TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Red Sun Over China 3.0.0 - redrum (Allies) vs wirkey (Axis)

    Scheduled Pinned Locked Moved Play By Forum
    48 Posts 2 Posters 8.9k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      @wirkey Good luck!

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      wirkeyW 1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Lobby Moderators
        last edited by

        TripleA Turn Summary: Manchukwo round 1

        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

        Game History

        Round: 1
        
            Combat Move - Manchukwo
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                3 cavalrys, 1 light_artillery and 3 light_infantrys moved from Chahar to Fen-chow
                1 light_infantry moved from Ordos Plateau to Fen-chow
                1 light_infantry moved from So-ping to Fen-chow
                1 heavy_cavalry moved from North Suiyuan to Fen-chow
                1 heavy_cavalry moved from Chengteh to North Suiyuan
                1 heavy_cavalry moved from Chengteh to So-ping
                1 light_artillery moved from Tangshan to Chahar
                2 infantry moved from Tangshan to Tientsin
                1 light_artillery moved from Mukden to Chahar
                4 infantry moved from Mukden to Chengteh
        
            Purchase Units - Manchukwo
                Manchukwo buy 1 cavalry and 3 heavy_cavalrys; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - Manchukwo
                Battle in Fen-chow
                    Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys
                    Communist defend with 1 cavalry, 5 guerillas, 2 infantry, 1 light_artillery and 1 ruralproduction
                        Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 5 light_infantrys in Fen-chow, round 2 : 3/1 hits, 2,17 expected hits
                        Communist roll dice for 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 2 : 2/0 hits, 2,00 expected hits
                        1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                        Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Fen-chow, round 3 : 1/1 hits, 1,83 expected hits
                        Communist roll dice for 3 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 3 : 2/1 hits, 1,50 expected hits
                        1 guerilla owned by the Communist and 2 light_infantrys owned by the Manchukwo lost in Fen-chow
                        Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Fen-chow, round 4 : 2/1 hits, 1,50 expected hits
                        Communist roll dice for 2 guerillas, 2 infantry and 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 1,33 expected hits
                        2 guerillas owned by the Communist and 1 light_infantry owned by the Manchukwo lost in Fen-chow
                        Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 5 : 1/1 hits, 1,33 expected hits
                        Communist roll dice for 2 infantry and 1 light_artillery in Fen-chow, round 5 : 1/0 hits, 1,00 expected hits
                        1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                        Manchukwo roll dice for 2 cavalrys, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 1,17 expected hits
                        Communist roll dice for 1 infantry and 1 light_artillery in Fen-chow, round 6 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 7 : 1/0 hits, 1,00 expected hits
                        Communist roll dice for 1 light_artillery in Fen-chow, round 7 : 1/1 hits, 0,33 expected hits
                        1 light_artillery owned by the Communist and 1 cavalry owned by the Manchukwo lost in Fen-chow
                    Manchukwo win, taking Fen-chow from Communist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 10
                    Casualties for Manchukwo: 3 cavalrys and 5 light_infantrys
                    Casualties for Communist: 1 cavalry, 5 guerillas, 2 infantry and 1 light_artillery
        
            Non Combat Move - Manchukwo
        
            Place Units - Manchukwo
                1 cavalry and 3 heavy_cavalrys placed in Mukden
        
            Turn Complete - Manchukwo
                Manchukwo collect 19 PUs; end with 19 PUs
        

        Combat Hit Differential Summary :

        Communist : 1,17
        Manchukwo : 0,00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Lobby Moderators @redrum
          last edited by

          @redrum u2

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Communist round 1

            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

            Game History

            Round: 1
            
                Combat Move - Communist
                    1 propaganda moved from Yenan to Tsangchow
                          Communist take Chengang from Japanese
                          Communist take Paoting from Japanese
                          Communist take Tsangchow from Japanese
                    1 guerilla moved from Kaifeng to Tsingtai
                    1 guerilla moved from Luoyang to Tsingtai
                    2 guerillas moved from Puchow to Tsingtai
                    1 guerilla moved from Ichow to Tsingtai
                    1 propaganda moved from Yenan to Tsingtai
                    3 infantry and 1 light_artillery moved from Lanchow to Hehsi Corridor
                    1 heavy_artillery moved from Kuyuan to Hehsi Corridor
                    1 guerilla moved from Kuyuan to Hehsi Corridor
                    1 guerilla moved from Tsingyang to Hehsi Corridor
                    1 infantry moved from Puchow to Changchih
                    1 propaganda moved from Yenan to Ordos Plateau
                          Communist take Ordos Plateau from Manchukwo
                    1 propaganda moved from Ordos Plateau to Fen-chow
                    1 heavy_artillery and 8 infantry moved from Yenan to Fen-chow
            
                Purchase Units - Communist
                    Communist buy 1 aaGun, 5 conscripts and 6 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Communist
                    Battle in Hehsi Corridor
                        Communist attack with 2 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                        Neutral defend with 3 infantry and 1 ruralproduction
                        Communist loses 0 PUs for violating Hehsi Corridors neutrality.
                        Communist win, taking Hehsi Corridor from Neutral with 1 guerilla, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                        Casualties for Communist: 1 guerilla
                        Casualties for Neutral: 3 infantry
                    Battle in Tsingtai
                        Communist attack with 5 guerillas and 1 propaganda
                        Japanese defend with 2 elites and 1 ruralproduction
                        Communist win, taking Tsingtai from Japanese with 3 guerillas and 1 propaganda remaining. Battle score for attacker is 2
                        Casualties for Communist: 2 guerillas
                        Casualties for Japanese: 2 elites
                    Battle in Fen-chow
                        Communist attack with 1 heavy_artillery, 8 infantry and 1 propaganda
                        Manchukwo defend with 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                        Communist win, taking Fen-chow from Japanese with 1 heavy_artillery and 8 infantry remaining. Battle score for attacker is 7
                        Casualties for Communist: 1 propaganda
                        Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
            
                Non Combat Move - Communist
                    3 guerillas moved from Tsingtai to Changchih
                    2 infantry moved from Puchow to Changchih
                    1 heavy_artillery moved from Puchow to Changchih
                    1 guerilla moved from Weinan to Changchih
                    1 guerilla moved from Juning to Changchih
                    1 guerilla moved from Fancheng to Changchih
                    1 guerilla moved from Ankang to Changchih
                    1 guerilla moved from Hanchung to Changchih
                    1 light_artillery moved from Yenan to Changchih
                    2 cavalrys moved from Tsingyang to Fen-chow
                    1 guerilla moved from Huaipei to Changchih
                    1 guerilla moved from Luan to Changchih
                    1 infantry moved from Kuyuan to Ordos Plateau
                    2 infantry moved from Kuyuan to Ordos Plateau
                    3 infantry moved from Tsingyang to Yenan
                    6 infantry moved from Sian to Yenan
                    2 infantry moved from Weinan to Puchow
                    1 guerilla moved from Hsuchow to Kaifeng
                    1 guerilla moved from Huainan to Kaifeng
                    1 guerilla moved from Hwanggang to Puchow
                    1 guerilla moved from Hwangshi to Puchow
                    1 guerilla moved from Anking to Kaifeng
                    1 guerilla moved from Huangshan to Kaifeng
                    1 guerilla moved from Hangchow to Kaifeng
                    1 guerilla moved from Ningpo to Kaifeng
                    1 guerilla moved from Poyang to Kaifeng
                    1 guerilla moved from Yen-ping to Luan
                    1 guerilla moved from Kan to Nanyang
                    1 guerilla moved from Hehsi Corridor to Yenan
            
                Place Units - Communist
                    1 aaGun and 2 conscripts placed in Ankang
                    Turning on Edit Mode
                    EDIT: Adding units owned by Communist to Fen-chow: 1 aaGun and 2 conscripts
                    EDIT: Removing units owned by Communist from Ankang: 1 aaGun and 2 conscripts
                    EDIT: Turning off Edit Mode
                    3 conscripts placed in Puchow
                    Communist undo move 2.
                    2 conscripts placed in Hanchung
                    Turning on Edit Mode
                    EDIT: Adding units owned by Communist to Paoting: 1 conscript
                    EDIT: Adding units owned by Communist to Chengang: 1 conscript
                    EDIT: Removing units owned by Communist from Hanchung: 2 conscripts
                    EDIT: Turning off Edit Mode
                    1 conscript and 2 propagandas placed in Puchow
                    1 propaganda placed in Weinan
                    1 propaganda placed in Hanchung
                    1 propaganda placed in Yenan
                    1 propaganda placed in Tsingyang
                    Turning on Edit Mode
                    EDIT: Adding units owned by Communist to Ankang: 1 propaganda
                    EDIT: Removing units owned by Communist from Tsingyang: 1 propaganda
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Communist
                    Communist collect 35 PUs; end with 35 PUs
                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 40 PUs
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Lobby Moderators
              last edited by

              TripleA Turn Summary: Thailand round 1

              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

              Game History

              Round: 1
              
                  Place Units - Thailand
                      4 thai_infantrys placed in Bangkok
                      Thailand undo move 1.
                      1 light_artillery and 3 thai_infantrys placed in Udon Thani
                      2 thai_infantrys placed in Nakhon Sawan
              
                  Turn Complete - Thailand
                      Thailand collect 8 PUs; end with 8 PUs
                      Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Lobby Moderators
                last edited by

                TripleA Turn Summary: Japanese round 1

                TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                Game History

                Round: 1
                
                    Place Units - Japanese
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        2 elites and 2 infantry placed in Peking
                        4 infantry placed in Port Arthur
                        8 infantry placed in Formosa
                        5 infantry placed in Korea
                        5 infantry placed in Japan
                        Japanese undo move 5.
                        4 infantry placed in Shanghai
                        1 infantry placed in Japan
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                
                    Turn Complete - Japanese
                        Japanese collect 94 PUs; end with 94 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British round 1

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                  Game History

                  Round: 1
                  
                      Combat Move - British
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 battleship moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          1 battleship moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                          1 destroyer moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                          1 destroyer moved from SZ 19 Bay of Bengal to SZ 20 Indian Ocean
                          1 infantry moved from Chindwin to Myitkyina
                          1 light_artillery moved from Kohima to Myitkyina
                          3 infantry moved from Mandalay to Myitkyina
                          1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                  
                      Purchase Units - British
                          British buy 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - British
                          Battle in Myitkyina
                              British attack with 1 fighter, 4 infantry and 1 light_artillery
                              Neutral defend with 3 infantry
                              British loses 0 PUs for violating Myitkyinas neutrality.
                              British win, taking Myitkyina from Neutral with 1 fighter, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                              Casualties for British: 3 infantry
                              Casualties for Neutral: 3 infantry
                          Battle in SZ 20 Indian Ocean
                              British attack with 1 battleship and 1 destroyer
                              Neutral defend with 1 destroyer
                              Units damaged: 1 battleship owned by the British
                              British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                              Casualties for Neutral: 1 destroyer
                          Battle in SZ 18 Andaman Sea
                              British attack with 1 battleship and 1 destroyer
                              Neutral defend with 1 destroyer
                              Units damaged: 1 battleship owned by the British
                              British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                              Casualties for Neutral: 1 destroyer
                  
                      Non Combat Move - British
                          1 fighter moved from Myitkyina to Lashio
                          1 infantry moved from Chittagong to Pathein
                          1 commando, 2 infantry, 1 light_artillery and 1 train moved from Calcutta to Chittagong
                          1 light_artillery moved from Chittagong to Pathein
                          1 commando moved from Chittagong to Pathein
                          1 train moved from Calcutta to Chittagong
                          2 carriers, 1 cruiser and 2 destroyers moved from SZ 19 Bay of Bengal to SZ 22 Indian Ocean
                          2 infantry moved from Hong Kong to Canton
                  
                      Place Units - British
                          1 heavy_artillery and 2 infantry placed in Rangoon
                          3 infantry placed in Chittagong
                  
                      Turn Complete - British
                          British collect 48 PUs; end with 48 PUs
                          Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                          2 units repaired.
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Lobby Moderators @redrum
                    last edited by

                    @redrum still your turn...

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Ah. Good call. Not used to the turn order 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Nationalist round 2

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                        Game History

                        Round: 2
                        
                            Combat Move - Nationalist
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                1 elite and 1 heavy_artillery moved from Ichow to Lungkow
                                1 elite and 1 light_artillery moved from Ichow to Hsuchow
                                7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys moved from Ichow to Jih-Chao
                                1 infantry moved from Changchih to Taiyuan
                                      Nationalist take Taiyuan from Japanese
                                1 elite and 1 light_artillery moved from Changchih to Tsingtai
                                1 fighter moved from Hwanggang to Ningpo
                                1 conscript and 1 infantry moved from Poyang to Ningpo
                                1 conscript moved from Poyang to Ningpo
                                1 fighter moved from Luchow to Nanning
                                1 fighter moved from Tungting to Nanning
                                1 conscript moved from Lungchow to Nanning
                                1 heavy_artillery moved from Canton to Swatow
                                1 elite moved from Canton to West Kwangtung
                                1 conscript moved from Canton to Swatow
                                1 infantry moved from Canton to Swatow
                                1 conscript moved from Woochow to West Kwangtung
                                1 conscript moved from Te-king to West Kwangtung
                                3 conscripts moved from Szecheng to Nanning
                                2 conscripts moved from Kweilin to Nanning
                                1 elite moved from Hwanggang to Huangshan
                                1 conscript and 1 infantry moved from Hwanggang to Huangshan
                                4 conscripts moved from Kaifeng to Anyang
                                1 elite and 1 heavy_artillery moved from Luan to Huaipei
                                1 conscript moved from Kaifeng to Huaipei
                        
                            Purchase Units - Nationalist
                                Nationalist repair damage of 10x factory, 10x factory, 8x factory; Remaining resources: 173 PUs; 0 techTokens; 
                                Nationalist buy 3 aaGuns, 9 armour, 3 cavalrys, 36 conscripts and 4 heavy_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Nationalist
                                Battle in Jih-Chao
                                    Nationalist attack with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys
                                    Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                    Nationalist win, taking Jih-Chao from Japanese with 7 armour, 3 elites, 1 heavy_artillery and 2 light_artillerys remaining. Battle score for attacker is 5
                                    Casualties for Japanese: 1 heavy_artillery
                                Battle in Huaipei
                                    Nationalist attack with 1 conscript, 1 elite and 1 heavy_artillery
                                    Japanese defend with 2 elites and 1 ruralproduction
                                    Nationalist win, taking Huaipei from Japanese with 1 elite and 1 heavy_artillery remaining. Battle score for attacker is 6
                                    Casualties for Nationalist: 1 conscript
                                    Casualties for Japanese: 2 elites
                                Battle in Nanning
                                    Nationalist attack with 6 conscripts and 2 fighters
                                    Japanese defend with 3 elites, 1 factory, 1 heavy_artillery, 1 mobile_infantry, 1 station and 2 trains
                                    Nationalist win, taking Nanning from Japanese with 3 conscripts and 2 fighters remaining. Battle score for attacker is 15
                                    Casualties for Nationalist: 3 conscripts
                                    Casualties for Japanese: 3 elites, 1 heavy_artillery and 1 mobile_infantry
                                Battle in Swatow
                                    Nationalist attack with 1 conscript, 1 heavy_artillery and 1 infantry
                                    Japanese defend with 1 elite, 1 mobile_infantry and 1 ruralproduction
                                    Nationalist win, taking Swatow from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 1 elite and 1 mobile_infantry
                                    Casualties for Nationalist: 1 conscript
                                Battle in Tsingtai
                                    Nationalist attack with 1 elite and 1 light_artillery
                                    Japanese defend with 1 elite and 1 ruralproduction
                                    Japanese win with 1 elite remaining. Battle score for attacker is -9
                                    Casualties for Nationalist: 1 elite and 1 light_artillery
                                Battle in Huangshan
                                    Nationalist attack with 1 conscript, 1 elite and 1 infantry
                                    Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist win, taking Huangshan from Japanese with 1 conscript, 1 elite and 1 infantry remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 elite
                                Battle in Ningpo
                                    Nationalist attack with 2 conscripts, 1 fighter and 1 infantry
                                    Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                                    Nationalist win, taking Ningpo from Japanese with 1 conscript, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 1 light_armour and 1 mobile_infantry
                                    Casualties for Nationalist: 1 conscript
                                Battle in Hsuchow
                                    Nationalist attack with 1 elite and 1 light_artillery
                                    Japanese defend with 1 light_armour and 1 ruralproduction
                                    Nationalist win, taking Hsuchow from Japanese with 1 elite and 1 light_artillery remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 light_armour
                                Battle in Lungkow
                                    Nationalist attack with 1 elite and 1 heavy_artillery
                                    Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                    Nationalist win, taking Lungkow from Japanese with 1 heavy_artillery remaining. Battle score for attacker is 1
                                    Casualties for Nationalist: 1 elite
                                    Casualties for Japanese: 1 heavy_artillery
                                Battle in West Kwangtung
                                    Nationalist attack with 2 conscripts and 1 elite
                                    Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                    Nationalist win, taking West Kwangtung from Japanese with 1 conscript and 1 elite remaining. Battle score for attacker is 3
                                    Casualties for Nationalist: 1 conscript
                                    Casualties for Japanese: 1 heavy_artillery
                                Battle in Anyang
                                    Nationalist attack with 4 conscripts
                                    Japanese defend with 1 elite and 1 ruralproduction
                                    Nationalist win, taking Anyang from Japanese with 4 conscripts remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 elite
                        
                            Non Combat Move - Nationalist
                                2 fighters moved from Nanning to Siangtan
                                1 fighter moved from Ningpo to Tungting
                                3 conscripts and 1 infantry moved from Tuyun to Kweilin
                                2 conscripts and 1 infantry moved from Te-king to Shiuchow
                                2 infantry moved from Canton to Shiuchow
                                1 conscript and 1 infantry moved from Siangtan to Te-king
                                3 conscripts moved from Kweilin to Te-king
                                1 armour, 2 cavalrys, 3 conscripts, 18 elites, 3 infantry and 5 light_artillerys moved from Luan to Hwanggang
                                3 armour, 2 infantry and 1 light_artillery moved from Kaifeng to Hwanggang
                                11 elites, 3 heavy_artillerys and 1 infantry moved from Wuhan to Hwanggang
                                1 infantry moved from Kan to Shiuchow
                                2 conscripts and 1 train moved from Chungking to Changsha
                                2 conscripts and 1 train moved from Kunming to Changsha
                                1 heavy_artillery and 1 infantry moved from Puel to Kunming
                                2 light_artillerys moved from Momein to Kunming
                                1 conscript moved from Momein to Puel
                                2 trains moved from Changsha to Kunming
                                1 train moved from Changsha to Chungking
                                1 train moved from Canton to Changsha
                                1 train moved from Wuhan to Changsha
                                1 train moved from Wuhan to Changsha
                                1 train moved from Changsha to Wuhan
                                1 train moved from Changsha to Canton
                        
                            Place Units - Nationalist
                                1 aaGun, 3 armour and 2 heavy_artillerys placed in Canton
                                1 aaGun and 3 armour placed in Changsha
                                1 aaGun, 3 armour and 2 heavy_artillerys placed in Wuhan
                                1 conscript placed in Kaifeng
                                1 conscript placed in Luan
                                1 conscript placed in Anking
                                1 conscript placed in Yen-ping
                                1 conscript placed in Kan
                                1 conscript placed in Woochow
                                1 conscript placed in Lungchow
                                3 conscripts placed in Juning
                                3 conscripts placed in Hwanggang
                                3 conscripts placed in Poyang
                                3 conscripts placed in Shiuchow
                                3 conscripts placed in Te-king
                                3 conscripts placed in Kweilin
                                3 conscripts placed in Szecheng
                                3 conscripts placed in Luoyang
                                3 conscripts placed in Changchih
                                2 conscripts placed in Poseh
                                3 cavalrys placed in Hwangshi
                        
                            Turn Complete - Nationalist
                                Nationalist collect 129 PUs; end with 129 PUs
                                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 169 PUs
                                Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 189 PUs
                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 199 PUs
                                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 209 PUs
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Lobby Moderators
                          last edited by

                          TripleA Turn Summary: Manchukwo round 2

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                          Game History

                          Round: 2
                          
                              Combat Move - Manchukwo
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  1 heavy_cavalry moved from So-ping to Taiyuan
                                  1 light_artillery moved from Chahar to Taiyuan
                                  1 light_artillery moved from Chahar to So-ping
                                  4 infantry moved from Chengteh to Chahar
                                  1 cavalry and 3 heavy_cavalrys moved from Mukden to Chahar
                                  2 infantry moved from Tientsin to Paoting
                          
                              Purchase Units - Manchukwo
                                  Manchukwo buy 3 heavy_cavalrys, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Manchukwo
                                  Battle in Taiyuan
                                      Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                      Nationalist defend with 1 factory, 1 infantry, 1 station and 1 train
                                          Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 2 : 1/1 hits, 0,83 expected hits
                                          Nationalist roll dice for 1 infantry in Taiyuan, round 2 : 1/1 hits, 0,33 expected hits
                                          1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Taiyuan
                                      Manchukwo win, taking Taiyuan from Nationalist with 1 light_artillery remaining. Battle score for attacker is -1
                                      Casualties for Manchukwo: 1 heavy_cavalry
                                      Casualties for Nationalist: 1 infantry
                          
                              Non Combat Move - Manchukwo
                          
                              Place Units - Manchukwo
                                  3 heavy_cavalrys, 1 light_artillery and 1 light_infantry placed in Mukden
                          
                              Turn Complete - Manchukwo
                                  Manchukwo collect 17 PUs; end with 17 PUs
                          

                          Combat Hit Differential Summary :

                          Manchukwo : 0,17
                          Nationalist : 0,67
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Communist round 2

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                            Game History

                            Round: 2
                            
                                Combat Move - Communist
                                    1 guerilla moved from Luan to Yang-chow
                                    5 guerillas moved from Kaifeng to Yang-chow
                                    2 guerillas moved from Kaifeng to Liaocheng
                                    1 heavy_artillery, 3 infantry and 1 light_artillery moved from Hehsi Corridor to Chiu-Chuan
                                    1 guerilla moved from Yenan to Taiyuan
                                    1 guerilla moved from Changchih to Chengang
                                    1 light_artillery moved from Changchih to Liaocheng
                                    2 propagandas moved from Puchow to Liaocheng
                                    1 propaganda moved from Weinan to Liaocheng
                                    1 propaganda moved from Yenan to Liaocheng
                                    1 propaganda moved from Ankang to Liaocheng
                                    1 guerilla moved from Changchih to Tsingtai
                                    2 guerillas moved from Puchow to Liaocheng
                                    6 guerillas moved from Changchih to Liaocheng
                                    1 heavy_artillery moved from Fen-chow to Taiyuan
                                    1 heavy_artillery moved from Changchih to Tsingtai
                                    1 infantry moved from Changchih to Tsingtai
                                    1 infantry moved from Fen-chow to Taiyuan
                                    2 guerillas moved from Changchih to Chengang
                                    2 infantry moved from Changchih to Chengang
                                    2 infantry moved from Ordos Plateau to North Suiyuan
                                    1 propaganda moved from Hanchung to North Suiyuan
                            
                                Purchase Units - Communist
                                    Communist buy 8 conscripts, 4 guerillas and 8 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Communist
                                    Battle in Tsingtai
                                        Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                        Japanese defend with 1 elite and 1 ruralproduction
                                        Communist win, taking Tsingtai from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 4
                                        Casualties for Japanese: 1 elite
                                    Battle in Chiu-Chuan
                                        Communist attack with 1 heavy_artillery, 3 infantry and 1 light_artillery
                                        Neutral defend with 3 infantry and 1 ruralproduction
                                        Communist loses 0 PUs for violating Chiu-Chuans neutrality.
                                        Communist win, taking Chiu-Chuan from Neutral with 1 heavy_artillery, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                        Casualties for Communist: 2 infantry
                                        Casualties for Neutral: 3 infantry
                                    Battle in Taiyuan
                                        Communist attack with 1 guerilla, 1 heavy_artillery and 1 infantry
                                        Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                        Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 5
                                        Casualties for Manchukwo: 1 light_artillery
                                    Battle in North Suiyuan
                                        Communist attack with 2 infantry and 1 propaganda
                                        Manchukwo defend with 1 heavy_cavalry and 1 ruralproduction
                                        Communist win, taking North Suiyuan from Manchukwo with 2 infantry and 1 propaganda remaining. Battle score for attacker is 4
                                        Casualties for Manchukwo: 1 heavy_cavalry
                                    Battle in Liaocheng
                                        Communist attack with 10 guerillas, 1 light_artillery and 5 propagandas
                                        Japanese defend with 4 bombers, 2 fighters and 1 ruralproduction
                                        Communist win, taking Liaocheng from Japanese with 10 guerillas, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 102
                                        Casualties for Communist: 4 propagandas
                                        Casualties for Japanese: 4 bombers and 2 fighters
                                    Battle in Yang-chow
                                        Communist attack with 6 guerillas
                                        Japanese defend with 2 fighters and 1 ruralproduction
                                        Communist win with 3 guerillas remaining. Battle score for attacker is 21
                                        Casualties for Communist: 3 guerillas
                                        Casualties for Japanese: 2 fighters
                                    Battle in Chengang
                                        Communist attack with 3 guerillas and 2 infantry
                                        Japanese defend with 1 elite and 1 ruralproduction
                                        Communist win, taking Chengang from Japanese with 3 guerillas and 1 infantry remaining. Battle score for attacker is 1
                                        Casualties for Communist: 1 infantry
                                        Casualties for Japanese: 1 elite
                            
                                Non Combat Move - Communist
                                    10 guerillas moved from Liaocheng to Anyang
                                    1 conscript and 2 infantry moved from Puchow to Anyang
                                    1 guerilla moved from Nanyang to Changchih
                                    1 guerilla moved from Taiyuan to Changchih
                                    3 guerillas moved from Chengang to Changchih
                                    2 guerillas moved from Yang-chow to Hsuchow
                                    1 guerilla moved from Yang-chow to Hsuchow
                                    1 aaGun, 2 conscripts and 7 infantry moved from Fen-chow to Changchih
                                    1 infantry moved from Ordos Plateau to Yenan
                                    2 cavalrys moved from Fen-chow to Puchow
                                    1 guerilla moved from Tsingtai to Changchih
                            
                                Place Units - Communist
                                    1 conscript placed in Fen-chow
                                    1 conscript placed in Ordos Plateau
                                    3 conscripts placed in Yenan
                                    3 conscripts placed in Puchow
                                    3 guerillas placed in Weinan
                                    1 guerilla placed in Kuyuan
                                    3 propagandas placed in Ankang
                                    3 propagandas placed in Hanchung
                                    2 propagandas placed in Tsingyang
                            
                                Turn Complete - Communist
                                    Communist collect 40 PUs; end with 40 PUs
                                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 45 PUs
                                    Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 50 PUs
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Lobby Moderators
                              last edited by

                              TripleA Turn Summary: Japanese round 2

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                              Game History

                              Round: 2
                              
                                  Place Units - Japanese
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 elite and 4 infantry placed in Hanoi
                                      2 infantry placed in Nanking
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                      Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                              
                                  Turn Complete - Japanese
                                      Japanese collect 101 PUs; end with 101 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey Thailand cannot move outside of Thailand, neutral Indochina, and all the original British territories. The engine didn't enforce this in 3.0.0 but its already fixed for 3.0.1. So your attack on Puel is illegal. Can you edit or let me know where you want those units?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Lobby Moderators @redrum
                                  last edited by

                                  @redrum I knew I was missing something. Just move them all to Chiang Mai

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: British round 2

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 battleship and 1 destroyer moved from SZ 20 Indian Ocean to SZ 21 Strait of Malacca
                                            1 battleship and 1 destroyer moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                            2 carriers, 1 cruiser and 2 destroyers moved from SZ 22 Indian Ocean to SZ 21 Strait of Malacca
                                    
                                        Purchase Units - British
                                            British buy 3 heavy_artillerys and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in SZ 21 Strait of Malacca
                                                British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                                Neutral defend with 1 battleship
                                                    British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 21 Strait of Malacca, round 2 : 4/1 hits, 3.50 expected hits
                                                    Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 0/1 hits, 0.67 expected hits
                                                    1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                                British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 19
                                                Casualties for Neutral: 1 battleship
                                    
                                        Non Combat Move - British
                                            1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                                            5 infantry moved from Chittagong to Pathein
                                            1 light_artillery moved from Myitkyina to Taungoo
                                            1 infantry moved from Myitkyina to Lashio
                                            1 fighter moved from Lashio to SZ 21 Strait of Malacca
                                            1 infantry moved from Canton to Te-king
                                    
                                        Place Units - British
                                            3 heavy_artillerys placed in Rangoon
                                            2 infantry placed in Malaya-Singapore
                                    
                                        Turn Complete - British
                                            British collect 48 PUs; end with 50 PUs
                                            Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 25 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -0.67
                                    British : 0.50
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Lobby Moderators @redrum
                                      last edited by

                                      @redrum no need to post the UK turn 🙂

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Nationalist round 3

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Nationalist
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                3 armour, 2 heavy_artillerys and 1 infantry moved from Canton to Swatow
                                                7 conscripts and 1 infantry moved from Te-king to Swatow
                                                5 conscripts and 4 infantry moved from Shiuchow to Swatow
                                                1 conscript moved from Kan to Swatow
                                                2 fighters moved from Siangtan to Swatow
                                                1 fighter moved from Tungting to Swatow
                                                1 conscript moved from Lungchow to Nanning
                                                3 conscripts moved from Szecheng to Nanning
                                                6 conscripts moved from Kweilin to Nanning
                                                1 conscript moved from Woochow to Nanning
                                                1 infantry moved from Weihaiwei to Weihsien
                                                      Nationalist take Weihsien from Japanese
                                                3 conscripts moved from Anyang to Liaocheng
                                                1 conscript moved from Anyang to Liaocheng
                                                3 conscripts and 1 elite moved from Changchih to Fen-chow
                                                3 conscripts moved from Poyang to Ningpo
                                                1 cavalry and 1 light_artillery moved from Hwanggang to Ningpo
                                                2 conscripts moved from Hwanggang to Anking
                                                1 conscript moved from Hwanggang to Anking
                                                3 conscripts moved from Hwanggang to Luan
                                                2 conscripts moved from Juning to Luan
                                                1 infantry moved from Kweilin to Nanning
                                        
                                            Purchase Units - Nationalist
                                                Nationalist repair damage of 4x factory; Remaining resources: 201 PUs; 0 techTokens; 
                                                Nationalist buy 8 armour, 3 cavalrys, 49 conscripts, 8 heavy_artillerys and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Nationalist
                                                Battle in Swatow
                                                    Nationalist attack with 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry
                                                    Japanese defend with 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                                        Nationalist roll dice for 3 armour, 13 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 2 : 7/1 hits, 7.50 expected hits
                                                        Japanese roll dice for 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys in Swatow, round 2 : 8/1 hits, 8.50 expected hits
                                                        3 infantry owned by the Japanese, 8 conscripts owned by the Nationalist, 1 light_armour owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Swatow
                                                        Nationalist roll dice for 3 armour, 5 conscripts, 3 fighters, 2 heavy_artillerys and 6 infantry in Swatow, round 3 : 6/1 hits, 6.17 expected hits
                                                        Japanese roll dice for 7 elites, 5 heavy_artillerys, 5 light_artillerys and 2 mobile_infantrys in Swatow, round 3 : 6/1 hits, 6.33 expected hits
                                                        4 elites owned by the Japanese, 5 conscripts owned by the Nationalist, 1 infantry owned by the Nationalist and 2 mobile_infantrys owned by the Japanese lost in Swatow
                                                        Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 5 infantry in Swatow, round 4 : 5/1 hits, 5.17 expected hits
                                                        Japanese roll dice for 3 elites, 5 heavy_artillerys and 5 light_artillerys in Swatow, round 4 : 4/1 hits, 4.33 expected hits
                                                        3 elites owned by the Japanese, 4 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Swatow
                                                        Nationalist roll dice for 3 armour, 3 fighters, 2 heavy_artillerys and 1 infantry in Swatow, round 5 : 4/1 hits, 4.33 expected hits
                                                        Japanese roll dice for 5 heavy_artillerys and 3 light_artillerys in Swatow, round 5 : 3/1 hits, 2.67 expected hits
                                                        1 heavy_artillery owned by the Japanese, 2 heavy_artillerys owned by the Nationalist, 1 infantry owned by the Nationalist and 3 light_artillerys owned by the Japanese lost in Swatow
                                                        Nationalist roll dice for 3 armour and 3 fighters in Swatow, round 6 : 3/0 hits, 3.00 expected hits
                                                        Japanese roll dice for 4 heavy_artillerys in Swatow, round 6 : 2/1 hits, 1.33 expected hits
                                                        3 heavy_artillerys owned by the Japanese and 2 armour owned by the Nationalist lost in Swatow
                                                        Nationalist roll dice for 1 armour and 3 fighters in Swatow, round 7 : 2/0 hits, 2.00 expected hits
                                                        Japanese roll dice for 1 heavy_artillery in Swatow, round 7 : 1/1 hits, 0.33 expected hits
                                                        1 heavy_artillery owned by the Japanese and 1 armour owned by the Nationalist lost in Swatow
                                                    Nationalist win with 3 fighters remaining. Battle score for attacker is 39
                                                    Casualties for Nationalist: 3 armour, 13 conscripts, 2 heavy_artillerys and 6 infantry
                                                    Casualties for Japanese: 7 elites, 5 heavy_artillerys, 3 infantry, 1 light_armour, 5 light_artillerys and 5 mobile_infantrys
                                                Battle in Nanning
                                                    Nationalist attack with 11 conscripts and 1 infantry
                                                    Japanese defend with 2 armour, 2 elites, 1 factory, 1 infantry, 1 station and 2 trains
                                                        Nationalist roll dice for 11 conscripts and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                        Japanese roll dice for 2 armour, 2 elites and 1 infantry in Nanning, round 2 : 2/0 hits, 2.00 expected hits
                                                        1 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Nanning
                                                        Nationalist roll dice for 9 conscripts and 1 infantry in Nanning, round 3 : 2/1 hits, 1.67 expected hits
                                                        Japanese roll dice for 2 armour and 1 elite in Nanning, round 3 : 2/1 hits, 1.33 expected hits
                                                        1 elite owned by the Japanese, 2 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Nanning
                                                        Nationalist roll dice for 7 conscripts and 1 infantry in Nanning, round 4 : 2/1 hits, 1.33 expected hits
                                                        Japanese roll dice for 1 armour in Nanning, round 4 : 0/1 hits, 0.50 expected hits
                                                        1 armour owned by the Japanese lost in Nanning
                                                    Nationalist win, taking Nanning from Japanese with 7 conscripts and 1 infantry remaining. Battle score for attacker is 15
                                                    Casualties for Nationalist: 4 conscripts
                                                    Casualties for Japanese: 2 armour, 2 elites and 1 infantry
                                                Battle in Luan
                                                    Nationalist attack with 5 conscripts
                                                    Japanese defend with 2 elites and 1 ruralproduction
                                                        Nationalist roll dice for 5 conscripts in Luan, round 2 : 1/1 hits, 0.83 expected hits
                                                        Japanese roll dice for 2 elites in Luan, round 2 : 0/1 hits, 0.67 expected hits
                                                        1 elite owned by the Japanese lost in Luan
                                                        Nationalist roll dice for 5 conscripts in Luan, round 3 : 0/1 hits, 0.83 expected hits
                                                        Japanese roll dice for 1 elite in Luan, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 conscript owned by the Nationalist lost in Luan
                                                        Nationalist roll dice for 4 conscripts in Luan, round 4 : 0/1 hits, 0.67 expected hits
                                                        Japanese roll dice for 1 elite in Luan, round 4 : 0/1 hits, 0.33 expected hits
                                                        Nationalist roll dice for 4 conscripts in Luan, round 5 : 0/1 hits, 0.67 expected hits
                                                        Japanese roll dice for 1 elite in Luan, round 5 : 1/1 hits, 0.33 expected hits
                                                        1 conscript owned by the Nationalist lost in Luan
                                                        Nationalist roll dice for 3 conscripts in Luan, round 6 : 1/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 elite in Luan, round 6 : 1/1 hits, 0.33 expected hits
                                                        1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Luan
                                                    Nationalist win, taking Luan from Japanese with 2 conscripts remaining. Battle score for attacker is 2
                                                    Casualties for Japanese: 2 elites
                                                    Casualties for Nationalist: 3 conscripts
                                                Battle in Ningpo
                                                    Nationalist attack with 1 cavalry, 3 conscripts and 1 light_artillery
                                                    Japanese defend with 2 elites, 1 infantry and 1 ruralproduction
                                                        Nationalist roll dice for 1 cavalry, 3 conscripts and 1 light_artillery in Ningpo, round 2 : 1/1 hits, 1.17 expected hits
                                                        Japanese roll dice for 2 elites and 1 infantry in Ningpo, round 2 : 1/0 hits, 1.00 expected hits
                                                        1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Ningpo
                                                        Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 3 : 1/0 hits, 1.00 expected hits
                                                        Japanese roll dice for 2 elites in Ningpo, round 3 : 0/1 hits, 0.67 expected hits
                                                        1 elite owned by the Japanese lost in Ningpo
                                                        Nationalist roll dice for 1 cavalry, 2 conscripts and 1 light_artillery in Ningpo, round 4 : 1/0 hits, 1.00 expected hits
                                                        Japanese roll dice for 1 elite in Ningpo, round 4 : 0/1 hits, 0.33 expected hits
                                                        1 elite owned by the Japanese lost in Ningpo
                                                    Nationalist win, taking Ningpo from Japanese with 1 cavalry, 2 conscripts and 1 light_artillery remaining. Battle score for attacker is 9
                                                    Casualties for Nationalist: 1 conscript
                                                    Casualties for Japanese: 2 elites and 1 infantry
                                                Battle in Liaocheng
                                                    Nationalist attack with 4 conscripts
                                                    Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                        Nationalist roll dice for 4 conscripts in Liaocheng, round 2 : 0/1 hits, 0.67 expected hits
                                                        Japanese roll dice for 1 heavy_artillery in Liaocheng, round 2 : 0/1 hits, 0.33 expected hits
                                                        Nationalist roll dice for 4 conscripts in Liaocheng, round 3 : 1/1 hits, 0.67 expected hits
                                                        Japanese roll dice for 1 heavy_artillery in Liaocheng, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 heavy_artillery owned by the Japanese lost in Liaocheng
                                                    Nationalist win, taking Liaocheng from Japanese with 4 conscripts remaining. Battle score for attacker is 5
                                                    Casualties for Japanese: 1 heavy_artillery
                                                Battle in Fen-chow
                                                    Nationalist attack with 3 conscripts and 1 elite
                                                    Japanese defend with 1 elite, 1 light_artillery and 1 ruralproduction
                                                        Nationalist roll dice for 3 conscripts and 1 elite in Fen-chow, round 2 : 1/1 hits, 0.83 expected hits
                                                        Japanese roll dice for 1 elite and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0.67 expected hits
                                                        1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Fen-chow
                                                        Nationalist roll dice for 2 conscripts and 1 elite in Fen-chow, round 3 : 0/1 hits, 0.67 expected hits
                                                        Japanese roll dice for 1 light_artillery in Fen-chow, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 conscript owned by the Nationalist lost in Fen-chow
                                                        Nationalist roll dice for 1 conscript and 1 elite in Fen-chow, round 4 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 light_artillery in Fen-chow, round 4 : 1/1 hits, 0.33 expected hits
                                                        1 conscript owned by the Nationalist lost in Fen-chow
                                                        Nationalist roll dice for 1 elite in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                        Japanese roll dice for 1 light_artillery in Fen-chow, round 5 : 0/1 hits, 0.33 expected hits
                                                        Nationalist roll dice for 1 elite in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                        Japanese roll dice for 1 light_artillery in Fen-chow, round 6 : 0/1 hits, 0.33 expected hits
                                                        Nationalist roll dice for 1 elite in Fen-chow, round 7 : 1/1 hits, 0.33 expected hits
                                                        Japanese roll dice for 1 light_artillery in Fen-chow, round 7 : 0/1 hits, 0.33 expected hits
                                                        1 light_artillery owned by the Japanese lost in Fen-chow
                                                    Nationalist win, taking Fen-chow from Japanese with 1 elite remaining. Battle score for attacker is 3
                                                    Casualties for Nationalist: 3 conscripts
                                                    Casualties for Japanese: 1 elite and 1 light_artillery
                                                Battle in Anking
                                                    Nationalist attack with 3 conscripts
                                                    Japanese defend with 1 elite and 1 ruralproduction
                                                        Nationalist roll dice for 3 conscripts in Anking, round 2 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 elite in Anking, round 2 : 0/1 hits, 0.33 expected hits
                                                        Nationalist roll dice for 3 conscripts in Anking, round 3 : 1/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 elite in Anking, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 elite owned by the Japanese lost in Anking
                                                    Nationalist win, taking Anking from Japanese with 3 conscripts remaining. Battle score for attacker is 4
                                                    Casualties for Japanese: 1 elite
                                        
                                            Non Combat Move - Nationalist
                                                3 fighters moved from Swatow to Canton
                                                1 heavy_artillery, 1 infantry, 2 light_artillerys and 2 trains moved from Kunming to Canton
                                                1 conscript moved from Puel to Kunming
                                                2 conscripts moved from Poseh to Szecheng
                                                4 armour, 1 cavalry, 30 elites, 3 heavy_artillerys, 11 infantry and 6 light_artillerys moved from Hwanggang to Hwangshi
                                                3 armour and 2 heavy_artillerys moved from Wuhan to Hwangshi
                                                3 armour and 3 conscripts moved from Changsha to Hwangshi
                                                1 conscript moved from Changsha to Tungting
                                                1 train moved from Changsha to Kunming
                                                1 train moved from Canton to Changsha
                                                1 conscript moved from Juning to Fancheng
                                                3 conscripts moved from Luoyang to Nanyang
                                        
                                            Place Units - Nationalist
                                                3 armour and 3 heavy_artillerys placed in Canton
                                                2 armour and 2 heavy_artillerys placed in Changsha
                                                3 armour and 3 heavy_artillerys placed in Wuhan
                                                1 conscript placed in Weihaiwei
                                                3 conscripts placed in Changchih
                                                1 conscript placed in Anyang
                                                1 conscript placed in Luoyang
                                                1 conscript placed in Juning
                                                1 conscript placed in Hwanggang
                                                1 conscript placed in Poyang
                                                3 conscripts placed in Kan
                                                Nationalist undo move 11.
                                                1 conscript and 2 infantry placed in Fancheng
                                                3 conscripts placed in Nanyang
                                                3 conscripts placed in Ichang
                                                3 conscripts placed in Changteh
                                                3 conscripts placed in Tungting
                                                3 conscripts placed in Hwangshi
                                                3 conscripts placed in Pinghsiang
                                                3 conscripts placed in Kan
                                                3 conscripts placed in Shiuchow
                                                3 conscripts placed in Te-king
                                                3 conscripts placed in Woochow
                                                3 conscripts placed in Kweilin
                                                3 conscripts placed in Szecheng
                                                3 conscripts placed in Lungchow
                                                3 cavalrys placed in Chien-ning
                                        
                                            Turn Complete - Nationalist
                                                Nationalist collect 117 PUs; end with 117 PUs
                                                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 137 PUs
                                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 157 PUs
                                                Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 177 PUs
                                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs
                                                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 197 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Nationalist : -3.17
                                        Japanese : 0.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Lobby Moderators
                                          last edited by

                                          TripleA Turn Summary: Manchukwo round 3

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.0

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Manchukwo
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 light_artillery moved from So-ping to Fen-chow
                                                  1 heavy_cavalry moved from Chahar to Fen-chow
                                                  1 cavalry, 2 heavy_cavalrys and 4 infantry moved from Chahar to So-ping
                                                  2 infantry moved from Paoting to So-ping
                                                  3 heavy_cavalrys, 1 light_artillery and 1 light_infantry moved from Mukden to Paoting
                                          
                                              Purchase Units - Manchukwo
                                                  Manchukwo buy 2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Manchukwo
                                                  Battle in Fen-chow
                                                      Manchukwo attack with 1 heavy_cavalry and 1 light_artillery
                                                      Nationalist defend with 1 elite and 1 ruralproduction
                                                          Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Fen-chow, round 2 : 1/1 hits, 0,83 expected hits
                                                          Nationalist roll dice for 1 elite in Fen-chow, round 2 : 0/1 hits, 0,33 expected hits
                                                          1 elite owned by the Nationalist lost in Fen-chow
                                                      Manchukwo win, taking Fen-chow from Nationalist with 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 4
                                                      Casualties for Nationalist: 1 elite
                                          
                                              Non Combat Move - Manchukwo
                                          
                                              Place Units - Manchukwo
                                                  2 heavy_cavalrys, 1 light_artillery and 2 light_infantrys placed in Mukden
                                          
                                              Turn Complete - Manchukwo
                                                  Manchukwo collect 19 PUs; end with 19 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Manchukwo : 0,17
                                          Nationalist : -0,33
                                          

                                          Savegame

                                          wirkeyW 1 Reply Last reply Reply Quote 0
                                          • wirkeyW Offline
                                            wirkey Lobby Moderators @wirkey
                                            last edited by

                                            @wirkey @redrum reminder

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums