Crazy Europe: House of Habsburg
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@crazyg It doesn't appear to be fixed to me. I assume you want this image to appear in the 2 italian convoy zones: https://github.com/triplea-maps/house_of_habsburg/blob/master/map/Venetian Trade Route icon.png
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Is there a way I can update what is on the bots, or do I need to ask permission from someone else?
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@crazyg Pras usually has been doing it but others could be given access and instructions to do it.
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@redrum @CrazyG the problem is it is about 1/2 hr to update a bot server and it has to be emptied of players. I actually did all this today in the test lobby for Gen Zod with the SG server. I can update the rest of the lobby servers slowly during the week. Ideally it would be nice if a method could be developed that was faster when only updating one map is needed.
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@CrazyG The CA bots were empty so I was able to update those ones tonight glhf!
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@prastle
Thanks.If I hold off on further updating the images for a while, can we use that savegame work around people used to do? Like I can just post a savegame on here, one person downloads it, then opens the savegame in a bot? As long as everyone has the visuals downloaded it should work, right?
This should work for smaller XML updates?
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@crazyg Yeah, you can use a save game to test XML only changes. As the save game includes the entire XML for everyone and each player just needs to have the base map and images.
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@crazyg ca coming back online now with new Hapsburg
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Savegames wont work on bots since new images were added, until the bot updated.
Unless in a private host.
Or my bad that may work in a bot if all have the same version.
Update: Just verified it wont open the save in a bot that does not have that same version installed. Works in CA and not in NJ.
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@general_zod no you are correct gz
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@CrazyG Just some more info for corrections...
The Italian Trade routes don't appear to get captured when an opponent occupies the SZ.
The following connections in Turkey are missing...
T37<-> T57
T22<-> T58
T24<-> T58
T27<-> T57 -
@hepps Here is another screen shot.
None of the finishing graphics are done. this is really just supposed to detail the territory outline changes.


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@hepps Looks like you added a bit of 'texture' to the land territories as well? I hadn't noticed that in any of the other screenshots.
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@redrum Well some guy suggested that I redo all the territory lines... so I had started over. The land texture is just the outline I am using to create realistic land forms. Once I finish all the "beautification" @CrazyG can make a determination of how much or how little decoration he wants. Then a separate skin can be done if the detailed version is wanted left out.
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@hepps @CrazyG For Sicily, since it is wider east-west, than north-south, how about these territories, for better capturing the shape of the island:

On the other hand, as per the meaning of its alternative name Trinacria, Sicily being split into 3 would be more in line with its traditional partitions. -
I really don't think I need to add any more territories.
Its obviously nice for movement and combat to have lots of territories, but it also really inflates the income. And having that extra territory doesn't seem to change much about combat or movement to me.
@Hepps
It appears you are right. Turkey 57 and 58 were changed late in the process its why I forgotNo clue whats up with the convoy zones.
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@crazyg well I may be wrong... just one of the things I scribbled down while playing.... I was looking at the map using the territory tab... and when I hovered over it it said it was controlled by Italy.... even though there was Ottoman vessel in the SZ. I did not re-verify Italian income however.
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Here's a bit more of Italy and its surrounds....

Work continues.
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