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    Improve Hotkeys

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    66 Posts 13 Posters 31.5k Views 12 Watching
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    • B Offline
      beelee @beelee
      last edited by

      @beelee maybe one could "Bold" the first number and have the (parentheses) ones stay the same ? On Resources ?

      Just seems, for a quick glance, some sort of differentiation would be nice. (can't believe I spelled that right the first time. Sorry :))

      Hope I'm not sounding negative. : ) Because I'm using all the Commands : )

      Heppster Rock Image

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @beelee
        last edited by

        @beelee The order of the resources is determined by the XML. Which map were you looking at that has techTokens listed before PUs?

        Bolding the first number (amount) is an interesting idea. We'll see what other feedback users have before iterating too much more on this.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @redrum
          last edited by

          @redrum right on. I was on the global 40 game. I'll tweak the xml. Thanks

          1 Reply Last reply Reply Quote 1
          • B Offline
            beelee
            last edited by beelee

            really digging these hot keys. Want to suggest one more: ctrl-Leave. Instead of exiting completely ctrl-q mode, it'd be nice to just leave and still have triplea running. Ctrl-l is already taken, so we can't use that, but should be able to figure something out. Ctrl-d maybe ? As in Done ? yea, well, maybe not.

            Anyway, when testing, I leave a lot but don't exit. Would be cool to do it via keyboard

            Wow. Sometimes i wonder if I can be any stupider. Ctrl-q does the leave game thing already. For some reason i can't delete this post. Probably because I deserve to be publicly shamed heh heh.

            Anyways, disregard and delete if you want. : )

            General_ZodG prastleP 2 Replies Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @beelee
              last edited by

              @beelee Lol, fyi. You can edit it further or ask a mod to delete it.

              1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @beelee
                last edited by

                @beelee HeHe All good Bee Hepp's continuously enjoys pointing out when I have done something dumb as well. 😉

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee
                  last edited by

                  I've noticed when i go Full screen some units will highlight.

                  0_1522791022470_Screenshot from 2018-04-01 04-25-33.png

                  0_1522791094226_Screenshot from 2018-03-31 22-55-22.png

                  Not a huge deal because it eventually goes away but it is a little distracting. Just thought I'd mention it since it's probably not intended behavior.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @beelee
                    last edited by

                    @beelee Guessing it is picking up the 'F' click as well as 'CTRL+F'. As 'F' is used to highlight units that have remaining moves. Might need to change the full screen hotkey.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @redrum
                      last edited by beelee

                      @redrum wonder if it'd be better to change "f" ? That's been around for a while and would probably annoy some people that use it though.

                      Probably cause same problem unless it used a unused letter/character ?

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @beelee
                        last edited by

                        @beelee Decided to change full screen hotkey to "CTRL+Z". PR: https://github.com/triplea-game/triplea/pull/3345

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @redrum
                          last edited by

                          @redrum Awesome 🙂 Ctrl Z is like a "infinity" type thing. Very intuitive lol. It just keeps going 🙂 Good Action

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @redrum
                            last edited by

                            @redrum why does ctrl a = ctrl c now ? I saw something about it a while back but don't remember.

                            The preRelease

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @beelee
                              last edited by

                              @beelee Because I wanted to make ctrl+A add attackers to the battle calc.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              C 2 Replies Last reply Reply Quote 4
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                @redrum I propose altering CTRL+L to CTRL+I (ctrl+i) for unit help window.

                                And when doing this, also renaming this window to "Unit Information" It would be more in line with the already used "i" button to get some info when hovering over units/territories.

                                Also, it would then end any conflict between H standing for history, while people might intuitively think (unit)help. And let's face It, one does not get help by looking at this window, but one does get information.

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                C 1 Reply Last reply Reply Quote 3
                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum I think the Ctrl+A/D can be significantly improved in 3 ways:

                                  1. It would be better if they always add the units to the battlecalculator, as long as you are hovering that zone. Now if you open the battlecalculator, then click on the battlecalculator (maybe to add some units manually), then hover a territory and click Ctrl+A/D, the units will not be added (despite the fact that, for example, you can see them in the "territory" tab), unless you first focus on the board again, by clicking on it (not a big deal, but still one unnecessary click you must always remember to do). Also, having the battlecalculator selected, while adding units on a zone basis, would make the process clear when Ctrl+A/D adding to one battlecalculator with multiple of them open, at the same time.

                                  2. It would be good if Ctrl+A switches the selected offensive player to the owner of the unit of the zone you are hovering, in case all eligible units belong to the same player (aside from the facts that in v1 you should be able to use allied fighters on your carriers as fodder in attack (not currently supported, as far as I remember), and that property that allows fully using allied fighters on your carriers in attack (that I believe it is a TripleA only invention, currently used by very few games), you can have only one player attacking, so I think it's safe to have it automatically switching to what you are trying to add, if univocal).

                                  3. It would also be good if Ctrl+D opens the battlecalculator, but adding only the defenders, if you have no battlecalculators open already.

                                  Other than those, instead of having Ctrl+A, it would be good having Ctrl+*, where * is any number from 1 onwards (no need to go above 9, really), adding all units in the territory with a movement value equal or bigger than that (so, Ctrl+1 would do the same as currently Ctrl+A). If so, then I would make Ctrl+0 as the key for adding defenders (whatever movement, from 0 to infinite), to keep them together.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @redrum
                                    last edited by

                                    @redrum said in Improve Hotkeys:

                                    @beelee Because I wanted to make ctrl+A add attackers to the battle calc.

                                    Ctrl+A has been a major advancement in usability. Makes playing intermediate or bigger maps so much easier!

                                    B 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @Frostion
                                      last edited by

                                      @Frostion said in Improve Hotkeys:

                                      @redrum I propose altering CTRL+L to CTRL+I (ctrl+i) for unit help window.

                                      I think that should be removed, as well removing anything like that. I don't think TripleA should have hotkeys for things that you don't need to call often. I suppose nobody is really using that hotkey.

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @Cernel
                                        last edited by

                                        @Cernel said in Improve Hotkeys:

                                        @redrum said in Improve Hotkeys:

                                        @beelee Because I wanted to make ctrl+A add attackers to the battle calc.

                                        Ctrl+A has been a major advancement in usability. Makes playing intermediate or bigger maps so much easier!

                                        I don't quite understand how it works. If I open battle calc then hit ctrl A it adds another unit but how do you control which units you want to add ? If I put 1 infantry and 1 armor and 1 fighter in, it adds 1 to each. Would you show an example of how to use it please ?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @beelee
                                          last edited by

                                          @beelee It works similar to ctrl+B in that it adds units from the territory you are hovered over. The idea is so you can easily simulate defenses by adding enemy attackers from say adjacent territories.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 3
                                          • prastleP Offline
                                            prastle Moderators Admin @Cernel
                                            last edited by

                                            @Cernel Unit help is used by anyone playing a new map or trying a "New" to that person map.

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 1

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