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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
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    • wc_sumptonW Offline
      wc_sumpton @CrazyG
      last edited by

      @crazyg
      Maybe this can make you day:
      0_1531331671562_more_info.png
      Beginning France turn. Please look at the resources...
      The count (1 halfcastle and 13 villages) tell the France player how many of these items that can be bought this turn. The 13 villages is the number of territories that have villages not the number of villages.

      Looks interesting...

      Cheers...

      1 Reply Last reply Reply Quote 2
      • CrazyGC Offline
        CrazyG Moderators
        last edited by

        @wc_sumpton
        Very interesting.

        I see you are modding your own XML locally. If you can, download the newer version and take a glance at the unit set up. Everyone found a France weak, so I've changed up the starting units a lot.

        wc_sumptonW 1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @CrazyG
          last edited by

          @crazyg
          😵 I keep trying to keep up with those changes, but they are coming very fast!

          I have already downloaded the new set up. (Just tryin' to keep up with the @CrazyG )

          Cheers...

          CrazyGC 1 Reply Last reply Reply Quote 1
          • CrazyGC Offline
            CrazyG Moderators @wc_sumpton
            last edited by

            @wc_sumpton
            Updates from here will be just missing connections or XML errors. I won't touch balance again without discussion and feedback.

            1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @CrazyG
              Sorry I don't mean to be behind the curve on the playtesting. Game balance and history are not my forte. But I do like to dabble in the xml, and getting things to work as I think they should. To that effort I reformate xml's, removing spaces, re-tabbing and adding comments. No one see these xml's, I've done plenty. That way when I see an idea, I can try to implement it quickly, to understand a way of doing something.

              With HoH, I've added bombard as another tech after Naval Cannons, two-turn build ships, and some others. Only in a effort to figure out how to do it.

              When I have an idea that seem easy to do, and may help (like the counters at the bottom of the screen). Then I share. If they are not wanted, of if someone thinks I getting pushy. I'll step back and quick. No harm no foul. (I added a AI check system to my copy of Iron War so that the computer didn't have to worry about resources. And its still sitting on my computer.) But I learn, and to me that is what counts.

              So again I am sorry. I do cut the unitInitialize out and replace whenever I see an update. I'll try and be better.

              Cheers...

              CrazyGC 1 Reply Last reply Reply Quote 1
              • CrazyGC Offline
                CrazyG Moderators @wc_sumpton
                last edited by

                @wc_sumpton
                No need to apologize, I appreciate anyone who takes the time to look at my map.

                I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @CrazyG
                  last edited by

                  @crazyg
                  Adding bombard would put a fourth buff on Navy. Where @Hepps at when you need him, you need another slice for that pie!! :smiling_face_with_open_mouth_closed_eyes:

                  Cheers...

                  CrazyGC 1 Reply Last reply Reply Quote 1
                  • CrazyGC Offline
                    CrazyG Moderators @wc_sumpton
                    last edited by

                    @wc_sumpton
                    I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities.

                    1 Reply Last reply Reply Quote 2
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      Still a lot of missing connections and wrong connections.

                      But the new set up is a dramatic change.

                      Have I mentioned before what a great WWI scenario this would make? 😉

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @Hepps
                        last edited by

                        @hepps
                        I have a half way done WW1 thing, but I want to get a grip on this first.

                        I've fixed bad connections in Sweden. Send me any others you find.

                        My testing is showing that Sweden is now favored over Denmark in a true 1v1, so how much Sweden invests in fighting Russia should be a good source of variety.

                        HeppsH 1 Reply Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators @CrazyG
                          last edited by

                          @crazyg I was just kidding. Got see this through to the finish line now.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            @CrazyG Quick check update...

                            Missing connections

                            SZ 127<-> SZ 134

                            Connections needing to be removed

                            France 06 <-> Belgium 06
                            Netherlands 04 <-> Belgium 01
                            SZ 128 <-> SZ 109

                            Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              I found a file on my computer with all these missing connections. At some point, I think I updating with the wrong file and removed them.

                              The problems all seem to be in the areas that we made changes to in the second wave of map creation.

                              I'm fixing now, will update sometime today. The update will only have connection fixes

                              HeppsH 2 Replies Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @CrazyG
                                last edited by

                                @crazyg Funny you say that, because I remember already doing this exercise with you once before. 😃

                                Glad you were able to find the file. Should make our lives easier.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @CrazyG
                                  last edited by

                                  @crazyg Also when you integrate the new file you may want to look at the connections in Sweden that surround Lakes Vanern & Vattern. there are several connections there that currently shouldn't exist.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators @Hepps
                                    last edited by

                                    @hepps
                                    Those were also fixed in the old file

                                    wc_sumptonW 1 Reply Last reply Reply Quote 1
                                    • wc_sumptonW Offline
                                      wc_sumpton @CrazyG
                                      last edited by

                                      @crazyg
                                      Hope these will help you with the connection problems:
                                      1_1531421604908_connections_new.txt 0_1531421604907_connections.txt
                                      The connections file is the one with your latest download, removed and sorted. The other file is a new run from the polygons.txt file. All Sea Zones that have connections to land were marked with an 'x' prior to running so any that didn't connect were removed. Those were the only changes. Load both into notepad++ so that they can be compared side by side.

                                      Hope this helps in your efforts.

                                      Cheers...

                                      1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        Don't know if this has come up... but @CrazyG what did you envision as the default way this game should played? Dice or Low Luck?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        CrazyGC 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators @Hepps
                                          last edited by

                                          @hepps
                                          Dice. I have LL on as default for early testing purposes

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators @CrazyG
                                            last edited by

                                            @crazyg Good to know.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 1

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