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    Age of Tribes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    62 Posts 12 Posters 27.8k Views 12 Watching
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    • H Offline
      hanssverre
      last edited by

      Might it be because the AI is afraid of the animals? Does the AI understand the gaining an mammoth effect?

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      • FrostionF Offline
        Frostion Admin
        last edited by

        @redrum All the latest pre-releases have trouble with World of War Heroes. The AI only wants to move/play with 3 of the 8 players on the map. As describes earlier, the AI does not want to move the single and only unit it owns. On top of that, the very latest pre-release locks up when the 8 players have had their 1 turn and the minor nations have their turn.

        Would you mind looking at it? I think that it is maybe the same issue that bugs the AoT map. (I gave you a link to download WoWH in chat)

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 2 Replies Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion Alright. I'll try to take a look this afternoon.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @Frostion I found the issue. The AI tries to have a land unit in any territory that was adjacent to an enemy territory that has enemy land units (try to prevent giving a free territory and prevent blitz). The logic to do that was missing a check to ensure enemy units actually had movement (essentially the AI thought the 0 move various neutral-ish units could attack it). It also didn't have a check to ignore using an infra unit to do the defending (so some of the players have a 'flag' unit which they were using to block these so they would move their hero). I'll push the changes to the pre-release later this evening but here is a save game showing round 1 after the fix: test.tsvg

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • FrostionF Offline
              Frostion Admin
              last edited by

              @redrum This is great news! I cant wait to test it out.
              Btw, did you see/have issues with not being able to reach round 2? Did the pirates have trouble getting past their combat move phase?

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              redrumR 3 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @Frostion I actually didn't test past round 1 🙂 I can try running it for a few rounds as well to check.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by

                  @Frostion Yep, there was a bug introduced into the AI around territory effects causing a potentially infinite loop in certain situations. I tested a fix that now let's me get past round 1 and will include that in the pre-release update this evening.

                  FYI, some of the players colors like yellow and green are very hard to see territory ownership.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by

                    @Frostion Here is the PR with the fixes: https://github.com/triplea-game/triplea/pull/5270. You should be able to test now with the latest pre-release.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    D 1 Reply Last reply Reply Quote 1
                    • D Offline
                      deanroy @redrum
                      last edited by

                      I seem to be having a problem with the sea ports in the Renaissance age. My understanding is that they are 10 production unit zones like any other space on the map. When I take an enemy port however I don't seem to get the income. Is anyone else seeing this?

                      Great work on this map by the way!

                      FrostionF 1 Reply Last reply Reply Quote 0
                      • FrostionF Offline
                        Frostion Admin @deanroy
                        last edited by

                        @deanroy I am glad that you like the map ☺
                        Actually, what you experience is the standard TribleA behaviour. When you capture, you only deny the enemy the income, you do not capture and get the income like a land territory.

                        @all ... If I am wrong, please join in on this conversation 😁

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        prastleP 1 Reply Last reply Reply Quote 1
                        • prastleP Offline
                          prastle Moderators Admin @Frostion
                          last edited by

                          @Frostion and @deanroy it is one of the reasons I love this map

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                          • Ted SelfT Offline
                            Ted Self @Frostion
                            last edited by

                            @frostion Hello, I stole your age of tribes units and techs and put them on the alexander 350 world map, I hope you don't mind. I have not play tested to the futuristic age yet so not sure if it is glitch free. I had a hellova time doing it because I started at near novice level with the xml editor.

                            Ted SelfT 1 Reply Last reply Reply Quote 1
                            • Ted SelfT Offline
                              Ted Self @Ted Self
                              last edited by

                              @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.

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