Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2
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Default settings. LL.
Good luck!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:21:37 PM
Savegame -
TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body> Confederate takes action: userActionAttachment Confederate Take Loan1 userActionAttachment Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 4 Industrys, 1 Supplies, 6 battleships, 3 ironclads, 19 recruitment_center2s, 3 recruitment_center3s and 2 recruitment_center4s; Remaining resources: 35 Supplies; 0 PUs; 0 Manpower; 5 Industry; Non Combat Forced March - Confederate Confederate takes Valverde from Pro-Confederate Confederate takes Selinas de San Andres from Pro-Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Booneville from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes Searcy from Pro-Confederate Confederate takes Pea Ridge from Pro-Confederate Confederate takes Yellville from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes Stanford from Pro-Confederate Confederate takes Blountsville from Pro-Confederate Confederate takes Florence from Pro-Confederate Confederate takes Bowling Green from Pro-Confederate Confederate takes Chickamauga from Pro-Confederate Confederate takes Sand Mountain from Pro-Confederate Confederate takes Blairsville from Pro-Confederate Confederate takes Franklin from Pro-Confederate 1 militia moved from Mesilla to Valverde 1 militia moved from Sentinella to Selinas de San Andres 1 militia moved from San Felipe to Leona 1 militia moved from Wharton to San Felipe 1 militia moved from Houston to Smithfield 1 militia moved from Galveston to Smithfield 1 militia moved from Jefferson to Gilmer 1 militia moved from Yellow Bayou to Jefferson 1 militia moved from Sabine Pass to Yellow Bayou 1 militia moved from Fort Jackson to Houma 1 militia moved from Camden to Paraclifta 1 elite_cavalry moved from Little Rock to Booneville 2 militias moved from Vicksburg to Mississippi River Lower 5 2 militias and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 2 militias moved from Mississippi River Lower 4 to Napoloen 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 militia and 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower 1 militia moved from Arkansas River Lower to Searcy 1 militia moved from Mine Creek to Pea Ridge 1 elite_cavalry moved from Mine Creek to Yellville 1 general moved from Memphis to Mississippi River Lower 2 1 infantry moved from Memphis to Mississippi River Lower 2 1 general and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry moved from Johnsonville to Columbus Kentucky 1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 gunboat moved from Mississippi River Lower 1 to Mississippi River Lower 2 1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3 1 general moved from Sparta to Stanford 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 militia moved from Tennessee River Middle to Blountsville 1 elite_cavalry moved from Pulaski to Florence 1 transport moved from Cumberland River Middle to Cumberland River Upper 2 militias moved from Nashville to Cumberland River Upper 2 militias moved from Cumberland River Upper to Bowling Green 1 general moved from Chattanooga to Chickamauga 1 general moved from Chickamauga to Sand Mountain 1 infantry moved from Chattanooga to Blairsville 1 frigate moved from Mississippi River Lower 6 to Mississippi River Delta 1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ 1 frigate moved from Gulf of Mexico East SZ to Mississippi Mouth SZ 1 gunboat moved from Gulf of Mexico East SZ to Gulf of Mexico Southeast SZ 1 militia moved from Fort St Philip to New Orleans 2 militias moved from Tallahassee to Apalachicola 1 elite_cavalry moved from Raleigh to Newbern 1 infantry moved from Lexington to Franklin 1 militia moved from Ridgeway to Danville 1 frigate moved from Charleston Harbor SZ to Pamlico Sound SZ 1 gunboat moved from Charleston Harbor SZ to South Carolina Coast SZ 1 infantry and 1 militia moved from Elizabeth City to Albemarle Sound SZ 1 infantry, 1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ 2 infantry moved from Fort Macon to Pamlico Sound SZ 2 infantry and 1 transport moved from Pamlico Sound SZ to North Carolina Coast SZ 1 gunboat moved from Albemarle Sound SZ to Pamlico Sound SZ 1 ironclad moved from James SZ to Hampton Roads SZ 1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 militia moved from Williamsburg to Yorktown 1 general moved from Richmond to Milford Station 2 militias moved from Hanover Junction to Mechanicsville 1 militia moved from Chancellorsville to Falmouth 1 militia moved from Port Republic to Massanutten 1 general moved from Warrenton to Upperville 3 militias moved from Warrenton to Upperville 2 militias moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 2 militias moved from Strasburg to Winchester 2 infantry moved from Culpeper to Warrenton 1 militia moved from Cedar Mountain to Culpeper 1 militia moved from Petersburg to Sussex 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 2 militias moved from Wilmington to Cheraw 1 militia moved from Monroe to Napoloen 1 gunboat moved from Tennessee River Confluence to Cumberland River Lower 1 transport moved from Tennessee River Confluence to Cumberland River Lower Place Units - Confederate Units in Hampton Roads SZ being upgraded or consumed: 2 frigates 2 battleships placed in Hampton Roads SZ Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Pamlico Sound SZ Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship placed in Mobile Bay SZ Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Galveston Bay SZ Units in Memphis being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Memphis Units in New Orleans being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in New Orleans Units in Montgomery being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Montgomery Units in Savannah being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Savannah Units in Charleston being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Charleston Units in Port Hudson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Port Hudson Units in Kosciusko being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kosciusko Units in Tuscaloosa being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuscaloosa Units in Columbus Georgia being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Columbus Georgia Units in Troy being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Troy Units in Macon being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Macon Units in La Grange being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in La Grange Units in Carrollton being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Carrollton Units in Danville being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Danville Units in Raleigh being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Raleigh Units in Greensboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greensboro Units in Brevard being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Brevard Units in Greenville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greenville Units in Jackson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jackson Units in Decatur being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Decatur Units in Kingston being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kingston Units in Abbeville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Abbeville Units in Goldsboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Goldsboro Turning on Edit Mode EDIT: Removing units owned by Confederate from Memphis: 1 recruitment_center4 EDIT: Adding units owned by Confederate to Memphis: 1 recruitment_center_u3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Confederate to Nashville: 1 recruitment_center3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Confederate to Nashville: 1 recruitment_center_u3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Confederate from Nashville: 1 recruitment_center and 1 recruitment_center_u3 EDIT: Turning off Edit Mode Units in Nashville being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Nashville Turning on Edit Mode EDIT: Removing units owned by Confederate from Nashville: 1 recruitment_center4 EDIT: Adding units owned by Confederate to Nashville: 1 recruitment_center EDIT: Removing units owned by Confederate from Memphis: 1 recruitment_center_u3 EDIT: Adding units owned by Confederate to Memphis: 1 recruitment_center4 EDIT: Adding units owned by Confederate to Tuskegee: 1 recruitment_center EDIT: Turning off Edit Mode Combat Move - Confederate Confederate takes Playa De Los Pimas from Pro-Confederate Confederate takes Fort Arbuckle from Pro-Union Confederate takes Fort Worth from Pro-Union Some non-combat units are destroyed: Confederate takes Van Buren from Pro-Confederate Confederate takes Van Buren from Pro-Confederate Confederate takes Smithville from Pro-Confederate Confederate takes Helena from Pro-Confederate Confederate takes Marion from Pro-Confederate Confederate takes Fayette from Pro-Confederate Confederate takes Fort Payne from Pro-Confederate Confederate takes Fort Payne from Pro-Confederate Confederate takes Center from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Dahlonega from Pro-Confederate Confederate takes Lebanon from Pro-Confederate Confederate takes Parisburg from Pro-Confederate Turning on Edit Mode EDIT: Removing units owned by Confederate from Charlotte: 2 militias EDIT: Adding units owned by Confederate to Newbern: 2 militias EDIT: Turning off Edit Mode Confederate takes Lebanon from Pro-Confederate Confederate takes Parisburg from Pro-Confederate Some non-combat units are destroyed: 1 infantry moved from Tuscon to Playa De Los Pimas 1 elite_cavalry moved from Mesilla to Sentinella 1 militia moved from Selinas de San Andres to Sentinella 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Gilmer to Fort Arbuckle 1 militia moved from Leona to Fort Worth 1 militia moved from San Felipe to Leona 2 militias moved from Smithfield to Leona 1 militia moved from Yellow Bayou to Red River Lower 1 militia moved from Jefferson to Red River Lower 2 militias and 1 transport moved from Red River Lower to Red River Upper 2 militias moved from Red River Upper to Honey Springs 1 militia moved from New Orleans to Mississippi River Lower 6 1 militia moved from Houma to Mississippi River Lower 6 2 militias and 1 transport moved from Mississippi River Lower 6 to Mississippi River Lower 5 2 militias moved from Mississippi River Lower 5 to Monroe 1 battleship and 1 ironclad moved from Galveston Bay SZ to Gulf of Mexico Southwest SZ 1 frigate moved from Mississippi River Delta to Alabama Coast SZ 1 frigate moved from Mississippi Mouth SZ to Alabama Coast SZ 2 battleships moved from Mobile Bay SZ to Alabama Coast SZ 1 gunboat moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 militias moved from Apalachicola to Choctawhatchee 1 infantry moved from Mobile to Selma 3 infantry moved from Montgomery to Selma 1 elite_cavalry and 1 militia moved from Booneville to Honey Springs 1 militia moved from Paraclifta to Honey Springs 1 militia moved from Pea Ridge to Wilsons Creek 1 militia moved from Pea Ridge to Wilsons Creek 1 general moved from New Madrid to Wilsons Creek 1 militia moved from New Madrid to Van Buren 1 elite_cavalry moved from Yellville to Smithville 1 elite_cavalry moved from Smithville to Wilsons Creek 1 militia moved from Yellville to Wilsons Creek 2 militias moved from Napoloen to Mississippi River Lower 4 2 militias and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 militias moved from Mississippi River Lower 3 to Helena 1 militia moved from Searcy to Pea Ridge 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Napoloen to Mississippi River Lower 3 1 militia moved from Mississippi River Lower 3 to Marion 1 militia moved from Columbus Kentucky to Paducah 1 elite_cavalry moved from Johnsonville to Paducah 1 militia moved from Blountsville to Fayette 1 general moved from Sand Mountain to Center 1 transport moved from Tennessee River Middle to Tennessee River Upper 1 militia moved from Sand Mountain to Tennessee River Upper 1 militia moved from Tennessee River Upper to Jasper 1 gunboat and 1 transport moved from Cumberland River Lower to Cumberland River Middle 2 militias moved from Nashville to Cumberland River Middle 2 militias moved from Cumberland River Middle to Hopkinsville 3 militias moved from Bowling Green to Munfordville 1 militia moved from Stanford to Munfordville 1 general moved from Stanford to Munfordville 1 militia moved from Mill Springs to London 1 militia moved from Chickamauga to Chattanooga 1 militia moved from Blairsville to Dahlonega 2 militias moved from Cheraw to Monroes Crossroads 2 militias moved from Charlotte to Greensboro 1 militia moved from Danville to Newbern 1 elite_cavalry moved from Newbern to Lebanon 1 elite_cavalry moved from Lebanon to Parisburg 3 infantry, 1 militia and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ 2 battleships and 1 ironclad moved from Pamlico Sound SZ to Delaware Mouth SZ 1 gunboat moved from South Carolina Coast SZ to North Carolina Coast SZ 3 infantry and 1 militia moved from Delaware Mouth SZ to South Jersey EDIT: Confederate undo move 58. EDIT: Confederate undo move 58. EDIT: Confederate undo move 59. EDIT: Confederate undo move 58. 1 elite_cavalry moved from Newbern to Parisburg 1 militia moved from Danville to Newbern 1 militia moved from Massanutten to Romney 1 artillery, 1 elite_cavalry, 1 general, 3 infantry and 6 militias moved from Upperville to Manassas 2 artilleries, 1 elite_cavalry and 4 infantry moved from Warrenton to Manassas 3 militias moved from Aquia Creek to Manassas 1 militia moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 1 militia moved from Falmouth to Aquia Creek 1 general moved from Milford Station to Falmouth 1 militia moved from Culpeper to Falmouth 1 militia moved from Mechanicsville to West Point 1 militia moved from Mechanicsville to Cold Harbor 1 militia moved from Sussex to Suffolk 3 battleships and 2 ironclads moved from Hampton Roads SZ to Delaware Mouth SZ 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 1 militia and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 militia moved from Hampton Roads SZ to Eastern Shore Confederate take Eastern Shore from Union 1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3 2 gunboats moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 transport moved from Arkansas River Lower to Mississippi River Lower 3 Battle - Confederate Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Battle in North Carolina Coast SZ Confederate attack with 1 gunboat Union defend with 1 transport Confederate win, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking North Carolina Coast SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Wilsons Creek Confederate attack with 1 elite_cavalry, 1 general and 3 militias Pro-Union defend with 1 civilian_economy, 1 depot_u, 1 infantry, 1 militia and 1 recruitment_center_u Confederate takes Wilsons Creek from Pro-Union Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win with 1 elite_cavalry, 1 general and 3 militias remaining. Battle score for attacker is 8 Casualties for Pro-Union: 1 infantry and 1 militia Battle in Alabama Coast SZ Confederate attack with 2 battleships, 2 frigates and 1 gunboat Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport Union and Confederate reach a stalemate . Battle score for attacker is 11 Casualties for Confederate: 1 frigate and 1 gunboat Casualties for Union: 2 frigates and 2 gunboats Battle in Gulf of Mexico Southwest SZ Confederate attack with 1 battleship and 1 ironclad Union defend with 1 gunboat Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Gulf of Mexico Southwest SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Delaware Mouth SZ Confederate attack with 5 battleships, 3 ironclads and 2 transports Union defend with 1 battleship, 2 frigates, 1 gunboat and 1 transport Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Delaware Mouth SZ from Neutral with 5 battleships, 3 ironclads and 2 transports remaining. Battle score for attacker is 33 Casualties for Union: 1 battleship, 2 frigates, 1 gunboat and 1 transport Battle in South Jersey Confederate attack with 3 infantry and 1 militia Union defend with 1 barracks, 1 civilian_economy5, 1 depot_u, 1 militia, 1 mill_u and 1 recruitment_center_u3 Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts mill_u into different units Confederate converts civilian_economy5 into different units Confederate win, taking South Jersey from Union with 3 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Manassas Confederate attack with 3 artilleries, 2 elite_cavalrys, 1 general, 7 infantry and 9 militias Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Manassas from Union with 3 artilleries, 2 elite_cavalrys, 1 general, 7 infantry and 5 militias remaining. Battle score for attacker is 21 Casualties for Confederate: 4 militias Casualties for Union: 2 artilleries, 2 cavalrys, 1 infantry and 5 militias Battle in Hopkinsville Confederate attack with 2 militias Pro-Union defend with 1 militia and 1 recruitment_center_u Confederate takes Hopkinsville from Pro-Union Some non-combat units are destroyed: Confederate win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Munfordville Confederate attack with 1 general and 4 militias Pro-Union defend with 1 militia and 1 storehouse_u Units damaged: 1 general owned by the Confederate Confederate takes Munfordville from Pro-Union Some non-combat units are destroyed: Confederate win with 1 general and 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Paducah Confederate attack with 1 elite_cavalry and 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Paducah from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Honey Springs Confederate attack with 1 elite_cavalry and 4 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Honey Springs from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Second Non Combat Move - Confederate 1 transport moved from Mississippi Mouth SZ to Mobile Bay SZ Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Units generate 202 Supplies; Confederate end with 202 Supplies Units generate 14 Manpower; Confederate end with 14 Manpower Units generate 157 PUs; Confederate end with 157 PUs Units generate 40 Industry; Confederate end with 40 Industry 2 units repaired.
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@wirkey Your turn. Good luck!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:15:44
Savegame -
@redrum can't roll. Just for your information: it can't be my firewall. I just rolled in a different game
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@redrum I rolled in local mode. I trust you to play it fair. If you trust me too, we can continue that way until the issue is solved 0_1528215146718_cw redrum vs wirkey.tsvg
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@redrum Yeah, I guess I didn't realize that the non-default dice server properties read from
dice_server/tripleawarclub.properties
get stored with the save game. I had assumed the client always reads the local dice server properties based on which dice server was selected in the save game (i.e. using the dice server name as a lookup key into the local dice server property database).So, what's happening is this... When you start the game with the latest pre-release, it stores the scheme (
https
) in the save game but not the port (see https://github.com/triplea-game/triplea/pull/3277). In 9678, the default port is80
, so an attempt is made to open an HTTPS connection to the MARTI HTTP endpoint, resulting in the error above. It works in the latest pre-release because the default port is-1
, which means use the standard default port for the specified scheme.I believe adding a
port=443
line to all dice server properties files underdice_servers
should fix the problem going forward. However, I'm not sure if that will fix your save game above, even after you re-save it using a patched pre-release, as I'm not sure if the dice server properties get re-read when loading from a save game. -
@wirkey As long as your dice weren't crazy good then I trust you
That should be fine for now though. I'll try to take a look at fixing the error today and if not we can just roll in local mode until I can figure it out.
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@wirkey Can you load this save game and see if the dice roller test works: 0_1528227075145_cw-redrum-vs-wirkey-fixed.tsvg
@ssoloff Yeah, that seems to be the issue and I can probably push a PR to add 'port=443' do the dice property files later today. For existing save games created with the pre-release, after adding that property if you load save game, switch to different dice server, save, load, switch back to original dice server, and save then it appears to fix it. I'm guessing it only re-saves the dice server properties when you switch dice servers as otherwise it didn't work.
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@redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2:
@wirkey Can you load this save game and see if the dice roller test works:
works fine -
@wirkey Excellent. I'll look to continue with the Confederate's turn today or tomorrow.
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TripleA Turn Summary: Confederate round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 202 Supplies; 127 PUs; 14 Manpower; 40 Industry; Non Combat Forced March - Confederate Confederate takes Oro del Pueblo from Pro-Confederate Confederate takes El Llano Estacado from Pro-Confederate Confederate takes Tahlequah from Pro-Confederate Confederate takes Pocahontas from Pro-Confederate Confederate takes Bolivar from Pro-Confederate Confederate takes Lewisburg from Pro-Confederate 1 militia moved from Valverde to Oro del Pueblo 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from Sentinella to Selinas de San Andres 1 militia moved from Fort Worth to El Llano Estacado 3 militias moved from Leona to Fort Worth 2 elite_cavalrys moved from Houston to Leona 1 militia moved from Honey Springs to Tahlequah 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower 1 infantry moved from Little Rock to Arkansas River Lower 1 infantry moved from Fort Hindman to Arkansas River Lower 1 general moved from Wilsons Creek to Pocahontas 1 general moved from Pocahontas to Wilsons Creek 3 militias moved from Wilsons Creek to Mine Creek 1 militia moved from Pea Ridge to Mine Creek 1 elite_cavalry moved from Wilsons Creek to Mine Creek 1 militia moved from Smithville to Wilsons Creek 1 militia moved from Van Buren to Wilsons Creek 2 gunboats moved from Mississippi River Lower 4 to Mississippi River Lower 5 1 gunboat moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 artillery and 1 infantry moved from Vicksburg to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 engineers moved from Memphis to Mississippi River Lower 3 1 elite_cavalry moved from College Hill to Mississippi River Lower 3 1 infantry moved from Memphis to Mississippi River Lower 3 1 engineers and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 engineers moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 militia moved from Marion to New Madrid 1 militia moved from Helena to Bolivar 1 militia moved from Helena to Marion 1 militia moved from Paducah to Johnsonville 1 elite_cavalry moved from Paducah to Columbus Kentucky 1 elite_cavalry moved from College Hill to Memphis 2 militias moved from Choctawhatchee to Santa Rosa 4 infantry moved from Selma to Santa Rosa 1 general moved from Center to Troy 1 artillery and 1 infantry moved from Mobile to Mobile Bay SZ 1 artillery, 1 infantry and 1 transport moved from Mobile Bay SZ to Alabama Coast SZ 1 frigate moved from Alabama Coast SZ to Mobile Bay SZ 1 battleship moved from Gulf of Mexico Southwest SZ to Alabama Coast SZ 4 militias moved from Munfordville to Stanford 1 general moved from Munfordville to Mill Springs 3 militias moved from Newbern to Lexington 1 militia moved from Parisburg to Lewisburg 1 engineers moved from Nashville to Cumberland River Middle 1 engineers moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Dahlonega to Blairsville 1 militia moved from Fort Payne to Tennessee River Upper 1 militia and 1 transport moved from Tennessee River Upper to Tennessee River Middle 1 militia moved from Fayette to Moulton 1 militia moved from Tennessee River Middle to Pulaski 1 militia moved from Jasper to Murfreesboro 2 militias moved from Hopkinsville to Cumberland River Upper 2 militias moved from Cumberland River Upper to Sparta 1 militia moved from London to Mill Springs 1 gunboat moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Suffolk to Hampton Roads SZ 1 militia and 1 transport moved from Hampton Roads SZ to Delaware Mouth SZ 2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ 2 infantry moved from Hanover Junction to Hanover Junction Station 2 infantry and 1 train moved from Hanover Junction Station to Gordonsville Station 3 infantry moved from Gordonsville to Gordonsville Station 5 infantry and 1 train moved from Gordonsville Station to Culpeper Station 1 train moved from Gordonsville Station to Fredericksburg Station 1 elite_cavalry and 2 elite_infantrys moved from Spotsylvania to Fredericksburg 1 general moved from Falmouth to Manassas 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 1 militia moved from Manassas to Upperville 1 infantry moved from Port Republic to Staunton 1 artillery and 2 infantry moved from Atlanta to Atlanta Station 1 artillery, 2 infantry and 1 train moved from Atlanta Station to Chickamauga Station 1 elite_cavalry moved from Charlotte to Newbern 1 infantry moved from Ridgeway to Danville 1 militia moved from Franklin to Lexington Second Purchase - Confederate Confederate buy 1 battleship, 1 breastwork, 2 elite_infantrys, 1 fortifications, 8 frigates, 3 gunboats, 3 recruitment_centers, 3 recruitment_center2s, 2 recruitment_center3s and 1 transport; Remaining resources: 44 Supplies; 0 PUs; 2 Manpower; 31 Industry; Place Units - Confederate 2 frigates placed in Hampton Roads SZ 1 frigate placed in Hampton Roads SZ 2 frigates placed in Pamlico Sound SZ 1 frigate placed in Pamlico Sound SZ 2 frigates and 1 gunboat placed in Charleston Harbor SZ Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship and 2 gunboats placed in Mobile Bay SZ 1 transport placed in Mississippi River Lower 7 1 breastwork placed in New Madrid Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 entrenchments 1 fortifications placed in Fort Henry-Donelson Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Montgomery being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Montgomery Units in Savannah being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Savannah Units in Wilmington being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Wilmington Units in Selma being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Selma Units in Chickamauga being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chickamauga 1 recruitment_center placed in Natchez 1 recruitment_center placed in Clarkesville 1 recruitment_center placed in Center Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate takes Fort Belknap from Pro-Union Confederate takes Farmington from Pro-Union Some non-combat units are destroyed: 4 militias moved from Lexington to Franklin 1 elite_cavalry moved from Newbern to Franklin 1 militia moved from Oro del Pueblo to Valverde 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from El Llano Estacado to Sentinella 1 elite_cavalry moved from Honey Springs to Wichita Confederate take Wichita from Union 1 militia moved from Fort Arbuckle to Wichita 1 militia moved from Fort Worth to Fort Belknap 2 militias moved from Fort Worth to El Llano Estacado 3 militias moved from Honey Springs to Council City 1 militia moved from Tahlequah to Council City 1 elite_cavalry and 4 militias moved from Mine Creek to Westport 1 general moved from Wilsons Creek to Westport 1 militia moved from Van Buren to Farmington 1 militia moved from Wilsons Creek to Waynesville 1 militia moved from Wilsons Creek to Caledonia 1 general moved from Mill Springs to Knoxville 2 militias moved from Sparta to Knoxville 1 artillery moved from Sparta to Knoxville 1 infantry moved from Sparta to Knoxville 1 militia moved from Stanford to Bowling Green 1 militia moved from Stanford to Munfordville 1 militia moved from Stanford to Paris 1 militia moved from London to Piketon 5 infantry and 2 militias moved from Santa Rosa to Pensacola 1 artillery and 1 infantry moved from Alabama Coast SZ to Pensacola 1 gunboat moved from Mobile Bay SZ to Mississippi Mouth SZ 1 battleship and 1 gunboat moved from Mobile Bay SZ to Mississippi Mouth SZ 1 general moved from Troy to Pensacola 1 artillery and 1 infantry moved from New Orleans to Mississippi River Lower 7 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 7 to Mississippi River Delta 1 infantry moved from Staunton to Franklin 1 general moved from Manassas to Centreville 1 general moved from Manassas to Alexandria 1 artillery moved from Manassas to Centreville 1 artillery moved from Manassas to Alexandria 1 militia moved from Manassas to Alexandria 1 elite_cavalry moved from Manassas to Alexandria 1 elite_cavalry moved from Manassas to Centreville 2 elite_infantrys moved from Manassas to Alexandria 1 artillery and 3 infantry moved from Manassas to Alexandria 3 frigates moved from Hampton Roads SZ to New York Harbor SZ 5 battleships, 1 gunboat, 2 ironclads, 1 militia and 1 transport moved from Delaware Mouth SZ to New York Harbor SZ 1 militia moved from New York Harbor SZ to New York 1 gunboat moved from Charleston Harbor SZ to Sargasso Sea SZ 2 frigates moved from Charleston Harbor SZ to Mid-Atlantic SZ 1 frigate moved from Pamlico Sound SZ to Mid-Atlantic SZ 1 militia moved from Eastern Shore to Cape Henlopen 1 infantry and 1 militia moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens 1 militia moved from Lebanon to Jonesboro 1 elite_cavalry moved from Parisburg to Jonesboro 1 transport moved from Red River Upper to Red River Lower 2 gunboats moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 gunboat moved from Mississippi River Lower 4 to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 infantry and 1 transport moved from Arkansas River Lower to Mississippi River Lower 3 Battle - Confederate Confederate creates battle in territory Winchester Confederate creates battle in territory Romney Confederate creates battle in territory Debt1 Confederate has abandoned Mississippi River Lower 1 to Union Some non-combat units are destroyed: Confederate has abandoned Cumberland River Lower to Union Confederate has abandoned Tennessee River Confluence to Union Some non-combat units are destroyed: Confederate has abandoned California Coast SZ to Union Confederate has abandoned Potomac Upper SZ to Union Battle in Sargasso Sea SZ Confederate attack with 1 gunboat Union defend with 1 transport Confederate win, taking Mississippi River Lower 1 from Neutral, taking Cumberland River Lower from Neutral, taking Tennessee River Confluence from Neutral, taking Sargasso Sea SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Franklin Confederate attack with 1 civilian_economy, 1 elite_cavalry, 2 infantry, 4 militias, 1 recruitment_center and 1 storehouse Union defend with 2 cavalrys and 2 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Westport Confederate attack with 1 elite_cavalry, 1 general and 4 militias Union defend with 2 militias, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Westport from Union with 1 elite_cavalry, 1 general and 4 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Pensacola Confederate attack with 1 artillery, 1 general, 6 infantry and 2 militias Union defend with 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate converts fortifications into different units Confederate converts entrenchments into different units Confederate win, taking Pensacola from Union with 1 artillery, 1 general, 5 infantry and 1 militia remaining. Battle score for attacker is 8 Casualties for Confederate: 1 infantry and 1 militia Casualties for Union: 1 elite_infantry and 2 infantry Battle in Mid-Atlantic SZ Confederate attack with 3 frigates Union defend with 1 battleship Confederate win, taking Mid-Atlantic SZ from Neutral with 2 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 frigate Casualties for Union: 1 battleship Battle in New York Harbor SZ Confederate attack with 5 battleships, 3 frigates, 1 gunboat, 2 ironclads and 1 transport Union defend with 2 battleships, 1 frigate, 3 ironclads and 2 transports Units damaged: 1 ironclad owned by the Union Union and Confederate reach a stalemate . Battle score for attacker is 23 Casualties for Confederate: 3 frigates, 1 gunboat and 1 ironclad Casualties for Union: 2 battleships, 1 frigate and 3 ironclads Battle in New York Some non-combat units are destroyed: Confederate converts supply_center_u into different units Confederate converts industrial_center_u into different units Confederate converts civilian_economy9 into different units Battle in Centreville Confederate attack with 1 artillery, 1 elite_cavalry and 1 general Union defend with 1 civilian_economy2, 1 foundry_u, 1 militia and 1 storehouse_u Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking New York from Union, taking Centreville from Union with 1 artillery, 1 elite_cavalry and 1 general remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Cape Henlopen Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Knoxville Confederate attack with 1 artillery, 1 general, 1 infantry and 2 militias Pro-Union defend with 1 civilian_economy2, 1 depot_u and 2 militias Units damaged: 1 general owned by the Confederate Confederate takes Knoxville from Pro-Union Confederate converts depot_u into different units Confederate win with 1 artillery, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 2 militias Battle in Piketon Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 recruitment_center_u Pro-Union and Confederate reach a stalemate Battle in Mississippi Mouth SZ Confederate attack with 1 battleship and 2 gunboats Union defend with 1 gunboat Confederate win, taking Mississippi Mouth SZ from Neutral with 1 battleship and 2 gunboats remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Jonesboro Confederate attack with 1 elite_cavalry and 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Jonesboro from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Council City Confederate attack with 4 militias Pro-Union defend with 1 militia Confederate takes Council City from Pro-Union Confederate win with 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Alexandria Confederate attack with 2 artilleries, 1 elite_cavalry, 2 elite_infantrys, 1 general, 3 infantry and 1 militia Union defend with 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 3 infantry, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Confederate win, taking Alexandria from Union with 2 artilleries, 1 elite_cavalry, 2 elite_infantrys, 1 general, 3 infantry and 1 militia remaining. Battle score for attacker is 15 Casualties for Union: 1 engineers, 3 infantry and 1 militia Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Pro-Union and Confederate reach a stalemate Battle in Waynesville Confederate attack with 1 militia Pro-Union defend with 1 militia Confederate takes Waynesville from Pro-Union Confederate win with 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Winchester Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Caledonia Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Caledonia from Pro-Union Some non-combat units are destroyed: Confederate win with 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Paris Confederate attack with 1 militia Pro-Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership.jpg"/></body> Trigger ConfederateLeadership100: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership 1 elite_cavalry and 1 infantry moved from Memphis to Mississippi River Lower 2 1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 militia moved from Marion to Mississippi River Lower 2 1 militia moved from New Madrid to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 militia moved from Bolivar to New Madrid 1 militia moved from Pocahontas to Wilsons Creek 1 ironclad moved from Gulf of Mexico Southwest SZ to Mobile Bay SZ 1 militia moved from Moulton to Tennessee River Middle 1 militia moved from Pulaski to Tennessee River Middle 2 militias and 1 transport moved from Tennessee River Middle to Tennessee River Lower 2 militias moved from Tennessee River Lower to Fort Henry-Donelson 1 infantry moved from Sparta to Cumberland River Upper 1 militia moved from Mill Springs to Cumberland River Upper 1 infantry, 1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson 1 elite_cavalry moved from Florence to Fort Henry-Donelson 1 artillery, 2 infantry and 1 train moved from Chickamauga Station to Jasper Station 1 militia moved from Murfreesboro to Sparta 1 militia moved from Lewisburg to Parisburg 1 artillery, 1 elite_cavalry and 2 elite_infantrys moved from Fredericksburg to Fredericksburg Station 1 artillery, 1 elite_cavalry, 2 elite_infantrys and 1 train moved from Fredericksburg Station to Gordonsville Station 3 militias moved from Manassas to Centreville 2 infantry moved from Manassas to Centreville 5 infantry and 1 train moved from Culpeper Station to Manassas Station 5 infantry moved from Manassas Station to Manassas 2 elite_cavalrys moved from Leona to El Llano Estacado 1 infantry moved from Jackson to Jackson Station 1 infantry and 1 train moved from Jackson Station to Meridian Station 1 infantry moved from Danville to Newbern 1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ 1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 221 Supplies; Confederate end with 226 Supplies Units generate 28 Manpower; Confederate end with 30 Manpower Units generate 168 PUs; Confederate end with 168 PUs Units generate 42 Industry; Confederate end with 56 Industry 3 units repaired.
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TripleA Turn Summary: Union round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/October1861.gif"/></body> Union buy 1 barracks, 9 depot_us, 2 drill_camps, 3 elite_infantrys, 6 infantry, 2 ironclads, 1 parade_ground, 1 pontoon_bridge, 10 recruitment_center_us, 10 recruitment_center_u2s, 15 recruitment_center_u3s and 6 recruitment_center_u4s; Remaining resources: 64 Industry; 0 Manpower; 123 Supplies; 1 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 64 Industry; 0 Manpower; 123 Supplies; 1 PUs; Place Units - Union Units in St Charles being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 recruitment_center_u placed in St Charles 1 recruitment_center_u placed in Bloomington Junction Units in Shelbyville being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 recruitment_center_u placed in Shelbyville Units in Louisville being upgraded or consumed: 1 recruitment_center_u 1 drill_camp and 1 recruitment_center_u2 placed in Louisville Units in Louisville being upgraded or consumed: 2 militias 2 infantry placed in Louisville Units in Frankfort being upgraded or consumed: 1 recruitment_center_u 1 drill_camp and 1 recruitment_center_u2 placed in Frankfort 1 recruitment_center_u placed in Greenupsburg 1 recruitment_center_u placed in South Jersey Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Philadelphia Units in Trenton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Trenton Units in Norristown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Norristown Units in Allentown being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Allentown Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Sunbury Units in Lewistown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Lewistown Units in Huntington being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Huntington Units in Dorchester being upgraded or consumed: 1 infantry 1 elite_infantry placed in Dorchester Units in Cairo being upgraded or consumed: 1 barracks, 2 infantry and 1 recruitment_center_u 2 elite_infantrys, 1 parade_ground and 1 recruitment_center_u2 placed in Cairo Units in Mississippi River Upper 2 being upgraded or consumed: 2 gunboats 2 ironclads placed in Mississippi River Upper 2 Units in Edina being upgraded or consumed: 1 recruitment_center_u and 1 storehouse_u 1 depot_u and 1 recruitment_center_u2 placed in Edina Units in Iowa City being upgraded or consumed: 1 recruitment_center_u and 1 storehouse_u 1 depot_u and 1 recruitment_center_u2 placed in Iowa City Units in Rock Island being upgraded or consumed: 1 recruitment_center_u and 1 storehouse_u 1 depot_u and 1 recruitment_center_u2 placed in Rock Island Units in Naples being upgraded or consumed: 1 recruitment_center_u2 and 1 storehouse_u 1 depot_u and 1 recruitment_center_u3 placed in Naples Units in Springfield being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Springfield Units in Alton being upgraded or consumed: 1 recruitment_center_u2 and 1 storehouse_u 1 depot_u and 1 recruitment_center_u3 placed in Alton Units in Champaign being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Champaign Units in Kaskaskia being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Kaskaskia Units in Santa Fe being upgraded or consumed: 1 drill_camp 1 barracks placed in Santa Fe Union undo move 26. Units in Santa Fe being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Santa Fe 1 recruitment_center_u placed in Big Mountain 1 recruitment_center_u placed in Queen Annes 1 recruitment_center_u placed in Antietam Creek 1 recruitment_center_u placed in Pilot Knob 1 recruitment_center_u placed in Santa Cruz Units in Baltimore being upgraded or consumed: 3 militias and 1 recruitment_center_u2 3 infantry and 1 recruitment_center_u3 placed in Baltimore Units in Washington being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Washington Units in St Louis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in St Louis Union undo move 17. 1 pontoon_bridge placed in Mississippi River Upper 2 Units in Cairo being upgraded or consumed: 1 barracks, 2 infantry and 1 recruitment_center_u 2 elite_infantrys, 1 parade_ground and 1 recruitment_center_u2 placed in Cairo Units in Pittsburg being upgraded or consumed: 1 militia 1 infantry placed in Pittsburg Units in Ottawa being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Ottawa Units in Valparaiso being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Valparaiso Units in Chicago being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Chicago Units in Equality being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Equality Units in Mittersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Mittersburg Units in Geneva being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Geneva Units in Indianapolis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Indianapolis Units in Kokomo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kokomo Units in Toledo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Toledo Units in Marietta being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Marietta Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kittanning Turning on Edit Mode EDIT: Removing units owned by Union from Warren: 1 recruitment_center_u EDIT: Adding units owned by Union to Warren: 1 recruitment_center_u2 Units in Warren being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Warren EDIT: Removing units owned by Union from Warren: 1 recruitment_center_u3 EDIT: Adding units owned by Union to Warren: 1 recruitment_center_u2 EDIT: Adding units owned by Union to Harrisburg: 1 recruitment_center_u EDIT: Turning off Edit Mode Combat Move - Union Union takes Princeton from Pro-Union Union takes Glasgow from Pro-Union Union takes Waverly from Pro-Union Union takes Waverly from Pro-Union Union takes Yampa from Pro-Union Union takes Peralta from Pro-Union Union takes Campbell's Pass from Pro-Union Turning on Edit Mode EDIT: Removing units owned by Union from New York Station: 2 trains EDIT: Turning off Edit Mode 1 frigate moved from Lower Chesapeake Bay SZ to Delaware Mouth SZ Union take Delaware Mouth SZ from Confederate 2 transports moved from New York Harbor SZ to Delaware Mouth SZ 1 militia moved from Dover to Cape Henlopen 2 militias moved from Philadelphia to Dover 4 militias moved from South Jersey to New York 2 militias moved from Dover to Cape Henlopen 2 militias moved from South Jersey to Philadelphia 2 infantry moved from South Jersey to New York 2 infantry moved from South Jersey to New York 2 infantry moved from Baltimore to Upper Chesapeake Bay SZ 2 infantry moved from Upper Chesapeake Bay SZ to Talbot 1 general moved from Dorchester to Leonardtown 1 artillery and 1 elite_infantry moved from Dorchester to Potomac Upper SZ 1 artillery and 1 elite_infantry moved from Potomac Upper SZ to Rockville 1 militia moved from Rockville to Hunters Mill 1 cavalry moved from Hunters Mill to Rockville 1 infantry moved from Hunters Mill to Rockville 1 artillery and 2 elite_infantrys moved from Washington to Rockville 2 militias moved from Laurel to Rockville 4 infantry moved from Baltimore to Rockville 1 cavalry moved from Baltimore to Rockville 1 militia moved from Charles Town to Front Royal 1 militia moved from Harpers Ferry to Winchester 1 militia moved from Harpers Ferry to Romney 1 militia moved from Elizabeth to Princeton 1 militia moved from Elizabeth to Hopkinsville Union take Hopkinsville from Confederate 1 militia moved from Elizabeth to Bowling Green 1 militia moved from Jefferson City to Waynesville 1 militia moved from Jefferson City to Pilot Knob 1 militia moved from Pilot Knob to Caledonia 1 cavalry moved from St Charles to Glasgow 1 cavalry moved from Glasgow to Iowa City 1 infantry moved from St Louis to Caledonia 1 militia moved from Equality to Cairo 1 militia moved from Alton to Cairo 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Springfield Station to St Louis Station 1 cavalry moved from St Louis Station to St Louis 2 infantry moved from St Louis Station to St Louis 1 artillery moved from St Louis Station to St Louis 2 militias moved from Springfield to Kaskaskia 3 militias moved from Ottawa to Ottawa Station 3 militias and 1 train moved from Ottawa Station to Shelbyville Station 3 militias moved from Shelbyville Station to Shelbyville 2 trains moved from St Louis Station to Springfield Station 1 infantry and 3 militias moved from Evansville to Ohio River Lower 1 infantry, 3 militias and 2 transports moved from Ohio River Lower to Cumberland River Lower 2 ironclads moved from Mississippi River Upper 2 to Tennessee River Confluence 2 ironclads moved from Ohio River Middle to Cumberland River Lower 1 artillery and 1 infantry moved from Salem to Ohio River Middle 1 artillery, 1 infantry and 1 transport moved from Ohio River Middle to Cumberland River Lower 1 artillery moved from Hillsboro to Ohio River Upper 1 artillery and 2 transports moved from Ohio River Upper to Ohio River Middle 1 militia moved from Salem to Ohio River Middle 2 militias moved from Frankfort to Ohio River Middle 1 artillery, 3 militias and 2 transports moved from Ohio River Middle to Ohio River Lower 1 artillery moved from Ohio River Lower to Princeton 3 militias moved from Ohio River Lower to Princeton 1 militia moved from Barboursville to Piketon 1 militia moved from Sutton to Lewisburg 1 militia moved from Barboursville to Parisburg 1 militia moved from Pittsburg to Weston 1 militia moved from Weston to Lewisburg 1 militia moved from Barboursville to Piketon 2 militias moved from Greenupsburg to Paris 1 militia moved from Greenupsburg to Frankfort 1 general moved from Louisville to Munfordville 2 infantry moved from Louisville to Munfordville 2 militias moved from Frankfort to Munfordville 2 artilleries and 1 elite_cavalry moved from Frankfort to Munfordville 1 infantry moved from Frankfort to Louisville 2 cavalrys and 3 infantry moved from Frankfort to Munfordville 1 ironclad moved from Ohio River Upper to Cumberland River Lower 2 ironclads moved from Tennessee River Confluence to Cumberland River Lower 1 gunboat moved from Tennessee River Confluence to Mississippi River Lower 1 3 ironclads moved from Mississippi River Lower 1 to Cumberland River Lower 1 militia moved from Cumberland River Lower to Fort Henry-Donelson 2 infantry moved from Cumberland River Lower to Waverly 1 militia moved from Cumberland River Lower to Waverly 1 artillery moved from Cumberland River Lower to Waverly 1 militia moved from Toledo to Dayton 2 cavalrys moved from Franklin to Somerset 1 infantry moved from Sutton to Wheeling 1 infantry moved from Pittsburg to Pittsburg Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Pittsburg Station to Harpers Ferry Station 1 cavalry and 2 infantry moved from Harpers Ferry Station to Harpers Ferry 1 artillery moved from Harpers Ferry Station to Harpers Ferry 2 artilleries, 1 engineers, 3 infantry and 2 militias moved from Harpers Ferry to Rockville 1 militia moved from Lancaster to York 2 militias moved from Carlisle to York 1 militia moved from Townson to York 1 train moved from Baltimore Station to York Station 2 battleships, 1 frigate and 1 ironclad moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 3 militias moved from San Diego to Dome Mountain 1 cavalry moved from Mojave to Dome Mountain 1 cavalry moved from Fort Defiance to Dome Mountain 1 infantry moved from Mojave to San Diego 1 infantry and 1 militia moved from Los Angeles to San Diego 1 cavalry moved from Fort Union to Peralta 1 cavalry moved from Peralta to Santa Fe 1 infantry moved from Santa Fe to Albuquerque 1 militia moved from Albuquerque to Santa Fe 1 militia moved from Fort Defiance to Campbell's Pass 1 militia moved from Fort Union to Glorietta Pass 2 infantry moved from South Jersey to Philadelphia 1 train moved from Lewistown Station to Philadelphia Station 1 train moved from Ravenna Station to Pittsburg Station 1 train moved from Zanesville Station to Pittsburg Station 1 train moved from Hillsboro Station to Dayton Station 1 train moved from Andersen Station to Cincinnati Station 1 train moved from Louisville Station to Indianapolis Station 1 train moved from Frankfort Station to Indianapolis Station 1 train moved from Frankfort Station to Cincinnati Station 1 train moved from Vincennes Station to Indianapolis Station Battle - Union Union creates battle in territory Leesburg Union creates battle in territory Debt1 Union has abandoned Mississippi River Lower 6 to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned Red River Lower to Confederate Union has abandoned Cumberland River Upper to Confederate Union has abandoned New York Harbor SZ to Confederate Union has abandoned Mississippi River Delta to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in New York Union attack with 4 infantry and 4 militias Confederate defend with 1 civilian_economy8, 1 depot, 1 militia and 1 mill Union roll dice for 4 infantry and 4 militias in New York, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 militia in New York, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in New York Union converts depot into different units Union converts mill into different units Union converts civilian_economy8 into different units Union win, taking Mississippi River Lower 6 from Neutral, taking New York Harbor SZ from Union, taking Mississippi River Delta from Neutral, taking New York from Confederate with 4 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 militias in Leesburg, round 2 : 1/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Leesburg Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Leonardtown Union attack with 1 cavalry, 1 general, 1 infantry and 2 militias Pro-Confederate defend with 1 civilian_economy2, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 cavalry, 1 general, 1 infantry and 2 militias in Leonardtown, round 2 : 1/0 hits, 1,00 expected hits Pro-Confederate roll dice for 1 militia in Leonardtown, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Leonardtown Union takes Leonardtown from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 1 cavalry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Bowling Green Union attack with 1 militia Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Cape Henlopen Union attack with 1 civilian_economy, 1 drill_camp, 4 militias, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 4 militias in Cape Henlopen, round 2 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 militia in Cape Henlopen, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Cape Henlopen Union win with 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Piketon Pro-Union loiter and taunt; Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Piketon, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Piketon, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Munfordville Union attack with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 1 general, 5 infantry and 2 militias Confederate defend with 1 militia artillery_cannonade fire in Munfordville : 0/1 hits, 0,08 expected hits Union roll dice for 2 artilleries, 2 cavalrys, 1 elite_cavalry, 1 general, 5 infantry and 2 militias in Munfordville, round 2 : 4/1 hits, 4,33 expected hits Confederate roll dice for 1 militia in Munfordville, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Munfordville Union win, taking Munfordville from Confederate with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 1 general, 5 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Talbot Union attack with 3 infantry Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 3 infantry in Talbot, round 2 : 0/1 hits, 0,50 expected hits Pro-Confederate roll dice for 1 militia in Talbot, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 infantry in Talbot, round 3 : 0/1 hits, 0,50 expected hits Pro-Confederate roll dice for 1 militia in Talbot, round 3 : 0/1 hits, 0,08 expected hits Pro-Confederate and Union reach a stalemate Battle in Fort Henry-Donelson Union attack with 1 militia Confederate defend with 1 breastwork, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 infantry and 3 militias fortifications_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,17 expected hits Union roll dice for 1 gunboat and 8 ironclads in Fort Henry-Donelson, round 2 : 2/1 hits, 2,17 expected hits Confederate roll dice for 1 breastwork, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 infantry and 3 militias in Fort Henry-Donelson, round 2 : 1/1 hits, 0,75 expected hits 1 militia owned by the Union and 2 militias owned by the Confederate lost in Fort Henry-Donelson Confederate win with 1 breastwork, 1 elite_cavalry, 1 engineers, 1 fortifications, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 2 militias Casualties for Union: 1 militia Battle in Parisburg Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Parisburg Confederate win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Waynesville Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Waynesville, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Waynesville Confederate win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Lewisburg Union attack with 2 militias Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 2 militias in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Winchester Union attack with 2 militias Confederate defend with 1 militia and 1 storehouse Union roll dice for 2 militias in Winchester, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Winchester, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Romney Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Romney, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Romney, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Caledonia Union attack with 1 infantry and 1 militia Confederate defend with 1 militia Union roll dice for 1 infantry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Caledonia Union win, taking Caledonia from Confederate with 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Paris Pro-Union loiter and taunt; Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Paris, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Paris, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Paris, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Paris, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Dome Mountain Union attack with 2 cavalrys and 3 militias Pro-Confederate defend with 1 militia Union roll dice for 2 cavalrys and 3 militias in Dome Mountain, round 2 : 1/1 hits, 0,58 expected hits Pro-Confederate roll dice for 1 militia in Dome Mountain, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Dome Mountain Union takes Dome Mountain from Pro-Confederate Union win with 2 cavalrys and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Non Combat Move - Union Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 102 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 141 Industry Units generate 19 Manpower; Union end with 49 Manpower Units generate 216 Supplies; Union end with 318 Supplies Units generate 198 PUs; Union end with 199 PUs
Combat Hit Differential Summary :
Confederate : 0,42 fortifications_cannonade fire in Fort Henry-Donelson : : -0,17 artillery_cannonade fire in Munfordville : : -0,08 Pro-Confederate : -0,42 Union : -1,33
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@wirkey I think you edited in 1 too many recruitment center level. I'll edit warren back to level 1 since you then placed one in Harrisburg.
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@redrum looks like you are right
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TripleA Turn Summary: Confederate round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body> Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 226 Supplies; 138 PUs; 30 Manpower; 56 Industry; 1 Leadership; Non Combat Forced March - Confederate 1 militia moved from Valverde to Oro del Pueblo 1 militia moved from Sentinella to Selinas de San Andres 2 militias moved from El Llano Estacado to Sentinella 1 militia moved from Fort Belknap to Wichita 1 militia moved from Wilsons Creek to Van Buren 1 militia moved from Waynesville to Wilsons Creek 1 general moved from Westport to Wilsons Creek 4 militias moved from Westport to Waynesville 3 militias moved from Council City to Mine Creek 1 militia moved from Johnsonville to Tennessee River Lower 1 militia moved from Tennessee River Lower to Fort Henry-Donelson 1 militia moved from Stanford to Cumberland River Upper 1 militia moved from Sparta to Cumberland River Upper 2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 transport moved from Cumberland River Middle to Cumberland River Upper 2 militias moved from Cumberland River Middle to Fort Henry-Donelson 1 general moved from Knoxville to Nashville 1 militia moved from Paris to Stanford 1 militia moved from Piketon to London 1 artillery, 2 infantry and 1 train moved from Jasper Station to Nashville Station 1 artillery and 2 infantry moved from Nashville Station to Nashville 1 militia moved from Knoxville to Sparta 1 militia moved from Knoxville to Sparta 2 militias moved from Columbus Kentucky to Johnsonville 1 militia moved from New Madrid to Mississippi River Lower 2 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 2 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 infantry moved from Mississippi River Lower 2 to Columbus Kentucky 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 artillery and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 transport moved from Red River Lower to Mississippi River Lower 5 2 militias moved from Monroe to Napoloen 1 infantry and 1 train moved from Meridian Station to Corinth Station 1 infantry moved from Corinth Station to Corinth 1 artillery, 1 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ 1 infantry and 1 militia moved from Pensacola to Alabama Coast SZ 1 infantry, 1 militia and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 3 battleships moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 battleship moved from Mississippi Mouth SZ to Gulf of Mexico East SZ 1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ 2 gunboats moved from Mississippi Mouth SZ to Mobile Bay SZ 1 militia moved from Outer Bank North to North Carolina Coast SZ 1 militia moved from Outer Bank North to North Carolina Coast SZ 1 militia and 1 transport moved from North Carolina Coast SZ to Mid-Atlantic SZ 1 militia and 1 transport moved from North Carolina Coast SZ to Mid-Atlantic SZ 2 frigates moved from North Carolina Coast SZ to Pamlico Sound SZ 1 gunboat moved from Sargasso Sea SZ to Mid-Atlantic SZ 1 frigate moved from Mid-Atlantic SZ to Pamlico Sound SZ 1 general moved from Pensacola to Selma 1 militia moved from Jonesboro to Lebanon 1 infantry moved from Newbern to Lebanon 1 militia moved from Alexandria to Centreville 1 artillery, 1 elite_cavalry, 2 elite_infantrys and 1 train moved from Gordonsville Station to Manassas Station 5 infantry moved from Manassas to Centreville 1 artillery, 1 elite_cavalry and 2 elite_infantrys moved from Manassas Station to Manassas 1 militia moved from North Fork to Strasburg 1 elite_cavalry moved from Jonesboro to Lebanon Second Purchase - Confederate Confederate buy 3 battleships, 1 breastwork, 6 elite_infantrys, 1 entrenchments, 3 frigates, 2 ironclads, 7 militias, 6 recruitment_centers, 4 recruitment_center2s, 3 submarines and 1 transport; Remaining resources: 124 Supplies; 3 PUs; 2 Manpower; 35 Industry; 1 Leadership; Place Units - Confederate Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate 1 battleship placed in Pamlico Sound SZ 2 submarines placed in Hampton Roads SZ Confederate undo move 3. 1 submarine placed in Hampton Roads SZ 1 submarine placed in Hampton Roads SZ 2 frigates and 1 transport placed in Charleston Harbor SZ Units in Mobile Bay SZ being upgraded or consumed: 2 gunboats 1 frigate and 2 ironclads placed in Mobile Bay SZ Units in New Madrid being upgraded or consumed: 1 artillery and 1 breastwork 1 entrenchments placed in New Madrid 1 breastwork placed in New Madrid Units in Nashville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Nashville Units in Alexandria being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Alexandria Units in Centreville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Centreville 1 militia placed in Tuscon 2 militias placed in Sentinella 2 militias placed in Erin 1 militia placed in Newbern Confederate undo move 15. 2 militias placed in Strasburg Units in Natchez being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Natchez Units in Tuskegee being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuskegee Units in Ridgeway being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Ridgeway Units in Lynchburg being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lynchburg 1 recruitment_center placed in Fayette 1 recruitment_center placed in Columbia 1 recruitment_center placed in Chester 1 recruitment_center placed in Sand Mountain 1 recruitment_center placed in Fort Payne 1 recruitment_center placed in Nottoway 1 submarine placed in Mississippi River Lower 6 Turning on Edit Mode EDIT: Removing units owned by Confederate from Mississippi River Lower 6: 1 submarine EDIT: Adding units owned by Confederate to Hampton Roads SZ: 1 submarine EDIT: Turning off Edit Mode Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts depot_u into different units Turning on Edit Mode EDIT: Removing units owned by Confederate from New York Harbor SZ: 1 transport EDIT: Adding units owned by Confederate to Mid-Atlantic SZ: 1 transport EDIT: Turning off Edit Mode Some non-combat units are destroyed: Confederate converts supply_center_u into different units Confederate converts mill_u into different units Confederate converts civilian_economy8 into different units 2 artilleries, 1 elite_cavalry, 4 elite_infantrys, 1 general and 1 infantry moved from Alexandria to Hunters Mill 1 militia moved from Parisburg to Barboursville Confederate take Barboursville from Union 1 militia moved from Lebanon to Parisburg 1 militia moved from Oro del Pueblo to Fort Defiance Confederate take Fort Defiance from Union 1 militia moved from Wichita to Fort Union Confederate take Fort Union from Union 1 militia moved from Wichita to Bents Old Fort Confederate take Bents Old Fort from Union 1 elite_cavalry moved from Wichita to Fort Kearney Confederate take Fort Mann from Union Confederate take Fort Kearney from Union 4 militias moved from Sentinella to Peralta Confederate take Peralta from Union 1 militia moved from Selinas de San Andres to Peralta 1 elite_cavalry moved from El Llano Estacado to Peralta 1 elite_cavalry moved from El Llano Estacado to Peralta 1 elite_cavalry moved from Sentinella to Peralta 1 militia moved from Council City to Fort Leavenworth 1 elite_cavalry moved from Westport to Jefferson City 1 militia moved from Waynesville to Jefferson City 1 militia moved from Waynesville to Pilot Knob 1 general moved from Wilsons Creek to New Madrid 1 militia moved from Van Buren to New Madrid 1 militia moved from Wilsons Creek to Van Buren 3 militias moved from Mine Creek to Wilsons Creek 1 militia moved from Waynesville to Wilsons Creek 2 militias moved from Napoloen to Mississippi River Lower 3 1 infantry moved from Corinth to Tennessee River Lower 1 militia moved from Johnsonville to Tennessee River Lower 1 infantry and 1 militia moved from Tennessee River Lower to Fort Henry-Donelson 2 militias moved from Erin to Fort Henry-Donelson 1 general moved from Nashville to Fort Henry-Donelson 1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Middle 1 artillery and 1 elite_infantry moved from Cumberland River Middle to Fort Henry-Donelson 1 elite_infantry moved from Nashville to Cumberland River Upper 1 militia moved from Sparta to Cumberland River Upper 1 elite_infantry, 1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 elite_infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson 1 artillery and 1 infantry moved from Knoxville to Pikeville 1 militia moved from Sparta to Pikeville 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 artillery, 1 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 artillery and 1 infantry moved from Gulf of Mexico Southeast SZ to Key West 1 infantry and 1 militia moved from Gulf of Mexico East SZ to Key West 1 frigate moved from Mobile Bay SZ to Gulf of Mexico East SZ 2 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ 2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta 1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 general moved from Selma to Blountsville 1 militia and 1 transport moved from Mid-Atlantic SZ to New York Harbor SZ 1 militia moved from New York Harbor SZ to Long Island Confederate take Long Island from Union 3 battleships moved from Pamlico Sound SZ to Delaware Mouth SZ 1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 2 submarines moved from Hampton Roads SZ to Delaware Mouth SZ 1 frigate moved from Mid-Atlantic SZ to Delaware Mouth SZ 1 battleship moved from New York Harbor SZ to Delaware Mouth SZ 1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ 1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ 1 militia and 1 transport moved from Mid-Atlantic SZ to Delaware Mouth SZ 1 militia moved from Delaware Mouth SZ to Dover 1 transport moved from Mid-Atlantic SZ to North Carolina Coast SZ 2 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ 1 battleship moved from New York Harbor SZ to North Carolina Coast SZ 1 infantry moved from Charleston to Charleston Harbor SZ 1 infantry and 1 transport moved from Charleston Harbor SZ to South Carolina Coast SZ 1 elite_cavalry moved from New Market to Romney 1 militia moved from Strasburg to Winchester 1 militia moved from Upperville to Front Royal 2 militias moved from Strasburg to Romney 1 militia moved from Centreville to Upperville 1 artillery, 1 elite_cavalry, 2 elite_infantrys, 1 general, 5 infantry and 2 militias moved from Centreville to Hunters Mill 1 militia moved from Aquia Creek to Alexandria 1 militia moved from Falmouth to Aquia Creek 1 infantry moved from Fredericksburg to Falmouth 1 elite_cavalry moved from Franklin to Romney 1 militia moved from Franklin to Romney 1 militia moved from Franklin to Romney 1 elite_cavalry moved from Manassas to Hunters Mill Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Bowling Green Confederate creates battle in territory Athens Confederate creates battle in territory Debt1 Confederate has abandoned Hampton Roads SZ to Union Confederate has abandoned California Coast SZ to Union Confederate has abandoned Potomac Upper SZ to Union Battle in Front Royal Confederate attack with 1 civilian_economy, 2 militias and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Fort Leavenworth Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union win, taking Hampton Roads SZ from Neutral with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Key West Confederate attack with 1 artillery, 2 infantry and 1 militia Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u Some non-combat units are destroyed: Confederate converts fortifications into different units Confederate win, taking Key West from Union with 2 infantry remaining. Battle score for attacker is 5 Casualties for Confederate: 1 artillery and 1 militia Casualties for Union: 2 elite_infantrys Battle in Bowling Green Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Hunters Mill Confederate attack with 3 artilleries, 3 elite_cavalrys, 6 elite_infantrys, 2 generals, 6 infantry and 2 militias Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Hunters Mill from Union with 3 artilleries, 3 elite_cavalrys, 6 elite_infantrys, 2 generals, 6 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Delaware Mouth SZ Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad, 2 submarines and 1 transport Union defend with 1 frigate and 2 transports Confederate win, taking Delaware Mouth SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad, 1 submarine and 1 transport remaining. Battle score for attacker is 11 Casualties for Confederate: 1 submarine Casualties for Union: 1 frigate and 2 transports Battle in Dover Some non-combat units are destroyed: Confederate converts depot_u into different units Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Pro-Union and Confederate reach a stalemate Battle in Jefferson City Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Lewisburg Confederate attack with 1 civilian_economy, 1 depot and 1 militia Union defend with 2 militias Union and Confederate reach a stalemate Battle in Winchester Confederate attack with 2 militias and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate Battle in Pikeville Confederate attack with 1 artillery, 1 infantry and 1 militia Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u Confederate takes Pikeville from Pro-Union Some non-combat units are destroyed: Confederate win, taking Dover from Union with 1 artillery, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Pilot Knob Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Romney Confederate attack with 2 elite_cavalrys and 5 militias Union defend with 2 militias Confederate win with 2 elite_cavalrys and 5 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body> Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership 1 artillery and 2 elite_infantrys moved from Manassas to Centreville Turn Complete - Confederate Confederate collect 0 PUs; end with 3 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 3 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 3 PUs Units generate 216 Supplies; Confederate end with 276 Supplies Units generate 41 Manpower; Confederate end with 43 Manpower Units generate 168 PUs; Confederate end with 171 PUs Units generate 40 Industry; Confederate end with 64 Industry
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TripleA Turn Summary: Union round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Union Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union takes action: userActionAttachment Union Take Loan3 userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3 Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3 Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 349 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body> Union buy 1 Supplies, 2 depot_us, 2 drill_camps, 1 elite_cavalry, 3 elite_infantrys, 6 frigates, 5 gunboats, 12 militias, 1 pontoon_bridge, 3 recruitment_center_us, 16 recruitment_center_u2s, 6 recruitment_center_u3s, 12 recruitment_center_u4s, 4 recruitment_center_u5s and 2 shipyard_us; Remaining resources: 109 Industry; 0 Manpower; 152 Supplies; 0 PUs; Place Units - Union 1 militia placed in Omaha City 1 recruitment_center_u placed in Waverly Units in Munfordville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Munfordville Units in Leonardtown being upgraded or consumed: 1 cavalry and 1 infantry 1 elite_cavalry and 1 elite_infantry placed in Leonardtown 2 militias placed in Cape Henlopen 2 militias placed in Philadelphia 2 militias placed in Trenton 2 militias placed in Allentown 2 militias placed in Santa Fe Units in Albuquerque being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 drill_camp placed in Albuquerque Units in San Diego being upgraded or consumed: 1 storehouse_u 1 depot_u placed in San Diego 1 militia placed in Los Angeles 1 pontoon_bridge placed in Tennessee River Confluence 2 gunboats placed in Mississippi River Upper 2 3 gunboats placed in Potomac Upper SZ 3 frigates placed in Upper Chesapeake Bay SZ 3 frigates placed in Delaware Mouth SZ 1 drill_camp placed in San Diego 1 shipyard_u placed in South Jersey 1 recruitment_center_u and 1 shipyard_u placed in New York Units in South Jersey being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in South Jersey Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Philadelphia 1 recruitment_center_u placed in Glasgow Units in St Charles being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in St Charles Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Iowa City Units in Chicago being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Chicago Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ottawa Units in Alton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Alton Units in St Louis being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in St Louis Units in Elizabeth being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Elizabeth Units in Evansville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Evansville Units in Vincennes being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Vincennes Units in Crawfords being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Crawfords Units in Goshen being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Goshen Units in Salem being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Salem Units in Madison being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Madison Units in Keaton being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Keaton Units in Dayton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Dayton Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Cincinnati Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Hillsboro Units in Columbus being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Columbus Units in Marietta being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Marietta Units in Wooster being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Wooster Units in Cleveland being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Cleveland Units in Warren being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Warren Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Zanesville Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ravenna Units in Bedford being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bedford Units in Sunbury being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Sunbury Units in Allentown being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Allentown Units in Norristown being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Norristown Units in Trenton being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Trenton Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Frankfort Units in Louisville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Louisville Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harrisburg Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Chambersburg Units in Wheeling being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Wheeling Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harpers Ferry Turning on Edit Mode EDIT: Adding units owned by Union to Warren: 1 recruitment_center_u2 EDIT: Removing units owned by Union from Warren: 1 recruitment_center_u2 EDIT: Adding units owned by Union to Annapolis: 1 recruitment_center_u2 EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Union from Annapolis: 1 recruitment_center_u2 EDIT: Removing units owned by Union from Baltimore: 1 recruitment_center_u3 EDIT: Adding units owned by Union to Baltimore: 1 recruitment_center_u2 Units in Baltimore being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Baltimore EDIT: Adding units owned by Union to Gettysburg: 1 recruitment_center_u EDIT: Turning off Edit Mode Combat Move - Union Union takes Piketon from Pro-Union Union takes Paris from Pro-Union Union takes Gentry from Pro-Union Union takes Fort Riley from Pro-Union Union takes Cajuenches Cucapas from Pro-Confederate 3 frigates moved from Delaware Mouth SZ to North Carolina Coast SZ 2 battleships and 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 frigates moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 transport moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Leonardtown to Middle Chesapeake Bay SZ 2 militias and 1 transport moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 transport moved from Potomac Upper SZ to Potomac Lower SZ 1 elite_cavalry and 1 elite_infantry moved from Leonardtown to Potomac Lower SZ 1 elite_cavalry, 1 elite_infantry and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ 1 elite_cavalry and 1 elite_infantry moved from Potomac Upper SZ to Washington 3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ 4 artilleries, 2 cavalrys, 3 elite_infantrys, 1 engineers, 8 infantry and 6 militias moved from Rockville to Laurel 1 general moved from Leonardtown to Laurel 1 militia moved from Leesburg to Rockville 1 artillery, 1 cavalry and 2 infantry moved from Harpers Ferry to Cramptons Gap 1 militia moved from Berkley Springs to Martinsburg 1 infantry moved from Wheeling to Berkley Springs 1 militia moved from Piketon to Barboursville 1 militia moved from Piketon to Parisburg 1 militia moved from Paris to London 1 militia moved from Paris to Stanford 1 militia moved from Frankfort to Stanford 1 elite_infantry and 2 militias moved from Louisville to Ohio River Lower 1 infantry moved from Louisville to Ohio River Lower 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 general, 3 infantry and 2 militias moved from Munfordville to Bowling Green 1 engineers moved from Louisville to Bowling Green 1 militia and 1 transport moved from Cumberland River Lower to Tennessee River Confluence 1 militia moved from Tennessee River Confluence to Waverly 2 gunboats moved from Mississippi River Upper 2 to Tennessee River Confluence 8 ironclads moved from Cumberland River Lower to Tennessee River Confluence 1 elite_infantry, 1 infantry, 2 militias and 2 transports moved from Ohio River Lower to Tennessee River Confluence 1 elite_infantry, 1 infantry and 2 militias moved from Tennessee River Confluence to Waverly 1 artillery and 2 militias moved from Princeton to Cumberland River Lower 1 militia moved from Princeton to Cumberland River Lower 1 militia moved from Princeton to Hopkinsville 1 militia moved from Princeton to Hopkinsville 1 militia moved from Hopkinsville to Bowling Green 1 artillery, 3 militias and 2 transports moved from Cumberland River Lower to Tennessee River Confluence 3 militias moved from Tennessee River Confluence to Waverly 1 artillery moved from Tennessee River Confluence to Waverly 1 general moved from Cairo to Tennessee River Confluence 1 artillery moved from Cairo to Tennessee River Confluence 4 elite_infantrys moved from Cairo to Tennessee River Confluence 1 cavalry moved from Cairo to Tennessee River Confluence 1 militia moved from Cairo to Tennessee River Confluence 1 militia moved from Tennessee River Confluence to Waverly 1 general moved from Tennessee River Confluence to Waverly 4 elite_infantrys moved from Tennessee River Confluence to Waverly 1 cavalry moved from Tennessee River Confluence to Waverly 2 militias moved from Kaskaskia to Cairo 1 infantry moved from Caledonia to Farmington 1 infantry moved from St Louis to Farmington 1 militia moved from Caledonia to Waynesville 1 militia moved from Pilot Knob to Caledonia 1 militia moved from Jefferson City to Pilot Knob 1 militia moved from St Charles to Des Moines 1 cavalry moved from Iowa City to Fort Kearney 1 artillery, 1 cavalry and 4 militias moved from Santa Fe to Peralta 1 infantry and 1 militia moved from Albuquerque to Peralta 1 militia moved from Campbell's Pass to Albuquerque 1 militia moved from Omaha City to Fort Kearney 2 cavalrys and 3 militias moved from Dome Mountain to Cajuenches Cucapas 2 infantry and 1 militia moved from San Diego to Cajuenches Cucapas 1 militia moved from Los Angeles to Cajuenches Cucapas 4 militias moved from Cape Henlopen to Dover 2 infantry moved from Philadelphia to Dover 2 militias moved from New York to Long Island 2 infantry moved from New York to Long Island 2 cavalrys moved from South Jersey to Long Island 2 militias moved from New York to Long Island 2 militias moved from Trenton to New York 2 militias moved from Allentown to New York 1 militia moved from Cape Henlopen to Eastern Shore Union take Eastern Shore from Confederate 2 militias moved from Lower Chesapeake Bay SZ to Middlesex 4 militias moved from York to York Station 4 militias and 1 train moved from York Station to Baltimore Station 4 militias moved from Baltimore Station to Baltimore 1 train moved from Pittsburg Station to Somerset Station 2 cavalrys moved from Somerset to Somerset Station 2 cavalrys and 1 train moved from Somerset Station to Berkley Springs Station 2 cavalrys and 1 train moved from Berkley Springs Station to Harpers Ferry Station 2 cavalrys moved from Harpers Ferry Station to Harpers Ferry 1 militia moved from Wooster to Cleveland 1 train moved from Pittsburg Station to Cleveland Station 1 militia moved from Dayton to Dayton Station 1 militia and 1 train moved from Dayton Station to Frankfort Station 1 militia moved from Frankfort Station to Frankfort 1 engineers moved from Evansville to Salem 3 militias moved from Shelbyville to Cairo Battle - Union Union creates battle in territory Lewisburg Union creates battle in territory Talbot Union creates battle in territory Front Royal Union creates battle in territory Winchester Union creates battle in territory Debt1 Union has abandoned Mississippi River Lower 7 to Confederate Union has abandoned Gulf of Mexico East SZ to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned South Carolina Coast SZ to Confederate Union has abandoned Jefferson City to Confederate Some non-combat units are destroyed: Union has abandoned Gulf of Mexico Southeast SZ to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 2 militias and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 2 militias in Front Royal, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 2 militias in Front Royal, round 3 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Front Royal Confederate and Union reach a stalemate , taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Jefferson City from Union. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Bowling Green Union attack with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse artillery_cannonade fire in Bowling Green : 0/1 hits, 0,08 expected hits Union roll dice for 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias in Bowling Green, round 2 : 5/1 hits, 5,17 expected hits Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Bowling Green Some non-combat units are destroyed: Union win, taking Bowling Green from Confederate with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Long Island Union attack with 2 cavalrys, 2 infantry and 4 militias Confederate defend with 1 civilian_economy7, 1 depot, 1 foundry and 1 militia Union roll dice for 2 cavalrys, 2 infantry and 4 militias in Long Island, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 militia in Long Island, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Long Island Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy7 into different units Union win, taking Long Island from Confederate with 2 cavalrys, 2 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Talbot Union attack with 3 infantry Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 3 infantry in Talbot, round 2 : 0/1 hits, 0,50 expected hits Pro-Confederate roll dice for 1 militia in Talbot, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 infantry in Talbot, round 3 : 1/1 hits, 0,50 expected hits Pro-Confederate roll dice for 1 militia in Talbot, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Talbot Union takes Talbot from Pro-Confederate Union converts depot into different units Union win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Barboursville Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Dover Union attack with 2 infantry and 4 militias Confederate defend with 1 militia and 1 storehouse Union roll dice for 2 infantry and 4 militias in Dover, round 2 : 1/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Dover, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Dover Some non-combat units are destroyed: Union win, taking Dover from Confederate with 2 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Waynesville Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Lewisburg Union attack with 2 militias Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 2 militias in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Lewisburg, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Lewisburg Some non-combat units are destroyed: Union converts depot into different units Union win, taking Lewisburg from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Stanford Union attack with 2 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Stanford, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Stanford Some non-combat units are destroyed: Union win, taking Stanford from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Peralta Union attack with 1 artillery, 1 cavalry, 1 infantry and 5 militias Confederate defend with 3 elite_cavalrys and 5 militias artillery_cannonade fire in Peralta : 0/1 hits, 0,42 expected hits Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 5 militias in Peralta, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 3 elite_cavalrys and 5 militias in Peralta, round 2 : 1/1 hits, 1,17 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta artillery_cannonade fire in Peralta : 0/1 hits, 0,33 expected hits Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 4 militias in Peralta, round 3 : 1/1 hits, 0,92 expected hits Confederate roll dice for 3 elite_cavalrys and 4 militias in Peralta, round 3 : 1/1 hits, 1,08 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 2 militias Casualties for Union: 2 militias Battle in Fort Kearney Union attack with 1 cavalry and 1 militia Confederate defend with 1 elite_cavalry and 1 storehouse Union roll dice for 1 cavalry and 1 militia in Fort Kearney, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 2 : 0/1 hits, 0,25 expected hits 1 elite_cavalry owned by the Confederate lost in Fort Kearney Some non-combat units are destroyed: Union win, taking Fort Kearney from Confederate with 1 cavalry and 1 militia remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry Battle in Lower Chesapeake Bay SZ Union attack with 2 battleships, 3 frigates, 1 ironclad and 1 transport Confederate defend with 1 submarine Confederate roll dice for 1 submarine in Lower Chesapeake Bay SZ, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 battleships, 3 frigates, 1 ironclad and 1 transport in Lower Chesapeake Bay SZ, round 2 : 3/1 hits, 2,50 expected hits 1 submarine owned by the Confederate lost in Lower Chesapeake Bay SZ Union win with 2 battleships, 3 frigates, 1 ironclad and 1 transport remaining. Battle score for attacker is 5 Casualties for Confederate: 1 submarine Battle in Eastern Shore Battle in Middlesex Some non-combat units are destroyed: Battle in London Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Parisburg Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Farmington Union attack with 2 infantry Confederate defend with 1 militia Union roll dice for 2 infantry in Farmington, round 2 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Farmington Union win, taking Middlesex from Confederate, taking Farmington from Confederate with 2 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Winchester Union attack with 2 militias Confederate defend with 2 militias and 1 storehouse Union roll dice for 2 militias in Winchester, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 2 militias in Winchester, round 2 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Winchester Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 2 militias in Winchester, round 3 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Winchester Confederate win with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in North Carolina Coast SZ Union attack with 3 frigates Confederate defend with 1 battleship, 2 frigates and 1 transport Union roll dice for 3 frigates in North Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 battleship, 2 frigates and 1 transport in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits 2 frigates owned by the Union and 1 frigate owned by the Confederate lost in North Carolina Coast SZ Union roll dice for 1 frigate in North Carolina Coast SZ, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 battleship, 1 frigate and 1 transport in North Carolina Coast SZ, round 3 : 1/1 hits, 0,92 expected hits 1 frigate owned by the Union lost in North Carolina Coast SZ Confederate win with 1 battleship, 1 frigate and 1 transport remaining. Battle score for attacker is -12 Casualties for Confederate: 1 frigate Casualties for Union: 3 frigates Battle in Pilot Knob Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Pilot Knob, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Pilot Knob Some non-combat units are destroyed: Confederate win, taking Pilot Knob from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Non Combat Move - Union 2 trains moved from Harpers Ferry Station to Baltimore Station 1 train moved from Philadelphia Station to New York Station 2 infantry moved from New York to New York Station 2 infantry and 1 train moved from New York Station to Philadelphia Station 2 infantry moved from Philadelphia Station to Philadelphia Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 67 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Units generate 124 Industry; Union end with 202 Industry Units generate 50 Manpower; Union end with 80 Manpower Units generate 188 Supplies; Union end with 255 Supplies Units generate 194 PUs; Union end with 194 PUs
Combat Hit Differential Summary :
Confederate : 2,17 artillery_cannonade fire in Peralta : : -0,75 artillery_cannonade fire in Bowling Green : : -0,08 Pro-Confederate : -0,17 Union : 3,08
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TripleA Turn Summary: Confederate round 4
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 276 Supplies; 141 PUs; 43 Manpower; 64 Industry; 2 Leadership; Non Combat Forced March - Confederate Confederate takes Pimas Villages from Pro-Confederate 1 elite_cavalry moved from Tuscon to Pimas Villages 3 militias moved from Peralta to Sentinella 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Fort Defiance to Oro del Pueblo 1 militia moved from Waynesville to Wilsons Creek 1 militia moved from Jefferson City to Westport 4 militias moved from Wilsons Creek to Van Buren 1 militia moved from Van Buren to New Madrid 1 artillery, 1 infantry and 1 militia moved from Pikeville to Sparta 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Johnsonville to Tennessee River Lower 1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 general moved from Blountsville to Tennessee River Middle 1 general and 1 militia moved from Tennessee River Middle to Pulaski 3 militias moved from Columbus Kentucky to Johnsonville 1 engineers moved from New Madrid to Mississippi River Lower 2 1 engineers moved from Mississippi River Lower 2 to Columbus Kentucky 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 militia moved from New Madrid to Mississippi River Lower 2 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta 1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 infantry moved from Key West to Gulf of Mexico East SZ 2 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ 4 battleships, 1 frigate and 3 ironclads moved from Gulf of Mexico East SZ to Mid-Atlantic SZ 1 artillery and 1 infantry moved from Pensacola to Alabama Coast SZ 1 transport moved from North Carolina Coast SZ to South Carolina Coast SZ 1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ 1 infantry moved from Wilmington to South Carolina Coast SZ 1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ 1 transport moved from New York Harbor SZ to Delaware Mouth SZ 3 battleships moved from New York Harbor SZ to Delaware Mouth SZ 1 battleship moved from North Carolina Coast SZ to Delaware Mouth SZ 1 elite_cavalry moved from Richmond to West Point 1 militia moved from Cold Harbor to West Point 1 militia moved from Williamsburg to Cold Harbor 1 militia moved from Yorktown to Williamsburg 1 infantry moved from Fredericksburg to Tappahannock 4 militias moved from Romney to Winchester 1 general moved from Hunters Mill to Upperville 1 militia moved from Centreville to Upperville 1 frigate moved from North Carolina Coast SZ to Pamlico Sound SZ 1 frigate moved from Delaware Mouth SZ to Pamlico Sound SZ 1 artillery moved from Centreville to Upperville 1 militia moved from Romney to Winchester Second Purchase - Confederate Confederate buy 2 battleships, 2 breastworks, 5 elite_infantrys, 1 entrenchments, 7 frigates, 1 general, 3 gunboats, 3 infantry, 11 militias and 8 recruitment_centers; Remaining resources: 114 Supplies; 4 PUs; 0 Manpower; 55 Industry; 0 Leadership; Place Units - Confederate 1 general placed in Selinas de San Andres Confederate undo move 1. Units in Sentinella being upgraded or consumed: 3 militias 1 general, 3 infantry and 2 militias placed in Sentinella 1 recruitment_center placed in Mesilla Units in New Madrid being upgraded or consumed: 2 infantry 2 elite_infantrys placed in New Madrid Units in Fort Henry-Donelson being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Fort Henry-Donelson Units in Hunters Mill being upgraded or consumed: 1 infantry 1 elite_infantry placed in Hunters Mill 2 gunboats placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ 1 frigate placed in Pamlico Sound SZ 3 frigates placed in Charleston Harbor SZ 3 frigates placed in Mobile Bay SZ 1 breastwork placed in Columbus Kentucky Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 breastwork 1 entrenchments placed in Fort Henry-Donelson 1 breastwork placed in Fort Henry-Donelson 2 militias placed in Erin 1 militia placed in Nashville 1 militia placed in Strasburg 1 militia placed in Newbern 1 recruitment_center placed in Outer Bank North 1 recruitment_center placed in Outer Bank South 2 militias placed in Elizabeth City Confederate undo move 21. 1 militia placed in Elizabeth City 1 militia placed in Yorktown 1 militia placed in Fredericksburg 1 militia placed in Tappahannock 1 recruitment_center placed in Port Republic 1 recruitment_center placed in Orange 1 recruitment_center placed in Gilmer 1 recruitment_center placed in Winchester 1 recruitment_center placed in Cedar Mountain Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate converts depot_u into different units 1 militia moved from Bents Old Fort to Sawatch Valley Confederate take Sawatch Valley from Union 1 elite_cavalry moved from Pimas Villages to San Diego Confederate take Dome Mountain from Union Confederate take San Diego from Union 1 militia moved from Valverde to Albuquerque 1 militia moved from Oro del Pueblo to Valverde 1 general, 3 infantry and 2 militias moved from Sentinella to Peralta 1 militia moved from Selinas de San Andres to Peralta 1 militia moved from Fort Union to Peralta 1 elite_cavalry moved from Jefferson City to Waynesville 1 militia moved from Westport to Fort Leavenworth 1 militia moved from Wilsons Creek to Waynesville 1 militia moved from Van Buren to Caledonia 1 elite_cavalry and 1 infantry moved from Lebanon to Parisburg 1 elite_cavalry moved from West Point to Middlesex 1 infantry moved from Tappahannock to Middlesex 1 militia moved from West Point to Middlesex 1 artillery and 1 general moved from Upperville to Front Royal 1 militia moved from Winchester to Charles Town Confederate take Charles Town from Union 2 elite_cavalrys moved from Romney to Harpers Ferry 1 militia moved from Winchester to Martinsburg 2 militias moved from Upperville to Front Royal 5 militias moved from Winchester to Harpers Ferry 1 militia moved from Hunters Mill to Rockville 1 elite_cavalry moved from Hunters Mill to Rockville 1 general and 1 militia moved from Hunters Mill to Leesburg 2 elite_infantrys moved from Centreville to Leesburg 3 ironclads moved from Mid-Atlantic SZ to Hampton Roads SZ 1 ironclad moved from Delaware Mouth SZ to Hampton Roads SZ 1 submarine moved from Delaware Mouth SZ to Hampton Roads SZ 1 frigate moved from Mid-Atlantic SZ to New York Harbor SZ 1 gunboat moved from Delaware Mouth SZ to Mid-Atlantic SZ 4 battleships moved from Mid-Atlantic SZ to Delaware Mouth SZ 1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 transport moved from North Carolina Coast SZ to Albemarle Sound SZ 3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ 1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ 2 battleships moved from Pamlico Sound SZ to North Carolina Coast SZ 1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ 2 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ 3 battleships moved from Delaware Mouth SZ to Hampton Roads SZ 3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 artillery, 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 2 gunboats moved from Mississippi Mouth SZ to Mobile Bay SZ 1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ 1 infantry moved from Delaware Mouth SZ to South Jersey 1 battleship moved from Delaware Mouth SZ to Hampton Roads SZ 1 general moved from Pulaski to Fort Henry-Donelson 2 militias moved from Erin to Fort Henry-Donelson 1 artillery, 1 infantry and 1 militia moved from Sparta to Cumberland River Upper 1 artillery, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle 1 militia moved from Nashville to Cumberland River Middle 1 artillery, 1 infantry and 2 militias moved from Cumberland River Middle to Fort Henry-Donelson Battle - Confederate Confederate creates battle in territory Barboursville Confederate creates battle in territory Athens Confederate creates battle in territory London Confederate creates battle in territory Debt1 Confederate has abandoned California Coast SZ to Union Confederate has abandoned Potomac Upper SZ to Union Battle in Front Royal Confederate attack with 1 artillery, 1 civilian_economy, 1 general, 3 militias and 1 storehouse Union defend with 1 militia Confederate win with 1 artillery, 1 general and 3 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in South Jersey Confederate attack with 1 infantry Union defend with 2 artilleries, 1 civilian_economy3, 1 elite_cavalry, 2 infantry, 1 recruitment_center_u2 and 1 shipyard_u Union win with no units remaining. Battle score for attacker is 20 Casualties for Confederate: 1 infantry Casualties for Union: 2 artilleries, 1 elite_cavalry and 2 infantry Battle in Fort Leavenworth Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union and Confederate reach a stalemate Battle in Leesburg Confederate attack with 2 elite_infantrys, 1 general and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Leesburg from Union with 2 elite_infantrys, 1 general and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Martinsburg Confederate attack with 1 militia Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Rockville Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Harpers Ferry Confederate attack with 2 elite_cavalrys and 5 militias Union defend with 2 cavalrys, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2 Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy2 into different units Confederate win, taking Harpers Ferry from Union with 2 elite_cavalrys and 4 militias remaining. Battle score for attacker is 8 Casualties for Confederate: 1 militia Casualties for Union: 2 cavalrys Battle in Peralta Confederate attack with 3 elite_cavalrys, 1 general, 3 infantry and 4 militias Union defend with 1 artillery, 1 cavalry, 1 infantry and 3 militias Units damaged: 1 general owned by the Confederate Confederate win with 3 elite_cavalrys, 1 general, 3 infantry and 2 militias remaining. Battle score for attacker is 12 Casualties for Union: 1 artillery, 1 cavalry, 1 infantry and 3 militias Casualties for Confederate: 2 militias Battle in Albuquerque Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u Union and Confederate reach a stalemate Battle in Middlesex Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia Union defend with 2 militias Union and Confederate reach a stalemate Battle in London Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Barboursville Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Parisburg Confederate attack with 1 elite_cavalry, 1 infantry, 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Confederate takes Athens from Pro-Union Confederate converts depot_u into different units Confederate win with 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Waynesville Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 militia Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Hampton Roads SZ Confederate attack with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine Union defend with 1 frigate Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Caledonia Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Second Non Combat Move - Confederate 2 militias moved from Van Buren to New Madrid 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from New Madrid to Mississippi River Lower 2 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 1 militia moved from Pulaski to Tennessee River Middle 1 militia and 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 militia moved from Johnsonville to Tennessee River Lower 2 militias moved from Tennessee River Lower to Fort Henry-Donelson 1 militia moved from Johnsonville to Columbus Kentucky 1 militia moved from Newbern to Lebanon 2 militias moved from Monroes Crossroads to Greensboro 2 infantry moved from Savannah to Savannah Station 2 infantry and 1 train moved from Savannah Station to Blackville Station 1 militia moved from Strasburg to Winchester 1 militia moved from Franklin to Romney 1 artillery moved from Hunters Mill to Leesburg 2 artilleries moved from Hunters Mill to Leesburg 1 infantry moved from Hunters Mill to Leesburg 1 train moved from Augusta Station to Atlanta Station 1 train moved from Nashville Station to Jasper Station Turn Complete - Confederate Confederate collect 0 PUs; end with 4 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 4 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 4 PUs Units generate 177 Supplies; Confederate end with 249 Supplies Units generate 51 Manpower; Confederate end with 51 Manpower Units generate 162 PUs; Confederate end with 166 PUs Units generate 38 Industry; Confederate end with 75 Industry 2 units repaired.