TWW 2.8.0.4 - Wirkey (Allies) vs Gully (Axis)
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TripleA Turn Summary: Australia round 7
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 7 Supporting Britain - Canada Canada collect 0 PUs; end with 14 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 55 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 12 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 20 PUs Research Technology - Britain Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain rolls : 1/1 hits, 0,00 expected hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishStrategicBombers moved from Central Britain to Western Germany 2 britishInfantrys moved from Central Britain to 23 Sea Zone 2 britishInfantrys and 4 britishNavalFighters moved from 23 Sea Zone to Low Countries 2 britishNavalFighters moved from Central Britain to Low Countries 2 britishFighters moved from Southern Britain to Low Countries 3 britishSubmarines moved from 48 Sea Zone to 43 Sea Zone 1 britishInfantry moved from Southern Australia to Southwestern Australia 1 britishNavalFighter moved from New South Wales to Southwestern Australia 1 britishTank moved from New South Wales to Southwestern Australia 1 britishInfantry moved from Dutch New Guinea to 145 Sea Zone 1 britishInfantry and 1 britishTransport moved from 145 Sea Zone to 149 Sea Zone 1 britishInfantry moved from 149 Sea Zone to Southwestern Australia 1 britishAlpineInfantry moved from Alaska to Yukon Canada take Yukon from Japan 1 britishInfantry moved from Alberta to North West Territories 1 britishArtillery moved from Manitoba to North West Territories 1 britishNavalFighter moved from Quebec to North West Territories 1 britishInfantry moved from Belgian Congo to Southern Anglo Egyptian Sudan Britain take Southern Anglo Egyptian Sudan from Italy 1 britishInfantry moved from Calcutta to Bengal Britain take Bengal from Japan 1 britishInfantry moved from Southern Iran to Eastern Iran Russia take Eastern Iran from Germany 1 britishInfantry moved from Iraq to Syria ExiledAllies take Syria from VichyFrance 1 britishInfantry moved from Southern Iran to Iraq Combat - Britain Strategic bombing raid in Western Germany AntiAircraftGun fire in Western Germany : 0/1 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 0,0 and causes: 0 damage to unit: germanFactory Bombing raid in Western Germany causes 0 damage total. Battle in Low Countries Britain attack with 2 britishFighters, 2 britishInfantrys and 6 britishNavalFighters Germany defend with 1 Flagpole and 2 germanInfantrys Britain roll dice for 1 britishBattleship and 1 britishCruiser in Low Countries, round 2 : 1/1 hits, 1,08 expected hits Britain roll dice for 2 britishFighters, 2 britishInfantrys and 6 britishNavalFighters in Low Countries, round 2 : 5/1 hits, 4,17 expected hits Germany roll dice for 2 germanInfantrys in Low Countries, round 2 : 1/1 hits, 0,50 expected hits 2 germanInfantrys owned by the Germany and 1 britishInfantry owned by the Britain lost in Low Countries Britain win, taking Low Countries from Germany with 2 britishFighters, 1 britishInfantry and 6 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Casualties for Germany: 2 germanInfantrys Battle in North West Territories Britain attack with 1 britishArtillery, 1 britishInfantry and 1 britishNavalFighter Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 1 britishArtillery, 1 britishInfantry and 1 britishNavalFighter in North West Territories, round 2 : 1/1 hits, 0,83 expected hits Japan roll dice for 1 japaneseInfantry in North West Territories, round 2 : 0/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in North West Territories Britain win, taking North West Territories from Japan with 1 britishArtillery, 1 britishInfantry and 1 britishNavalFighter remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Southwestern Australia Britain attack with 2 britishInfantrys, 1 britishNavalFighter and 1 britishTank Japan defend with 1 Flagpole, 1 Material, 1 Rail, 1 Truck and 3 japaneseInfantrys Britain roll dice for 2 britishInfantrys, 1 britishNavalFighter and 1 britishTank in Southwestern Australia, round 2 : 1/1 hits, 1,25 expected hits Japan roll dice for 3 japaneseInfantrys in Southwestern Australia, round 2 : 1/0 hits, 1,00 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southwestern Australia Britain roll dice for 1 britishInfantry, 1 britishNavalFighter and 1 britishTank in Southwestern Australia, round 3 : 1/0 hits, 1,00 expected hits Japan roll dice for 2 japaneseInfantrys in Southwestern Australia, round 3 : 1/1 hits, 0,67 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southwestern Australia Britain roll dice for 1 britishNavalFighter and 1 britishTank in Southwestern Australia, round 4 : 1/1 hits, 0,75 expected hits Japan roll dice for 1 japaneseInfantry in Southwestern Australia, round 4 : 1/1 hits, 0,33 expected hits 1 britishTank owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Southwestern Australia Britain win with 1 britishNavalFighter remaining. Battle score for attacker is -3 Casualties for Japan: 3 japaneseInfantrys Casualties for Britain: 2 britishInfantrys and 1 britishTank Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger britishProd1: Britain has 1 Material placed in London 1 britishNavalFighter moved from Southwestern Australia to New South Wales 6 britishInfantrys moved from Palau Island to 130 Sea Zone 1 britishDestroyer, 6 britishInfantrys and 4 britishTransports moved from 130 Sea Zone to 146 Sea Zone 1 britishNavalFighter moved from 129 Sea Zone to Phillippines 6 britishInfantrys moved from 146 Sea Zone to Dutch New Guinea 1 britishDestroyer moved from 129 Sea Zone to 147 Sea Zone 1 britishDestroyer moved from 129 Sea Zone to 130 Sea Zone 1 britishCarrier, 1 britishCruiser, 3 britishDestroyers and 1 britishSubmarine moved from 129 Sea Zone to 146 Sea Zone 1 britishArtillery, 2 britishInfantrys and 1 britishMarine moved from New South Wales to Southern Australia 1 Train and 2 britishAntiAirGuns moved from New South Wales to Southern Australia 1 Train moved from Southern Australia to New South Wales 1 Truck and 1 britishAntiAirGun moved from New South Wales to Southern Australia 1 Truck moved from Southern Australia to New South Wales 1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Abyssinia 2 britishInfantrys moved from Eastern South Africa to Rhodesia 2 britishInfantrys moved from Cape Town to Eastern South Africa 2 Trucks moved from Belgian Congo to Cape Town 2 Trucks moved from Abyssinia to Belgian Congo 3 britishArtillerys moved from Bombay to Southern Iran 1 britishTank moved from New Dehli to Southern Iran 1 britishFighter, 1 britishNavalFighter and 1 britishStrategicBomber moved from Bombay to Calcutta 2 Trucks moved from Calcutta to Bombay 1 britishAirTransport moved from Bombay to Calcutta 1 Material moved from Gibraltar to 41 Sea Zone 1 britishCombatEngineer moved from Gibraltar to 41 Sea Zone 1 Material, 1 britishCombatEngineer and 1 britishTransport moved from 41 Sea Zone to 61 Sea Zone 1 Material and 1 britishCombatEngineer moved from 61 Sea Zone to Morrocco 4 britishNavalFighters moved from Low Countries to 23 Sea Zone 2 britishNavalFighters moved from Low Countries to London 2 britishFighters moved from Low Countries to London 2 britishNavalFighters moved from Gibraltar to Southern Britain 2 britishFighters and 2 britishNavalFighters moved from Gibraltar to Central Britain 1 britishAirTransport moved from Gibraltar to London 2 britishAlpineInfantrys and 1 britishInfantry moved from Scotland to Central Britain 1 britishTransport moved from 2 Sea Zone to 7 Sea Zone 1 britishTransport moved from 7 Sea Zone to 2 Sea Zone 2 britishInfantrys moved from Exiled Allies to Central Britain 6 britishInfantrys moved from Central Britain to Scotland 2 britishStrategicBombers moved from Western Germany to Central Britain 1 britishNavalFighter moved from North West Territories to Quebec Purchase Units - Britain Britain buy 2 britishDestroyers and 3 britishTransports; Remaining resources: 0 techTokens; 0 PUs; Place Units - Britain 1 britishDestroyer placed in 7 Sea Zone 1 britishDestroyer and 3 britishTransports placed in 23 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Britain from Scotland: 6 britishInfantrys EDIT: Adding units owned by Britain to Central Britain: 6 britishInfantrys EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Turn Complete - Britain Britain collect 34 PUs; end with 34 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 36 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 37 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 38 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Calcutta change ownership: 1 Material and 2 britishCombatEngineers Some Units in Dutch New Guinea change ownership: 1 britishCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Some Units in New South Wales change ownership: 2 Materials Some Units in Northern Norway change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishInfantry and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Canada 1 britishInfantry and 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in Quebec change ownership: 1 britishInfantry and 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies Turning on Edit Mode EDIT: Removing units owned by Britain from New South Wales: 1 britishAirTransport EDIT: Removing units owned by Australia from New South Wales: 1 Material EDIT: Adding units owned by Britain to Dutch New Guinea: 1 Material and 1 britishAirTransport EDIT: Turning off Edit Mode ExiledAllies buy 2 britishDestroyers and 4 britishInfantrys; Remaining resources: 27 PUs; Place Units - ExiledAllies 2 britishDestroyers placed in 146 Sea Zone 2 britishInfantrys placed in Belgian Congo 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 25 PUs; end with 52 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 51 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 50 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 48 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 46 PUs Units Change Ownership Some Units in 146 Sea Zone change ownership: 2 britishDestroyers Some Units in Belgian Congo change ownership: 2 britishInfantrys Some Units in Dutch New Guinea change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Morrocco change ownership: 1 Material and 1 britishCombatEngineer Some Units in Northern Norway change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 2 britishAntiTankGuns; Remaining resources: 0 PUs; Place Units - SouthAfrica 2 britishAntiTankGuns placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 2 britishAntiTankGuns Purchase Units - India India buy 2 Materials and 1 britishAirfield; Remaining resources: 1 PUs; Place Units - India Units in Calcutta being upgraded or consumed: 1 Material 1 britishAirfield placed in Calcutta 2 Materials placed in Bombay Turn Complete - India India collect 12 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 2 Materials Some Units in Calcutta change ownership: 2 britishCombatEngineers Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerID named:Australia Australia buy 1 britishAirTransport and 1 britishCruiser; Remaining resources: 1 PUs; Place Units - Australia 1 britishCruiser placed in 162 Sea Zone 1 Material and 1 britishAirTransport placed in New South Wales Turn Complete - Australia Australia collect 15 PUs; end with 16 PUs Units Change Ownership Some Units in 162 Sea Zone change ownership: 1 britishCruiser Some Units in New South Wales change ownership: 2 Materials and 1 britishAirTransportCombat Hit Differential Summary :
Britain rolls : : 1,00 AntiAircraftGun fire in Western Germany : : -0,33 Japan : 0,67 Britain : 0,92 Germany : 0,50 -
@gully zu spät...
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hmm I forgot to built an airbase in Luzon. Can I still fix it?
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@gully prinzipiell kein Problem, kann nur sein, dass ich dir dann ein paar Einschränkungen machen muss, z.B. keine Angriffe von dort in der nächsten Runde. Muss mir das mit den USA nochmal anschauen.
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ich dachte, du würdest eh die Flotten angreifen wenn da keine Airbase ist. (das hättest aber mit GB schon anfangen müssen). So ist auch recht, dann bau ich sie einfach nächste Runde.
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@gully So this reminded me of the long time request to have a way to tell if a game is connected to the dice server so I added it: https://github.com/triplea-game/triplea/pull/3441
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Game History
Round: 7 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover IncreasedFighterRange Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTacticalBomber moved from Tripolitania to Morrocco 1 italianTank moved from French Equatorial Africa to Nigeria Italy take Nigeria from Britain 1 italianInfantry moved from Southern Italy to 50 Sea Zone 1 italianMarine moved from Sicily to 50 Sea Zone 1 italianInfantry, 1 italianMarine and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 1 italianCruiser moved from 50 Sea Zone to 53 Sea Zone 1 italianInfantry and 1 italianMarine moved from 53 Sea Zone to Syria 1 italianStrategicBomber moved from Cyrenaica to Syria 1 italianAlpineInfantry moved from Cyprus to 54 Sea Zone 1 italianAlpineInfantry and 1 italianTransport moved from 54 Sea Zone to 53 Sea Zone 1 italianParatrooper moved from Sinai to 53 Sea Zone 1 italianAlpineInfantry and 1 italianParatrooper moved from 53 Sea Zone to Syria Combat - Italy Strategic bombing raid in Morrocco AntiAircraftGun fire in Morrocco : 0/1 hits, 0,17 expected hits Bombing raid in Morrocco rolls: 1 and causes: 1 damage to unit: Material Bombing raid in Morrocco causes 1 damage total. 1 Material owned by the Britain lost in Morrocco Battle in Syria Italy attack with 1 italianAlpineInfantry, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper and 1 italianStrategicBomber ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Italy roll dice for 1 italianCruiser in Syria, round 2 : 1/1 hits, 0,25 expected hits ExiledAllies roll dice for 1 britishInfantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Syria Italy win, taking Syria from ExiledAllies with 1 italianAlpineInfantry, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper and 1 italianStrategicBomber remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianStrategicBomber moved from Syria to Cyrenaica 1 italianTransport moved from 50 Sea Zone to 49 Sea Zone 1 Material moved from Northern Italy to 49 Sea Zone 1 italianCombatEngineer moved from Rome to 49 Sea Zone 1 Material, 1 italianCombatEngineer and 1 italianTransport moved from 49 Sea Zone to 50 Sea Zone 1 Material and 1 italianCombatEngineer moved from 50 Sea Zone to Sicily 2 italianDestroyers moved from 50 Sea Zone to 53 Sea Zone 1 italianSubmarine moved from 48 Sea Zone to 43 Sea Zone 1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Southern Italy 2 italianTransports moved from 45 Sea Zone to 46 Sea Zone 1 Truck moved from Sicily to 46 Sea Zone 1 Truck moved from 46 Sea Zone to Rome 1 italianTacticalBomber moved from Morrocco to Tripolitania 2 italianNavalFighters moved from Sardinia to Algeria 1 italianBattleship and 1 italianCruiser moved from 45 Sea Zone to 46 Sea Zone 1 italianBattleship moved from 45 Sea Zone to 47 Sea Zone 1 italianNavalFighter moved from Northern Italy to Sardinia 2 italianFighters moved from Tripolitania to Crete 1 Train, 1 italianArtillery and 1 italianParatrooper moved from Northern Italy to Southern Ukraine 1 italianAirTransport moved from Voronezh to Southern Ukraine 1 Truck moved from Northern France to Vichy France 1 Truck and 1 italianAntiAirGun moved from Eastern France to Northern France 1 Truck moved from Northern France to Paris 1 italianCombatEngineer moved from Cairo to Central Egpyt 2 italianArtillerys moved from Central Egpyt to Anglo Egyptian Sudan 1 Train moved from Southern Ukraine to Bessarabia 1 italianArtillery and 1 italianMech.Infantry moved from Voronezh to Western Kazahk Purchase Units - Italy Italy buy 1 Material, 2 italianAlpineInfantrys, 1 italianBarracks, 2 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 1 italianTransport; Remaining resources: 3 PUs; 0 techTokens; Place Units - Italy Units in Sicily being upgraded or consumed: 2 Materials 1 italianBarracks placed in Sicily 1 Material, 1 italianMech.Infantry and 1 italianTank placed in Cairo 2 italianAlpineInfantrys and 2 italianInfantrys placed in Rome 1 italianTransport placed in 49 Sea Zone Italy undo move 4. 1 italianTransport placed in 50 Sea Zone Activate Technology - Italy Italy activating IncreasedFighterRange Trigger italianIFR1: Setting givesMovement to 3:italianFighter for unitAttachment attached to italianAirfield Trigger italianIFR1: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianAirfield Trigger italianIFR2: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 39 PUs; end with 42 PUs Units generate 6 techTokens; Italy end with 6 techTokensCombat Hit Differential Summary :
Italy rolls : : 1,00 ExiledAllies : -0,33 AntiAircraftGun fire in Morrocco : : -0,17 Italy : 0,75 -
TripleA Turn Summary: Usa round 7
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 7 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 0/1 hits, 0,00 expected hits Politics - Usa Turning on Edit Mode EDIT: Removing units owned by Japan from Kyushu Shikoku: 1 japaneseAlpineInfantry EDIT: Removing units owned by Japan from Luzon: 1 Material EDIT: Adding units owned by Japan to Luzon: 1 japaneseAirfield Combat Move - Usa EDIT: Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank EDIT: Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry EDIT: Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train EDIT: Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck EDIT: Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank EDIT: Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport EDIT: Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport EDIT: Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport EDIT: Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran EDIT: Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank EDIT: 1 britishNavalFighter moved from Phillippines to 146 Sea Zone EDIT: 1 britishFighter moved from Phillippines to Papua EDIT: 1 britishAirTransport moved from Dutch New Guinea to Papua 1 americanDestroyer moved from 19 Sea Zone to 20 Sea Zone 1 americanDestroyer moved from 30 Sea Zone to 20 Sea Zone 1 americanDestroyer moved from 39 Sea Zone to 20 Sea Zone 1 americanBattleship moved from 39 Sea Zone to 61 Sea Zone Combat - Usa Battle in 20 Sea Zone Usa attack with 3 americanDestroyers Germany defend with 2 germanSubmarines Substrike fire in 20 Sea Zone : 0/1 hits, 0,33 expected hits Usa roll dice for 3 americanDestroyers in 20 Sea Zone, round 2 : 0/1 hits, 0,75 expected hits Germany roll dice for 2 germanSubmarines in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Usa roll dice for 3 americanDestroyers in 20 Sea Zone, round 3 : 1/1 hits, 0,75 expected hits Germany roll dice for 2 germanSubmarines in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 germanSubmarine owned by the Germany lost in 20 Sea Zone Usa roll dice for 3 americanDestroyers in 20 Sea Zone, round 4 : 0/1 hits, 0,75 expected hits Germany roll dice for 1 germanSubmarine in 20 Sea Zone, round 4 : 0/1 hits, 0,08 expected hits Usa roll dice for 3 americanDestroyers in 20 Sea Zone, round 5 : 1/1 hits, 0,75 expected hits Germany roll dice for 1 germanSubmarine in 20 Sea Zone, round 5 : 0/1 hits, 0,08 expected hits 1 germanSubmarine owned by the Germany lost in 20 Sea Zone Usa win, taking 20 Sea Zone from Neutral with 3 americanDestroyers remaining. Battle score for attacker is 14 Casualties for Germany: 2 germanSubmarines Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 2 Trucks and 2 americanAntiAirGuns moved from New York to 30 Sea Zone 1 americanInfantry and 1 americanMech.Infantry moved from New York to 30 Sea Zone 2 Trucks, 2 americanAntiAirGuns, 1 americanInfantry, 1 americanMech.Infantry and 3 americanTransports moved from 30 Sea Zone to 39 Sea Zone 2 Trucks, 2 americanAntiAirGuns, 1 americanInfantry and 1 americanMech.Infantry moved from 39 Sea Zone to Azores 2 Materials and 1 Train moved from Washington to Los Angeles 1 Train moved from Los Angeles to Washington 1 americanDestroyer moved from 116 Sea Zone to 126 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from Phillippines to 129 Sea Zone 1 americanCombatEngineer, 1 americanInfantry and 1 americanTransport moved from 129 Sea Zone to 131 Sea Zone 1 americanCombatEngineer and 1 americanInfantry moved from 131 Sea Zone to Caroline Islands 1 americanCombatEngineer, 4 americanInfantrys and 1 americanMarine moved from Phillippines to 129 Sea Zone 3 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 4 americanDestroyers, 4 americanInfantrys, 1 americanMarine, 6 americanNavalFighters, 4 americanSubmarines and 3 americanTransports moved from 129 Sea Zone to 146 Sea Zone 1 americanCombatEngineer, 4 americanInfantrys and 1 americanMarine moved from 146 Sea Zone to Dutch New Guinea 1 americanCarrier, 1 americanCruiser and 1 americanDestroyer moved from 132 Sea Zone to 146 Sea Zone 1 americanCarrier, 1 americanCruiser and 2 americanNavalFighters moved from 116 Sea Zone to 131 Sea Zone 1 Material and 1 americanAirTransport moved from Hawaiian Islands to Caroline Islands 1 americanCombatEngineer moved from San Francisco to 156 Sea Zone 1 Material moved from Los Angeles to 156 Sea Zone 1 Material, 1 americanCarrier, 1 americanCombatEngineer, 1 americanDestroyer and 1 americanTransport moved from 156 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from Los Angeles to 116 Sea Zone 2 americanNavalFighters moved from Chicago to Los Angeles 1 americanAirTransport moved from Chicago to Los Angeles 1 americanAirTransport moved from Phillippines to Hawaiian Islands Purchase Units - Usa Usa buy 2 Trucks, 1 americanAirfield, 2 americanHulls, 3 americanInfantrys, 2 americanNavalFighters and 2 americanSubmarines; Remaining resources: 9 techTokens; 0 PUs; Place Units - Usa 1 americanHull placed in 30 Sea Zone 2 Trucks placed in New York 3 americanInfantrys placed in Washington 1 americanHull and 2 americanSubmarines placed in 156 Sea Zone 2 americanNavalFighters placed in Chicago Units in Caroline Islands being upgraded or consumed: 1 Material 1 americanAirfield placed in Caroline Islands Activate Technology - Usa Trigger britishIFR5: Setting givesMovement to 3:britishFighter for unitAttachment attached to americanAirfield Trigger britishIFR5: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanAirfield Trigger britishIFR6: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to americanCarrier Turn Complete - Usa Usa collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Substrike fire in 20 Sea Zone : : -0,33 Usa : -1,00 Usa rolls : : 0,00 Germany : -0,50 -
@gully habe das AF editiert und im Gegenzug auch ein paar britische Flieger
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@wirkey mich schon gewundert, warum die stehengeblieben sind. Die wären ja so oder so billig abzuräumen.
I noticed something weird. Southern Anglo-Egyptian Sudan. Original Owner is Egypt, I captured Egypt's capital and later also Sudan. In GB7 you took it and it delivered the PU to Britain. Now it is Egyptian (but with a British flag). Does it still deliver PU to Britain (and can Britain build infrastructure)?
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I noticed something weird. Southern Anglo-Egyptian Sudan. Original Owner is Egypt, I captured Egypt's capital and later also Sudan. In GB7 you took it and it delivered the PU to Britain. Now it is Egyptian (but with a British flag). Does it still deliver PU to Britain (and can Britain build infrastructure)?
@Gully Yeah, the behavior for territories with occupied capitals is somehow weird. I've been adressing that for ages. Not sure why it is that way. Maybe @Hepps could give some answers.
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Yes. But it's not important anyways, even if 1 or 2 PUs go someway or not.
Got a TripleA crash right after I triggered the techroll. The Email says I got the tech, fixing that in edit mode.
For Japan you removed an Alpine to make up for the Airfield's PU cost, I'll insert a inf instead.
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Game History
Round: 8 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 12 PUs Research Technology - Germany Note to players Germany: <body><img src="http://tripleamaps.sourceforge.net/images/tww/efcollapse.png"/></body> Trigger germanaTAAA: Germany gains access to AdvancedAntiAircraft Turning on Edit Mode EDIT: Germany spend 0 on tech rolls EDIT: 1/0 hits, 0,00 expected hits EDIT: Germany removing all Technology Tokens after successful research. EDIT: Germany discover AdvancedAntiAircraft Politics - Germany EDIT: Turning off Edit Mode Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Turning on Edit Mode EDIT: Adding units owned by Japan to Kyushu Shikoku: 1 japaneseInfantry EDIT: Turning off Edit Mode Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanMech.Infantry and 2 germanTanks moved from Southern Caucasus to Southern Iran 3 germanInfantrys and 1 germanMech.Infantry moved from Northern Iran to Southern Iran 2 germanFighters moved from Voronezh to Southern Iran 2 germanInfantrys moved from Northern Germany to 25 Sea Zone 2 germanInfantrys moved from 25 Sea Zone to Low Countries 1 germanInfantry moved from Central Norway to Northern Norway 1 germanTacticalBomber moved from Norway to Northern Norway 1 germanInfantry moved from Eastern Finland to Western Karelia Finland take Western Karelia from Russia 1 germanNavalFighter moved from Norway to Northern Norway 1 germanInfantry moved from Eastern Poland to Lithuania 1 germanInfantry moved from Belorussia to Lativa Estonia Germany take Lativa Estonia from Russia 1 germanInfantry moved from Belorussia to Pskov 1 germanFighter moved from Denmark to Pskov 1 germanFighter moved from Northern Germany to Pskov 1 germanTacticalBomber moved from Voronezh to Sverdlovsk 1 germanStrategicBomber moved from Eastern Finland to Sverdlovsk 1 germanTank moved from Western Kazahk to Kazahk Germany take Kazahk from Russia 1 germanTank moved from Kazahk to Western Kazahk 1 germanStrategicBomber moved from Poland to Lithuania 1 germanTank moved from Southern Algeria to Morrocco 1 germanMech.Infantry moved from Southern Algeria to Morrocco 1 germanArtillery, 1 germanCombatEngineer and 2 germanInfantrys moved from Algeria to Morrocco 1 germanTank moved from French Equatorial Africa to Gold Coast VichyFrance take Gold Coast from ExiledAllies 1 germanInfantry moved from Southern Algeria to Southwestern Algeria VichyFrance take Southwestern Algeria from ExiledAllies 1 germanFighter moved from Eastern Poland to Lithuania 1 germanFighter moved from Northern Germany to Lithuania 1 germanFighter and 1 germanNavalFighter moved from Norway to Low Countries 3 germanNavalFighters moved from Northern Germany to Low Countries 2 germanNavalFighters moved from Eastern Germany to Low Countries Combat - Germany Strategic bombing raid in Sverdlovsk Bombing raid in Sverdlovsk rolls: 2,0 and causes: 2 damage to unit: Rail Bombing raid in Sverdlovsk causes 2 damage total. Battle in Northern Norway Germany attack with 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishCombatEngineer Germany roll dice for 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber in Northern Norway, round 2 : 1/0 hits, 1,00 expected hits ExiledAllies roll dice for 1 britishCombatEngineer in Northern Norway, round 2 : 1/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany and 1 britishCombatEngineer owned by the Britain lost in Northern Norway Germany win with 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishCombatEngineer Battle in Morrocco Germany attack with 1 germanArtillery, 1 germanCombatEngineer, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank ExiledAllies defend with 1 Flagpole and 1 Rail; Usa defend with 2 Trucks, 2 americanAntiAirGuns, 1 americanArtillery, 1 americanInfantry and 1 americanTank; Britain defend with 1 britishCombatEngineer Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer, 2 germanInfantrys, 1 germanMech.Infantry and 1 germanTank in Morrocco, round 2 : 2/1 hits, 1,58 expected hits ExiledAllies roll dice for 2 americanAntiAirGuns, 1 americanArtillery, 1 americanInfantry, 1 americanTank and 1 britishCombatEngineer in Morrocco, round 2 : 1/1 hits, 1,42 expected hits 2 americanAntiAirGuns owned by the Usa and 1 germanInfantry owned by the Germany lost in Morrocco Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer, 1 germanInfantry, 1 germanMech.Infantry and 1 germanTank in Morrocco, round 3 : 1/1 hits, 1,42 expected hits ExiledAllies roll dice for 1 americanArtillery, 1 americanInfantry, 1 americanTank and 1 britishCombatEngineer in Morrocco, round 3 : 1/1 hits, 1,25 expected hits 1 germanInfantry owned by the Germany and 1 americanInfantry owned by the Usa lost in Morrocco Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer, 1 germanMech.Infantry and 1 germanTank in Morrocco, round 4 : 1/1 hits, 1,25 expected hits ExiledAllies roll dice for 1 americanArtillery, 1 americanTank and 1 britishCombatEngineer in Morrocco, round 4 : 1/0 hits, 1,00 expected hits 1 germanMech.Infantry owned by the Germany and 1 britishCombatEngineer owned by the Britain lost in Morrocco Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanTank in Morrocco, round 5 : 1/0 hits, 1,00 expected hits ExiledAllies roll dice for 1 americanArtillery and 1 americanTank in Morrocco, round 5 : 1/1 hits, 0,75 expected hits 1 germanArtillery owned by the Germany and 1 americanArtillery owned by the Usa lost in Morrocco 1 germanCombatEngineer owned by the Germany and 1 germanTank owned by the Germany retreated to Algeria ExiledAllies win with 1 americanTank remaining. Battle score for attacker is 4 Casualties for Germany: 1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry Casualties for Usa: 2 americanAntiAirGuns, 1 americanArtillery and 1 americanInfantry Casualties for Britain: 1 britishCombatEngineer Battle in Southern Iran Germany attack with 2 germanFighters, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks Britain defend with 1 Flagpole, 1 Rail, 3 britishArtillerys, 1 britishCombatEngineer, 1 britishInfantry and 1 britishTank Germany roll dice for 2 germanFighters, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks in Southern Iran, round 2 : 2/1 hits, 2,33 expected hits Britain roll dice for 3 britishArtillerys, 1 britishCombatEngineer, 1 britishInfantry and 1 britishTank in Southern Iran, round 2 : 2/1 hits, 2,25 expected hits 1 britishInfantry owned by the Britain, 2 germanInfantrys owned by the Germany and 1 britishCombatEngineer owned by the Britain lost in Southern Iran Germany roll dice for 2 germanFighters, 1 germanInfantry, 2 germanMech.Infantrys and 2 germanTanks in Southern Iran, round 3 : 2/0 hits, 2,00 expected hits Britain roll dice for 3 britishArtillerys and 1 britishTank in Southern Iran, round 3 : 2/1 hits, 1,58 expected hits 1 germanInfantry owned by the Germany, 1 britishTank owned by the Britain, 1 germanMech.Infantry owned by the Germany and 1 britishArtillery owned by the Britain lost in Southern Iran 1 germanMech.Infantry owned by the Germany and 2 germanTanks owned by the Germany retreated to Northern Iran Britain win with 2 britishArtillerys remaining. Battle score for attacker is 3 Casualties for Germany: 3 germanInfantrys and 1 germanMech.Infantry Casualties for Britain: 1 britishArtillery, 1 britishCombatEngineer, 1 britishInfantry and 1 britishTank Battle in Lithuania Germany attack with 2 germanFighters, 1 germanInfantry and 1 germanStrategicBomber Russia defend with 1 Flagpole, 1 Rail and 1 russianInfantry Germany roll dice for 2 germanFighters, 1 germanInfantry and 1 germanStrategicBomber in Lithuania, round 2 : 1/1 hits, 1,25 expected hits Russia roll dice for 1 russianInfantry in Lithuania, round 2 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Lithuania Some non-combat units are destroyed: Germany win, taking Lithuania from Russia with 2 germanFighters, 1 germanInfantry and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Pskov Germany attack with 2 germanFighters and 1 germanInfantry Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanFighters and 1 germanInfantry in Pskov, round 2 : 1/0 hits, 1,00 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 2 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Pskov Germany win, taking Pskov from Russia with 2 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Low Countries Germany attack with 1 germanFighter, 2 germanInfantrys and 6 germanNavalFighters ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany roll dice for 2 germanBattleships in Low Countries, round 2 : 2/1 hits, 1,67 expected hits ExiledAllies roll dice for 1 britishInfantry in Low Countries, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Low Countries Germany win, taking Low Countries from ExiledAllies with 1 germanFighter, 2 germanInfantrys and 6 germanNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanNavalFighter moved from Northern Norway to Norway 1 germanTacticalBomber moved from Northern Norway to Eastern Finland 1 Truck and 1 germanInfantry moved from Kola Penninsula to Eastern Finland 2 germanArtillerys moved from Finland to Eastern Finland 1 germanNavalFighter moved from Low Countries to Norway 2 germanNavalFighters moved from Low Countries to Denmark 3 germanNavalFighters moved from Low Countries to Northern Germany 1 Train moved from Paris to Western Germany 1 germanFighter moved from Low Countries to Northern Germany 1 germanFighter moved from Lithuania to Northern Germany 1 Train, 1 germanArtillery and 1 germanInfantry moved from Vichy France to Southern Ukraine 1 germanInfantry moved from Eastern Finland to Northern Finland 2 germanFighters moved from Southern Iran to Northern Iran 1 germanStrategicBomber moved from Sverdlovsk to Western Kazahk 1 germanTacticalBomber moved from Sverdlovsk to Voronezh 1 germanArtillery moved from Caucasus to Voronezh 1 Truck and 1 germanCombatEngineer moved from Voronezh to Southern Caucasus 5 germanInfantrys moved from Kharkov to Voronezh 2 germanFighters moved from Pskov to Belorussia 6 germanInfantrys, 1 germanParatrooper and 2 germanTanks moved from Stalingrad to Western Kazahk 1 Material and 1 germanAirTransport moved from Berlin to Belorussia 1 germanAirTransport moved from Belorussia to Eastern Poland 1 Train moved from Southern Italy to Berlin 1 Train and 2 germanAntiAirGuns moved from Western Germany to Northern France 1 Train moved from Northern France to Paris 2 germanDestroyers, 2 germanSubmarines and 1 germanTransport moved from 45 Sea Zone to 47 Sea Zone 1 germanArtillery moved from Southern Algeria to Algeria 1 Truck moved from Tripolitania to Southern Algeria 1 Material and 1 Truck moved from Southern Algeria to Algeria 3 germanInfantrys moved from Western Ukraine to Kharkov 4 germanInfantrys moved from Romania to Western Ukraine 4 germanArtillerys, 11 germanInfantrys and 1 germanMarine moved from Belorussia to Orel Kursk 1 germanFighter moved from Lithuania to Kharkov 1 germanFighter moved from Kharkov to Voronezh 1 germanArtillery and 1 germanMech.Infantry moved from Eastern Poland to Orel Kursk 1 Truck moved from Eastern Poland to Austria 1 germanStrategicBomber moved from Lithuania to Voronezh 1 Truck moved from Belorussia to Poland 1 Truck and 1 germanInfantry moved from Eastern Poland to Orel Kursk 1 germanInfantry moved from Eastern Poland to Belorussia 1 Truck moved from Eastern Poland to Austria 1 germanTransport moved from 50 Sea Zone to 53 Sea Zone 1 germanParatrooper moved from Crete to 53 Sea Zone 1 germanParatrooper moved from 53 Sea Zone to Trans Jordan 1 germanAirTransport and 1 germanParatrooper moved from Kharkov to Voronezh 2 germanInfantrys moved from Paris to Northern France 1 germanInfantry moved from Vichy France to Paris Purchase Units - Germany Germany buy 1 germanAirfield, 2 germanAntiAirGuns, 1 germanArtillery, 1 germanCombatEngineer, 5 germanInfantrys, 2 germanMech.Infantrys, 1 germanNavalFighter and 4 germanSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanArtillery and 2 germanMech.Infantrys placed in Southern Caucasus 2 germanInfantrys placed in Kharkov Units in Belorussia being upgraded or consumed: 1 Material 1 germanAirfield placed in Belorussia 2 germanInfantrys placed in Austria 4 germanSubmarines placed in 25 Sea Zone 2 germanAntiAirGuns placed in Western Germany 1 germanCombatEngineer placed in Berlin 1 germanInfantry and 1 germanNavalFighter placed in Eastern Germany Activate Technology - Germany Germany activating AdvancedAntiAircraft Trigger germanAdvAA1: Setting defense to 3 for unitAttachment attached to germanAntiAirGun Trigger germanAdvAA1: Setting attackAA to 3 for unitAttachment attached to germanAntiAirGun Trigger italianIFR5: Setting givesMovement to 3:italianFighter for unitAttachment attached to germanAirfield Trigger italianIFR5: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to germanAirfield Trigger germanAdvAA2: Setting targetsAA to russianRocket:russianAdvancedRocket:britishRocket:britishAdvancedRocket:americanRocket:americanAdvancedRocket for unitAttachment attached to germanFighter Trigger italianIFR6: Setting givesMovement to 3:italianNavalFighter for unitAttachment attached to germanCarrier Turn Complete - Germany Germany collect 81 PUs; end with 81 PUs Units generate 6 techTokens; Germany end with 6 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 1 germanAirfield and 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - VichyFrance 3 germanInfantrys placed in Vichy France Units in Algeria being upgraded or consumed: 1 Material 1 germanAirfield placed in Algeria Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 3 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 3 germanInfantrysCombat Hit Differential Summary :
ExiledAllies : 0,00 Britain : 0,17 EDIT: : 1,00 Germany : -0,50 Russia : -0,58 -
The EDIT got one more hit than expectation value. That's the inf in Kyushu Shikoku.
After fighting I realized that you maybe want to keep the Engineer in South-Iran instead of art. Feel free to edit it.
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TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4
Game History
Round: 8 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia rolls : 0/1 hits, 0,00 expected hits Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Turning on Edit Mode EDIT: Removing units owned by Britain from Southern Iran: 1 britishArtillery EDIT: Adding units owned by Britain to Southern Iran: 1 britishCombatEngineer EDIT: Turning off Edit Mode Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianTacticalBomber moved from Leningrad to Voronezh 1 russianStrategicBomber moved from Leningrad to Voronezh 2 russianFighters moved from Moscow to Voronezh 1 russianInfantry moved from Novosibirsk to Kazahk Russia take Kazahk from Germany 1 russianInfantry moved from Far Eastern Republic to Soviet Far East 1 russianInfantry moved from Eastern Evenki to Soviet Far East 1 russianInfantry moved from Yakut to Khabarovskiy Kray Russia take Khabarovskiy Kray from Manchuria 2 russianFighters moved from Volgarod to Stalingrad 2 russianFighters moved from Moscow to Stalingrad 2 russianInfantrys moved from Volgarod to Stalingrad 1 Truck, 1 britishAntiAirGun and 1 russianTransport moved from 2 Sea Zone to 7 Sea Zone 1 russianSubmarine moved from 129 Sea Zone to 146 Sea Zone Combat - Russia Air Battle in Voronezh Russia attacks with 4 units heading to Voronezh Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Voronezh AntiAircraftGun fire in Voronezh : 1/1 hits, 0,25 expected hits 1 russianStrategicBomber killed by AntiAircraftGun Bombing raid in Voronezh rolls: 1 and causes: 1 damage to unit: germanAirTransport Bombing raid in Voronezh causes 1 damage total. Battle in Soviet Far East Russia attack with 2 russianInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 2 russianInfantrys in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseInfantry in Soviet Far East, round 2 : 0/1 hits, 0,42 expected hits 1 japaneseInfantry owned by the Japan lost in Soviet Far East Russia win, taking Soviet Far East from Japan with 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Stalingrad Russia attack with 4 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 4 russianFighters and 2 russianInfantrys in Stalingrad, round 2 : 2/1 hits, 1,83 expected hits Germany roll dice for 1 germanInfantry in Stalingrad, round 2 : 0/1 hits, 0,33 expected hits 1 germanInfantry owned by the Germany lost in Stalingrad Russia win, taking Stalingrad from Germany with 4 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Cleaning up after air battles Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianFighters moved from Stalingrad to Novosibirsk 1 russianInfantry moved from Omsk to Northern Kazahk 1 russianInfantry moved from Omsk to Novosibirsk 2 russianFighters moved from Voronezh to Volgarod 2 russianFighters moved from Stalingrad to Volgarod 2 russianInfantrys moved from Moscow to Volgarod 1 russianMech.Infantry and 8 russianTanks moved from Novgorod to Moscow 1 Material and 1 russianMech.Infantry moved from Moscow to Volgarod 1 russianInfantry moved from Urals to Volgarod 1 russianTacticalBomber moved from Voronezh to Moscow 1 russianAntiTankGun and 1 russianArtillery moved from Novosibirsk to Altay 1 Train moved from Novosibirsk to Altay 1 Truck and 1 russianAntiAirGun moved from Novosibirsk to Altay Purchase Units - Russia Russia buy 1 russianAirfield, 1 russianArtillery and 14 russianInfantrys; Remaining resources: 9 techTokens; 0 PUs; Place Units - Russia Units in Volgarod being upgraded or consumed: 1 Material 1 russianAirfield and 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Omsk 1 russianArtillery placed in Novosibirsk 2 russianInfantrys placed in Vologda 4 russianInfantrys placed in Moscow 2 russianInfantrys placed in Leningrad Russia undo move 4. 3 russianInfantrys placed in Urals Activate Technology - Russia Trigger britishIFR3: Setting givesMovement to 3:britishFighter for unitAttachment attached to russianAirfield Trigger britishIFR3: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianAirfield Trigger britishIFR4: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to russianCarrier Turn Complete - Russia Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay Trigger LLrTNA: has removed 1 Train owned by Russia in Altay Trigger LLrTRA: has removed 1 Truck owned by Russia in Altay Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrFA: has removed 1 russianAntiAirGun owned by Russia in Altay Trigger LLrTRA: China has 1 Truck placed in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Trigger LLrTNA: China has 1 Train placed in Altay Trigger LLrFA: China has 1 chineseAntiAirGun placed in Altay Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay Russia collect 50 PUs; end with 50 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
AntiAircraftGun fire in Voronezh : : 0,75 Russia rolls : : 0,00 Japan : -0,42 Germany : -0,33 Russia : 0,83 -
@gully said in TWW 2.8.0.4 - Wirkey (Allies) vs Gully (Axis):
The EDIT got one more hit than expectation value. That's the inf in Kyushu Shikoku.
Auf Deutsch? Keine Ahnung, was du meinst
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unterm Turnsummary steht ja die Würfelzusammenfassung, wieviel mehr Treffer man gewürfelt hat die Runde. Deutschland -0,5 und so. Und da steht eben auch EDIT, weil Techwürfel im Edit-Mode war.
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Hmm, how does a damaged Airtransport work? No transporting capacity and perhaps reduced movement. How to repair? Bring it to Factory or to Aircraft-Plant?
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@gully as it's a bombing thing and nothing like a BB or AC or heavy tank thing I suppose you just have to wait for the repair phase to repair it
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