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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.9k Views 11 Watching
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    • HeppsH Offline
      Hepps Moderators @CrazyG
      last edited by

      @crazyg BTW did you get the upload issues resolved?

      "A joyous heart sours with the burden of expectation"
      Hepster

      CrazyGC 1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @Hepps
        last edited by

        @hepps
        ITs in process now

        1 Reply Last reply Reply Quote 1
        • wc_sumptonW Offline
          wc_sumpton
          last edited by

          @CrazyG
          Its me again. Looks like the march tech work real good.
          France is getting all the techs with the free techTokens, but it look like the other players are miss theirs, and at 5000 a token, France should be the easy winner. LoL

          Cheers...

          CrazyGC 1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators @wc_sumpton
            last edited by

            @wc_sumpton

            I have to set a price for techTokens or I get errors., I made them 5,000 so people couldn't buy them. All players should get 12 tokens (enough for a tech guaranteed) on turns 1,3,5,7, etc. I'm working on a fix, you can edit them until then if you want to play

            wc_sumptonW 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @CrazyG
              last edited by

              @crazyg
              No problem. I just added a players line so that each player will receive the 12 tokens during the France turn. Just thought I would let you know. (I use the same method in I:USA as to setting the purchase price of tokens very high so they can not be purchased. Then granting enough tokens with LL to insure a win)

              Cheers...

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators
                last edited by

                That is what I meant to do before, its fixed now.

                I added to the game notes, fixed those connections, and removed the extra XML.

                BTW, did you play until round 3 (when you noticed the tech wasn't working for all nations?). If so, let me see the savegame if you don't mind. I'm working on balance and starting unit positions.

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @CrazyG
                  last edited by wc_sumpton

                  @crazyg
                  Nice. No did not get to round 3 was playing France in second round when I noticed that I could move 3 spaces with the units on France 08. Thought that might be bugged and started digging around to find out why.

                  Going to try a game soon.

                  Cheers...
                  P.S. I was thinking about moving the Tech Activation step to after the Combat step, that way the bonus Movements will start when granted, but the Attack bonus will still be delayed until the next round. Your thoughts? (Also relabeled 0.7 to "with Technologies" so that I can compare 0.5 (baseline) with the new tech.)

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @wc_sumpton
                    last edited by CrazyG

                    I uploaded a (hopefully) fixed version. The old version isn't there anymore (I want everyone playing with technology)

                    @wc_sumpton
                    I think that currently march is probably the best tech. I don't really want it available to use turn 1 because it makes a lot of players able to rush certain positions before the other guy can react (for example Russia's turn 1 is really different if he already has march). I think it coming online on turn 2 is fine.

                    Unless you feel its underwhelming? I think the extra movement on infantry or cannons is really valuable for almost everyone except maybe Italian States. I don't think it needs to activate a turn earlier.

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @CrazyG
                      last edited by

                      @crazyg
                      The way that it is coded, the player does not need to take march on the first turn. All tech are available, which I think is good, a player can decide which best suits their style of play. I'm just giving you some 'food for thought'. Giving the bonus movement on the turn that it is granted does give some advantage to that player, which may force other player into rethinking which tech to take. If Habsburg Monarchy took Heavy Cannons on turn 1, would get them on turn 2, would the Russian still want march on turn 1?

                      Just thinking out loud.

                      Cheers...

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton
                        Maybe you are right. I just think the 5 big land powers will always want march. On turn 3 you can take whatever techs. Sort of how in TWW, certain nations have to pick special warfare. You just need that mobility, your other techs have lots of flexibility. I think Sweden and Denmark have a lot of options too.

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @CrazyG
                          last edited by

                          @crazyg
                          Just ran a quick AI with me playing France and Habsburg Monarchy. None of the AI players chose any of the march options. France took march and Habsburg Monarchy took Iron Horseshoes. On turn 2 all player were 'Marching' and could move their knights 3 spaces. I checked the game history. So there is something wrong with the turn on/off switches for the bonus movements.

                          Will check more and let you know.

                          Cheers...

                          CrazyGC 1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Moderators @wc_sumpton
                            last edited by

                            @wc_sumpton
                            I'm looking at the triggers and I cannot figure out why this would be the case. This is really beginning to get annoying

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @CrazyG
                              last edited by

                              @crazyg
                              Your deactivate triggers are set to 'after:xxx_Battle' and they have a condition on them: try this:

                              
                                  <attachment name="triggerAttachmentDeactivateMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentAlways"/>
                              	  <option name="players" value="France:Habsburg_Monarchy:Ottoman_Empire:Poland-Lithuania:Russia:Denmark:Sweden"/>
                                    <option name="unitType" value="Pikemen:Musketmen:Cannon:Knights:Navy"/>
                                    <option name="unitProperty" value="givesMovement" count="-reset-"/>
                                    <option name="when" value="before:FranceCombatMove"/>
                                    <option name="when" value="before:Habsburg_MonarchyCombatMove"/>
                                    <option name="when" value="before:Ottoman_EmpireCombatMove"/>
                                    <option name="when" value="before:Italian_StatesCombatMove"/>
                                    <option name="when" value="before:Poland-LithuaniaCombatMove"/>
                                    <option name="when" value="before:RussiaCombatMove"/>
                                    <option name="when" value="before:DenmarkCombatMove"/>
                                    <option name="when" value="before:SwedenCombatMove"/>
                                  </attachment>
                              

                              This replaces all the deactivation triggers, will always happen, resets for all units and players.
                              The activation triggers happen before non-combatmove, after battle the reset has to come prior to combatmove. So the steps are reset all, it may have be set by a prior player, battle then set if player has the tech. Leave alone until next player to reset all.

                              Hope this helps.

                              Cheers...

                              CrazyGC 1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Moderators @wc_sumpton
                                last edited by

                                @wc_sumpton
                                You are a beautiful man

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @CrazyG
                                  last edited by

                                  @crazyg
                                  40 years of marriage, my wife thinks so too!!!

                                  I use the same process in I:USA, so I knew what to look for. And moving the TechActivation did not help because of the step processes. So it can be left for last.

                                  Cheers...

                                  P.S. I did take the time to change some of the givesMovement to just movement and it seemed to work just fine, was wondering what was the problem you were having using a movement change with land units? The process is the same: Change all prior to combatMovement, change only the ones with tech prior to non-combatMovement. But you don't need all of the <step>s.

                                  CrazyGC 1 Reply Last reply Reply Quote 1
                                  • CrazyGC Offline
                                    CrazyG Moderators @wc_sumpton
                                    last edited by

                                    @wc_sumpton
                                    Try this.
                                    A pikemen attacks a territory, there is combat, he wins.

                                    If you change his movement to 2, he can move again (at least he could in my tests).

                                    If you use bonusMovement, he cannot.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by CrazyG

                                      So................ in the current version Russia does not have a turn. This update has not been a good one. In the future, I will avoid pushing updates at 5 AM.

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • wc_sumptonW Offline
                                        wc_sumpton @CrazyG
                                        last edited by

                                        @crazyg
                                        Wow, didn't do that for me. The pikemen that attacks a territory, wins or withdraws, can't move, unless I use ' <stepProperty name="resetUnitStateAtStart" value="true"/>' in the non-combat phase, but then all unit would be able to move after battle.

                                        Still, using bonusMovement and all units can be reset with one trigger. Using movement and every unit with a different value has to have a trigger.

                                        Doesn't matter, hopefully your map is working the way you want.

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators @CrazyG
                                          last edited by Hepps

                                          @crazyg said in Crazy Europe: House of Habsburg:

                                          So................ in the current version Russia does not have a turn. This update has not been a good one. In the future, I will avoid pushing updates at 5 AM.

                                          LMAO!!! When I said being crazy helps... perhaps I was wrong. 😉 Russia no turn... you are really rooting for the Habsburg alliance. Not sure its the best way to balance a map. 😉

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 3
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by Hepps

                                            I know you have other things on your mind... but I did this back when I was going full boar on the reliefs.

                                            Take it or leave it... no sweat off my brow. It's just collecting digital dust bunnies at the back of my HOH closet.

                                            0_1531178971093_Science 17th century styles.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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