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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR
      redrum @Hepps
      last edited by

      @hepps 15 minutes! Can I hold you to that?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH P 2 Replies Last reply
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      • HeppsH
        Hepps @redrum
        last edited by

        @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • HeppsH
          Hepps
          last edited by

          Well I've got some good news and some bad news...

          The good news is all my changes are operational.

          the bad news is I am out of new features to add to this further. 😉

          0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          General_ZodG 1 Reply Last reply
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          • P
            prastle Lobby Moderators @redrum
            last edited by

            @redrum hehe

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • HeppsH
              Hepps
              last edited by

              Sorry ran into a bit of a snag.

              Would anyone know why this is returning an error?

              <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                <option name="unitType" value="germanAirTransport"/>
                <option name="unitProperty" value="isInfrastructure" count="false"/>
                <option name="unitProperty" value="attack" count="1"/>
                <option name="when" value="before:germanyCombatMove"/>
              </attachment>
              <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                <option name="unitType" value="germanAirTransport"/>
                <option name="unitProperty" value="isInfrastructure" count="true"/>
                <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
                <option name="unitProperty" value="attack" count="0"/>
                <option name="when" value="after:germanyNonCombatMove"/>
              </attachment>
              

              "A joyous heart sours with the burden of expectation"
              Hepster

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              • redrumR
                redrum @Hepps
                last edited by

                @hepps What error are you seeing?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply
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                • General_ZodG
                  General_Zod @Hepps
                  last edited by General_Zod

                  @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                  At worst you will have proven what model would work for GD before mass production. 🙂

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                  • HeppsH
                    Hepps @redrum
                    last edited by

                    @redrum TripleA engine version 1.9.0.0.8505
                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                    Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                    java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                    at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                    at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                    at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                    at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                    at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                    at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                    at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                    at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                    at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                    at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                    at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                    at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                    at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                    at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                    at java.lang.Thread.run(Unknown Source)
                    Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                    at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                    at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                    at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                    ... 14 more

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR General_ZodG 2 Replies Last reply
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                    • redrumR
                      redrum @Hepps
                      last edited by

                      @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply
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                      • General_ZodG
                        General_Zod @Hepps
                        last edited by General_Zod

                        @Hepps @redrum
                        Why is the m_ in there?

                        @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                        @redrum TripleA engine version 1.9.0.0.8505
                        Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                        Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                        Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                        Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                        Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                        java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                        HeppsH 1 Reply Last reply
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                        • HeppsH
                          Hepps @redrum
                          last edited by

                          @redrum I'll try.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • HeppsH
                            Hepps @General_Zod
                            last edited by

                            @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 2 Replies Last reply
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                            • redrumR
                              redrum @Hepps
                              last edited by

                              @hepps This should work:

                              <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="false"/>
                                <option name="unitProperty" value="attack" count="1"/>
                                <option name="when" value="before:germanyCombatMove"/>
                              </attachment>
                              <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="true"/>
                                <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                <option name="unitProperty" value="attack" count="0"/>
                                <option name="when" value="after:germanyNonCombatMove"/>
                              </attachment>
                              

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR
                                redrum @Hepps
                                last edited by

                                @hepps This should also work if you want to do the "from":

                                <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                  <option name="unitType" value="germanAirTransport"/>
                                  <option name="unitProperty" value="isInfrastructure" count="false"/>
                                  <option name="unitProperty" value="attack" count="1"/>
                                  <option name="when" value="before:germanyCombatMove"/>
                                </attachment>
                                <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                  <option name="unitType" value="germanAirTransport"/>
                                  <option name="unitProperty" value="isInfrastructure" count="true"/>
                                  <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                  <option name="unitProperty" value="attack" count="0"/>
                                  <option name="when" value="after:germanyNonCombatMove"/>
                                </attachment>
                                

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 2 Replies Last reply
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                                • HeppsH
                                  Hepps @redrum
                                  last edited by

                                  @redrum lol

                                  I did that and was about to save.... then changed it all to what you had just suggested!

                                  😃

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

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                                  • redrumR
                                    redrum @Hepps
                                    last edited by

                                    @hepps Yeah either way works. You could technically just set the destroyedWhenCapturedBy option on the unit itself instead of a trigger and just flip the "isInfrastructure" in the trigger.

                                        <attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                          <option name="isInfrastructure" value="false"/>
                                          <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                        </attachment>
                                    
                                    <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                      <option name="unitType" value="germanAirTransport"/>
                                      <option name="unitProperty" value="isInfrastructure" count="false"/>
                                      <option name="unitProperty" value="attack" count="1"/>
                                      <option name="when" value="before:germanyCombatMove"/>
                                    </attachment>
                                    <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                      <option name="unitType" value="germanAirTransport"/>
                                      <option name="unitProperty" value="isInfrastructure" count="true"/>
                                      <option name="unitProperty" value="attack" count="0"/>
                                      <option name="when" value="after:germanyNonCombatMove"/>
                                    </attachment>
                                    

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply
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                                    • HeppsH
                                      Hepps @redrum
                                      last edited by

                                      @redrum Worked... this is a good example of an opportunity for better notations in POS.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • HeppsH
                                        Hepps @redrum
                                        last edited by

                                        @redrum Both ways work.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • redrumR
                                          redrum @Hepps
                                          last edited by redrum

                                          @hepps Oh one other thing is that I think you should technically be doing a reset on destroyedWhenCapturedBy if you are leaving it in the trigger. As it is a list that gets added to:

                                          <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="false"/>
                                            <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-"/>
                                            <option name="unitProperty" value="attack" count="1"/>
                                            <option name="when" value="before:germanyCombatMove"/>
                                          </attachment>
                                          <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                            <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                            <option name="unitType" value="germanAirTransport"/>
                                            <option name="unitProperty" value="isInfrastructure" count="true"/>
                                            <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                            <option name="unitProperty" value="attack" count="0"/>
                                            <option name="when" value="after:germanyNonCombatMove"/>
                                          </attachment>
                                          

                                          Could also just do it in the 2nd trigger instead of the first like this:

                                            <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-FROM:Germany"/>
                                          

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR
                                            redrum @Hepps
                                            last edited by

                                            @hepps POS2 XML updated: https://github.com/triplea-maps/the_pact_of_steel/pull/6

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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