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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @CrazyG
      last edited by

      @crazyg I wouldn't go for Britain; so for me now that part of the map is not part of the game, but I cannot say it for certain. Time will tell if Habsburg should go kill France first or not, I guess; only way is playing either ways, and see what seems working the best. If England and Scotland are not part of the game, it would be better to make them impassable, as it doesn't make sense that you can attack part of them and the rest doesn't fight back (like Spain or Turkey in NWO).

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Cernel
        last edited by Cernel

        @cernel Tho having a fleet in 56 is a serious annoyance for Habsburg, since you can drop in a bunch of territories in the Netherlands, that need to be defended, and, while waiting, you can use it to farm some. Still, doubt it's worth it, but not sure.

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        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          Pushed a small update

          A few connections added
          Some neutral units added
          Venice controls the Cyclades

          I want feedback on where to place the Italian city in the Eastern Mediteranean.

          The issue with Crete is its very hard to defend because its two spaces from the Ottoman city in Athens, which is two spaces from the Ottoman capital. Just to hold it on turn 2, Venice needs to build a castle there. I can add some units, but all that does is allow to survive till round 4 or 5 instead of round 2.

          You cannot defend it using navy for a very long time.

          Rhodes is a lot less flexible for Venice, but much harder to take for the Ottomans.

          Cyprus is too far away for Venice's home fleet to actually help.

          C 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            @CrazyG
            I wonder if @Hepps would allow you to borrow his dice folder. TWW uses a 12-sided dice, and those in TWW look nice.

            Cheers...

            1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @CrazyG
              last edited by

              @crazyg So, historically Crete (better named as "Candy" at this timeline and if you are going to use English names) was the main dependency of Venice, tho the hulls and the high tech stuff would be produced in Venice, and, then, armed in Crete (it would make more sense if ships are produced in 2 turns, but the hulls should stay in land; maybe using that thing of the air unit with carrier cost 0).
              So, historically, I would say 1 city able to produce 1 unit in Crete.
              Don't really know about Cyprus, tho I think Crete and Cyprus would have about the same population.
              For gameplay, the best may be having both a city in Candy and a city in Cyprus, both at production 1, and 1 or 2 villages in Rhodes, plus a castle in each of Rhodes, Crete and Cyprus.

              For castles, I don't know. At this time there were fortifications pretty much everywhere, and, in your format, in which castles can only be 1 or 0 per territory, I've not really a clue what were the x% territories more castle intensive. Side note, with the current values, I think castles will be almost never bought, and, at most, only in very major chockepoints. The only cases I see are castles in France 46 and France 36, and even that I'm not sure it would be smart.

              CrazyGC 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators
                last edited by Hepps

                Test from last night...

                Missing connections

                Russia 02 <-> Russia 17
                SZ 127<-> SZ 134
                Turkey 36 <->Turkey 40
                SZ 150 <-> Albania 01
                Turkey 58 <-> ALL surrounding Terr.
                Turkey 57 <-> All surrounding Terr.
                Turkey 35 <-> Turkey 32

                Connections needing to be removed

                SZ 98 <-> Spain 35
                SZ 186 <-> Greece 02
                Turkey 35 <-> Turkey 39
                SZ 82 <-> SZ 83

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators
                  last edited by

                  Also, I think in this map might be good having 1 (and only 1) territory effect: Mountains, given to about 10% of territories in the map (only those with major mountains). But this would need to be played and, eventually, reverted, if it wouldn't feel fun to deal with (I'm always very cautious suggesting adding territory effects, as I'm not a big fan of such things, but this map might use some mountains).

                  1 Reply Last reply Reply Quote 1
                  • CrazyGC Offline
                    CrazyG Moderators @Cernel
                    last edited by

                    @cernel
                    Castles are really powerful. A castle with 2 pikemen inside is very difficult to take. The cheapest force I found to reliably take it would be 3 pikemen and 2 cannons, which would need 5 navies to transport. Would you really spend all those resources taking Crete, Rhodes, and Cyprus?

                    I see France building a castle in its southern city quite often (I think the Habsburgs can force France to build one there turn two if France does the opening you did in our game). They are weak in the Habsburg-Ottoman region because both sides have so many cannons, but I think that is fine. Its fine if they aren't built often, the starting castles affect the game a lot.

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by Cernel

                      @crazyg I don't think any of Crete, Rhodes of Cyprus have to be taken. I guessed you wanted some gameplay there, even all game long. Cyprus city would be a pretty big annoyance for the Ottomans, I think, but only if having a castle.

                      edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

                      edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

                      Really, I would rename the Italian States as Venice, since I see now they are mostly Venice (Genova is neutral). Also it's strange that Italy 08 and Italy 10 have different owner, since they would be both Genova territories (loosely). Also I'm not sure if at this time the Italians still rather identified themselves as "Lombards" ("Lombard States" instead of "Italian States", but not sure).

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @Cernel
                        last edited by CrazyG

                        @cernel said in Crazy Europe: House of Habsburg:

                        edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

                        Ottomans have 6 fleets that can reach Crete on turn 2. So Venice either has to sack a navy to block the cyclades (which only buys you 1 turn) or build a castle. I'm open to moving units around, but you need a lot of changes. Seems to me that the city falls to the Ottomans and helps them if they want to continue a naval strategy, Venice never gets to use it. Rhodes tends to stay Venetian controlled for a long time, even without a castle. I like the position more.

                        All future "why does X territory begin controlled by Y" questions can be answered by looking at the source maps I posted.

                        @cernel said in Crazy Europe: House of Habsburg:

                        edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

                        Maintenance is just an experiment (one that you have advocated for as long as I can remember).

                        C 1 Reply Last reply Reply Quote 1
                        • C Offline
                          Cernel Moderators @CrazyG
                          last edited by

                          @crazyg As I said, I tend to think that Cyprus city would need a castle too, but, in the first rounds, the Ottomans really want to focus as much as possible against the Habsburg; so whatever distraction is probably good for Franco.

                          I do believe that if Rhodes have a castle, then Ottoman would never try to invest for taking it, but I don't see this as a problem. Not sure about Crete, instead.

                          I suggest adding your referring map to the first post.

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                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            Update pushed- just missing connections (Hepps list and others)

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by Hepps

                              @crazyg One little thing you may want to consider...

                              Add a default sound property setting

                              0_1531321306129_sound Properties.png

                              Sound.Default.Folder=classical

                              or

                              Sound.Default.Folder=preindustrial

                              Not that I don't love the sound of tanks blitzing during a cavalry charge... but these sounds might feel slightly more.... authentic. 😃

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              C CrazyGC 2 Replies Last reply Reply Quote 3
                              • C Offline
                                Cernel Moderators @Hepps
                                last edited by

                                @hepps Definitely preindustrial, my suggestion.

                                1 Reply Last reply Reply Quote 1
                                • CrazyGC Offline
                                  CrazyG Moderators @Hepps
                                  last edited by

                                  @hepps
                                  Updating now

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by

                                    @crazyg 0_1531324139535_CG emoji.png

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @CrazyG
                                      One last connection problem: France 08 to France 18 should be changed to France 08 to France 15

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Moderators
                                        last edited by

                                        @wc_sumpton said in Crazy Europe: House of Habsburg:

                                        One last connection problem

                                        Somehow I doubt its the last 🙂

                                        Big update just put out there. Changelog:
                                        Connections added and removed.

                                        Balance changes: Anti-Alliance was found too weak, especially France.
                                        France's starting unit positions dramatically changed. More units in the center and more knights. The goal is to give flexibility on where to attack
                                        Spain slightly weaker
                                        Denmark slightly weaker
                                        Sweden slightly stronger
                                        Some units moved on the Hasburg-Ottoman front.

                                        wc_sumptonW 1 Reply Last reply Reply Quote 2
                                        • wc_sumptonW Offline
                                          wc_sumpton @CrazyG
                                          last edited by

                                          @crazyg
                                          Maybe this can make you day:
                                          0_1531331671562_more_info.png
                                          Beginning France turn. Please look at the resources...
                                          The count (1 halfcastle and 13 villages) tell the France player how many of these items that can be bought this turn. The 13 villages is the number of territories that have villages not the number of villages.

                                          Looks interesting...

                                          Cheers...

                                          1 Reply Last reply Reply Quote 2
                                          • CrazyGC Offline
                                            CrazyG Moderators
                                            last edited by

                                            @wc_sumpton
                                            Very interesting.

                                            I see you are modding your own XML locally. If you can, download the newer version and take a glance at the unit set up. Everyone found a France weak, so I've changed up the starting units a lot.

                                            wc_sumptonW 1 Reply Last reply Reply Quote 0

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