannot escort bombers on strategic bombing missions. The advanced fighters will attack the ground units (tank, inf), but not escort.
                      How can I attach a save game here?

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @LovePlayingAAA
                        last edited by

                        @loveplayingaaa When you are writing a post simply click the icon indicated below...

                        0_1539342681332_Upload.png

                        It will prompt you to locate the file.

                        Your save games should be in...

                        0_1539342934501_File locate.png

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • L Offline
                          LovePlayingAAA
                          last edited by

                          Okay, now the advanced fighters could escort a bombing mission. So I am not sure, if its really a bug or I just clicked the wrong area (bombing in A and escorting in B).

                          But here's another bug - will occur really rare:
                          Spain is on side of the axis and attacked allied forces in West France. Spanish forces won, but the territory West France will not be colored the right way (bright blue). Save game is attached.0_1539451273735_spain cannot conquer West France.tsvg

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @LovePlayingAAA
                            last edited by

                            @loveplayingaaa I was going to say that if you send a fighter into a territory where there are no bombing targets... or defending fighters to scramble... then the fighter will always attack the territory directly.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              BlackFox
                              last edited by

                              Suggestion: option to auto-pause AI between phases would allow doing the unsupported actions for it in the move and production phase.

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                BlackFox
                                last edited by

                                How is war declared with war versus neutrals only option? It skip from tech to combat phase.

                                redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @BlackFox
                                  last edited by

                                  @blackfox Being able to pause the AI and also having an AI processing indicator is something I would like to add eventually.

                                  You need to have the map option 'Use Politics' checked to enable the politics phase for declaring war. It is off by default. Essentially you have 3 styles of politics for TWW: none (politics off & the default), war only (politics on & war versus neutrals during setup phase), and all options (politics on).

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  B 1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @BlackFox
                                    last edited by Hepps

                                    @blackfox Not sure if what @redrum was saying was totally clear.

                                    Before you launch a game you need to go into the "Map Options"...

                                    0_1539952279761_Main screen.png

                                    Then you have to enable "Use Politics"

                                    0_1539952346782_Options.png

                                    This will allow you to involve the neutral nations in the game.

                                    Once you launch the game the only other thing you need to decide is how the neutrals will be involved. If you place the "Declare War Only" on Options Island (AKA Greenland) then the only thing you can do is declare war.

                                    0_1539952938850_Option Island.png

                                    If you do not use that, then the game will play out with full diplomacy.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      BlackFox @Hepps
                                      last edited by

                                      @hepps Is AAA gun supposed to be able to move without a truck under any conditions? I sometimes have them moveable solo and the AI also moves them.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        BlackFox @redrum
                                        last edited by

                                        @redrum There seems to be a memory leak from leaving-reloading repeatedly. Increasing max heap only increases the amount it crashes at. I don't know whether it happens in other maps. I need to exit the program before each reload.

                                        redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @BlackFox
                                          last edited by redrum

                                          @blackfox There is a player enforced rule around AA guns and materials moving. Harbors give them the ability to load onto a transport without a truck now but from an engine standpoint this is achieved by giving them +1 movement. You need to enforce that they can only use that movement onto a transport. There is an engine feature request to eventually address this: https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination

                                          I haven't seen a consistent memory leak but its possible as I don't leave/reload very often. What do you have the heap set to and what engine version are you on?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Offline
                                            BlackFox @redrum
                                            last edited by

                                            @redrum The current x64 with -xmx4g.

                                            1 Reply Last reply Reply Quote 0

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