Dragon War - Official Thread
@Frostion Especially for the Pirates, having a separate color is important to be able to more quickly see where their land units are that could then potentially be transported. Given the high movement of ships and the low number of starting units sniping territories is a very real threat.
I think switching it to 3xevil then 3xgood would be better since turns are pretty short and its meant to last a lot of rounds. That would probably be better for both live and PBF/PBEM.
I think dragons are probably not balanced very well but I think we'll see that pretty quickly during the game we started. I also think a lot of land units are too similar, for example light vs heavy inf are pretty much the same.
I like a lot of the concepts and ideas in the map but I think balance and polish probably could use some improvement.
@Frostion Ya I think we talked a while ago about the random dragon placements being a bit more random :). Another thought about the dragons was to make eggs that were capturable and had to be hand raised for a few turns. I seem to recall @General_Zod adding an upkeep to the dragons in one mod we made of it. I still enjoy the map