Revised Tournament of Champions, Season 12 (ToC 12)



  • Ingcameroni (axis+9) wins against Eboy82 after a long well-balanced game. UK very unlucky the first round.. and for all the game the allies didn't recover this downside! at the end... Mosca was taken by Japan.. and Berlin is again strong!! I attach the savegame..... tnks for the game Eboy82.. very good player!!! 0_1522176763264_eboy_last.tsvg


  • Admin

    Hi - just a gentle reminder to post your results and the last game file here. It is OK to write to me as well, but I would prefer to keep everything here in the main forum page.

    Thanks, Deltium



  • Panpal (axis+9) wins against Ajmdemen after a long well-balanced game. Axis placed the bid on Africa and with the help of Japan managed to hold Egypt until round 10, thus ensuring a high income which allowed them to build a strong air force to put pressure on the allied fleet. Japan was preoccupied mainly with helping the Germans in Egypt and trading Alaska with US and thus lost Kwantung factory to a Russia offensive in round 10. Russia had a high income throughout the game from taking Norway while keeping the majority of its asia possessions. However, the US army was stuck in Libya and Uk could only play a supportive role.Thus Germany took advantage of the Russia raid to Kwantung to stuck West Russia and then Japan withdraw from Egypt to stack Persia and apply more pressure on Russia. At this point, Ajmdemen decided to surrender. The game good have continued for many turns but he decided not to prolong it. So I would like to congratulate Ajmdemen for a challenging game, for an honourable surrender and for helping me with Pbem as it was my first time to play this way. I hope we will play again soon. 0_1523710009056_triplea_Jap11.tsvg



  • bayder (Allies) defeats epinikion (Axis +10) in G14 of a pbem game. Allies had the benefit of early luck, enabling them to establish strong positions. Axis built up big stacks and constantly posed a threat on Cauc, but were unable to break through while the Allies TUV lead kept climbing. Thanks, as always, to epi for being one of the very best opponents, both in skill and sportsmanship. Game file attached:

    0_1523795784576_ToC12_bay-allies-epi-axis_r14_2GER.tsvg


  • Admin

    Thank you Bayder for posting the game file, and I am sure that there is a reasonable possibility that you will play each other again in such an epic match.

    All - I highly encourage everyone to review the game file between these two expert players. There are some great illustrations here on the importance of economics and strategic positioning for each side.

    Cheers, Deltium



  • hammond (Allies) def. Stroid (Axis-11)
    Stroid and I go way back to "dice" games and so we agreed to settle this game in the old fashioned way and went with "dice" instead of LL. For those who don’t play dice, please read the rest at your own risk.
    Axis won the bid at 11 and acquired an inf and an extra transport in the Med. Unbeknownst to either of us, he would only have one chance to use it. Russia Rd1 was pretty normal, little less on WR, but an extra tank left on Ukr. Germany’s turn quickly yielded the first dicing of the game when 3 planes and a sub attacked the unsuspecting HMS Hood in SZ 13 and failed to score one hit while losing its sub and a plane. With the Hood still alive, it attacked Germany’s Med fleet with some air and sunk the bewildered Bismarck causing no damage to UK.
    Allies quickly decided that it was a good time to put lots of pressure on Germany afterward and found the Allies in a good position surrounding Berlin and threatening to cut off Germany’s large stack in Karelia. This is where Stroid’s master plan came into effect. Instead of retreating to EE, he went on the offensive and threatened Moscow making the Russian tanks dizzy as they spun around trying desperately to get home for a defense. With the bulk of the Allies busy surrounding Berlin, Germany forced a battle on WR drawing every Russian man, woman, and child from Moscow itself into the battle which was barely won. This maneuver now known to History as the Stroid gambit, made for a very weak Russian defense with a light mixing of Allied units facing a Japan 60+ipc turn. Knowing how Stroid treats his conquered victims, the Allies after some debate, decided to fight on. The Allies fought with its hope of taking Germany with a double tap from UK and USA, while leaving Russia to fight a spirited defense to buy time (and save the women). The final battles went very well for the good guys in that the UK nearly took Germany by itself and Japan’s dice failed the Axis at the end in its attempt to take Russia in Round 10.
    All accolades to my friend and adversary thanks for the game and good luck in the rest of the tourney.



  • hi..... I have problems whit e-mail of Ajmdemen! I'm sorry to use this forum...but.. if Ajmdement.. are reading this...please contact me whit different e-mail andress...
    Ingcameroni



  • Panpal (Axis +9 ) defeats Hammond (allies) in a 25 turn challenging game. Germany placed the bid on Africa and bought the second bomber to put pressure on the allied fleet. However, they lost it in round 2 attacking the UK carrier in the African sore. Russa and UK traded aggressively against Germany which put a lot of pressure early on the game. US bought a large number of trannies and by round 4 they had already 9 of them, which enabled them to take SOuthern Europe and Ukraine. They left a small stuck in Libya ill defended so Germany eliminated it to alleviate some pressure. Then US build a factory in Ukraine so a long siege of Germany began. Germans managed to hold buying as much inf as they could and receiving the valuable aid of Japan's fighters. In the meantime, Japan has taken all available islands and had already built two IC on Asia. They managed to defend Egypt till turn 7 and about half of Africa for turns to come, thus providing Germany valuable income. At the same time, they kept harassing US in Alaska forcing them to divert troops there. Round 12 was a turning point Germany finally stack Balkans threatening Ukraine, which was occupied mainly by tanks. Allies decided not to reinforce it properly so Germans were able to take it with so many troops that made a counter attack unfeasible. From this point forward, Axis started to get a little bit stronger every turn, allies tried a variety of tricks and manoeuvres to shake things up but they failed and thus surrendered when a strong Japan army was about to stack Kazakh and begin the siege of Moscow. Overall I want to congratulate Hammond for an excellent game. I would like to wish him good luck to the rest of the tournament. I am attaching the file 0_1524988380787_hammondtoc.tsvg



  • Is it too late to join? I would join.



  • I would join.



  • Straha (Axis +10) defeats AdamF (Allies).
    With the 10 bid, I placed an artillery in FIC to help J get a quick start in Asia. Allies committed a fair amount of R & UK effort to set J back, neutralizing that bonus. But with R having less forces facing G, WR had to be abandoned early on, which led to a "Fortress Europe" situation, preventing UK / US from ever gaining a foothold in Europe. G put enough pressure on R to allow J to bounce back quickly. Axis abandoned AE around round 5, giving all Afr income to allies for a few turns. The continued G pressure on R, and the ever growing J tank stack forced R to abandon Caucus, which J took on round 7.

    But R was nowhere near done, having big stacks of both US & UK fighters in moscow, offering great defense as well as a threat on axis fleet in SZ34, and the never ending threat of fighter support for an allied smack of a one of G's stacks in europe. R's income was also still good, J was focused almost entirely on the southern path to caucus via persia (with factories in FIC & India), and so with minimal commitment of R ground troops, and well-timed US/UK air strafes of lone forward J inf, R was able to continue producing around 6-7 units per turn, further adding to the Moscow defense. At the same time, US was marching strong across Afr, and eventually put some direct pressure on J in persia. Axis was able to counter this by using a lot of G troops to defend caucus, while the J tank stack was sent to Afr, eventually breaking the US forward push.

    Around the same time J started their Afr push US began building a pacific fleet. J still had their original fleet intact, minus the starting sub, and axis also had a German fleet in SZ34, consisting of trans, sub, DD, BB (from original baltic & med ships). So J was able to continue building tanks in cauc, and finish off afr, while also building a few more fighters and a 3rd AC to fend off the US fleet.

    With the J shift to afr/Pac, G began building primarily tanks, and was able to stack Ber, Se, Kar, & Arch, setting up for a hit on moscow. At this point (round 10-11) the time to play expired, and the game was judged in favor of Axis. AdamF played a great game, allies were just unable to overcome G's early advantageous position. Looking forward to a rematch!



  • Stroid (allies) defeats Dirty_Tirpitz (axis, 8 bid)

    Early dice swings the game heavily in allies favor. Allies just kept pushing and dice kept rolling. Japan spread nicely against russia but then allies stacked EE and russia started pushing japan back. GG WP!



  • bayder (Axis +9) defeats panpal (Allies) after round J13 in a game played via PBEM. Game file is attached. Thank you to panpal for a fast-paced, friendly, and exciting game!

    0_1527613434158_ToC12_bay-axis-pan-allies_r13_5USA.tsvg


  • Admin

    Deltium (Allies) defeats Blasherke (Axis + 10) in Round 18. First and foremost, Blasherke is a professional and very friendly player. Axis purchased a transport on G1 + 2 IPCs for Germany, and quickly secured an Axis presence in the Med. Due to the closure of the Suez, this became a potential liability though, as Allied navy and air were building in SZ 12, threatening an attack, which Germany responded to by buying additional navy. This allowed an opening for the Allies to stack W. Europe in Round 8, putting pressure on S. Europe, which fell in Round 10. The Japanese, on the other hand, were moving toward Russia swiftly, and the UK needed to assist. Ultimately, the Allied units held the line and the Axis forces could not advance materially. A good and deep game for the both of us. Game file attached.

    0_1528588442481_triplea_Rus18.tsvg


 

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