25 Jun 2020, 10:22

@Cernel said in Roger's Scenario Thread:

@RogerCooper said in Roger's Scenario Thread:

Bad Points

  • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

The technique used is interesting and could be applied to other scenarios.Given the nature of A&A, a limitless supply route is hard to cut, the most likely situations being a blockaded island or a nation that has lost its capital.