World at War Variants - Official Thread


  • Donators Thread Admin

    0_1534776246259_WaW Variants small.jpeg

    Welcome to the Official Thread of World at War Variants

    The mission of this thread is to bring together WaW Variant players who share the following objectives:

    • Having fun with TripleA

    • Promoting further interest and development of this WaW Variants mod

    • Engaging in civilized discussion and record-keeping in the name of friendly competition

    • Providing a hub to find other like-minded WaW Variants players

    A post to our community!

    @SneakingCoward (mod creator, thread admin)
    @VicVictory (thread admin)


    GENERAL NOTES

    v3 Variants of World At War (original map created by Sieg)

    Mod created by @sneakingcoward / Suggestions welcome to wgbt@gmx.at

    Game is continuously played by PBEM.

    Gamers state, that it is one of the best games listed at the depot.


    a.) MAP CONTENT

    Waw Variants includes 3 mods of World at War

    • World at War Variant - v3 ... (with Japan as 2 parties Yamamoto and Hisaichi)

    • World at War Variant - FUEL-AA-Range ... (with Japanese as 1 combined party)

    • World at War Variant - vXXX ... (with Japanese as 1 combined party)


    b.) RULE SET

    All v3 Variant mods use a combined v2 + v3 rule set.

    Version rule set in general

    • Subs can sneak attack. That means they can pass an enemy occupied sea zone and attack the next (an enemy destroyer prevents/blocks a sneak attack).

    Specific Version 2 rule set

    • Submarines can submerge after first attacker/defender roll dice. Thus an attacking fighter still has the chance of hitting a sub before it is able to submerge. Enemy destroyers stop subs from submerging.

    Specific Version 3 rule set

    • Sea transports do not defend. Neither can they be selected as casualties. They are just lost if enemy wins the sea zone. For example a bomber can defeat an infinite amount of unguarded transports.

    • Submarines can submerge before any roll. So an attacking fighter has no chance of hitting a submarine, unless a destroyer prevents it from submerging.

    • Bombers during strategic bombing do not destroy enemy PUs, but do damage structures. Enemy will have to spend PU to repair structures.

    Please find detailed information regarding rules & specific unit capabilites in the relevant notes tab inside the game.


    c.) ROUGH INFORMATION

    World at War Variant - v3 ... mod includes units/features, as follows:

    • Paratroopers
    • Air+Sea+Land transports, also landing boats, generally proper transport concept
    • Construction units
    • Ability to destroy structures with strategic bombing raid (SBR)
    • Destroy structures at a retreat
    • Fighter escorting+intercepting and air battle before regular battle
    • Battle rounds limitation
    • Multiple hit-point units
    • Compact turn order, which combines axis & allies parties and is therefore ideal for PBEM

    World at War Variant - FUEL-AA-Range ... mod includes units/features in addition to v3 mod, as follows:

    • Change unit owners from Britain/USA towards Russia/China and Russia towards China
    • Fighter scrambling with radar
    • Fighter can also do SBR to train, radar, construction and not intercepted planes.
    • Fuel consumption for production and movement, incl. refineries
    • AntiAir (AA) separated to combat (hit 1 of 6) and strategic bombing raid (hit 1 of 12) AntiAir
    • Airbase enables full range for planes
    • Trains

    World at War Variant - vXXX ... mod includes units/features in addition to v3 mod & Fuel-AA-Range mod, as follows:

    • Recruits as a resource and precondition to build units
    • Slightly modified setup
    • SBR on ships
    • SBR on several land units

    d.) HINTS & TIPS

    Due to a wide range of possibilities this mod is more suitable for experienced players (typical rounds 30).

    Specially the supply strategy is crucial in this mod regarding air+sea+land transport units.

    The combination of all possible features enables almost a real handling of warfare.

    The fuel mod opens a totally new strategy setup. Big unit groups require a huge fuel amount. Therefore use your fuel wisely.


  • Donators Thread Admin

    Axis vs Allies. Who will be victorious?
    Good to know: TURN ORDER in World at War - Variants

    Addendum: Axis nations go first, Allies go second.

    0_1535308261116_Turn order WAW.jpg

    AXIS TURN ORDER
    Germans - Italians - Finns - Romanians - Japanese - Thai

    ALLIES TURN ORDER
    Chinese - Russians - British - French - Americans - Anzac - Dutch