Global Dominance
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@hepps I'm liking it. Also definitely prefer the gray shading over the white in the previous screenshot for the cliffs. Looks to make things interesting as moving south does have a number of desert territories with little to no value. Might be a good idea to have some kind of symbol indicating the mechanical units can't enter the 2 depression territories (maybe like a red mech units with an X or something) as I really like the green symbols for the air unit connections.
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@redrum Yes I thought about that... but now I am looking a how many other places are going to have movement limitations....
Like several of the Mountain territories of the Hindu Kush separating India and China
The Owen Stanley Range in New Guinea
Pinsk Marshes
And a few more I am thinking of.
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@hepps Interesting. Its definitely not high priority, just a suggestion. I just really prefer when the map is self-explanatory so I don't need to try and memorize or lookup the territories.
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@redrum Something like this?

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@hepps Not bad. I was thinking maybe a little more similar to the green air connections symbols. Something like a red circle with some mech symbol inside and possibly a slash across it.
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@redrum Went a bit of a different direction...

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Maybe just make the cliffs with some red diagonal lines within it. Which gets players attention and at same time, conveys to player, can't go this way. Or make some traffic arrows similar to the green air symbols but on the areas where the land units can pass. Or a combination of both. Looks great btw!
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@redrum Yes, similar looks and size as the plane symbol; but red instead of green. Any movement restrictions or enablement should try to be simular, so that the players intuitively can understand the meaning.
This game development sure looks good!
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Yah, I think the final design will be boots on the ground.

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I don't know if it's just me but this particular boot symbol design is very ambiguous. I wasn't sure if this was a boot at 1st look. Even then had to get real close to my screen to see 2 boots.
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@hepps I probably like the red boots better than the tire symbol. I think the one thing I don't like is that at a glance I wouldn't be sure if that meant infantry can or can't enter. If you prefer going the route of showing what can move into the territories rather than what can't then green would probably be better than red.
From a personal preference standpoint, if you want to go the boot route than I'd be interested to see a more 2D version of the boots since that would be a little more similar to the plane symbol. Something like this maybe: https://image.shutterstock.com/z/stock-vector-boot-vector-icon-shoes-symbol-modern-simple-flat-vector-illus-723313138.jpg
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@redrum Functionality will be clear at the outset of a game. You may currently interpret the icon in a variety of ways... simply because you have no preconceptions about its meaning or intent. Once however you are given context within the game and see the same icon used uniformly across the entire map to convey a specific rule set... it is my feeling there will be no misunderstanding as to its meaning.
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@redrum Here is what I mean.
Knowing what you already know. Now as you look around the map... scanning. These icons will become very obvious as being territories where only infantry types can enter.

I am making it doubly more obvious by having all the territories with said limitations also be filled with the distorted diagonal line. -
@hepps Can my Alpine Paradrop in
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These specific territories are limited to 4 types of terrain....
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Depression (Qattara being a unique one)
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Extreme Mountainous conditions
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Swamps or Marshland
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Rugged Arctic
Then while these 4 types of territory will impose a movement limitation... they can also be subject to different terrains.... such as the Qattara Depression will be limited to inf. type units.... the territories also cause any units contained within to be subject to the modifiers for both desert and hills terrain types.
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@prastle Everyone but you will be able to. I have included code to ensure that anyone that can be identified as Prastle.... gets no abilities with Alpine units.

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@hepps Makes sense and I like the mechanic of limiting those types of territories to infantry types. I definitely think having a symbol on those territories to avoid having to remember the specific territories is a big plus.
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Hehe, can para-drop mules in.

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@general_zod Apparently I can't down hill sand ski with a parachute

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@prastle I'd don't believe you can downhill ski and chew bubble gum.
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