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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • General_ZodG Offline
      General_Zod Moderators
      last edited by General_Zod

      I think Austria was not a sole powerhouse of Europe at this time frame. A more appropriate name should be used. This name gives impression Austria will win the war or that Austria is the sole nation to defeat.

      CrazyGC 1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @General_Zod
        last edited by CrazyG

        I'll look to update the flags, thanks for the images guys. Denmark-Norway is in the game! The British aren't, I figured the Brits (and the Germans) get enough face time so I left them out.

        @general_zod
        There is no nation named Austria. Austria, Czechslovakia, Spain, the Netherlands, part of Italy, and part of France are all controlled by the same nation, the Habsburg monarchy. Its the most powerful nation in income and army size, but the Ottomans aren't that far behind.

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @CrazyG
          last edited by

          @crazyg
          Names changes suggestions, if it is the early XVII century, in my order of preference, left to right:
          crossbow->crossbowmen (but, really, from 1600 there should be none; they are almost extinct)
          musketmen->musketeers
          cannon->cannons
          horsemen->harquebusiers/petronels
          knights->cuirassiers/gendarmes/reiters/lancers
          navy->ships (or man-of-wars and barques, if you split military and transport)
          castle is a touch too medieval, and I remember you gave some good suggestions for this time in Age of Tribes

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @CrazyG
            last edited by

            @crazyg The main things that come to my mind right away are:

            1. Genova and Venice were mortal enemies.
            2. Prussia as a player.
            3. Nogay Horde as a player.

            I realise that in a 1v1 it is hard to get all in, especially Genova and Venice.

            alkexrA 1 Reply Last reply Reply Quote 0
            • alkexrA Offline
              alkexr @Cernel
              last edited by

              @cernel Prussia wasn't yet a thing: http://www.zum.de/whkmla/histatlas/germany/brandenbg16181740.gif

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @alkexr
                last edited by

                @alkexr There is continuity between the lands of the Teutonic Order and Prussia; I would also add Brandenburg, as part of it, even if the game starting a few decades before that union, but just call it Prussia, for game's sake.

                alkexrA 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  Since it is 'Crazy Europe' ... will there be mad kings that have erratic support attachments? Maybe having positive support attachments for troops one turn and negative ones the next turn? 😃 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  CrazyGC 1 Reply Last reply Reply Quote 1
                  • alkexrA Offline
                    alkexr @Cernel
                    last edited by

                    @cernel "By 1643–44, the developing army numbered only 5,500 troops, including 500 musketeers in Frederick William's bodyguard." https://en.wikipedia.org/wiki/Prussian_Army#Creation_of_the_army
                    Even the Transylvanian army (6000) was larger in the Thirty Years' War: https://en.wikipedia.org/wiki/Thirty_Years'_War
                    Prussia started becoming a non-negligible power around the time of the War of Austrian Succession and the Seven Years' War (after 1740).

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @alkexr
                      last edited by

                      @alkexr The Teutonic Knights were very small in numbers too.

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Might want to at least let the map be released and play it a bit before getting too carried away with suggestions 🙂

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 4
                        • CrazyGC Offline
                          CrazyG Moderators @Hepps
                          last edited by

                          When choosing what nations to add and what alliance I was mostly looking at the borders created. Looking at the map, England is either enemies with France and basically only attacks France, or is allies with France and only raids the Habsburgs. It seemed to me that England would play the same way every time, so I left him out. The existing nations all have enemies in a few directions so they can explore different options. As for adding someone like Brandenburg, my questions who will Brandenburg end up fighting? Do they spend three turns conquering neutrals? If so I'm going to leave them out.

                          1 Reply Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            I just successfully downloaded the game from the experimental section. If anyone plays it, please post here! I'd love to get feedback and savegames

                            redrumR C 2 Replies Last reply Reply Quote 2
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by

                              @crazyg I like the overall concept. I think the biggest drawbacks are:

                              1. The map image is pretty rough with very thick territory lines.
                              2. Gameplay and the unit set are very simplistic.

                              Seems like there are some interesting potential concepts around coastal areas and the overall alliances seem pretty interesting.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              CrazyGC 1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators @redrum
                                last edited by

                                @redrum
                                The map image itself was designed for a very complex WW1 map, but I decided to publish something much simpler as part of the learning curve (f*ck triggers)

                                The two big cool things of the map are castles and villages. Castles stop 5 enemy units from attacking, which causes a lot of interesting interactions. First of all, you literally have to have 6 units in range to take a castle, which I love. It really helps defenders control more territory through actual defense. It also drastically reduces the amount of times you have to use the battlecalculator.

                                Villages are interesting two. Especially between Russia and Poland, the early turns have a lot of thought put into taking villages and using them up before my enemy can. I plan to add more villages and make significant changes to the unit set up after more feedback

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by CrazyG

                                  Some planned territory changes. Hepps has expressed interest in assisting me in making this map less ugly.

                                  Swedish coast- I want to extend the coastal zone (light blue) so it meets the northern sea zone.
                                  0_1520092577416_01.png

                                  Southern Turkish coast- Combine these two sea zones.
                                  0_1520092584221_02.png

                                  Southern France- combine the two red territories into a single territory. Combine the two orange ones.
                                  0_1520092588800_03.png

                                  Spanish coast- extend the coastal zone so it meets the northern sea zone. However, it shouldn't connect to that small land territory.
                                  0_1520092601378_04.png

                                  Northern France- extend this coast so that it touches this territory.
                                  0_1520092606167_05.png

                                  Netherlands- I already drew the changes. Extend the coast so it borders the southern most territory of the Netherlands. Slightly redraw so that the Western most territory of Belgium no longer borders the Netherlands.
                                  0_1520092642857_06.png

                                  French-Belgian Border- Make this territory larger, so that it bordered the Belgian coast, while the French coastal territory no longer bordered inland Belgium.
                                  0_1520092648005_07.png
                                  This has the four changes within France highlighted, including the two already mentioned. Two new territories in inland France. I have tested a German-French war briefly, currently France can create a strong 4 territory line and hold it easily. I'm confident that adding these two territories will create more a dynamic movement situation.
                                  0_1520092652919_08.png

                                  The Baltic Sea- I want the coastal zone in the South to border the sea zone in the East. I did it in the picture by moving the dividing line.
                                  0_1520092678682_09.png

                                  HeppsH General_ZodG 3 Replies Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by Hepps

                                    @crazyg Ok the process has begun.

                                    Here is a look at how the base tiles shall change....

                                    BEFORE
                                    0_1520097523125_Before.png

                                    AFTER
                                    0_1520097540539_After.png

                                    Then after the fact... this will allow for more freedom to make the relief tiles much much better.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 3
                                    • General_ZodG Offline
                                      General_Zod Moderators @CrazyG
                                      last edited by General_Zod

                                      @crazyg I haven't played yet. But this map is so large, it is saying to me. Need faster units. So some suggestions are.

                                      1. Make all foot soldiers 2 movement.

                                      2. If 2 movement is too much for you. Maybe add horse pulled wagons for foot soldiers which allow them the 2 movement.

                                      3. Make all cavalry at 3 movement.

                                      4. If all cavalry at 3 is too much maybe consider adding a new light cavalry unit which moves at 3. Or make the horsemen, light cavalry, thus moving at 3.

                                      5. Artillery might need a horse drawn version too if you make any increases.

                                      6. On a side note, this would be a great size for a trains maps.

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • CrazyGC Offline
                                        CrazyG Moderators @General_Zod
                                        last edited by CrazyG

                                        @Hepps
                                        Looks much better already. Feel free to change the shapes of the territories as well so long as the connections remain the same.

                                        @General_Zod

                                        1. I tried this, its weird.
                                        2. I would need art
                                        3. I'm fine with testing light cavalry as a 3 move unit. However its really, really powerful in areas like Russia
                                        4. See above
                                        5. Art. I could borrow art from like Napeoleonic Empires but it wouldn't match. The current art is taken from age of tribes, I'd only add horse artillery if there was an option in that style
                                        6. One day I will publish more scenarios for it
                                        General_ZodG 1 Reply Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @CrazyG
                                          last edited by General_Zod

                                          @crazyg Maybe someone can give you more units in that style if they not too busy.

                                          Light cavalry would still be expensive, (compared to foot) fast but weaker in general, so Russia and others would not simply mass them. And expect good results, I would think. Ah, I see your cost of cavalry is only 3 more than pike or crossbow. That would have to increase if you did it.

                                          I guess once we play it. You will get more feedback.

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @CrazyG
                                            last edited by

                                            @crazyg Wanted to add that, if this is the early XVII century, Ottomans should have Rhodes and almost all of Crete (Venice holding only on some small outposts), while the Venetians may have the Peloponnese (until 1715).

                                            The one I feel the strongest amongst the renamings I proposed is surely renaming the knights.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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