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    Age of Tribes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    62 Posts 12 Posters 27.8k Views 12 Watching
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @Frostion Alright. I'll try to take a look this afternoon.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin @Frostion
        last edited by

        @Frostion I found the issue. The AI tries to have a land unit in any territory that was adjacent to an enemy territory that has enemy land units (try to prevent giving a free territory and prevent blitz). The logic to do that was missing a check to ensure enemy units actually had movement (essentially the AI thought the 0 move various neutral-ish units could attack it). It also didn't have a check to ignore using an infra unit to do the defending (so some of the players have a 'flag' unit which they were using to block these so they would move their hero). I'll push the changes to the pre-release later this evening but here is a save game showing round 1 after the fix: test.tsvg

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • FrostionF Offline
          Frostion Admin
          last edited by

          @redrum This is great news! I cant wait to test it out.
          Btw, did you see/have issues with not being able to reach round 2? Did the pirates have trouble getting past their combat move phase?

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 3 Replies Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @Frostion I actually didn't test past round 1 🙂 I can try running it for a few rounds as well to check.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @Frostion Yep, there was a bug introduced into the AI around territory effects causing a potentially infinite loop in certain situations. I tested a fix that now let's me get past round 1 and will include that in the pre-release update this evening.

              FYI, some of the players colors like yellow and green are very hard to see territory ownership.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @Frostion Here is the PR with the fixes: https://github.com/triplea-game/triplea/pull/5270. You should be able to test now with the latest pre-release.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                D 1 Reply Last reply Reply Quote 1
                • D Offline
                  deanroy @redrum
                  last edited by

                  I seem to be having a problem with the sea ports in the Renaissance age. My understanding is that they are 10 production unit zones like any other space on the map. When I take an enemy port however I don't seem to get the income. Is anyone else seeing this?

                  Great work on this map by the way!

                  FrostionF 1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin @deanroy
                    last edited by

                    @deanroy I am glad that you like the map ☺
                    Actually, what you experience is the standard TribleA behaviour. When you capture, you only deny the enemy the income, you do not capture and get the income like a land territory.

                    @all ... If I am wrong, please join in on this conversation 😁

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    prastleP 1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @Frostion
                      last edited by

                      @Frostion and @deanroy it is one of the reasons I love this map

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • Ted SelfT Offline
                        Ted Self @Frostion
                        last edited by

                        @frostion Hello, I stole your age of tribes units and techs and put them on the alexander 350 world map, I hope you don't mind. I have not play tested to the futuristic age yet so not sure if it is glitch free. I had a hellova time doing it because I started at near novice level with the xml editor.

                        Ted SelfT 1 Reply Last reply Reply Quote 1
                        • Ted SelfT Offline
                          Ted Self @Ted Self
                          last edited by

                          @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.

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