Total World War: December 1941 (BETA) 2.8.0.5
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Well I've got some good news and some bad news...
The good news is all my changes are operational.
the bad news is I am out of new features to add to this further.


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@redrum hehe
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Sorry ran into a bit of a snag.
Would anyone know why this is returning an error?
<attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment> -
@hepps What error are you seeing?
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@hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game.

At worst you will have proven what model would work for GD before mass production.

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@redrum TripleA engine version 1.9.0.0.8505
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
... 14 more -
@hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?
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@Hepps @redrum
Why is the m_ in there?@hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:
@redrum TripleA engine version 1.9.0.0.8505
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
java.lang.IllegalStateException: No such Property Field named:m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment -
@redrum I'll try.
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@general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.
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@hepps This should work:
<attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment> -
@hepps This should also work if you want to do the "from":
<attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment> -
@redrum lol
I did that and was about to save.... then changed it all to what you had just suggested!

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@hepps Yeah either way works. You could technically just set the destroyedWhenCapturedBy option on the unit itself instead of a trigger and just flip the "isInfrastructure" in the trigger.
<attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"> <option name="isInfrastructure" value="false"/> <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/> </attachment><attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment> -
@redrum Worked... this is a good example of an opportunity for better notations in POS.
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@redrum Both ways work.
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@hepps Oh one other thing is that I think you should technically be doing a reset on destroyedWhenCapturedBy if you are leaving it in the trigger. As it is a list that gets added to:
<attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="false"/> <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-"/> <option name="unitProperty" value="attack" count="1"/> <option name="when" value="before:germanyCombatMove"/> </attachment> <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachmentDummyCondition"/> <option name="unitType" value="germanAirTransport"/> <option name="unitProperty" value="isInfrastructure" count="true"/> <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/> <option name="unitProperty" value="attack" count="0"/> <option name="when" value="after:germanyNonCombatMove"/> </attachment>Could also just do it in the 2nd trigger instead of the first like this:
<option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-FROM:Germany"/> -
@hepps POS2 XML updated: https://github.com/triplea-maps/the_pact_of_steel/pull/6
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@redrum Just an fyi... when I tried moving the "destroyedWhenCapturedBy" out of the trigger and back into just the unit.... the map would no longer load.
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@hepps Hmm. Interesting. I don't see any reason that it shouldn't work.
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