An early TripleA History (from SVN / SourceCode / WebPage?)
-
Good question even where this text came from. TripleA has been hosting it for some time. Here it is:
"TripleA was started in Oct 2001 by an unemployed Sean Bridges looking for a way to build up his resume after the end of the tech bubble. Using the 0.1 release as a demo in a job interview, Sean was soon employed.
Sean working full time dramatically slowed the progress of TripleA for a long time. Numerous people made contributions to the project, including both DMA02 and IronCross from a very early stage, but with Sean doing most of the development, and with the limited early graphics, the project did not improve dramatically.
TripleA would have continued on this slow trajectory, but two events occurring relatively closely revitalized the project. The first was the contribution by Logan of new graphics, giving the game a better look and feel. The second event was the release of the revised map and rules. With no competing real time game, interest in TripleA increased.
TripleA 0.3.1 was one of the first versions that was really playable in networked mode. Since then, TripleA gained a very active online player base."
-
This text was migrated from website 'http://triplea-game.org/' (YMMV on this link: 'http://triplea-game.org/about/')
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login