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    Roger's Scenario Thread

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    • board 3659
      board 3659 @RogerCooper last edited by

      @rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate

      https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare

      RogerCooper 1 Reply Last reply Reply Quote 1
      • RogerCooper
        RogerCooper @board 3659 last edited by

        @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.

        There is a way of supporting supply paths within TripleA

        1 Reply Last reply Reply Quote 2
        • RogerCooper
          RogerCooper @board 3659 last edited by

          @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.

          board 3659 1 Reply Last reply Reply Quote 1
          • board 3659
            board 3659 @RogerCooper last edited by board 3659

            @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

            Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @board 3659 last edited by

              @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

              1 Reply Last reply Reply Quote 2
              • RogerCooper
                RogerCooper @Ted Self last edited by

                @ted-self said in Roger's Scenario Thread:

                Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                Name Ancient Times
                Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
                https://axisandallies.fandom.com/wiki/Ancient_Times
                ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

                Good Points

                • Conflict all over the map
                • Not another WW2 game
                • Reasonably balanced

                Bad Points

                • Air units seem strange in ancient times
                • Many similar unit types (including 3 types of air units)
                • Alliances and nations are arbitrary
                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name Master of Europe
                  Description World War II starting in 1939 in Europe using New World Order Map
                  https://axisandallies.fandom.com/wiki/Master_of_Europa
                  87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

                  Good Points

                  • Straight-forward rules set and play

                  Bad Points

                  • Strongly favors Allies
                  RogerCooper 1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name Classic-Kremlin
                    Description The Classic game with some optional rules
                    https://axisandallies.fandom.com/wiki/Classic-Kremlin
                    c69bada0-17b5-4354-9907-a73153242ef2-image.png

                    Good Points

                    • The classic game, simple & fast-playing
                    • Reasonably balance

                    Bad Points

                    • The AI still has some problems playing the Western Allies efficiently
                    RogerCooper 1 Reply Last reply Reply Quote 1
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Name Camp David: 1956 Suez Crisis
                      Description The 1956 Suez Crisis
                      https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
                      d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

                      Good Points

                      • A reasonable effort at depicting an unusual situation

                      Bad Points

                      • TripleA's production model is a bad fit for this short war.
                      RogerCooper 1 Reply Last reply Reply Quote 1
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name 41 Oztea
                        Description A 1941 scenario for the the Global Game
                        https://axisandallies.fandom.com/wiki/41_Oztea
                        59f7be59-08fb-4473-8d16-75cf7065584f-image.png

                        Good Points

                        • Reasonably balanced
                        • Avoids most of the political rules of the Global game

                        Bad Points

                        • Only the usual problem that America's economic might is not properly shown
                        RogerCooper 1 Reply Last reply Reply Quote 2
                        • RogerCooper
                          RogerCooper @RogerCooper last edited by

                          Name WW2v3 1941 Move-Then-Buy
                          Description The 1941 scenario from the Annivesary edition with combat movement before production
                          https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
                          a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

                          Good Points

                          • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

                          Bad Points

                          • As usual, the Axis is significantly favored
                          RogerCooper 1 Reply Last reply Reply Quote 0
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Name TripleA Classic Revised
                            Description The Classic game with some extra rules.
                            https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
                            8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

                            Good Points

                            • Reasonably balanced

                            Bad Points

                            • The extra rules have little effect on the game.
                            RogerCooper 1 Reply Last reply Reply Quote 0
                            • RogerCooper
                              RogerCooper @RogerCooper last edited by

                              Name World War II v5 1942 2nd Ed. (High Production Mod)
                              Description World War II v5 with higher production cost
                              https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

                              Good Points

                              • Better balanced than World War II v5

                              Bad Points

                              • Still favors the Axis
                              RogerCooper 1 Reply Last reply Reply Quote 0
                              • RogerCooper
                                RogerCooper @RogerCooper last edited by

                                Name World War II V3-1941 No National Objectives
                                Description 1941 Scenario of the Anniversary edition without national objectives.

                                Good Points

                                • Better balance than using national objectives
                                RogerCooper 1 Reply Last reply Reply Quote 0
                                • RogerCooper
                                  RogerCooper @RogerCooper last edited by

                                  Name WAW 1940
                                  Description World War 2 in 1940 on a large map
                                  https://axisandallies.fandom.com/wiki/WAW_1940
                                  5277413e-04f9-4705-9238-e24e0d9939fa-image.png

                                  Good Points

                                  • Conflict all over the map
                                  • Reasonably balanced

                                  Bad Points

                                  • Some ahistorical geography
                                  RogerCooper 1 Reply Last reply Reply Quote 0
                                  • RogerCooper
                                    RogerCooper @RogerCooper last edited by

                                    Name Twelve Clans - Sekigahara
                                    Description The Sengoku period
                                    https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
                                    66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

                                    Good Points

                                    • Interesting art work
                                    • Captures the feel of Shogun/Samurai Swords/Ikusa
                                    • Interesiting unit abilities

                                    Bad Point

                                    • Strongly favors the Western Army
                                    • Little feel for the actual history
                                    RogerCooper 1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper @RogerCooper last edited by

                                      Name Churchills 1939 WW2 PTV
                                      Description World War 2 in 1939 on a modified version of the World War II Global map
                                      https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                                      f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                                      Good Points

                                      • Lots of interesting special rules

                                      Bad Points

                                      • Game notes do not fully explain game
                                      • Game is glitchy
                                      • The AI gets confused my some of the changes
                                      jkprince 1 Reply Last reply Reply Quote 1
                                      • jkprince
                                        jkprince @RogerCooper last edited by

                                        @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                                        1 Reply Last reply Reply Quote 0
                                        • RogerCooper
                                          RogerCooper last edited by

                                          Name Age of Tribes: Primeval
                                          Description Struggle to control Europe over the centuries with an elaborate tech tree.
                                          https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                                          2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                                          Good Points

                                          • Interesting tech rules

                                          Bad Points

                                          • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                                          1 Reply Last reply Reply Quote 0
                                          • board 3659
                                            board 3659 last edited by board 3659

                                            @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                                            1 Reply Last reply Reply Quote 2
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