non-combat unit - Resolved -
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 There are references to "non-combat unit" Is that just zero value attack/defence? or is there some other thing that causes a unit to be classed as non-combat? 
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 @mahks That appears to just mean the same as "isInfrastructure" and should probably replace it with that. 
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 I suppose transports can be non combat units too. If options set accordingly any unit can be a non combat unit actually. I think if attack is set to 0, it gives a message that this unit will die if you commit it to battle. Oh and a note on attacking isInfrastructure units, they can die (or be captured?) if the attack they are with fails. Example would be an air transport that has an isInfrastructure= true. 
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 destroyedWhenCapturedBy Comment: is a list of the players who destroy this non-combat unit instead of capturing it. all non-combat units are normally captured by default... On Entering Units Destroyed Instead Of Captured Comment: Does not affect non-combat units... In above cases non-combat =isInfrastructure ? 
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 Correct. @mahks said in non-combat unit: destroyedWhenCapturedBy Comment: is a list of the players who destroy this non-combat unit instead of capturing it. all non-combat units are normally captured by default... On Entering Units Destroyed Instead Of Captured Comment: Does not affect non-combat units... In above cases non-combat =isInfrastructure ? 
 
			
		 
			
			