non-combat unit - Resolved -
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There are references to "non-combat unit"
Is that just zero value attack/defence?
or is there some other thing that causes a unit to be classed as non-combat?
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@mahks That appears to just mean the same as "isInfrastructure" and should probably replace it with that.
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I suppose transports can be non combat units too. If options set accordingly any unit can be a non combat unit actually.
I think if attack is set to 0, it gives a message that this unit will die if you commit it to battle.
Oh and a note on attacking isInfrastructure units, they can die (or be captured?) if the attack they are with fails. Example would be an air transport that has an isInfrastructure= true.
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destroyedWhenCapturedBy Comment: is a list of the players who destroy this non-combat unit instead of capturing it. all non-combat units are normally captured by default...
On Entering Units Destroyed Instead Of Captured Comment: Does not affect non-combat units...
In above cases non-combat =isInfrastructure ?
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Correct.
@mahks said in non-combat unit:
destroyedWhenCapturedBy Comment: is a list of the players who destroy this non-combat unit instead of capturing it. all non-combat units are normally captured by default...
On Entering Units Destroyed Instead Of Captured Comment: Does not affect non-combat units...
In above cases non-combat =isInfrastructure ?