Roger's Scenario Thread



  • @Cernel said in Roger's Scenario Thread:

    @RogerCooper said in Roger's Scenario Thread:

    Bad Points

    • Supply rules are so generous (10 areas to any factory, can trace through empty sea areas), that it rarely impacts the game.

    I think this is not a bad point but game's design. I think supply lines are meant to be next to limitless (and I guess they go up to 10 for limiting the amount of coding), and the aim of this feature is not much giving a maximum distance limitation from the nearest factory but, rather, representing the consequences of having your supply lines cut by the enemy.

    The technique used is interesting and could be applied to other scenarios.Given the nature of A&A, a limitless supply route is hard to cut, the most likely situations being a blockaded island or a nation that has lost its capital.



  • Name Iron Blitz 1939C US Stands Apart
    Description Alternate WW2 with US neutral but Britain & Russia prepared
    link

    **Good Points

    • Tough, competitive scenario

    **Bad Points

    • The classic rules are not state of the art, especially bombing is overpowered.


  • Name WWIIv6 Factory
    Description A mod of the AA41 game
    link

    Good Points

    • Low income and small number of units give the game an interesting puzzle-like quality
    • Balanced

    Bad Points

    • Small number of units and simplified rules limit options


  • Name Great Northern War
    Description 18th Century struggle for control of the Baltic
    link

    Good Points

    • Interesting historical situation

    Bad Points

    • Sweden doesn't have a chance
    • No effort to show 17th century warfare. This is just A&A without planes or tanks.
    • No effort to show the political complexity of the struggle.


  • Name Dragon War
    Description Fantasy warfare
    link

    Good Points

    • Differentiated players
    • Interesting unit art

    Bad Points

    • Resource requirements make building units hard, especially for AI
    • Players start at distance, limiting interaction.


  • Name World War II Pacific 1940 2nd Edition
    Description TripleA port of Axis & Allies Global 2nd edition, Pacific scenario
    link

    Good Points

    • Accurate port of the boardgame scenario

    Bad Points

    • The AI has some trouble with the special rules and unusual situation
    • Too many Japanese planes


  • Name WWIIv3 1941 Free Tech
    Description AA50 with free techs given out at regular intervals
    Repository WW2v3 varians

    Good Points

    • The free techs give some additional possibilities

    Bad Points

    • Free techs can imbalance things


  • Name Alagesia (4 player)
    Description Fantasy setting based upon Christopher Pasolini's Inheritance Cycle
    Repository Experimental/Alagesia

    Good Points

    • An interesting set of fantasy units, with varies capabilities
    • Balanced situation

    Bad Points

    • No victory conditions
    • Capitals not indicated on map

    *Note : Because of the complexity of the units, use Hard AI.



  • Name Hearts of Iron: The Rising Sun 1942
    Description WW2 on the Big World Map
    Download

    Good Points

    • Some interesting units

    Bad Points

    • Neutrals have garrisons but can't be attacked


  • Name Big World: NekahNet's 1939
    Description 1939 on Big World map with lots of neutrals
    link

    Good Points

    • Lots of interesting strategic options
    • Russia is tough to beat

    Bad Points

    • The neutrals result in nations having to attack their historical allies
    • No victory conditions


  • Name Steampunk 1915
    Description Alternate history WW1 with lots of steampunk units
    link

    ** Good Points**

    • Lots of interesting units
    • Interesting staring position

    Bad Points

    • Slow, even with Fast AI
    • The AI has some trouble

    Note
    I was playing this as the Nemo Pirates. I did my best but the British & French kept on reinforcing their fleets to attack me, even as the Central Powers pushed into Russia. When you are a pirate, every man's hand is against you.



  • @RogerCooper
    Name Classic-Anzio
    Description Classic game with some optional rules
    Respository/Experimental/Classic Variations

    Good Points

    • Works well as a TripleA Scenario

    Bad Points

    • Not very historical, but lots of fun


  • Name Domination 1914-Weltpolitik
    Description World War One on a world-wide scale, with many options & events
    Repository/Experimental/Domination 1914-Weltpolitik

    Good Points

    • Many interesting options and events
    • A small & managable number of unit types

    Bad Points

    • The large number of nations slows the game


  • Name Apocalypse 2012
    Description World War 3 in 2012
    link

    Good Points

    • Based upon actual military force strengths
    • Conflict all over the world

    Bad Points

    • Too many units slows the game to a crawl, even with fast AI


  • Name HeartsOfIron2-Europe
    Description World War 2 in Europe starting 1941
    link

    Good Points

    • Interesting country-specific units

    Bad Points

    • Special rules not implemented in the XML


  • Name Iron Blitz 1939A Historical
    Description 1939 on the Classic map
    link

    Good Points

    • Fast-playing

    Bad Points

    • All Allies active from start
    • Strongly favors Allies


  • Name Global 40 House Rules
    Description Global game with a lot of house rules
    link

    Good Points

    • Some interesting options

    Bad Points

    • Some of options are hard on the AI


  • Name The Rising Sun WW2v3 AA boats
    Description The Pacific War with a large map and destroyers with AA capability
    link

    Good Points

    • Balanced scenario with many zones of conflict

    Bad Points

    • Ahistorical capitals and territory values
    • No victory conditions


  • Name HellGate Europe 1944
    Description The last year of the war in Europe on a small map with a deadline for the Allies
    link

    Good Points

    • Fast-playing
    • Interesting units

    Bad Points

    • Confusing, unimplemented victory conditions (I suggest just use an 8-turn deadline)
    • Units not well balanced


  • Name World War I 1914
    Description A port of A&A 1914 to TripleA
    link

    Good Points

    • Fast-playing

    Bad Points

    • AI does not handle the 1 round limitation well (it does not retreat from losing battles)
    • Unrealistic territory values
    • Units can only be build in capitals, reducing strategic options

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