Global Dominance
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@hepps Yes. Can I have your babies now?
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@redrum No but if you love me... then you could start writing a template for the conditions & triggers so I can copy and paste all of it into the XML 1000 times.

Actually if you continue to work on the features list that do as well.
We still have 2 rather important ones to over-come. -
@hepps But I wouldn't want to deprive you of all the condition/trigger fun... I mean what else what you do with your time

Though on a more serious note some of the mass conditions/triggers (>100) that are very similar for say every/most territories, it may be better to write a little script to generate the necessary XML based on a template and list of territories (unless this is what you are doing already).
The 2 new features that are left are the following right?
- Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla)
- Unit Option When Damaged Change Into Different Unit (Weakened Battleships)
Any thoughts on priority?
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@redrum Yes... that is what I am doing. Creating a seperate template to govern the behavior with the words "InsertNamehere" and "InsertTerritoryhere" in the template. Then I can just find and replace with the appropriate info as I work it into the XML.
Both are important relative to my goals... but, I think the "When Damaged Change" is more critical to the overall design since it impacts so many of my unit designs and affects all aspects of the game (land,sea & air).
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@hepps Another really helpful trick I tend to use a lot is to start out from
<territory name="Random Territory"/> <territory name="Really Damn High Mountains"/> <territory name="Whatever Really"/>then (easily with notepad++) mass-replace
"/> <territory name="with
" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="to get
<attatchment name="territoryAttatchment" attatchTo="Random Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="Really Damn High Mountains" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="Whatever Really" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment>Same trick can be used in a whole bunch of situations.
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@alkexr Just make sure to use the corrected "attachment" spelling or your map won't work in 1.9

But yeah using mass find/replace in something like notepad++ covers a good deal of situations. For some of the more complex ones, writing a little script that essentially does that but handles more variables can be useful as well.
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@redrum Oh, thanks, you have a keen eye. I had an old version of Pact of Steel 2 xml opened. Hopefully I haven't used code from there

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Work is progressing nicely. Now that I have formulated all the details surrounding the Shipping Lanes and Trade Centers and Lend & Lease... things are looking very exciting all over the map.


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Middle East is completely finished. The little nation of Saudi Arabia could prove to be a pivotal part of either sides strategy to control the surrounding regions.

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@hepps Love the mine. I am sure ya had it elsewhere before and I didn't notice.
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@prastle Yah I'm happy with them. Let the smelting commence.
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The fight to close the Burmese Road is definitely going to be a contentious affair.
Lots of movement restrictions are going to plague both sides of the conflict.

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@hepps looks awesome. One thing I noticed from that screenshot is that the limited move territories are maybe a bit too white as they can be a little difficult to tell who owns them. Maybe consider having thicker color stripes?
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@redrum While in this screen shot that may be true... you have to remember that this shot does not include the original Territory owner outline.... nor are the national flags included in this preview.
I think when the finished map is complete there will be enough visual que's as to who is in possession of which territories.
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Even the vaunted German Wehrmacht are getting in the spirit...

Merry Christmas to all the Triple A warmongers. May all your offensives be merry and bright.
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@hepps ROFL
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@Hepps I think I'm going into GD update withdrawal...:) Any updates or screenshots to share?
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@ghostronin Not at the moment. I was removed from the Army Corp. of Map Engineers and re-assigned to a new Battalion. Currently I am reporting to General RoiEX and have been deployed as part of operation "Orgasmic Interface" fighting on the front lines of what has turned into an epic campaign against the evil forces of Unsatisfactory Graphics.
I fear I shall be stationed in my current position until the enemy is defeated.
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@hepps heh heh they always throw the best into the hot spots
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