Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)


  • Admin

    LL. Everything else default.

    First game of the revamped version! Good luck!


  • Admin

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:38:40 AM
    Savegame


  • Admin

    TripleA Turn Summary: Nationalist round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            3 conscripts moved from Tali to Momein
            2 light_artillerys moved from Kunming to Momein
            1 fighter moved from Chungking to Puel
            2 conscripts, 1 heavy_artillery and 1 infantry moved from Kunming to Puel
            2 elites, 2 infantry and 1 light_artillery moved from Anyang to Changchih
            1 fighter moved from Nanking to Soochow
            2 elites moved from Hangchow to Soochow
    
        Purchase Units - Nationalist
            Nationalist buy 15 conscripts; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Changchih
                Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                Nationalist win, taking Changchih from Japanese with 2 elites, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14
                Casualties for Nationalist: 1 infantry
                Casualties for Japanese: 3 elites and 1 heavy_artillery
            Battle in Soochow
                Nationalist attack with 2 elites and 1 fighter
                Japanese defend with 2 elites and 1 ruralproduction
                Nationalist win, taking Soochow from Japanese with 1 elite and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 elites
                Casualties for Nationalist: 1 elite
            Battle in Puel
                Nationalist attack with 2 conscripts, 1 fighter, 1 heavy_artillery and 1 infantry
                Neutral defend with 3 infantry and 1 ruralproduction
                Nationalist loses 0 PUs for violating Puels neutrality.
                Nationalist win, taking Puel from Neutral with 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Nationalist: 2 conscripts
                Casualties for Neutral: 3 infantry
            Battle in Momein
                Nationalist attack with 3 conscripts and 2 light_artillerys
                Neutral defend with 3 infantry and 1 ruralproduction
                Nationalist loses 0 PUs for violating Momeins neutrality.
                Nationalist win, taking Momein from Neutral with 1 conscript and 2 light_artillerys remaining. Battle score for attacker is 5
                Casualties for Nationalist: 2 conscripts
                Casualties for Neutral: 3 infantry
    
        Non Combat Move - Nationalist
            1 conscript moved from Kaifeng to Anyang
            1 conscript moved from Kining to Kaifeng
            1 conscript moved from Luan to Kaifeng
            1 light_artillery moved from Tsinan to Kaifeng
            3 armour moved from Lungkow to Kaifeng
            1 infantry moved from Lungkow to Kining
            1 infantry moved from Hsuchow to Huainan
            1 conscript moved from Hsuchow to Huaipei
            1 light_artillery moved from Hsuchow to Ichow
            3 armour moved from Weihsien to Ichow
            4 armour moved from Tsingtao to Ichow
            2 light_artillerys moved from Tsingtao to Ichow
            1 infantry moved from Weihsien to Lungkow
            1 infantry moved from Tsingtao to Weihaiwei
            1 elite moved from Weihsien to Jih-Chao
            1 light_artillery moved from Wuhan to Luan
            2 elites and 6 infantry moved from Wuhan to Hwanggang
            7 elites, 2 heavy_artillerys and 2 trains moved from Tsingtao to Wuhan
            3 elites and 1 heavy_artillery moved from Weihsien to Tsingtao
            4 elites, 1 heavy_artillery, 1 infantry and 2 trains moved from Tsinan to Wuhan
            1 infantry moved from Lungkow to Tsinan
            5 elites and 2 heavy_artillerys moved from Lungkow to Ichow
            1 armour and 2 cavalrys moved from Nanking to Luan
            2 light_artillerys moved from Nanking to Luan
            4 elites and 2 infantry moved from Anking to Luan
            15 elites, 1 heavy_artillery and 1 infantry moved from Nanking to Luan
            1 conscript moved from Huangshan to Nanking
            1 elite moved from Hangchow to Huangshan
            2 light_artillerys moved from Hangchow to Luan
            1 conscript moved from Canton to West Kwangtung
            1 conscript moved from Amoy to Swatow
            1 infantry moved from Canton to Te-king
            1 elite moved from Hangchow to Ningpo
            1 conscript moved from Ningpo to Poyang
            1 infantry moved from Amoy to Kan
            1 conscript moved from Foochow to Amoy
            1 conscript moved from Nanning to Lungchow
            1 conscript moved from Nanning to Woochow
            2 conscripts and 1 infantry moved from Kweiyang to Tuyun
            1 conscript moved from Hsingi to Tuyun
            1 light_artillery moved from Changsha to Hwanggang
            1 conscript and 1 infantry moved from Changsha to Siangtan
            1 fighter moved from Puel to Luchow
            1 fighter moved from Wuhan to Tungting
            1 fighter moved from Soochow to Hwanggang
            1 conscript moved from Fancheng to Hwanggang
            1 elite, 1 infantry and 1 train moved from Chungking to Canton
            1 conscript moved from Pa-chung to Chungking
            1 conscript moved from Cheng-tu to Chungking
            1 conscript, 1 heavy_artillery, 3 infantry and 2 trains moved from Kunming to Canton
            2 conscripts moved from Mengtsi to Kunming
            1 train moved from Kweiyang to Kunming
            1 conscript and 1 infantry moved from Nanchang to Poyang
            2 trains moved from Wuhan to Changsha
            2 trains moved from Nanchang to Changsha
            1 train moved from Kweiyang to Changsha
            2 trains moved from Canton to Changsha
            1 conscript moved from Chih-Chiang to Kweilin
    
        Place Units - Nationalist
            3 conscripts placed in Kweilin
            3 conscripts placed in Szecheng
            3 conscripts placed in Kaifeng
            3 conscripts placed in Luan
            3 conscripts placed in Anking
            Nationalist undo move 5.
            3 conscripts placed in Te-king
    
        Turn Complete - Nationalist
            Nationalist collect 149 PUs; end with 149 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 229 PUs
    

    Savegame


  • Admin

    @wirkey Good luck!


  • Admin

    TripleA Turn Summary: Manchukwo round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Fen-chow
            1 light_infantry moved from Ordos Plateau to Fen-chow
            1 light_infantry moved from So-ping to Fen-chow
            1 heavy_cavalry moved from North Suiyuan to Fen-chow
            1 heavy_cavalry moved from Chengteh to North Suiyuan
            1 heavy_cavalry moved from Chengteh to So-ping
            1 light_artillery moved from Tangshan to Chahar
            2 infantry moved from Tangshan to Tientsin
            1 light_artillery moved from Mukden to Chahar
            4 infantry moved from Mukden to Chengteh
    
        Purchase Units - Manchukwo
            Manchukwo buy 1 cavalry and 3 heavy_cavalrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Fen-chow
                Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys
                Communist defend with 1 cavalry, 5 guerillas, 2 infantry, 1 light_artillery and 1 ruralproduction
                    Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys in Fen-chow, round 2 : 3/1 hits, 2,17 expected hits
                    Communist roll dice for 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 2 : 2/0 hits, 2,00 expected hits
                    1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Fen-chow, round 3 : 1/1 hits, 1,83 expected hits
                    Communist roll dice for 3 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 1,50 expected hits
                    1 guerilla owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Fen-chow, round 4 : 2/1 hits, 1,50 expected hits
                    Communist roll dice for 2 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 1,33 expected hits
                    2 guerillas owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 5 : 1/1 hits, 1,33 expected hits
                    Communist roll dice for 2 infantry and 1 light_artillery in Fen-chow, round 5 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                    Communist roll dice for 1 infantry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                    Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 7 : 1/0 hits, 1,00 expected hits
                    Communist roll dice for 1 light_artillery in Fen-chow, round 7 : 1/1 hits, 0,33 expected hits
                    1 light_artillery owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                Manchukwo win, taking Fen-chow from Communist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 10
                Casualties for Manchukwo: 3 cavalrys and 5 light_infantrys
                Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            1 cavalry and 3 heavy_cavalrys placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Communist : 1,17
    Manchukwo : 0,00
    

    Savegame


  • Admin

    @redrum u2


  • Admin

    TripleA Turn Summary: Communist round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Combat Move - Communist
            1 propaganda moved from Yenan to Tsangchow
                  Communist take Chengang from Japanese
                  Communist take Paoting from Japanese
                  Communist take Tsangchow from Japanese
            1 guerilla moved from Kaifeng to Tsingtai
            1 guerilla moved from Luoyang to Tsingtai
            2 guerillas moved from Puchow to Tsingtai
            1 guerilla moved from Ichow to Tsingtai
            1 propaganda moved from Yenan to Tsingtai
            3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor
            1 heavy_artillery moved from Kuyuan to Hehsi Corridor
            1 guerilla moved from Kuyuan to Hehsi Corridor
            1 guerilla moved from Tsingyang to Hehsi Corridor
            1 infantry moved from Puchow to Changchih
            1 propaganda moved from Yenan to Ordos Plateau
                  Communist take Ordos Plateau from Manchukwo
            1 propaganda moved from Ordos Plateau to Fen-chow
            1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow
    
        Purchase Units - Communist
            Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Hehsi Corridor
                Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                Neutral defend with 3 infantry and 1 ruralproduction
                Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                Casualties for Communist: 1 guerilla
                Casualties for Neutral: 3 infantry
            Battle in Tsingtai
                Communist attack with 5 guerillas and 1 propaganda
                Japanese defend with 2 elites and 1 ruralproduction
                Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2
                Casualties for Communist: 2 guerillas
                Casualties for Japanese: 2 elites
            Battle in Fen-chow
                Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda
                Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Communist: 1 propaganda
                Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
    
        Non Combat Move - Communist
            3 guerillas moved from Tsingtai to Changchih
            2 infantry moved from Puchow to Changchih
            1 heavy_artillery moved from Puchow to Changchih
            1 guerilla moved from Weinan to Changchih
            1 guerilla moved from Juning to Changchih
            1 guerilla moved from Fancheng to Changchih
            1 guerilla moved from Ankang to Changchih
            1 guerilla moved from Hanchung to Changchih
            1 light_artillery moved from Yenan to Changchih
            2 cavalrys moved from Tsingyang to Fen-chow
            1 guerilla moved from Huaipei to Changchih
            1 guerilla moved from Luan to Changchih
            1 infantry moved from Kuyuan to Ordos Plateau
            2 infantry moved from Kuyuan to Ordos Plateau
            3 infantry moved from Tsingyang to Yenan
            6 infantry moved from Sian to Yenan
            2 infantry moved from Weinan to Puchow
            1 guerilla moved from Hsuchow to Kaifeng
            1 guerilla moved from Huainan to Kaifeng
            1 guerilla moved from Hwanggang to Puchow
            1 guerilla moved from Hwangshi to Puchow
            1 guerilla moved from Anking to Kaifeng
            1 guerilla moved from Huangshan to Kaifeng
            1 guerilla moved from Hangchow to Kaifeng
            1 guerilla moved from Ningpo to Kaifeng
            1 guerilla moved from Poyang to Kaifeng
            1 guerilla moved from Yen-ping to Luan
            1 guerilla moved from Kan to Nanyang
            1 guerilla moved from Hehsi Corridor to Yenan
    
        Place Units - Communist
            1 aaGun and 2 conscripts placed in Ankang
            Turning on Edit Mode
            EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts
            EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts
            EDIT: Turning off Edit Mode
            3 conscripts placed in Puchow
            Communist undo move 2.
            2 conscripts placed in Hanchung
            Turning on Edit Mode
            EDIT: Adding units owned by Communist to Paoting: 1 conscript
            EDIT: Adding units owned by Communist to Chengang: 1 conscript
            EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
            EDIT: Turning off Edit Mode
            1 conscript and 2 propagandas placed in Puchow
            1 propaganda placed in Weinan
            1 propaganda placed in Hanchung
            1 propaganda placed in Yenan
            1 propaganda placed in Tsingyang
            Turning on Edit Mode
            EDIT: Adding units owned by Communist to Ankang: 1 propaganda
            EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda
            EDIT: Turning off Edit Mode
    
        Turn Complete - Communist
            Communist collect 35 PUs; end with 35 PUs
            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs
    

    Savegame


  • Admin

    TripleA Turn Summary: Thailand round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Place Units - Thailand
            4 thai_infantrys placed in Bangkok
            Thailand undo move 1.
            1 light_artillery and 3 thai_infantrys placed in Udon Thani
            2 thai_infantrys placed in Nakhon Sawan
    
        Turn Complete - Thailand
            Thailand collect 8 PUs; end with 8 PUs
            Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            2 elites and 2 infantry placed in Peking
            4 infantry placed in Port Arthur
            8 infantry placed in Formosa
            5 infantry placed in Korea
            5 infantry placed in Japan
            Japanese undo move 5.
            4 infantry placed in Shanghai
            1 infantry placed in Japan
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 1
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
            1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
            1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
            1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
            1 infantry moved from Chindwin to Myitkyina
            1 light_artillery moved from Kohima to Myitkyina
            3 infantry moved from Mandalay to Myitkyina
            1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
    
        Purchase Units - British
            British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - British
            Battle in Myitkyina
                British attack with 1 fighter, 4 infantry and 1 light_artillery
                Neutral defend with 3 infantry
                British loses 0 PUs for violating Myitkyinas neutrality.
                British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral: 3 infantry
            Battle in SZ 20 Indian Ocean
                British attack with 1 battleship and 1 destroyer
                Neutral defend with 1 destroyer
                Units damaged: 1 battleship owned by the British
                British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 destroyer
            Battle in SZ 18 Andaman Sea
                British attack with 1 battleship and 1 destroyer
                Neutral defend with 1 destroyer
                Units damaged: 1 battleship owned by the British
                British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from Myitkyina to Lashio
            1 infantry moved from Chittagong to Pathein
            1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong
            1 light_artillery moved from Chittagong to Pathein
            1 commando moved from Chittagong to Pathein
            1 train moved from Calcutta to Chittagong
            2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean
            2 infantry moved from Hong Kong to Canton
    
        Place Units - British
            1 heavy_artillery and 2 infantry placed in Rangoon
            3 infantry placed in Chittagong
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
            2 units repaired.
    

    Savegame


  • Admin

    @redrum still your turn...


  • Admin

    @wirkey Ah. Good call. Not used to the turn order 🙂


  • Admin

    TripleA Turn Summary: Nationalist round 2

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 2
    
        Combat Move - Nationalist
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            1 elite and 1 heavy_artillery moved from Ichow to Lungkow
            1 elite and 1 light_artillery moved from Ichow to Hsuchow
            7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
            1 infantry moved from Changchih to Taiyuan
                  Nationalist take Taiyuan from Japanese
            1 elite and 1 light_artillery moved from Changchih to Tsingtai
            1 fighter moved from Hwanggang to Ningpo
            1 conscript and 1 infantry moved from Poyang to Ningpo
            1 conscript moved from Poyang to Ningpo
            1 fighter moved from Luchow to Nanning
            1 fighter moved from Tungting to Nanning
            1 conscript moved from Lungchow to Nanning
            1 heavy_artillery moved from Canton to Swatow
            1 elite moved from Canton to West Kwangtung
            1 conscript moved from Canton to Swatow
            1 infantry moved from Canton to Swatow
            1 conscript moved from Woochow to West Kwangtung
            1 conscript moved from Te-king to West Kwangtung
            3 conscripts moved from Szecheng to Nanning
            2 conscripts moved from Kweilin to Nanning
            1 elite moved from Hwanggang to Huangshan
            1 conscript and 1 infantry moved from Hwanggang to Huangshan
            4 conscripts moved from Kaifeng to Anyang
            1 elite and 1 heavy_artillery moved from Luan to Huaipei
            1 conscript moved from Kaifeng to Huaipei
    
        Purchase Units - Nationalist
            Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
            Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Nationalist
            Battle in Jih-Chao
                Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 heavy_artillery
            Battle in Huaipei
                Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                Japanese defend with 2 elites and 1 ruralproduction
                Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 2 elites
            Battle in Nanning
                Nationalist attack with 6 conscripts and 2 fighters
                Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Nationalist: 3 conscripts
                Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
            Battle in Swatow
                Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 elite and 1 mobile_infantry
                Casualties for Nationalist: 1 conscript
            Battle in Tsingtai
                Nationalist attack with 1 elite and 1 light_artillery
                Japanese defend with 1 elite and 1 ruralproduction
                Japanese win with 1 elite remaining. Battle score for attacker is -9
                Casualties for Nationalist: 1 elite and 1 light_artillery
            Battle in Huangshan
                Nationalist attack with 1 conscript, 1 elite and 1 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Ningpo
                Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                Casualties for Nationalist: 1 conscript
            Battle in Hsuchow
                Nationalist attack with 1 elite and 1 light_artillery
                Japanese defend with 1 light_armour and 1 ruralproduction
                Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 light_armour
            Battle in Lungkow
                Nationalist attack with 1 elite and 1 heavy_artillery
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                Casualties for Nationalist: 1 elite
                Casualties for Japanese: 1 heavy_artillery
            Battle in West Kwangtung
                Nationalist attack with 2 conscripts and 1 elite
                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                Casualties for Nationalist: 1 conscript
                Casualties for Japanese: 1 heavy_artillery
            Battle in Anyang
                Nationalist attack with 4 conscripts
                Japanese defend with 1 elite and 1 ruralproduction
                Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Nationalist
            2 fighters moved from Nanning to Siangtan
            1 fighter moved from Ningpo to Tungting
            3 conscripts and 1 infantry moved from Tuyun to Kweilin
            2 conscripts and 1 infantry moved from Te-king to Shiuchow
            2 infantry moved from Canton to Shiuchow
            1 conscript and 1 infantry moved from Siangtan to Te-king
            3 conscripts moved from Kweilin to Te-king
            1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
            3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
            11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
            1 infantry moved from Kan to Shiuchow
            2 conscripts and 1 train moved from Chungking to Changsha
            2 conscripts and 1 train moved from Kunming to Changsha
            1 heavy_artillery and 1 infantry moved from Puel to Kunming
            2 light_artillerys moved from Momein to Kunming
            1 conscript moved from Momein to Puel
            2 trains moved from Changsha to Kunming
            1 train moved from Changsha to Chungking
            1 train moved from Canton to Changsha
            1 train moved from Wuhan to Changsha
            1 train moved from Wuhan to Changsha
            1 train moved from Changsha to Wuhan
            1 train moved from Changsha to Canton
    
        Place Units - Nationalist
            1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
            1 aaGun and 3 armour placed in Changsha
            1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
            1 conscript placed in Kaifeng
            1 conscript placed in Luan
            1 conscript placed in Anking
            1 conscript placed in Yen-ping
            1 conscript placed in Kan
            1 conscript placed in Woochow
            1 conscript placed in Lungchow
            3 conscripts placed in Juning
            3 conscripts placed in Hwanggang
            3 conscripts placed in Poyang
            3 conscripts placed in Shiuchow
            3 conscripts placed in Te-king
            3 conscripts placed in Kweilin
            3 conscripts placed in Szecheng
            3 conscripts placed in Luoyang
            3 conscripts placed in Changchih
            2 conscripts placed in Poseh
            3 cavalrys placed in Hwangshi
    
        Turn Complete - Nationalist
            Nationalist collect 129 PUs; end with 129 PUs
            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
    

    Savegame


  • Admin

    TripleA Turn Summary: Manchukwo round 2

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 2
    
        Combat Move - Manchukwo
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 heavy_cavalry moved from So-ping to Taiyuan
            1 light_artillery moved from Chahar to Taiyuan
            1 light_artillery moved from Chahar to So-ping
            4 infantry moved from Chengteh to Chahar
            1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
            2 infantry moved from Tientsin to Paoting
    
        Purchase Units - Manchukwo
            Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Manchukwo
            Battle in Taiyuan
                Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                    Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                    Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                    1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                Casualties for Manchukwo: 1 heavy_cavalry
                Casualties for Nationalist: 1 infantry
    
        Non Combat Move - Manchukwo
    
        Place Units - Manchukwo
            3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
    
        Turn Complete - Manchukwo
            Manchukwo collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Manchukwo : 0,17
    Nationalist : 0,67
    

    Savegame


  • Admin

    TripleA Turn Summary: Communist round 2

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 2
    
        Combat Move - Communist
            1 guerilla moved from Luan to Yang-chow
            5 guerillas moved from Kaifeng to Yang-chow
            2 guerillas moved from Kaifeng to Liaocheng
            1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
            1 guerilla moved from Yenan to Taiyuan
            1 guerilla moved from Changchih to Chengang
            1 light_artillery moved from Changchih to Liaocheng
            2 propagandas moved from Puchow to Liaocheng
            1 propaganda moved from Weinan to Liaocheng
            1 propaganda moved from Yenan to Liaocheng
            1 propaganda moved from Ankang to Liaocheng
            1 guerilla moved from Changchih to Tsingtai
            2 guerillas moved from Puchow to Liaocheng
            6 guerillas moved from Changchih to Liaocheng
            1 heavy_artillery moved from Fen-chow to Taiyuan
            1 heavy_artillery moved from Changchih to Tsingtai
            1 infantry moved from Changchih to Tsingtai
            1 infantry moved from Fen-chow to Taiyuan
            2 guerillas moved from Changchih to Chengang
            2 infantry moved from Changchih to Chengang
            2 infantry moved from Ordos Plateau to North Suiyuan
            1 propaganda moved from Hanchung to North Suiyuan
    
        Purchase Units - Communist
            Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communist
            Battle in Tsingtai
                Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 elite
            Battle in Chiu-Chuan
                Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                Neutral defend with 3 infantry and 1 ruralproduction
                Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                Casualties for Communist: 2 infantry
                Casualties for Neutral: 3 infantry
            Battle in Taiyuan
                Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Manchukwo: 1 light_artillery
            Battle in North Suiyuan
                Communist attack with 2 infantry and 1 propaganda
                Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                Casualties for Manchukwo: 1 heavy_cavalry
            Battle in Liaocheng
                Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                Casualties for Communist: 4 propagandas
                Casualties for Japanese: 4 bombers and 2 fighters
            Battle in Yang-chow
                Communist attack with 6 guerillas
                Japanese defend with 2 fighters and 1 ruralproduction
                Communist win with 3 guerillas remaining. Battle score for attacker is 21
                Casualties for Communist: 3 guerillas
                Casualties for Japanese: 2 fighters
            Battle in Chengang
                Communist attack with 3 guerillas and 2 infantry
                Japanese defend with 1 elite and 1 ruralproduction
                Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Communist: 1 infantry
                Casualties for Japanese: 1 elite
    
        Non Combat Move - Communist
            10 guerillas moved from Liaocheng to Anyang
            1 conscript and 2 infantry moved from Puchow to Anyang
            1 guerilla moved from Nanyang to Changchih
            1 guerilla moved from Taiyuan to Changchih
            3 guerillas moved from Chengang to Changchih
            2 guerillas moved from Yang-chow to Hsuchow
            1 guerilla moved from Yang-chow to Hsuchow
            1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
            1 infantry moved from Ordos Plateau to Yenan
            2 cavalrys moved from Fen-chow to Puchow
            1 guerilla moved from Tsingtai to Changchih
    
        Place Units - Communist
            1 conscript placed in Fen-chow
            1 conscript placed in Ordos Plateau
            3 conscripts placed in Yenan
            3 conscripts placed in Puchow
            3 guerillas placed in Weinan
            1 guerilla placed in Kuyuan
            3 propagandas placed in Ankang
            3 propagandas placed in Hanchung
            2 propagandas placed in Tsingyang
    
        Turn Complete - Communist
            Communist collect 40 PUs; end with 40 PUs
            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
            Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
    

    Savegame


  • Admin

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 2
    
        Place Units - Japanese
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 elite and 4 infantry placed in Hanoi
            2 infantry placed in Nanking
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
    
        Turn Complete - Japanese
            Japanese collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Admin

    @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?


  • Admin

    @redrum I knew I was missing something. Just move them all to Chiang Mai


  • Admin

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

    Game History

    Round: 2
    
        Combat Move - British
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
            1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
            1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
            2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
    
        Purchase Units - British
            British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - British
            Battle in SZ 21 Strait of Malacca
                British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                Neutral defend with 1 battleship
                    British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                    Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                Casualties for Neutral: 1 battleship
    
        Non Combat Move - British
            1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
            5 infantry moved from Chittagong to Pathein
            1 light_artillery moved from Myitkyina to Taungoo
            1 infantry moved from Myitkyina to Lashio
            1 fighter moved from Lashio to SZ 21 Strait of Malacca
            1 infantry moved from Canton to Te-king
    
        Place Units - British
            3 heavy_artillerys placed in Rangoon
            2 infantry placed in Malaya-Singapore
    
        Turn Complete - British
            British collect 48 PUs; end with 50 PUs
            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    British : 0.50
    

    Savegame


  • Admin

    @redrum no need to post the UK turn 🙂