Subcategories

  • TripleA is a free gaming site and survives by the help of our members donations!

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  • Join the TripleA TEAM!

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    LaFayetteL
    @jackpunt https://discord.gg/T8d2qUSV
  • TripleA Server Costs

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    LaFayetteL
    15 bots are back. Setting update has been deployed: https://github.com/triplea-game/infrastructure/commit/54f11b2da26c9b9a7a18079a0489fdc76dc2c756 The act of deploying an update would have booted the missing bots. They would have been crash/disconnected due to something within our control (system config, code issues, something we own). I don't know if that setting will have an impact on the lobby bots. I do see that they are not full on restarting when a game is over, that seems more stable. The restart of lobby bots was otherwise handled by systemctl rather than docker. Maybe a key difference, maybe not, I'm not sure. I'll be interested if bots drop off again.
  • 2026.06.16.15662 game-headless bot gets 502 on game-hosting-request

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    @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
  • Lobby Upgrades, June-25-2026

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    LaFayetteL
    @beelee unfortunately you cannot, bot comment is set at bot start once. Need a reboot of the bot to change it abd server access to do that
  • Following a Traveller ;)

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    LaFayetteL
    @beelee love the idea of the sock snorkel. IMO bivvy + tarp is the play. We're not likely to get rain out here until September, didn't even bring a rain coat!
  • TripleA - 2026.06.16 - Release Schedule / Plan

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    PantherP
    @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
  • 2.7 Lobby + Bots Available & Early Testing Phase

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    @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
  • MARTI is migrating in triplea v2.7+

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    PantherP
    @lafayette Nice, thank you!
  • This topic is deleted!

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  • Forum Server Work - Might be some downtime today (May 2, 2026)

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    @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
  • Announcing TripleA Office Hours

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    LaFayetteL
    @prastle the reason for discord is the live voice capability. It's a glorified phone call. Discord overall is good for that kind of thing, also good for getting quicker answers to questions. Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around. Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.
  • 2.7 Release & Testing - Megathread

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    RogerCooperR
    @thedog I think you just need to remove the spaces after and before the curly brackets.
  • Tactical Guide on the Website has been given a facelift

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    No one has replied
  • Discord!

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    LaFayetteL
    Updated the link in this post - now using the permalink. It should no longer expire.
  • 32 Bit Windows Installer - (Possibly) Will No Longer be Available

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    LaFayetteL
    A quick update regarding 32 bit installers - looks like it is no longer even an option for us. Not even a choice now whether to include it or not. Details: I'm running some updates, and ran across our notes for how to bundle the 32 bit Java version for windows-32 bit installers: https://github.com/triplea-game/assets [image: 1745967815654-screenshot-from-2025-04-29-16-02-38.png] Basically, download the 32 bit JDK from some website (https://adoptopenjdk.net/releases.html) and do some re-packaging stuff. That website has JDKs only up to Java 16. So.. any next release would be on Java 17 or Java 21. It looks like a 32 bit installer is no longer even an option for us (unless someone can find a 32 bit JDK21 somewhere; I kinda suspect such a thing may not even exist now).
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    @lafayette said in Personal Status Update - I was MIA doing hurricane relief work. Less MIA now. (But still MIA!): Not all bad news, but mostly bad news, lol = D heh heh Happy Thoughts now Plenty of good things happening too
  • New unit for the Season

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    wc_sumptonW
    And to all a good time! Cheers...
  • Release 2.7? (vote)

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    LaFayetteL
    Thanks @beelee and all for feedback & votes I think I'll tend to agree with the majority here. Bad things happen when rushed. Perhaps the next couple months will serve as an extended testing period - a very good thing. I reduced the number of 2.7 bot servers to two. That's a cost of $10/month and gives us 6 game instances in the meantime. I'll spin up a 2.7 'megathread' thread & link it in the lobby. Make the testing a bit more official.
  • Bot Changes in 2.7 - Running Bots with Docker

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    LaFayetteL
    The 'EXIT_ON_GAME_END' flag is new in 2.7. All 2.7 lobby bots have this configured. The lobby bots are configured in a very similar way, except as a linux service (using systemctl) The way lobby bots are installed can be reverse engineered from: https://github.com/triplea-game/infrastructure/blob/master/ansible/roles/bot/tasks/main.yml https://github.com/triplea-game/infrastructure/tree/master/ansible/roles/bot/templates
  • Pre-release Version now on 2.7

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    LaFayetteL
    Release notes updated: https://triplea-game.org/release_notes/ Bots should be in good shape. Duplicate map problem should be largely fixed now. No major known issues.

Recent Posts

  • 15 bots are back.

    Setting update has been deployed:
    https://github.com/triplea-game/infrastructure/commit/54f11b2da26c9b9a7a18079a0489fdc76dc2c756

    The act of deploying an update would have booted the missing bots. They would have been crash/disconnected due to something within our control (system config, code issues, something we own).

    I don't know if that setting will have an impact on the lobby bots. I do see that they are not full on restarting when a game is over, that seems more stable.

    The restart of lobby bots was otherwise handled by systemctl rather than docker. Maybe a key difference, maybe not, I'm not sure.

    I'll be interested if bots drop off again.

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  • @Cernel

    Yea I'm not certain either but like you, I thought we were supposed to have 15.

    The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.

    I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.

    Anyway, it seemed noteworthy to mention again 🙂

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  • @beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).

    Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.

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  • I'm consistently seeing only 10 triplea bots in the lobby. If triplea is paying for 15, then this is something that should be addressed sooner than later imo

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