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Recent Posts

  • S

    The judges decide that sol (axis +9) proceeds as winner against Deltium after 18 rounds pbem in a game with much action in various parts of the map. Summary:

    Axis get lucky R1 when Rus fails to take Ukr; Ger stacks it and holds until about R5, when the stack advances to WR. R1-R5 Allied efforts go mostly to Africa where G and J manage to hold Egypt but little else. Jap takes the islands and transports units to Egypt. When Ger takes WR, Allies refocus efforts on landing in Nor. Ger could take Cauc, but decides to stack Kar instead; Allies relocate from Nor to Arch and keep landing there. Japs take most of Africa in the meanwhile due to the sharply reduced presence of Allied units (relocated to the North). At this stage Axis felt quite comfortable; they earned more than Allies for a couple of turns, Japs built a 3rd IC, and it felt like a matter of waiting and pumping out sufficient numbers of units to take Mos. But Axis get greedy. Seeing low British income, they decide to make Brit even poorer by denying it France for one turn. Specifically, Ger tanks move from EE to WE and hold it. That however opens the possibility of Arch stack to move to WR (absent the threat of EE tanks), and later to even Ukr. The U.S. gets back to landing in Afr. The whole Ger front gets suddenly completely messed up. To help the Ger, and feeling not being able to hold Afr against the increased Amer efforts Jap fleet moves to the Med and transports all Jap units from Egypt to SE. And here the game changes direction completely, to Axis total surprise. Amer relocate a big part of their fleet to the Pacific and build new ships. Japs realize they can't compete; and they can't bring their Med fleet back (cut out by Amer holding Egypt, and Allies keeping enough fleet at Gib). So Axis realize the Pacific is lost and put all eggs into a Mos push: Ukr -> WR ->Cauc. The presence of Jap units in Europe certainly helps to deadzone WE, and provides extra protection when advancing forward. By R18 Axis had two big stacks (G in Cauc and J in Kaz) preparing to attack Mos. The U.S. just built 3 ICs on Pac islands and was preparing to start landing. That's when the deadline arrived.0_1543559008923_triplea_Ame18.tsvg
    Thanks, Deltium for a great game!

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  • N

    Nasty Nate (Axis +10) defeats Blasherke due to the fall of Russia in the 13th round.

    UK countered in Egypt on UK1 but Japan came quickly and kept Germany alive in Africa til late rounds. The Americans went Atlantic and clashed with Japan over Africa for the entire game. Allies traded with Germany wherever possible including several attacks on Southern Europe from the US which cost a couple transports each time. A late effort to combine every allied unit in Western Europe fell short as Germany was able to counter and hold.

    Japan took every island early and continued to funnel a couple guys per turn into Africa to keep the British income low. Japan was finally able to push on Russia from both the north and the south and took caucuses. After a turn of building in the Caucuses for Japan, Russia fell.

    Game file is below.

    Great Game Blash!

    0_1543457098936_Blash J13.5.tsvg

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  • I

    Undine (allies) defeats Ingcameroni (axis, 😎 after 14 rounds of pbem game. After 12 rounds balanced... 2 round of bad move and one mistake of Japan... the game was closed.
    Thanks for a Undine.. very strong player....
    0_1543325069130_TOC13_rev_ingcameroni_axis_vs_undine_14 jap.tsvg

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  • L

    LouisXIVXIV (Axis,8) defeats Epinikion by resignation after 11 rounds of live play in I think 4 sessions.

    I was sharp and practiced after the 32 days of trench warfare with Barca, and had heard Epi is very good. So I was prepared for a focused game. Then there was the ongoing hail of wonderful axis dice. In combination these things proved lethal to the very skilled play of the allied powers.

    Epi played a great game, he's a great sport and very friendly. Good luck in the tourney Epi. Looking forward to our next game.

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